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Remote Visual Novel Artist Jobs (NOW HIRING)

Senior Technical Artist

Redwood City, CA · On-site +1

$155K - $186K/yr

You'll take design comps and bring them to life in Unity with the visual fidelity they deserve ... Comfortable with hybrid in-office work, or self-directed remote if you're a strong senior candidate

Senior Technical Artist

Redwood City, CA · On-site +1

$155K - $186K/yr

You'll take design comps and bring them to life in Unity with the visual fidelity they deserve ... remote if you're a strong senior candidate A portfolio that shows shipped UI work in Unity Bonus:

Technical Artist

Chicago, IL · On-site +1

$130K - $156K/yr

Remote - US and Canada only thatgamecompany designs and develops artistically crafted, broadly ... Experience implementing visual effects in an industry standard or proprietary Game Engine from ...

Remote Role Summary We are seeking experienced Graphic Designers specializing in editorial, poster ... Degree in Graphic Design, Visual Communication, Fine Arts, or equivalent professional experience.

Showing results 41-60

Remote Visual Novel Artist information

See salary details

$36.5K

$107.8K

$152.5K

How much do remote visual novel artist jobs pay per year?

As of Sep 14, 2026, the average yearly pay for remote visual novel artist in the United States is $107,828.00, according to ZipRecruiter salary data. Most workers in this role earn between $88,500.00 and $152,000.00 per year, depending on experience, location, and employer.

What is a remote visual novel artist?

A Remote Visual Novel Artist is a digital artist who creates visual assets, such as character sprites, backgrounds, and CG illustrations, for visual novel games while working from a remote location. They collaborate with writers, programmers, and other artists online to ensure the artwork matches the story and style of the game. Their tasks often include designing characters, drawing emotional expressions, and adapting to feedback from the development team. This role requires strong communication skills, proficiency with digital art tools, and the ability to work independently.

How does a remote visual novel artist typically collaborate with writers and developers during a project?

As a Remote Visual Novel Artist, you’ll frequently work closely with writers to ensure that character designs, backgrounds, and CGs align with the narrative and emotional tone of the story. Communication often occurs via project management platforms, email, or video calls, and you may receive feedback or revision requests from both writers and developers. Developers might provide technical specifications for artwork, such as file formats or resolution requirements, and coordinate with you to integrate assets smoothly into the game engine. Regular check-ins and the ability to adapt to feedback are essential for maintaining cohesive visual storytelling and meeting project deadlines.

What are the key skills and qualifications needed to thrive as a remote visual novel artist, and why are they important?

To thrive as a Remote Visual Novel Artist, you need strong illustration skills, proficiency in character and background design, and a solid portfolio showcasing relevant artwork. Expertise in digital art software such as Adobe Photoshop, Clip Studio Paint, or similar tools is typically required, along with familiarity with version control or project management platforms. Excellent communication, time management, and the ability to collaborate remotely are standout soft skills in this position. These abilities ensure the delivery of high-quality visual assets that align with narrative goals and meet deadlines within a distributed development team.

What is the difference between Remote Visual Novel Artist vs Remote Character Designer?

AspectRemote Visual Novel ArtistRemote Character Designer
Required SkillsIllustration, storytelling, UI designCharacter concept art, anatomy, style development
Work EnvironmentRemote, collaborative with writers and developersRemote, often freelance or in-house with game studios
Industry UsageVisual novels, interactive storiesVideo games, animation, comics

Remote Visual Novel Artists focus on creating artwork and visual elements for interactive stories, often working closely with writers. Remote Character Designers specialize in developing character concepts and designs for various media. While both roles require artistic skills, the Visual Novel Artist emphasizes storytelling visuals, whereas the Character Designer concentrates on character creation and style development.

More about Remote Visual Novel Artist jobs

What cities are hiring for Remote Visual Novel Artist jobs?

Cities with the most Remote Visual Novel Artist job openings:

What are the most commonly searched types of Visual Novel Artist jobs?

The most popular types of Visual Novel Artist jobs are:

What states have the most Remote Visual Novel Artist jobs?

States with the most job openings for Remote Visual Novel Artist jobs include:

What are popular job titles related to Remote Visual Novel Artist jobs?

For Remote Visual Novel Artist jobs, the most frequently searched job titles are:

Infographic showing various Remote Visual Novel Artist job openings in the United States as of September 2026, with employment types broken down into 57% Full Time, and 43% Contract. Highlights an 100% Remote job distribution, with an average salary of $107,828 per year, or $51.8 per hour.

Senior Technical Artist

Redwood City, CA • On-site, Remote

$155K - $186K/yr

Full-time

Posted 13 days ago


Job description

At Bellota Labs, we’re building a next-generation poker app that brings rich
visuals, smooth gameplay, and polished UI to iOS and Android. The game is
live and shipping weekly. Our players expect precision, and so does our team.
We’re looking for a Senior Technical Artist to own the UI layer and ensure that
every screen a player touches is built with care. You’ll take design comps and
bring them to life in Unity with the visual fidelity they deserve, collaborating
closely with designers and engineers to ship production-quality experiences.
When you see a workflow that could be faster or more reliable, you’ll build the
tooling to make it so.
What You’ll Do
You’ll implement UI screens and player flows to pixel-perfect spec in Unity,
working across Design and Engineering to ship content that looks right and feels
right on device. Typography, spacing, color, animation timing – you notice when
something is off, and you treat that as a bug. This game is mostly UI, and your
work touches every screen the player sees.
Beyond content, you’ll identify where the UI creation process is slow or error-
prone and build editor tools and workflow improvements that make the team
faster and more reliable. The architecture is MVC with Unity as the view layer,
C# throughout.
This is a senior role with real ownership. You’ll have the autonomy to make
decisions, the trust to run with a design spec, and the creative freedom to solve
problems your way.
Who We’re Looking For
• 7+ years as a Technical Artist or Unity UI Engineer, with a shipped
mobile Unity project
• Deep experience implementing UI in Unity, from design comp to shipped
screen, with a strong eye for typography, spacing, and visual polish
• Strong mobile performance instincts. You profile, you optimize, and you
understand what’s expensive on device and why
• Clean, testable C# that fits a structured architecture
• You’ve built tools that artists or designers use to create in-game content
faster
• Comfortable interpreting design specs with autonomy and taste. You ask
the right questions early, push back when something won’t work on device,
and deliver to spec
• A rapid Git workflow that fits a team shipping continuously
• Comfortable with hybrid in-office work, or self-directed remote if you’re a
strong senior candidate
• A portfolio that shows shipped UI work in Unity
Bonus: Asset pipeline management, automated validation systems, experience
with TDD or unit testing in Unity, gambling or regulated industry background,
AI tooling integrated in your workflow
Stack: Unity, C#, Git, AI-assisted workflow
What You’ll Get
• The opportunity to define the UI layer of a growing product and contribute
to our development tooling from the ground up
• Close collaboration with a seasoned engineering and design team who care
about craft
• Ownership and creative freedom within a supportive, technically strong
environment
• Flexible work arrangement
If you’re passionate about building immersive, skill-first digital products and want to help shape the future of poker innovation, we’d love to hear from you.
 
Join us at Bellota Labs - where the game is just getting started.

We may use artificial intelligence (AI) tools to support parts of the hiring process, such as reviewing applications, analyzing resumes, or assessing responses and identifying potential inconsistencies or verification signals in application materials based on available information. These tools assist our recruitment team but do not replace human judgment. Final hiring decisions are ultimately made by humans. If you would like more information about how your data is processed, please contact us.