... media (XR/VR/AR) and QA'ing deliverables Strong understanding of 3D production pipelines and ... month Fully remote, with overlap expected during US Eastern or Central business hours Initial ...
... media (XR/VR/AR) and QA'ing deliverables Strong understanding of 3D production pipelines and ... month Fully remote, with overlap expected during US Eastern or Central business hours Initial ...
Remote Xr Developer information
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$17.07 - $22.95
8% of jobs
$22.95 - $28.82
3% of jobs
$28.82 - $34.70
6% of jobs
$40.37 is the 25th percentile. Wages below this are outliers.
$34.70 - $40.58
7% of jobs
$40.58 - $46.46
14% of jobs
$46.46 - $52.34
9% of jobs
The median wage is $52.97 / hr.
$52.34 - $58.22
15% of jobs
$62.94 is the 75th percentile. Wages above this are outliers.
$58.22 - $64.10
15% of jobs
$64.10 - $69.97
12% of jobs
$69.97 - $75.85
7% of jobs
$75.85 - $81.73
3% of jobs
$17
$52
$81
How much do remote xr developer jobs pay per hour?
What are the key skills and qualifications needed to thrive as a Remote XR Developer, and why are they important?
What is the difference between Remote Xr Developer vs Remote Game Developer?
| Aspect | Remote Xr Developer | Remote Game Developer |
|---|---|---|
| Required Credentials | Proficiency in XR platforms, programming languages (C#, C++, Unity, Unreal), and 3D modeling | Experience in game engines (Unity, Unreal), programming, and 3D design |
| Work Environment | Focus on AR/VR/MR hardware and immersive experiences | Focus on 2D/3D game development for various platforms |
| Industry Usage | Primarily in tech, entertainment, training, and simulation sectors | Primarily in entertainment, mobile, and PC gaming industries |
While both roles involve 3D development and programming skills, Remote Xr Developers specialize in creating immersive AR/VR/MR experiences using specific hardware and platforms, whereas Remote Game Developers focus on designing and building interactive games across various platforms. The skill sets overlap but differ mainly in hardware focus and application areas.
What are remote XR developers?
What are some common challenges Remote XR Developers face when collaborating with distributed teams?

Full-time
Posted 11 days ago
Job description
About BioDigital, a division of Anatomage
BioDigital, a division of Anatomage, operates the largest cloud platform for interactive 3D visualization of human anatomy, conditions, and procedures. Our immersive technology is used globally by patients, educators, and healthcare professionals as an engaging way to understand health and medicine.
About the Role
We are seeking a Medical Illustrator / Science Lead contractor with a strong background in medical illustration and hands-on experience in immersive media production to lead the scientific direction of a portfolio of active healthcare education projects. In this role, you will own projects from early scoping through final delivery, guiding cross-functional teams while ensuring scientific accuracy, clinical relevance, and production feasibility. You'll work across a range of experiences-including procedural training, mixed reality simulations, multi-user environments, and web-based anatomy education-supporting clients such as medical device companies, surgical training programs, and pharmaceutical brands. This is a part-time contract role with an expected commitment of approximately 80 hours per month, depending on project load. You'll inherit a well-documented portfolio of active work with a structured knowledge transfer, allowing you to step right in and produce.
Qualifications
Required
Background in medical illustration, biomedical visualization, or a related field with strong anatomy or clinical expertise
Experience leading science or content direction for immersive media (XR/VR/AR) and QA'ing deliverables
Strong understanding of 3D production pipelines and technical constraints
Proven ability to translate client feedback into clear, actionable production guidance
Experience creating storyboards, production guides, or similar pre-production documentation
Excellent written and verbal communication skills
High attention to detail and organizational skills
Proficiency in Adobe Photoshop and visual communication skills
Access to a Meta Quest 3 device for QA
Nice to Have
Experience with medical device or procedural training content
Familiarity with project management tools such as Asana or Notion
Engagement Details
Contract freelance position, invoiced monthly
Approximately 10-20 hours per week, with up to 80 hrs per month
Fully remote, with overlap expected during US Eastern or Central business hours
Initial engagement tied to current project portfolio, with potential for ongoing work
Requirements
Key Responsibilities
Project Management & Science Direction
Lead scientific planning and direction across multiple concurrent projects
Define anatomy scope, interaction logic, and asset requirements
Own and develop production guides (PGs) as the scientific foundation for each project
Balance scientific accuracy, clinical relevance, and technical feasibility
Scientific Review & Quality Assurance
Conduct ongoing scientific QA throughout production
Validate anatomy accuracy, interaction logic, clinical relevance, and edge cases
Provide structured, actionable feedback to 3D and production teams
Ensure feedback is specific enough for execution without additional clarification
Escalate discrepancies between client expectations and scientific realities early
Immersive Direction
Translate complex clinical concepts into clear, production-ready direction for a team of
3D artists and engineers to execute
Develop storyboards, science briefs, and supporting documentation
Guide teams with clear pre-production materials
Ensure consistency and clarity across scientific and visual outputs
Cross-Functional Collaboration
Act as the bridge between clients, account teams, and production
Translate client and SME feedback into clear internal direction
Collaborate across disciplines to drive efficient workflows
Support high-quality outcomes across all deliverables
Manage multiple projects simultaneously with strong attention to detail
About Anatomage
Sourced by ZipRecruiter
Industry
Medical equipment and supplies manufacturing
Company size
51 - 200 Employees
Headquarters location
Santa Clara, CA, US
Year founded
2004