GameSim is a game development studio that partners with clients to build games across PC/console ... remote, hybrid or in-office arrangements. Responsibilities * Create custom real-time visual effects ...
GameSim is a game development studio that partners with clients to build games across PC/console ... remote, hybrid or in-office arrangements. Responsibilities * Create custom real-time visual effects ...
HLW Remote Operations Specialist
Richland, WA · Remote
$53K - $72K/yr
Conduct remote visual inspections using shield windows, CCTV, crane-mounted cameras, and other ... Lead development of procedures for remote decontamination activities using in-cave spray lances ...
New
HLW Remote Operations Specialist
Richland, WA · Remote
$53K - $72K/yr
Conduct remote visual inspections using shield windows, CCTV, crane-mounted cameras, and other ... Lead development of procedures for remote decontamination activities using in-cave spray lances ...
New
$74K - $97K/yr
Learn more about this agency Duties Help Coordinates the design and development of complex, high ... Knowledge of graphic arts and media perspective, layout, balance and contrast, color science ...
$74K - $97K/yr
Learn more about this agency Duties Help Coordinates the design and development of complex, high ... Knowledge of graphic arts and media perspective, layout, balance and contrast, color science ...
This project is focused on the development of a next-generation first-person VR flight simulation ... Experience developing assets for VR projects, with an understanding of the visual and performance ...
Lighting Artist - GameSim - Talent Pipeline
Orlando, FL · On-site +1
$118K - $141K/yr
... development disciplines. * Ability to adapt to different projects, visual styles, engines ... Experience working with remote teams, partner studios, or external vendors. * Experience owning ...
Lighting Artist - GameSim - Talent Pipeline
Orlando, FL · On-site +1
$118K - $141K/yr
... development disciplines. * Ability to adapt to different projects, visual styles, engines ... Experience working with remote teams, partner studios, or external vendors. * Experience owning ...
Visual Quality Expert (Film, VFX & Animation)
$60 - $90/hr
Effects or Surfacing Artist: Expertise in textures, materials, surfaces, simulations, and visual ... development
Visual Quality Expert (Film, VFX & Animation)
$60 - $90/hr
Effects or Surfacing Artist: Expertise in textures, materials, surfaces, simulations, and visual ... development
VFX Artist - GameSim - Talent Pipeline
Orlando, FL · On-site +1
GameSim is a game development studio that partners with clients to build games across PC/console ... remote, hybrid or in-office arrangements. Responsibilities * Create custom real-time visual effects ...
VFX Artist - GameSim - Talent Pipeline
Orlando, FL · On-site +1
GameSim is a game development studio that partners with clients to build games across PC/console ... remote, hybrid or in-office arrangements. Responsibilities * Create custom real-time visual effects ...
GameSim is a game development studio that partners with clients to build games across PC/console ... remote, hybrid or in-office arrangements. Responsibilities * Create custom real-time visual effects ...
GameSim is a game development studio that partners with clients to build games across PC/console ... remote, hybrid or in-office arrangements. Responsibilities * Create custom real-time visual effects ...
VFX Artist - GameSim - Talent Pipeline
Orlando, FL · On-site +1
GameSim is a game development studio that partners with clients to build games across PC/console ... remote, hybrid or in-office arrangements. Responsibilities * Create custom real-time visual effects ...
VFX Artist - GameSim - Talent Pipeline
Orlando, FL · On-site +1
GameSim is a game development studio that partners with clients to build games across PC/console ... remote, hybrid or in-office arrangements. Responsibilities * Create custom real-time visual effects ...
VFX Artist - GameSim - Talent Pipeline
Austin, TX · On-site +1
GameSim is a game development studio that partners with clients to build games across PC/console ... remote, hybrid or in-office arrangements. Responsibilities * Create custom real-time visual effects ...
VFX Artist - GameSim - Talent Pipeline
Austin, TX · On-site +1
GameSim is a game development studio that partners with clients to build games across PC/console ... remote, hybrid or in-office arrangements. Responsibilities * Create custom real-time visual effects ...
Sr. Visual Designer
Los Angeles, CA · On-site +1
The Senior Visual Designer is responsible for creating cohesive, high-quality creative through ... Expert in print and digital files and development * Production artist capabilities such a design in ...
Sr. Visual Designer
Los Angeles, CA · On-site +1
The Senior Visual Designer is responsible for creating cohesive, high-quality creative through ... Expert in print and digital files and development * Production artist capabilities such a design in ...
Senior Technical Artist
Redwood City, CA · On-site +1
$155K - $186K/yr
You'll take design comps and bring them to life in Unity with the visual fidelity they deserve ... Comfortable with hybrid in-office work, or self-directed remote if you're a strong senior candidate
Quick apply
Senior Technical Artist
Redwood City, CA · On-site +1
$155K - $186K/yr
You'll take design comps and bring them to life in Unity with the visual fidelity they deserve ... Comfortable with hybrid in-office work, or self-directed remote if you're a strong senior candidate
Sr. Visual Designer
Los Angeles, CA · On-site +1
The Senior Visual Designer is responsible for creating cohesive, high-quality creative through ... Expert in print and digital files and development * Production artist capabilities such a design in ...
Sr. Visual Designer
Los Angeles, CA · On-site +1
The Senior Visual Designer is responsible for creating cohesive, high-quality creative through ... Expert in print and digital files and development * Production artist capabilities such a design in ...
Senior Technical Artist
Redwood City, CA · On-site +1
$155K - $186K/yr
You'll take design comps and bring them to life in Unity with the visual fidelity they deserve ... remote if you're a strong senior candidate A portfolio that shows shipped UI work in Unity Bonus:
Senior Technical Artist
Redwood City, CA · On-site +1
$155K - $186K/yr
You'll take design comps and bring them to life in Unity with the visual fidelity they deserve ... remote if you're a strong senior candidate A portfolio that shows shipped UI work in Unity Bonus:
Remote - USA Schedule: Full time To advance the purpose of InterVarsity Press (IVP), this position ... Implementing and upholding the visual identity and brand of IVP. * Supporting Bynder archive and ...
Remote - USA Schedule: Full time To advance the purpose of InterVarsity Press (IVP), this position ... Implementing and upholding the visual identity and brand of IVP. * Supporting Bynder archive and ...
Remote - USA Schedule: Full time To advance the purpose of InterVarsity Press (IVP), this position ... Implementing and upholding the visual identity and brand of IVP. * SupportingBynderarchive and ...
Remote - USA Schedule: Full time To advance the purpose of InterVarsity Press (IVP), this position ... Implementing and upholding the visual identity and brand of IVP. * SupportingBynderarchive and ...
Remote - USA Schedule: Full time To advance the purpose of InterVarsity Press (IVP), this position ... Implementing and upholding the visual identity and brand of IVP. * Supporting Bynder archive and ...
Remote - USA Schedule: Full time To advance the purpose of InterVarsity Press (IVP), this position ... Implementing and upholding the visual identity and brand of IVP. * Supporting Bynder archive and ...
Technical Artist
Chicago, IL · On-site +1
$130K - $156K/yr
Remote - US and Canada only thatgamecompany designs and develops artistically crafted, broadly ... Experience implementing visual effects in an industry standard or proprietary Game Engine from ...
Technical Artist
Chicago, IL · On-site +1
$130K - $156K/yr
Remote - US and Canada only thatgamecompany designs and develops artistically crafted, broadly ... Experience implementing visual effects in an industry standard or proprietary Game Engine from ...
Proposal Visual Designer
$66K - $106K/yr
Bachelor's degree in Graphic Design, Visual Arts, or related field and five years professional ... Experience in government proposal development, including government-supplied layout, design ...
Proposal Visual Designer
$66K - $106K/yr
Bachelor's degree in Graphic Design, Visual Arts, or related field and five years professional ... Experience in government proposal development, including government-supplied layout, design ...
VISUAL INFORMATION SPECIALIST
Bremerton, WA · On-site +1
$56K - $109K/yr
You will use video equipment, scanners, digital capture equipment or conventional artists materials ... remote or isolated sites. You must be able to travel on military and commercial aircraft for ...
VISUAL INFORMATION SPECIALIST
Bremerton, WA · On-site +1
$56K - $109K/yr
You will use video equipment, scanners, digital capture equipment or conventional artists materials ... remote or isolated sites. You must be able to travel on military and commercial aircraft for ...
Remote Visual Development Artist information
See salary details
$36.5K - $47K
19% of jobs
$47K - $57.6K
0% of jobs
$57.6K - $68.1K
0% of jobs
$68.1K - $78.7K
1% of jobs
$86.6K is the 25th percentile. Wages below this are outliers.
$78.7K - $89.2K
7% of jobs
The median wage is $94.9K / yr.
$89.2K - $99.8K
43% of jobs
$99.8K - $110.3K
2% of jobs
$110.3K - $120.9K
0% of jobs
$120.9K - $131.4K
0% of jobs
$131.4K - $142K
0% of jobs
$143K is the 75th percentile. Wages above this are outliers.
$142K - $152.5K
28% of jobs
$36.5K
$107.8K
$152.5K
How much do remote visual development artist jobs pay per year?
What is a remote visual development artist?
What are the key skills and qualifications needed to thrive as a remote visual development artist?
How do remote visual development artists typically collaborate with other team members during a project?
What is the difference between Remote Visual Development Artist vs Remote Character Artist?
| Aspect | Remote Visual Development Artist | Remote Character Artist |
|---|---|---|
| Credentials | Portfolio, proficiency in digital art tools, possibly a degree in art or design | Portfolio, strong drawing skills, proficiency in character creation software, possibly a degree in art or related field |
| Work Environment | Remote, collaborative with art and design teams, often in gaming or animation studios | Remote, focused on character design for games, animation, or films, often in similar studio settings |
| Industry Usage | Used in gaming, animation, film, and visual effects industries | Primarily in gaming, animation, and film industries |
The Remote Visual Development Artist and Remote Character Artist roles share similar credentials and work environments, often within the gaming and animation sectors. The main difference lies in focus: visual development artists create overall visual concepts and environments, while character artists specialize in designing and modeling characters. Both roles require strong artistic skills and collaboration in remote studio settings.
What cities are hiring for Remote Visual Development Artist jobs?
Cities with the most Remote Visual Development Artist job openings:
What are the most commonly searched types of Visual Development Artist jobs?
The most popular types of Visual Development Artist jobs are:
What states have the most Remote Visual Development Artist jobs?
States with the most job openings for Remote Visual Development Artist jobs include:
What are popular job titles related to Remote Visual Development Artist jobs?
For Remote Visual Development Artist jobs, the most frequently searched job titles are:

VFX Artist - GameSim - Talent Pipeline
New Orleans, LA • On-site, Remote
Full-time
Re-posted 12 days ago
Keywords Studios rating
8.7
Based on 5 frontline employees who took The Breakroom Quiz
Job description
GameSim is a game development studio that partners with clients to build games across PC/console and a range of art styles. We care about craftsmanship, collaboration, and shipping work we're proud to put our names on. If you love building environments and believable spaces we'd like to meet you. Our headquarters is based in Orlando, FL!
Talent Pipeline Posting Notice
Please note that this posting is not tied to an immediate vacancy. We are proactively building a pipeline of qualified candidates in anticipation of potential hiring needs over the coming months. Applications will be reviewed and retained for future consideration as opportunities arise.
We are looking for a VFX Artist with strong real-time effects skills, solid technical judgment, and the potential to grow into broader lead responsibilities over time.
This role is ideal for someone who enjoys creating high-quality visual effects while also helping teams stay aligned, organized, and efficient. Depending on the project, this person may contribute directly to hands-on VFX production, in-engine implementation, feedback, task breakdowns, optimization, workflow documentation, and cross-discipline collaboration.
Because our projects can vary widely in style, scope, platform, and client needs, we are looking for an adaptable VFX artist with strong fundamentals, a practical production mindset, and the ability to translate creative or design direction into clear, executable effects work.
This is a hands-on production role with opportunities to support small pods or strike teams, guide VFX quality, mentor other artists, and grow toward lead-level responsibilities.
This role offers flexible work options, including remote, hybrid or in-office arrangements.
Responsibilities- Create custom real-time visual effects and implement them in-engine using Unreal Engine 5, Unity, or proprietary tools.
- Build high-quality effects for gameplay, environments, cinematics, atmosphere, combat, interaction, destruction, UI/game feedback, and other project needs.
- Create all necessary textures, flipbooks, materials, meshes, simulations, and supporting assets for real-time VFX.
- Maintain clean, readable, well-structured material graphs, Niagara systems, parameters, naming conventions, and reusable effect setups.
- Use tools such as Photoshop, Substance Designer, Blender, Houdini, Maya, EmberGen, or other software as needed to support effect creation.
- Work with complex material setups, Blueprints, scripting hooks, animation events, gameplay triggers, or engine-specific implementation needs.
- Troubleshoot VFX issues in partnership with Technical Art, Engineering, Design, Animation, Audio, and other disciplines.
- Own VFX optimization fundamentals, including particle counts, overdraw, shader cost, texture memory, spawn rates, scalability settings, and platform performance constraints.
- Help ensure effects are readable, performant, and aligned with gameplay needs, art direction, timing, mood, and player feedback.
- Review work from internal artists, partner studios, or external vendors and provide clear, constructive, actionable feedback.
- Help maintain a consistent quality bar across a set of effects, a feature, a level, or a small team pod.
- Support short-term planning by helping break down VFX requests into clear tasks, priorities, dependencies, risks, and definitions of done.
- Proactively identify production risks, including missing gameplay hooks, performance spikes, unclear direction, pipeline gaps, dependency issues, or inconsistent style execution.
- Collaborate closely with Designers, Concept Artists, Art Directors, Technical Artists, Engineers, Animators, Audio Designers, and Producers.
- Support client-facing communication when needed by clarifying requirements, sharing WIP, explaining constraints, and aligning on expected outcomes.
- Contribute to VFX workflow improvements, reusable templates, documentation, libraries, naming standards, or scalability rules when appropriate.
About Keywords Studios
Sourced by ZipRecruiter
Whatever the scale of your project, whatever the time frame, whatever your location: Keywords is here for you, bringing our network of 13,000+ people and 70+ studios together to deliver the unified solutions you need. We offer everything necessary to ensure your project achieves its full potential and that strategic opportunities are turned into long-term growth. The games industry is complex and fast-moving. Working with Keywords allows you to remain lean and agile, and to remain focused on creating the world’s most immersive playing experiences. Our network of studios brings best-in-class experience, expertise, technology and capacity across the full development, release and player-support lifecycle.
Industry
Arts, entertainment, and recreation
Company size
10,000+ Employees
Headquarters location
Burbank, CA, US