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Trainee Visual Novel Artist Jobs (NOW HIRING)

Visual Manager

Sarasota, FL · On-site

$67K - $84K/yr

Ad hoc responsibilities YOU WILL BRING: * 2-4 year degree on Fashion Merchandising and/or Fine Arts ... Generate a variety of approaches to including new and novel ideas * Drives positive outcomes ...

... novel ideas to work every day. As we foster a culture of inclusion throughout our company and ... Meticulous attention to visual design principles, fonts, and use of color * Ability to work with ...

... novel ideas to work every day. As we foster a culture of inclusion throughout our company and ... Meticulous attention to visual design principles, fonts, and use of color * Ability to work with ...

Creative Lead

Allston, MA · On-site

$56/hr

... visual identity of the lab's external-facing programs and outputs by working with trainees in ... Contribute original artistic work as part of the lab's ongoing creative program. Program Management

... visual identity of the lab's external-facing programs and outputs by working with trainees in ... Contribute original artistic work as part of the lab's ongoing creative program. Program Management

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Trainee Visual Novel Artist information

See salary details

$36.5K

$107.8K

$152.5K

How much do trainee visual novel artist jobs pay per year?

As of Jul 26, 2026, the average yearly pay for trainee visual novel artist in the United States is $107,828.00, according to ZipRecruiter salary data. Most workers in this role earn between $88,500.00 and $152,000.00 per year, depending on experience, location, and employer.

What types of projects and collaboration can a Trainee Visual Novel Artist expect in their first year?

As a Trainee Visual Novel Artist, you will typically work on character sprites, background illustrations, and user interface elements under the guidance of senior artists and art directors. Collaboration with writers, programmers, and game designers is common, as visual elements must align with the story and gameplay requirements. Early projects often involve supporting tasks like coloring, editing, or adapting existing assets to help build your skills and familiarity with the team's workflow. Over time, you'll likely take on more responsibility, contributing original art and participating in creative decisions as you demonstrate your abilities.

What jobs can you get with a BA in fine art?

A BA in fine art can qualify you for roles such as visual novel artist, concept artist, illustrator, or character designer, especially in the gaming and entertainment industries. These positions often require strong drawing skills, knowledge of digital art tools like Photoshop or Clip Studio Paint, and a portfolio demonstrating your work. Additional roles include art instructor, gallery assistant, or art director, depending on experience and specialization.

How much do game Concept artists make?

Concept artists in the gaming industry typically earn between $40,000 and $80,000 annually, depending on experience, location, and the complexity of projects. Entry-level artists may start lower, while experienced professionals with strong portfolios and skills in digital tools like Photoshop or SketchUp can earn higher salaries.

What is the difference between Trainee Visual Novel Artist vs Junior Visual Novel Artist?

AspectTrainee Visual Novel ArtistJunior Visual Novel Artist
Required SkillsBasic drawing, understanding of visual storytellingIntermediate drawing, familiarity with visual novel style
Experience LevelEntry-level, training phaseSome experience, able to work independently
Work EnvironmentInternship or apprenticeship settingFull-time or part-time employment in game studios
ResponsibilitiesAssist with sketches, learn software toolsCreate character sprites, backgrounds, and assets

The main difference between a Trainee Visual Novel Artist and a Junior Visual Novel Artist lies in experience and responsibility. Trainees are typically in training, focusing on learning skills and assisting with tasks, while Junior Artists have more experience and handle independent work on visual novel assets.

What are the key skills and qualifications needed to thrive as a Trainee Visual Novel Artist, and why are they important?

To thrive as a Trainee Visual Novel Artist, you need a solid foundation in digital illustration, character design, and storytelling, often demonstrated through a portfolio rather than formal qualifications. Familiarity with graphic tablets, image editing software like Adobe Photoshop or Clip Studio Paint, and version control systems is commonly expected. Creativity, attention to detail, and the ability to collaborate effectively with writers and developers are standout soft skills. These abilities are essential to create visually engaging narratives that align with the team's creative vision and resonate with players.

How to become a visdev artist?

To become a visual development artist, focus on building strong drawing and painting skills, often through formal art education or self-study. Proficiency in digital tools like Photoshop or Clip Studio Paint and a portfolio showcasing concept art and character designs are essential for entry into the field.

What are Trainee Visual Novel Artists?

Trainee Visual Novel Artists are entry-level artists who work on the visual elements of visual novels, such as character sprites, backgrounds, and event illustrations. They often work under the supervision of senior artists and receive guidance to improve their artistic skills specific to visual novel production. Their responsibilities may include sketching, coloring, and refining artwork to fit the game's style and narrative. This role is ideal for those looking to break into the game or visual novel industry and gain hands-on experience.

Are illustrators still in demand?

Illustrators, including trainee visual novel artists, are still in demand as the entertainment, gaming, and publishing industries seek original artwork. Success often depends on developing a strong portfolio, mastering digital tools like Photoshop or Clip Studio Paint, and staying current with industry trends.
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What cities are hiring for Trainee Visual Novel Artist jobs? Cities with the most Trainee Visual Novel Artist job openings:
What are the most commonly searched types of Visual Novel Artist jobs? The most popular types of Visual Novel Artist jobs are:
What states have the most Trainee Visual Novel Artist jobs? States with the most job openings for Trainee Visual Novel Artist jobs include:
What job categories do people searching Trainee Visual Novel Artist jobs look for? The top searched job categories for Trainee Visual Novel Artist jobs are:
Infographic showing various Trainee Visual Novel Artist job openings in the United States as of July 2026, with employment types broken down into 78% Full Time, 18% Part Time, 1% Temporary, and 3% Contract. Highlights an 97% Physical, and 3% Remote job distribution, with an average salary of $107,828 per year, or $51.8 per hour.
SFA_VIS302 - Manager, Visual Manager

SFA_VIS302 - Manager, Visual Manager

Saks

San Francisco, CA

$78K - $97K/yr

Full-time

Medical, Dental, Vision

Posted yesterday


Job description

Salary Range $78,007 - $97,509*

Job Description:

What This Position is All About
Under the direction of the General Manager, the Visual Manager is responsible for creating a dynamic shopping environment, which incorporates fashion trend statements, visual presentations, and promotional events to support the sale of full-priced merchandise and the overall profitability of the store.

Who You Are:

  • You bring others together to drive results when needed. You have the ability to build morale and spirit within the team & bring out the best performance and potential in others.

  • Generates a variety of approaches to problem solving including new and novel ideas

  • Drives positive outcomes through objectives & measures and monitors progress & results successfully.

  • Constantly looking for ways to improve the way things are done & comfortable with change and challenging conventions.

You Also Have:

  • 2-4 year degree on Fashion Merchandising and/or Fine Arts concentration preferred

  • 5+ years of related visual experience in positions of increasing responsibility

  • Ability to lift and carry 25+ pounds, climb ladders, operate equipment efficiently and in accordance with safety regulations, and work with substances such as paint, glue gun, etc.

  • Experience in event planning, art exhibition or installation is a plus. Portfolio or examples of previous work samples required.

As The Visual Merchandise Manager, You Will:

  • Oversee and implement all placement, standards of execution, and guideline directives with a strong hand in overall flow, merchandising, and store layout through displays, fixtures, signing, marketing, lighting, wall presentations, and assets

  • Achieve brand consistency and enhancements by supporting corporate branding initiatives: in-store campaigns, windows, etc.

  • Take a leadership role in communication, direction, and flow challenges within the store

  • Create visual impact to provide customer excitement and interest per company guidelines

  • Ad hoc responsibilities as needed

Your Life and Career at SFA:

  • Be a part of a team of disruptors focused on stores and redefining the luxury experience.

  • Exposure to rewarding career advancement opportunities, from retail to supply chain, to digital or corporate

  • A culture that promotes a healthy, fulfilling work/life balance

  • Benefits package for all eligible full-time Associates (including medical, vision and dental)

  • An amazing Associate discount


Saks Global is an equal employment opportunity employer and is committed to providing reasonable accommodations to applicants with disabilities. If you are interested in applying for employment with Saks Global and would like to request special assistance or an accommodation, please contact a recruiter.


Compensation for this role varies by geographic location. The listed range reflects multiple markets, including higher-cost areas. Actual starting pay will be determined based on work location, experience, and other job-related factors.