GameSim is a game development studio that partners with clients to build games across PC/console ... This role offers flexible work options, including remote, hybrid or in-office arrangements.
GameSim is a game development studio that partners with clients to build games across PC/console ... This role offers flexible work options, including remote, hybrid or in-office arrangements.
GameSim is a game development studio that partners with clients to build games across PC/console ... This role offers flexible work options, including remote, hybrid or in-office arrangements.
GameSim is a game development studio that partners with clients to build games across PC/console ... This role offers flexible work options, including remote, hybrid or in-office arrangements.
GameSim is a game development studio that partners with clients to build games across PC/console ... This role offers flexible work options, including remote, hybrid or in-office arrangements.
GameSim is a game development studio that partners with clients to build games across PC/console ... This role offers flexible work options, including remote, hybrid or in-office arrangements.
GameSim is a game development studio that partners with clients to build games across PC/console ... This role offers flexible work options, including remote, hybrid or in-office arrangements.
GameSim is a game development studio that partners with clients to build games across PC/console ... This role offers flexible work options, including remote, hybrid or in-office arrangements.
GameSim is a game development studio that partners with clients to build games across PC/console ... This role offers flexible work options, including remote, hybrid or in-office arrangements.
GameSim is a game development studio that partners with clients to build games across PC/console ... This role offers flexible work options, including remote, hybrid or in-office arrangements.
Through live video, screen-sharing, or remote connection, you will serve as the eyes of the ... Knowledge of visual arts, geography, or design--useful when describing complex imagery or ...
Quick apply
Through live video, screen-sharing, or remote connection, you will serve as the eyes of the ... Knowledge of visual arts, geography, or design--useful when describing complex imagery or ...
You have: * 3+ years in game development, real-time visualization, or environment production * Deep ... A passion for solving visual and technical challenges Working at Higharc Higharc has been remote ...
Senior VFX Artist
Frisco, TX · Remote
Responsibilities * Work with the visual effects team to create impressive real-time particle ... Remote Please note that 2K Games and its studios never uses instant messaging apps or personal ...
Senior VFX Artist
Frisco, TX · Remote
Responsibilities * Work with the visual effects team to create impressive real-time particle ... Remote Please note that 2K Games and its studios never uses instant messaging apps or personal ...
Lead the visual development and refinement of design systems, signage, and brand applications. * Ensure all design work meets the client's taste, quality standards, and brand guidelines. * Partner ...
Lead the visual development and refinement of design systems, signage, and brand applications. * Ensure all design work meets the client's taste, quality standards, and brand guidelines. * Partner ...
Sr. Proposal Manager
Catonsville, MD · Remote
Support orals preparation, coaching, and visual development. * Lead final production, compliant ... Fully remote role with high influence on proposal operations and AI enhanced processes.
Quick apply
Sr. Proposal Manager
Catonsville, MD · Remote
Support orals preparation, coaching, and visual development. * Lead final production, compliant ... Fully remote role with high influence on proposal operations and AI enhanced processes.
GameSim is a game development studio that partners with clients to build games across PC/console ... remote, hybrid or in-office arrangements. Responsibilities * Create custom real-time visual effects ...
GameSim is a game development studio that partners with clients to build games across PC/console ... remote, hybrid or in-office arrangements. Responsibilities * Create custom real-time visual effects ...
VFX Artist - GameSim - Talent Pipeline
Austin, TX · On-site +1
GameSim is a game development studio that partners with clients to build games across PC/console ... remote, hybrid or in-office arrangements. Responsibilities * Create custom real-time visual effects ...
VFX Artist - GameSim - Talent Pipeline
Austin, TX · On-site +1
GameSim is a game development studio that partners with clients to build games across PC/console ... remote, hybrid or in-office arrangements. Responsibilities * Create custom real-time visual effects ...
VFX Artist - GameSim - Talent Pipeline
Orlando, FL · On-site +1
GameSim is a game development studio that partners with clients to build games across PC/console ... remote, hybrid or in-office arrangements. Responsibilities * Create custom real-time visual effects ...
VFX Artist - GameSim - Talent Pipeline
Orlando, FL · On-site +1
GameSim is a game development studio that partners with clients to build games across PC/console ... remote, hybrid or in-office arrangements. Responsibilities * Create custom real-time visual effects ...
Nintendo Software Technology is a tight-knit game development studio located in Redmond, WA. As ... Implement defined subset of visual asset tasks of assigned team or project DESCRIPTION OF DUTIES
Nintendo Software Technology is a tight-knit game development studio located in Redmond, WA. As ... Implement defined subset of visual asset tasks of assigned team or project DESCRIPTION OF DUTIES
Senior VFX Artist - Art Center
CA · On-site +1
$115K - $155K/yr
... visual identity across fantasy, stylized, and sci-fi projects. Job Type: Full-Time Location: Remote ... video game development, publishing, and short-form video content creation, certain projects ...
Senior VFX Artist - Art Center
CA · On-site +1
$115K - $155K/yr
... visual identity across fantasy, stylized, and sci-fi projects. Job Type: Full-Time Location: Remote ... video game development, publishing, and short-form video content creation, certain projects ...
Sr. Proposal Manager
Catonsville, MD · Remote
Support orals preparation, coaching, and visual development. * Lead final production, compliant ... Fully remote role with high influence on proposal operations and AI enhanced processes.
Sr. Proposal Manager
Catonsville, MD · Remote
Support orals preparation, coaching, and visual development. * Lead final production, compliant ... Fully remote role with high influence on proposal operations and AI enhanced processes.
AI Generalist Artist
Culver City, CA · On-site +1
Culver City, California (In-Office) / Remote considered , UK London office / remote considered Job ... high-quality visual assets using ComfyUI as the primary platform. You will work with both open ...
Quick apply
AI Generalist Artist
Culver City, CA · On-site +1
Culver City, California (In-Office) / Remote considered , UK London office / remote considered Job ... high-quality visual assets using ComfyUI as the primary platform. You will work with both open ...
Support orals preparation, coaching, and visual development. * Lead final production, compliant ... Fully remote role with high influence on proposal operations and AI enhanced processes.
Support orals preparation, coaching, and visual development. * Lead final production, compliant ... Fully remote role with high influence on proposal operations and AI enhanced processes.
VFX Artist - GameSim - Talent Pipeline
Orlando, FL · On-site +1
GameSim is a game development studio that partners with clients to build games across PC/console ... remote, hybrid or in-office arrangements. Responsibilities * Create custom real-time visual effects ...
VFX Artist - GameSim - Talent Pipeline
Orlando, FL · On-site +1
GameSim is a game development studio that partners with clients to build games across PC/console ... remote, hybrid or in-office arrangements. Responsibilities * Create custom real-time visual effects ...
VFX Artist - GameSim - Talent Pipeline
Austin, TX · On-site +1
GameSim is a game development studio that partners with clients to build games across PC/console ... remote, hybrid or in-office arrangements. Responsibilities * Create custom real-time visual effects ...
VFX Artist - GameSim - Talent Pipeline
Austin, TX · On-site +1
GameSim is a game development studio that partners with clients to build games across PC/console ... remote, hybrid or in-office arrangements. Responsibilities * Create custom real-time visual effects ...
Remote Visual Development Artist information
See salary details
$36.5K - $47K
19% of jobs
$47K - $57.6K
0% of jobs
$57.6K - $68.1K
0% of jobs
$68.1K - $78.7K
1% of jobs
$86.6K is the 25th percentile. Wages below this are outliers.
$78.7K - $89.2K
7% of jobs
The median wage is $94.9K / yr.
$89.2K - $99.8K
43% of jobs
$99.8K - $110.3K
2% of jobs
$110.3K - $120.9K
0% of jobs
$120.9K - $131.4K
0% of jobs
$131.4K - $142K
0% of jobs
$143K is the 75th percentile. Wages above this are outliers.
$142K - $152.5K
28% of jobs
$36.5K
$107.8K
$152.5K
How much do remote visual development artist jobs pay per year?
What are the key skills and qualifications needed to thrive as a Remote Visual Development Artist, and why are they important?
How do Remote Visual Development Artists typically collaborate with other team members during a project?
What is a Remote Visual Development Artist?
What is the difference between Remote Visual Development Artist vs Remote Character Artist?
| Aspect | Remote Visual Development Artist | Remote Character Artist |
|---|---|---|
| Credentials | Portfolio, proficiency in digital art tools, possibly a degree in art or design | Portfolio, strong drawing skills, proficiency in character creation software, possibly a degree in art or related field |
| Work Environment | Remote, collaborative with art and design teams, often in gaming or animation studios | Remote, focused on character design for games, animation, or films, often in similar studio settings |
| Industry Usage | Used in gaming, animation, film, and visual effects industries | Primarily in gaming, animation, and film industries |
The Remote Visual Development Artist and Remote Character Artist roles share similar credentials and work environments, often within the gaming and animation sectors. The main difference lies in focus: visual development artists create overall visual concepts and environments, while character artists specialize in designing and modeling characters. Both roles require strong artistic skills and collaboration in remote studio settings.

Full-time
Posted 16 days ago
Job description
GameSim is a game development studio that partners with clients to build games across PC/console and a range of art styles. We care about craftsmanship, collaboration, and shipping work we're proud to put our names on. If you love building environments and believable spaces we'd like to meet you. Our headquarters is based in Orlando, FL!
Talent Pipeline Posting Notice
Please note that this posting is not tied to an immediate vacancy. We are proactively building a pipeline of qualified candidates in anticipation of potential hiring needs over the coming months. Applications will be reviewed and retained for future consideration as opportunities arise.
We are looking for an Environment Artist / Generalist with strong hands-on art skills, solid technical judgment, and the potential to grow into broader lead responsibilities over time.
This role is ideal for someone who enjoys both creating high-quality 3D art and helping teams work more clearly, consistently, and efficiently. Depending on the project, this person may contribute directly to asset creation, world building, scene assembly, feedback, task breakdowns, workflow documentation, quality reviews, and cross-studio collaboration.
Because our projects can vary widely in style, scope, platform, and client needs, we are looking for an adaptable artist with a strong art eye, a practical production mindset, and the ability to help translate creative direction into actionable work for other artists.
This is a hands-on production role with opportunities to support team alignment, mentor other artists, improve workflows, and grow toward lead-level responsibilities.
This role offers flexible work options, including remote, hybrid or in-office arrangements.
Responsibilities- Create high-quality 3D environment art, props, modular assets, materials, set dressing, and world-building content across a variety of visual styles.
- Work from concept art, reference, style guides, blockouts, client direction, or incomplete/vague creative briefs to produce clear and polished results.
- Build, assemble, and integrate assets and environments in Unreal Engine, with attention to composition, readability, performance, and technical requirements.
- Support the full environment art pipeline, including modeling, UVs, baking, texturing, material creation, optimization, engine integration, and final polish.
- Review artwork from internal teammates, partner studios, or external vendors and provide clear, constructive, actionable feedback.
- Help translate broad client or project feedback into specific tasks, priorities, notes, and acceptance criteria that artists can execute against.
- Assist with maintaining visual consistency across assets, scenes, and artists by helping define quality bars, style expectations, and review standards.
- Collaborate with art directors, leads, producers, technical artists, designers, engineers, and artists across multiple studios and time zones.
- Help identify production risks early, including unclear direction, workflow gaps, quality issues, technical constraints, or schedule concerns.
- Contribute to workflow and pipeline improvements that help the team work more efficiently and consistently.
- Document processes, best practices, feedback, and workflow guidance when needed using tools such as Confluence, Miro, or Jira.
- Balance visual quality, production efficiency, and performance requirements while supporting the needs of each project.
About Keywords Studios
Sourced by ZipRecruiter
Whatever the scale of your project, whatever the time frame, whatever your location: Keywords is here for you, bringing our network of 13,000+ people and 70+ studios together to deliver the unified solutions you need. We offer everything necessary to ensure your project achieves its full potential and that strategic opportunities are turned into long-term growth. The games industry is complex and fast-moving. Working with Keywords allows you to remain lean and agile, and to remain focused on creating the world’s most immersive playing experiences. Our network of studios brings best-in-class experience, expertise, technology and capacity across the full development, release and player-support lifecycle.
Industry
Arts, entertainment, and recreation
Company size
10,000+ Employees
Headquarters location
Burbank, CA, US