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Remote Visual Novel Artist Jobs (NOW HIRING)

Staff Environment Artist

Seattle, WA · Remote

$150K - $170K/yr

This role is a remote based position. What You'll Do: Environment Art & Pipeline * Create high ... Collaborate closely with art direction to establish the game's visual identity * Develop scalable ...

Technical Artist

Chicago, IL · On-site +1

$130K - $156K/yr

Remote - US and Canada only thatgamecompany designs and develops artistically crafted, broadly ... Experience implementing visual effects in an industry standard or proprietary Game Engine from ...

Graphic Artist

Lenexa, KS · On-site +1

$18.75/hr

... Remote About Unrivaled Teamwear Unrivaled Teamwear serves as the parent company of Champion ... Degree in Commercial Art, Graphic Design, Visual Communications, or related experience. * Working ...

Showing results 41-60

Remote Visual Novel Artist information

See salary details

$36.5K

$107.8K

$152.5K

How much do remote visual novel artist jobs pay per year?

As of Aug 23, 2026, the average yearly pay for remote visual novel artist in the United States is $107,828.00, according to ZipRecruiter salary data. Most workers in this role earn between $88,500.00 and $152,000.00 per year, depending on experience, location, and employer.

What is a remote visual novel artist?

A Remote Visual Novel Artist is a digital artist who creates visual assets, such as character sprites, backgrounds, and CG illustrations, for visual novel games while working from a remote location. They collaborate with writers, programmers, and other artists online to ensure the artwork matches the story and style of the game. Their tasks often include designing characters, drawing emotional expressions, and adapting to feedback from the development team. This role requires strong communication skills, proficiency with digital art tools, and the ability to work independently.

How does a remote visual novel artist typically collaborate with writers and developers during a project?

As a Remote Visual Novel Artist, you’ll frequently work closely with writers to ensure that character designs, backgrounds, and CGs align with the narrative and emotional tone of the story. Communication often occurs via project management platforms, email, or video calls, and you may receive feedback or revision requests from both writers and developers. Developers might provide technical specifications for artwork, such as file formats or resolution requirements, and coordinate with you to integrate assets smoothly into the game engine. Regular check-ins and the ability to adapt to feedback are essential for maintaining cohesive visual storytelling and meeting project deadlines.

What are the key skills and qualifications needed to thrive as a remote visual novel artist, and why are they important?

To thrive as a Remote Visual Novel Artist, you need strong illustration skills, proficiency in character and background design, and a solid portfolio showcasing relevant artwork. Expertise in digital art software such as Adobe Photoshop, Clip Studio Paint, or similar tools is typically required, along with familiarity with version control or project management platforms. Excellent communication, time management, and the ability to collaborate remotely are standout soft skills in this position. These abilities ensure the delivery of high-quality visual assets that align with narrative goals and meet deadlines within a distributed development team.

What is the difference between Remote Visual Novel Artist vs Remote Character Designer?

AspectRemote Visual Novel ArtistRemote Character Designer
Required SkillsIllustration, storytelling, UI designCharacter concept art, anatomy, style development
Work EnvironmentRemote, collaborative with writers and developersRemote, often freelance or in-house with game studios
Industry UsageVisual novels, interactive storiesVideo games, animation, comics

Remote Visual Novel Artists focus on creating artwork and visual elements for interactive stories, often working closely with writers. Remote Character Designers specialize in developing character concepts and designs for various media. While both roles require artistic skills, the Visual Novel Artist emphasizes storytelling visuals, whereas the Character Designer concentrates on character creation and style development.

More about Remote Visual Novel Artist jobs

What cities are hiring for Remote Visual Novel Artist jobs?

Cities with the most Remote Visual Novel Artist job openings:

What are the most commonly searched types of Visual Novel Artist jobs?

The most popular types of Visual Novel Artist jobs are:

What states have the most Remote Visual Novel Artist jobs?

States with the most job openings for Remote Visual Novel Artist jobs include:

Infographic showing various Remote Visual Novel Artist job openings in the United States as of August 2026, with employment types broken down into 1% As Needed, 68% Full Time, 26% Part Time, 1% Temporary, 3% Contract, and 1% Nights. Highlights an 93% Physical, 1% Hybrid, and 6% Remote job distribution, with an average salary of $107,828 per year, or $51.8 per hour.

3D Character Artist (Mid-Senior)

Thatgamecompany

Remote

$81K - $114K/yr

Full-time

Medical, Dental, Vision, Retirement, PTO

Re-posted 17 days ago


Job description

3D Character Artist (Mid-Senior)
thatgamecompany is looking for a Mid-Senior 3D Character Artist to join our team!
Responsibilities:
  • Create 3D characters and cosmetics in a visual style aligned with the world of Sky
  • Skinning character and cosmetic assets
  • Collaborate with project leads, concept artists, designers, and engineers
  • Brainstorm ideas and create rapid 3D prototypes during the concept and design phase
  • Support the rest of the 3D team to create character assets
  • Review and fix bugs of all complexities
  • Contribute to documentation and resource libraries for the art department
  • Promote, contribute to, and participate in a culture of inclusion and diversity

Must Haves:
  • Online portfolio demonstrating character art skills
  • 3+ years of experience as a 3D Character Artist at a game studio
  • Proficient modeling skills in Maya or equivalent
  • Self-motivated, humble, and a team player
  • Open-minded and able to implement feedback from peers and art directors in a timely manner
  • Passion for creating memorable characters for games
  • Understanding of Industry Standard Software such as Photoshop, ZBrush, and Texture Creation/Material Editing (Substance Painter/Unity)
  • Familiarity with Maya rigging/skinning

Nice to Haves:
  • A passionate Gamer
  • A Sky Player
  • Human Anatomy & Animal Anatomy knowledge
  • Understanding of clothing construction and real-world materials
  • Strive to create a gaming experience that brings a positive impact to the gaming world
  • Experience creating a game from the ground up
  • Portfolio demonstrating a variety of art styles

Applicants must be authorized to work for any employer in the U.S or Canada. We are unable to sponsor or take over sponsorship of an employment Visa at this time.
The salary range for this position is $81,000 USD to $114,000 USD annually, with the opportunity to earn an annual discretionary bonus. This salary range is an estimate, and the actual salary may vary based on the Company's compensation practices.
Employees in this position are eligible to participate in the Company's standard employee benefit programs, which currently include the following: medical, dental, vision, 401k, and paid time off.
Our base pay is benchmarked against regional market and industry data and is adjusted to reflect the cost of living in your specific geographic area.
We look forward to meeting you!
#L1-Remote