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Remote Vr Game Developer Jobs in California (NOW HIRING)

Senior Tools Engineer

Los Angeles, CA · On-site +1

$112K - $154K/yr

Our client is looking for a Tools Programmer to join their fully remote team to build next generation MMOs and Multiplayer Games. They currently need a programmer passionate about terrain and ...

[Remote] Director of DevOps

Los Angeles, CA · On-site +1

$56.75 - $77.75/hr

... game days" to proactively test the resilience of Convoso's platform * Establish and maintain a CI/CD center of excellence * Drive automation for CI/CD processes across different tech stacks and cloud ...

... VR streaming infrastructure and exclusive pioneering technologies. We're looking for a strong ... We are an engineering- and product-heavy company. What we're missing is someone who can represent ...

... professional game developers to AI-native hobbyists. * Collaborate across Unity's ecosystem ... Mountain View, SF/Bay: $200,400 - $260,500 Bellevue, Seattle, NYC, Remote CA: $178,300 - $231,800 ...

Note - While this is a remote position, we are seeking candidates located in or willing to relocate ... Experience with multiplayer game networking, mobile-first platforms, or in-game telemetry.

Note - While this is a remote position, we are seeking candidates located in or willing to relocate ... Experience with multiplayer game networking, mobile-first platforms, or in-game telemetry.

Note - While this is a remote position, we are seeking candidates located in or willing to relocate ... Experience with multiplayer game networking, mobile-first platforms, or in-game telemetry.

L'opportunite Unity recherche un Staff Backend Developer pour rejoindre notre equipe Unity Ads, ou ... Solides competences en collaboration et en communication au sein d'une equipe remote-first Vous ...

Showing results 21-40

Remote Vr Game Developer information

What does a remote VR game developer do?

A Remote VR Game Developer designs, codes, and tests virtual reality games while working from a remote location. They use specialized software and programming languages to create immersive experiences for VR platforms like Oculus, PlayStation VR, or HTC Vive. Responsibilities also include collaborating with artists, designers, and other developers through online tools to ensure the game runs smoothly and meets creative goals. This role requires strong technical skills, creativity, and the ability to work independently and in team settings.

What are the key skills and qualifications needed to thrive as a remote VR game developer, and why are they important?

To thrive as a Remote VR Game Developer, you need strong programming skills (C#, C++), a solid understanding of 3D game engines (like Unity or Unreal), and experience with virtual reality hardware and software. Familiarity with version control systems (such as Git), VR SDKs (like Oculus or SteamVR), and relevant certifications in game development or computer science are highly beneficial. Creativity, problem-solving, and effective remote communication are essential soft skills to excel in collaborative, distributed teams. These skills and qualifications are crucial for creating immersive, high-quality VR experiences while efficiently working with global teams and evolving technologies.

What are some unique challenges faced by remote VR game developers, and how can they be addressed?

Remote VR game developers often encounter challenges such as coordinating real-time collaboration on complex 3D assets, ensuring access to high-performance hardware, and maintaining effective communication across distributed teams. These can be addressed by using cloud-based version control systems, leveraging remote desktop technology for testing, and holding regular virtual meetings to align on project goals. Establishing clear documentation and workflows also helps ensure everyone stays on the same page despite working from different locations.
What are the most commonly searched types of Vr Game Developer jobs in California? The most popular types of Vr Game Developer jobs in California are:
What job categories do people searching Remote Vr Game Developer jobs in California look for? The top searched job categories for Remote Vr Game Developer jobs in California are:
What cities in California are hiring for Remote Vr Game Developer jobs? Cities in California with the most Remote Vr Game Developer job openings:
Infographic showing various Remote Vr Game Developer job openings in California as of August 2026, with employment types broken down into 87% Full Time, 10% Contract, and 3% Nights. Highlights an 100% Remote job distribution.

Senior Lighting Artist / Technical Director - Expression of Interest - ILM San Francisco

The Walt Disney Company

San Francisco, CA • On-site, Remote

$134K - $171K/yr

Full-time

Re-posted 10 days ago


Walt Disney Company rating

7.7

Company rating: 7.7 out of 10

Based on 128 frontline employees who took The Breakroom Quiz

5th of 51 rated entertainment


Job description

Job Posting Title:

Senior Lighting Artist / Technical Director - Expression of Interest - ILM San Francisco

Req ID:

10152857

Job Description:

This posting is an opportunity to submit your resume for future consideration; this is not a role that is open at this time. We anticipate this role may be open in the future, but we are not actively hiring for the position. If you would like to be considered for this potential role, please submit your resume. If the role becomes available, you may receive an email or call from a recruiter.

Position Summary

ILM's Interactive team advances the studio's legacy of innovation by developing original immersive experiences across virtual reality, augmented reality and location-based platforms. Known for blending best-in-class visuals, sound and narrative, the team has delivered award-winning projects such as What If...? - An Immersive Story, Vader Immortal: A Star Wars VR Series and the Oscar-winning CARNE y ARENA. Our work continues to push the boundaries of immersive entertainment and redefine how audiences engage with story.

We are seeking a Senior Lighting Artist who reflects the innovative spirit, creative talent, production excellence, and passion for great storytelling that defines ILM.

The Senior Lighting Artist is responsible for bringing the best out of our environments and to combine artistic talent and technical ability. You would be working closely with our Department Supervisor, Lighting and production teams on the design and implementation of lighting setups and lighting pipelines.

What You'll Do
  • Work with Art Directors, VFX Supervisors, Other Department Leads to define and direct Lighting tools and setups/rigs for environments, characters and interactive game assets

  • Work with Render Engineers to define and test the needed lighting toolset for the given project

  • Support the development of the project pipeline to the delivery platform which may include lightbaking and pre-rendered elements

  • Deep knowledge of lightmap baking, dynamic lighting tools, image based specular lighting, indirect light probes, post-process volumes and real-time rendering and raytracing

  • Partner with environment, character and VFX artists in the lighting design to achieve the desired targets for aesthetics and performance through material shader and geometry work

  • Work with level designers to animate via level blueprint or sequencer dynamic lighting or transitions

  • Actively participate in improving workflows, optimizations and best practices

  • Identify, triage, and fix bugs as required working with engineering and relevant departments

  • Take final project to a high degree of polish and optimization

What We're Looking For
  • 5+ years experience as a lighting TD/artist - in 3D game development or animation/vfx film studio

  • Strong aesthetic sense for lighting and color theory

  • Strong technical understanding of current real time lighting tool sets including atmospheric effects, post processing, color grading and HDR IBL workflows

  • Team player who can take direction and know what looks good and why

  • Experience with Unreal/Unity or equivalent real time platform: dynamic and baked lighting workflows: physically-based rendering and basic level blueprint scripting

  • Shaders: in-depth knowledge of real-time shader implementations,PBR pipelines, subsurface shaders, and limitations of shaders in VR

  • Materials: experienced in the development, authoring & organization of efficient materials via the UE4 material editor

  • Fluency in working in Windows, JIRA, Perforce or equivalent OS, workload and data management tools

  • Excellent communication, organization and problem-solving skills and self-motivated

  • Bonus points for:

    • Strong traditional art, photography or film studies background

    • Passion for playing and making games, experience or interest in VR and AR VFX production / pipeline experience

    • Proficient with profiling tools in the examination & diagnosis of performance issues related to lighting

    • Experience with one or more of the following: Maya, Unity, Substance Designer / Painter, Zbrush or Mudbox, Houdini, Mari, 3D StudioMax, Photoshop, Nuke

    • Interest and capacity to work with proprietary toolsets

    • A portfolio / reel submission - including a detailed breakdown of your work in each section - is required with all applications

JoinILM

The hiring range for this position in San Francisco is $134,300 to $171,800 per year. The base pay actually offered will take into account internal equity and also may vary depending on the candidate's geographic region, job-related knowledge, skills, and experience among other factors. A bonus and/or long-term incentive units may be provided as part of the compensation package, in addition to the full range of medical, financial, and/or other benefits, dependent on the level and position offered.

Job Posting Segment:

ILM San Francisco

Job Posting Primary Business:

ILM San Francisco

Primary Job Posting Category:

Lighting Entertainment - Studios

Employment Type:

Full time

Primary City, State, Region, Postal Code:

San Francisco, CA, USA

Alternate City, State, Region, Postal Code:

Date Posted:

2026-06-01

What Walt Disney Company employees say

Pay

Benefits

Hours and flexibility

Workplace

Get the full story on Breakroom


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About Walt Disney

Sourced by ZipRecruiter

At Disney, we're storytellers. We make the impossible, possible. We do this through utilizing and developing cutting-edge technology and pushing the envelope to bring stories to life through our movies, products, interactive games, parks and resorts, and media networks. Now is your chance to join our talented team that delivers unparalleled creative content to audiences around the world. "We create happiness." That's our motto at Walt Disney Parks and Resorts. And it permeates everything we do. At Disney, you'll help inspire that magic by enabling our teams to push the limits of entertainment and create the never-before-seen!

Industry

Amusement, gambling, and recreation

Company size

10,000+ Employees

Headquarters location

Burbank, CA, US

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