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Remote Visual Development Artist Jobs in Dallas, TX

Responsibilities * Work with the visual effects team to create impressive real-time particle ... Remote Please note that 2K Games and its studios never uses instant messaging apps or personal ...

Software Development Manager

Carrollton, TX ยท On-site +1

$119K - $157K/yr

We are seeking an experienced fully remote Software Development Manager to join our Software ... Visual Studio, SQL Server, and modern UI frameworks. * Demonstrated project management skills ...

This part-time remote opportunity is ideal for creative professionals with hands-on experience in ... Bachelor's or Master's Degree in Graphic Design, Fine Arts, Visual Communications, or related ...

We pair strategy with best-in-class design and development to create leading digital experiences ... Basic video editing and visual design skills * Positive, hungry to learn, and able to work 40 hours ...

We pair strategy with best-in-class design and development to create leading digital experiences ... Basic video editing and visual design skills * Positive, hungry to learn, and able to work 40 hours ...

We pair strategy with best-in-class design and development to create leading digital experiences ... Basic video editing and visual design skills * Positive, hungry to learn, and able to work 40 hours ...

... development and education for emerging technologies Performs other related duties as assigned ... This position is a remote position, with preference given to candidates living in CA, MA, NC, NY ...

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Remote Visual Development Artist information

See Dallas, TX salary details

$36.1K

$106.7K

$150.9K

How much do remote visual development artist jobs pay per year?

As of Jul 2, 2026, the average yearly pay for remote visual development artist in Dallas, TX is $106,667.00, according to ZipRecruiter salary data. Most workers in this role earn between $87,500.00 and $150,400.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a Remote Visual Development Artist, and why are they important?

To thrive as a Remote Visual Development Artist, you need a strong background in art fundamentals, character and environment design, and a relevant degree or portfolio showcasing your visual storytelling abilities. Proficiency with digital painting software such as Adobe Photoshop, Illustrator, and sometimes 3D tools like Blender or Maya is typically required. Strong communication, self-motivation, and the ability to collaborate effectively with remote teams are standout soft skills. These abilities ensure high-quality, consistent visual concepts that align with project goals while maintaining seamless teamwork in a remote setting.

How do Remote Visual Development Artists typically collaborate with other team members during a project?

Remote Visual Development Artists often work closely with art directors, concept artists, animators, and other creative professionals through digital collaboration tools such as Slack, Zoom, or project management platforms. Regular virtual meetings, feedback sessions, and shared digital workspaces are integral to maintaining clear communication and ensuring visual consistency. While working remotely offers flexibility, it also requires strong self-organization and proactive communication to stay aligned with the team's creative vision and project deadlines.

What is a Remote Visual Development Artist?

A Remote Visual Development Artist is a creative professional who designs and develops the visual aspects of a project, such as characters, environments, and props, often for animation, film, or video games, while working from a remote location. Their role involves collaborating with other artists, directors, and production teams to establish the visual style and mood of a project. They use digital tools and software to create concept art, mood boards, and style guides, ensuring consistency and artistic vision throughout the production. Working remotely allows them to contribute from anywhere, provided they have the necessary equipment and internet connection.

What is the difference between Remote Visual Development Artist vs Remote Character Artist?

AspectRemote Visual Development ArtistRemote Character Artist
CredentialsPortfolio, proficiency in digital art tools, possibly a degree in art or designPortfolio, strong drawing skills, proficiency in character creation software, possibly a degree in art or related field
Work EnvironmentRemote, collaborative with art and design teams, often in gaming or animation studiosRemote, focused on character design for games, animation, or films, often in similar studio settings
Industry UsageUsed in gaming, animation, film, and visual effects industriesPrimarily in gaming, animation, and film industries

The Remote Visual Development Artist and Remote Character Artist roles share similar credentials and work environments, often within the gaming and animation sectors. The main difference lies in focus: visual development artists create overall visual concepts and environments, while character artists specialize in designing and modeling characters. Both roles require strong artistic skills and collaboration in remote studio settings.

What are the most commonly searched types of Visual Development Artist jobs in Dallas, TX? The most popular types of Visual Development Artist jobs in Dallas, TX are:
What are popular job titles related to Remote Visual Development Artist jobs in Dallas, TX? For Remote Visual Development Artist jobs in Dallas, TX, the most frequently searched job titles are:
What job categories do people searching Remote Visual Development Artist jobs in Dallas, TX look for? The top searched job categories for Remote Visual Development Artist jobs in Dallas, TX are:
What cities near Dallas, TX are hiring for Remote Visual Development Artist jobs? Cities near Dallas, TX with the most Remote Visual Development Artist job openings:
Infographic showing various Remote Visual Development Artist job openings in Dallas, TX as of June 2026, with employment types broken down into 71% Full Time, and 29% Part Time. Highlights an 100% Remote job distribution, with an average salary of $106,667 per year, or $51.3 per hour.
Senior VFX Artist

Senior VFX Artist

2K

Frisco, TX โ€ข Remote

Other

Posted 22 days ago


Job description

Who We Are

The Gearbox Entertainment Company is home to a world-class team that entertains the world with award-winning and genre-defining video games. Our games are entrenched with rich universes that are expanded upon via transmedia storytelling, live experiences, and consumer products. Gearbox Entertainment has become widely known for developing successful game franchises such as Borderlands, Tiny Tina's Wonderlands, and Brothers in Arms, as well for continued development of acquired properties including Duke Nukem, Risk of Rain, and Homeworld.ย 

The company was founded as Gearbox Software in 1999 by a team of industry veterans and is headquartered in Frisco, Texas. The Gearbox Entertainment Company is proud to be part of 2K, a publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO).ย ย 

For more information, visit www.GearboxSoftware.com.

What We Are Looking For

The Senior VFX Artist works across all our titles and interacts directly with the VFX Director, Art Directors, and Designers to create world-class special effects that push the technical boundaries of Unreal Engine 5, Xbox, and PlayStation. This role is open to VFX artists of all levels.

Responsibilities

  • Work with the visual effects team to create impressive real-time particle systems.

  • Build elegant materials in Unreal Engine 5 for particle systems and world geometry.

  • Create memory-efficient texture assets using programs like Adobe Photoshop, Substance Designer, Houdini, or Embergen.

  • Produce basic 3D models, UV mapping, and simple animations when necessary.

  • Meet style and quality targets established by the Art Director.

  • Work closely with the Technical Art Director and Lead Artist to understand and, if necessary, establish production processes that consider the technical constraints of the game.

  • Participate in meetings to discuss the implementation of visual effects with the goal of conveying gameplay concepts and meeting our aesthetic objectives.

Qualifications

  • 6+ years of experience as a VFX Artist in the video game industry.

  • Shipped at least 2 multiplatform titles.

  • Experience with Unreal and Houdini.

  • Experience with 3DS Max (or Maya), Substance Designer, and Photoshop.

  • Ability to collaborate within a multidisciplinary team.

  • Curiosity and a desire to improve our methods.

  • Demonstrated ability to solve complex problems.

  • Demonstrable mastery of artistic concepts and common practices.

  • Knowledge of the limitations of console games with fixed technical specifications.

  • Good understanding of the general art pipeline in a game studio.

  • Understanding of individual impact on performance in relation to the project's frame rate objectives.

  • Enthusiastic, positive, and team-oriented attitude.

Our Commitment to Equal Opportunity

Gearbox Entertainment is committed to ensuring that all team members work in an environment free from discrimination and harassment, and one that reflects the diversity of the world it strives to entertain.ย  As an equal opportunity employer, Gearbox Entertainment does notย  discriminate against applicants or employees on the basis of race, color, religion, sex, pregnancy, sexual orientation, gender identity or expression, national origin, age, disability, or genetic information, or any other status protected by applicable law.

Gearbox Entertainment is also committed to providing reasonable accommodations to qualified individuals to participate in the job application process, to perform the essential functions of a job, and to enjoy the benefits and privileges of employment equal to those enjoyed by individuals without disabilities.ย  If you need a reasonable accommodation at any point during the job application process, please contact us for more information.ย ย 

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Please note that 2K Games and its studios never uses instant messaging apps or personal email accounts to contact prospective employees or conduct interviews and when emailing, only use 2K.com accounts.