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Remote Visual Development Artist Jobs (NOW HIRING)

Senior VFX Artist - Art Center

CA · On-site +1

$115K - $155K/yr

... visual identity across fantasy, stylized, and sci-fi projects. Job Type: Full-Time Location: Remote ... video game development, publishing, and short-form video content creation, certain projects ...

Culver City, California (In-Office) / Remote considered , UK London office / remote considered Job ... high-quality visual assets using ComfyUI as the primary platform. You will work with both open ...

Graphic Artist (Minimalist Design Specialist) - Freelance, Remote Our client is a health and ... This role exists to elevate the brand's visual identity by creating minimalist, elegant graphic ...

Visual Communications Specialist or Print Production Artist * Photo Editor or Web Designer You ... Fully remote; work from anywhere with a reliable internet connection and access to a desktop or ...

... visual storytelling * Experience collaborating closely with multidisciplinary game development ... We're looking for artists who understand how to use these tools thoughtfully to increase creative ...

Senior Full Stack Engineer

San Francisco, CA · On-site +1

$149K - $198.50K/yr

Support scalable, performance APIs and services for visual development, debugging, and annotation ... be fully remote. The salary range for this role is an estimate based on a wide range of ...

Senior Full Stack Engineer

$149K - $198.50K/yr

Support scalable, performance APIs and services for visual development, debugging, and annotation ... be fully remote. The salary range for this role is an estimate based on a wide range of ...

Benefits This is a full‐time or part‐time REMOTE position You'll be able to choose which ... Development Referrals increase your chances of interviewing at DataAnnotation by 2x Sign in to set ...

Participate in look development and R&D to elevate visual fidelity while balancing performance ... Remote candidates may be considered; preference will be given to candidates based in or near Los ...

Benefits This is a full‐time or part‐time REMOTE position You'll be able to choose which ... Development Referrals increase your chances of interviewing at DataAnnotation by 2x. Sign in to set ...

Work to create required visual assets. * Utilize programs like Substance Painter, Adobe Photoshop ... Excellent communication and collaboration skills, especially in remote or digital-first teams. * A ...

Support orals preparation, coaching, and visual development. * Lead final production, compliant ... Fully remote role with high influence on proposal operations and AI enhanced processes.

Technical Artist

Chicago, IL · On-site +1

$130.90K - $156.70K/yr

Remote - US and Canada only thatgamecompany designs and develops artistically crafted, broadly ... Experience implementing visual effects in an industry standard or proprietary Game Engine from ...

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Remote Visual Development Artist information

See salary details

$36.5K

$107.8K

$152.5K

How much do remote visual development artist jobs pay per year?

As of May 30, 2026, the average yearly pay for remote visual development artist in the United States is $107,828.00, according to ZipRecruiter salary data. Most workers in this role earn between $88,500.00 and $152,000.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a Remote Visual Development Artist, and why are they important?

To thrive as a Remote Visual Development Artist, you need a strong background in art fundamentals, character and environment design, and a relevant degree or portfolio showcasing your visual storytelling abilities. Proficiency with digital painting software such as Adobe Photoshop, Illustrator, and sometimes 3D tools like Blender or Maya is typically required. Strong communication, self-motivation, and the ability to collaborate effectively with remote teams are standout soft skills. These abilities ensure high-quality, consistent visual concepts that align with project goals while maintaining seamless teamwork in a remote setting.

How do Remote Visual Development Artists typically collaborate with other team members during a project?

Remote Visual Development Artists often work closely with art directors, concept artists, animators, and other creative professionals through digital collaboration tools such as Slack, Zoom, or project management platforms. Regular virtual meetings, feedback sessions, and shared digital workspaces are integral to maintaining clear communication and ensuring visual consistency. While working remotely offers flexibility, it also requires strong self-organization and proactive communication to stay aligned with the team's creative vision and project deadlines.

What is a Remote Visual Development Artist?

A Remote Visual Development Artist is a creative professional who designs and develops the visual aspects of a project, such as characters, environments, and props, often for animation, film, or video games, while working from a remote location. Their role involves collaborating with other artists, directors, and production teams to establish the visual style and mood of a project. They use digital tools and software to create concept art, mood boards, and style guides, ensuring consistency and artistic vision throughout the production. Working remotely allows them to contribute from anywhere, provided they have the necessary equipment and internet connection.

What is the difference between Remote Visual Development Artist vs Remote Character Artist?

AspectRemote Visual Development ArtistRemote Character Artist
CredentialsPortfolio, proficiency in digital art tools, possibly a degree in art or designPortfolio, strong drawing skills, proficiency in character creation software, possibly a degree in art or related field
Work EnvironmentRemote, collaborative with art and design teams, often in gaming or animation studiosRemote, focused on character design for games, animation, or films, often in similar studio settings
Industry UsageUsed in gaming, animation, film, and visual effects industriesPrimarily in gaming, animation, and film industries

The Remote Visual Development Artist and Remote Character Artist roles share similar credentials and work environments, often within the gaming and animation sectors. The main difference lies in focus: visual development artists create overall visual concepts and environments, while character artists specialize in designing and modeling characters. Both roles require strong artistic skills and collaboration in remote studio settings.

More about Remote Visual Development Artist jobs
What cities are hiring for Remote Visual Development Artist jobs? Cities with the most Remote Visual Development Artist job openings:
What are the most commonly searched types of Visual Development Artist jobs? The most popular types of Visual Development Artist jobs are:
What states have the most Remote Visual Development Artist jobs? States with the most job openings for Remote Visual Development Artist jobs include:
What job categories do people searching Remote Visual Development Artist jobs look for? The top searched job categories for Remote Visual Development Artist jobs are:
Infographic showing various Remote Visual Development Artist job openings in the United States as of May 2026, with employment types broken down into 100% Full Time. Highlights an 100% Remote job distribution, with an average salary of $107,828 per year, or $51.8 per hour.
Senior VFX Artist - Art Center

Senior VFX Artist - Art Center

Snail Games USA

Beverly Hills, CA • On-site, Remote

$115K - $155K/yr

Full-time

Medical, Dental, Vision, Life, Retirement, PTO

Posted 15 days ago


Job description

About Snail Games USA
Snail Games strives to create the new high bar for gameplay experience in online gaming. We have been a global developer and publisher of digital entertainment since 2009 and are committed to pushing the boundaries of the industry.

About the Role
We are seeking a Senior VFX Artist to unify and elevate real-time visual effects quality across multiple Unreal Engine projects. This role operates within the Art Center as the VFX domain authority, responsible for defining standards, strengthening technical foundations, and ensuring combat and environmental effects are both visually compelling and gameplay-readable.

This is not a project-embedded production role. You will monitor VFX execution across projects, proactively identify risks in performance, clarity, or workflow, and propose actionable solutions before escalation. You are expected to establish scalable Niagara systems, guide distributed teams, and step in hands-on during high-priority or high-risk moments to deliver critical work directly.

You will collaborate closely with Design, Animation, Lighting, Engineering, and Technical Art to ensure VFX supports gameplay clarity, performance budgets, and visual identity across fantasy, stylized, and sci-fi projects.

Job Type: Full-Time
Location: Remote – Alaska, Arizona, California, Colorado, Connecticut, Florida, Georgia, Illinois, Maine, Missouri, New Jersey, Nevada, North Carolina, Ohio, Pennsylvania, Texas, Washington, and Wyoming (Los Angeles area strongly preferred)

Responsibilities

  • Define and elevate VFX standards across multiple Unreal Engine projects

  • Monitor cross-project VFX quality and proactively identify artistic or technical risks

  • Develop solution plans before escalation to senior leadership

  • Design and build high-quality real-time VFX from concept through final implementation

  • Establish scalable, reusable Niagara systems and clean production pipelines

  • Ensure combat and environmental effects maintain gameplay readability and performance discipline

  • Lead performance optimization efforts, managing particle counts, shader complexity, and overdraw budgets

  • Provide direct, constructive feedback to distributed teams (US, Poland, Suzhou)

  • Create benchmarks, documentation, and best practices for consistent VFX execution

  • Step in hands-on during high-risk or high-visibility moments to stabilize delivery

  • Operate as the single-discipline VFX authority within the Art Center

Minimum Requirements

  • Proven experience delivering high-quality real-time VFX in Unreal Engine (UE4 or UE5)

  • Strong expertise in Niagara systems and real-time shader/material workflows

  • Deep understanding of gameplay readability, combat feedback, and visual hierarchy

  • Experience optimizing VFX for PC and console performance targets

  • Demonstrated ability to diagnose workflow inefficiencies and implement improvements

  • Comfort operating independently and proposing actionable solutions in ambiguous environments

  • Ability to provide clear, direct feedback across disciplines

  • Unreal Engine Experience: Proficiency with Unreal Engine, preferably UE4 or UE5

  • Comfort using AI tools to accelerate iteration and reduce friction.

Nice to Have

  • Experience working across multiple visual styles (realistic, stylized, fantasy, sci-fi)

  • Familiarity with pipeline collaboration alongside Technical Art and Engineering

  • Experience mentoring or elevating other VFX artists

  • Background supporting both game and cinematic VFX workflows

Salary Range: $115,000 – $155,000 Annually

Why Join the Snail Games USA Team?

  • True focus on work/life balance

  • Paid company holidays, vacation, and separate sick leave

  • Medical, dental, vision, and Life/LTD

  • 401k with company match

Additional Information

As part of the Company’s activities in video game development, publishing, and short-form video content creation, certain projects, discussions, or creative materials may include themes, visuals, language, or subject matter that some individuals could find mature, violent, sexual, graphic, or otherwise sensitive in nature (collectively referred to as “Mature Content”). Examples may include, but are not limited to, depictions or descriptions of combat, violence, adult themes or relationships, suggestive or satirical humor, or strong language. Employees are expected to engage with such material in a professional and creative context as part of their job duties.