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Remote Rpg Programmer Jobs in Oregon (NOW HIRING)

Technical Systems Designer (Games) Full-Time Remote Position OBJECTIVES OF THIS ROLE We are in the ... This role is responsible for liaising with Design, Engineering, Animation, Audio, and QA to ...

Software Engineer (US-Remote) ID: 1191 Location: US-Remote or Marlton, NJ area Description A Software Engineer is needed to design, develop, and maintain modern software applications and services.

$150K - $250K/yr

Senior Back End Engineer - Blockchain (Remote) Location: Remote Worker must live within USA or Canada Travel: 5% / year Experience: 5 - 8 years as senior developer Type: Full time, permanent / W2 ...

Senior Software Engineer, Upstart Bank

OR · On-site +1

$122K - $161K/yr

As a Senior Software Engineer on the Upstart Bank team, you will design and build systems that ... Remote Time zone requirements The team operates on the East/West coast time zones. Travel ...

Sr Software Developer

OR · On-site +1

$110K - $204K/yr

Remote or onsite, we are committed to ensuring you are fully engaged and included in our ... Lead Engineering Workstreams: Guide small to medium teams through designing, building, testing, and ...

Senior Software Engineer, Pricing

OR · On-site +1

$122K - $161K/yr

As a Senior Software Engineer on Core Pricing, you'll play a critical role in evolving the systems ... Remote US Time Zone Requirements - This team operates across all U.S. time zones. Travel ...

Senior Software Engineer

OR · On-site +1

$122K - $161K/yr

As a Senior Software Engineer on the team, you will own the reliability, quality, and forward ... Remote Travel requirements As a digital first company, the majority of your work can be ...

The Team: The Conversion Engineering team sits at the intersection of product performance and ... Remote Time zone requirements The team operates on the East/West coast time zones. Travel ...

New

As a Software Engineer on the Distribution Platform team at Upstart, you will be instrumental in ... Remote Travel requirements As a digital first company, the majority of your work can be ...

Senior Software Engineer, Auto

OR · On-site +1

$122K - $161K/yr

As a Senior Software Engineer at Upstart, you will help deliver core product and platform ... Remote US and Canada Travel requirements As a digital first company, the majority of your work can ...

New

Senior Software Engineer

OR · Remote

$122K - $161K/yr

Senior Software Engineer Remote (US) | Reports to: Sr. Manager of Engineering About the Role 15Five is a strategic, AI-powered performance management platform that helps organizations drive ...

If the role is remote, there may be occasions that you are requested to come to the office based on ... Salesforce Developer certification. Principal Duties & Responsibilities • Lead the design, test ...

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Remote Rpg Programmer information

See Oregon salary details

$34.9K

$98.7K

$136.9K

How much do remote rpg programmer jobs pay per year?

As of Jun 19, 2026, the average yearly pay for remote rpg programmer in Oregon is $98,715.00, according to ZipRecruiter salary data. Most workers in this role earn between $88,300.00 and $113,100.00 per year, depending on experience, location, and employer.

What is the difference between Remote Rpg Programmer vs Remote Game Developer?

AspectRemote Rpg ProgrammerRemote Game Developer
Required SkillsProgramming, scripting, game engines, RPG mechanicsProgramming, design, art, game engines, broader development skills
Work EnvironmentRemote, focused on RPG projectsRemote or on-site, diverse game genres
Industry UsagePrimarily in RPG and niche game studiosAcross all game genres and studios
Common Search IntentSpecialized RPG programming rolesGeneral game development roles

Remote Rpg Programmers focus specifically on scripting and developing mechanics for RPG games, requiring specialized knowledge of RPG systems. Remote Game Developers have a broader role, encompassing various game genres and development tasks. While both roles require programming skills, the RPG Programmer role is more niche, often working within teams dedicated to RPG titles.

What are some unique challenges faced by Remote RPG Programmers when collaborating with cross-functional teams?

Remote RPG Programmers often work with designers, artists, and other developers who may be located in different time zones, which can make real-time communication and collaboration challenging. Effective use of project management tools, clear documentation, and regular virtual meetings are essential to ensure everyone stays aligned on game features and technical requirements. Additionally, maintaining code consistency and integrating various modules smoothly require strong version control practices. Being proactive in communication and adaptable to different workflows helps overcome these challenges and ensures successful project delivery.

What are the key skills and qualifications needed to thrive as a Remote RPG Programmer, and why are they important?

To thrive as a Remote RPG Programmer, you need strong proficiency in RPG (Report Program Generator) language, experience with IBM i (AS/400) systems, and a relevant degree or equivalent experience in computer science or programming. Familiarity with tools like IBM Rational Developer, CL programming, and database management systems such as DB2 is typically required. Effective communication, problem-solving ability, and self-motivation are crucial soft skills, especially for remote work environments. These competencies ensure efficient development, maintenance, and troubleshooting of business-critical applications while enabling collaboration and independence in a distributed team.

What are Remote RPG Programmers?

Remote RPG Programmers are software developers who specialize in using the RPG (Report Program Generator) programming language, typically for IBM i (AS/400) systems, and perform their work from a remote location rather than an onsite office. Their responsibilities often include developing, maintaining, and enhancing business applications, troubleshooting issues, and collaborating with teams via digital communication tools. Working remotely allows these professionals to serve clients or employers worldwide, providing flexibility while leveraging their expertise in legacy and modern RPG codebases.

What Does a Remote RPG Programmer Do?

A remote RPG programmer works in software development, creating new applications or tools using the report program generator language, which was originally designed for the IBM minicomputer system on the AS/400 and i-Series of computers. RPG is one of the most frequently used programming languages, and significant amounts of business enterprise, infrastructure operations, and other essential system controls use it. As a remote RPG programmer, you work from home as part of a larger team of developers, building web and windows applications. Your duties and responsibilities include scripting tests, checking code, and building out programs.

What are popular job titles related to Remote Rpg Programmer jobs in Oregon? For Remote Rpg Programmer jobs in Oregon, the most frequently searched job titles are:
What job categories do people searching Remote Rpg Programmer jobs in Oregon look for? The top searched job categories for Remote Rpg Programmer jobs in Oregon are:
Infographic showing various Remote Rpg Programmer job openings in Oregon as of June 2026, with employment types broken down into 79% Full Time, 10% Part Time, and 11% Contract. Highlights an 100% Remote job distribution, with an average salary of $98,715 per year, or $47.5 per hour.
Technical Systems Designer

Technical Systems Designer

Atari, Inc.

OR • Remote

Other

Posted 17 days ago


Job description

Technical Systems Designer (Games)

Full-Time Remote Position

 

OBJECTIVES OF THIS ROLE

 

We are in the process of staffing up our development team with outstanding talent to tackle a brand new sci-fi remake project using Unreal Engine 5. This is an excellent opportunity for someone that is tired of being a cog in a bigger machine, but would rather directly be responsible for establishing core systems and gameplay mechanics of the final game while working with a lean team.

 

With the goal of capturing and preserving the essence of the games that we all grew up with, we welcome applicants with unique skillsets and backgrounds. If you are passionate about making a meaningful contribution to some of the most significant games in the industry, we'd love to hear from you!

 

REPORT STRUCTURE

  • This role reports directly to the Project Lead, Lead Designer and Producer while working closely with other Designers.
  • This role is responsible for liaising with Design, Engineering, Animation, Audio, and QA to integrate features smoothly across disciplines and to fulfill the shared vision of the project.

 

ESSENTIAL DUTIES AND RESPONSIBILITIES:

  • Ownership of player progression, combat abilities, resource scarcity, and core RPG systems.
  • Design and prototype puzzles and minigames.
  • Assist the designs of enemy behaviors and auxiliary game systems.
  • Implement gameplay features directly in-editor using Blueprint scripting.
  • Analyze player-facing mechanics for clarity, balance, and scalability across the entire game.
  • Troubleshoot and iterate on design-owned systems, identifying performance, UX, or logic issues before they become production blockers.
  • Maintain high standards of clean asset organization, naming conventions, versioning, and documentation.
  • Be highly collaborative with other team members and willing to provide timely and constructive criticism to submissions from colleagues.
  • Respond well to feedback and constructive criticism to their submissions and workflows and be willing to quickly iterate on assets and systems.
  • Be self-motivated and highly adaptable to new workflows and processes while willing to learn new skills and insert into gaps within the team structure. We are looking for that "Indie dev" mindset.

 

PREFERRED QUALIFICATIONS

  • Ego-free, highly motivated, action-oriented, curious learn-it-all with a growth mindset
  • Comfort operating in ambiguous and unregimented environments
  • Experience designing complex RPG systems and player perks and abilities.
  • Experience as a Technical Designer, Systems Designer, Gameplay Designer, or similar role.
  • Strong problem-solving skills with the ability to debug, optimize, and refine design logic.
  • Experience working on FPS, immersive sim, roguelike, or systems-heavy action titles.
  • Shipped at least 1 AA+ 
  • Eager to take ownership over features and systems and see them through to completion.
  • Likes Sci-Fi and Horror media.

 

We are on the lookout for rockstars that are highly self-accountable. As this is a smaller team, there won't be a lot of hand-holding as production begins to ramp up. If this kind of challenge excites you, we invite you to apply!