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Remote Visual Designer Jobs in Florida (NOW HIRING)

Senior CAD Designer

Tampa, FL · On-site +1

$93K - $99K/yr

The Senior CAD Designer will provide technical AutoCAD Civil 3D support of Civil Engineering Water/Wastewater design projects as part of a multi-discipline project team to produce design/construction ...

Senior CAD Designer

Tampa, FL · On-site +1

$96K - $103K/yr

The Senior CAD Designer will provide technical AutoCAD Civil 3D support of Civil Engineering Water/Wastewater design projects as part of a multi-discipline project team to produce design/construction ...

Senior Bentley BIM Engineer

Miami, FL · On-site +1

$130K - $160K/yr

If you live and breathe Bentely OpenRoads Designer (ORD) and OpenBuildings Designer (OBD) and want ... Remote with preference for candidate to sit in the Northeast Exodigo encourages applications from ...

Performance Video Editor

Miami, FL · Remote

$1.50 - $5/mo

VIDEO EDITOR (PAID MEDIA) at IncubatorLab Remote - Worldwide Incubator Lab is looking for a ... As a Video Editor at IncubatorLab.ai, you will edit short-form paid social ads designed to drive ...

... designed to support our Customers' Digital Transformation The ideal candidate will possess deep ... Proficient in another EU language #LI-Remote . Rocket Software Inc. is committed to creating a ...

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Remote Visual Designer information

See Florida salary details

$12

$34

$61

How much do remote visual designer jobs pay per hour?

As of Jun 9, 2026, the average hourly pay for remote visual designer in Florida is $34.91, according to ZipRecruiter salary data. Most workers in this role earn between $25.67 and $43.27 per hour, depending on experience, location, and employer.

What is the difference between Remote Visual Designer vs Remote Graphic Designer?

AspectRemote Visual DesignerRemote Graphic Designer
Required CredentialsPortfolio, design software proficiency, sometimes a degree in design or related fieldPortfolio, design software proficiency, often a degree or certification in graphic design
Work EnvironmentCollaborates with UX/UI teams, marketing, and product teams; focuses on visual storytelling and interface designCreates visual assets for branding, marketing, advertising; often works with print and digital media
Industry UsageUsed across tech, startups, agencies, and corporate sectors for digital product designCommon in advertising, branding agencies, publishing, and marketing departments

While both roles require strong design skills and proficiency with design tools, Remote Visual Designers focus on digital interfaces and user experience, whereas Remote Graphic Designers primarily create visual assets for branding and marketing. Understanding these differences helps in choosing the right role for your skills and career goals.

How do Remote Visual Designers typically collaborate with cross-functional teams despite working from different locations?

Remote Visual Designers often use a variety of digital collaboration tools, such as Slack, Figma, and Zoom, to communicate and share their work with team members across departments. Regular virtual check-ins and feedback sessions are common, ensuring alignment with project goals and design standards. While the remote nature of the role requires strong self-management, it also encourages proactive communication and clear documentation, making it crucial for designers to be organized and responsive. This collaborative structure allows Remote Visual Designers to contribute effectively to projects alongside product managers, developers, and marketers.

What are Remote Visual Designers?

Remote Visual Designers are creative professionals who develop visual concepts and designs for digital or print media while working from a location outside of a traditional office, often from home. They use graphic design software to create layouts, illustrations, branding materials, and user interfaces, collaborating with teams virtually. Their primary focus is on aesthetics, ensuring that visual elements communicate messages effectively and align with a company's brand. Remote Visual Designers often work with marketing, web development, or product teams to create cohesive visual experiences.

What Does a Remote Visual Designer Do?

The job duties of a remote visual designer focus on creating graphic design content for an employer or client. As a remote visual designer, you work from home to create unique visuals that meet the needs of your employer, so your responsibilities vary from project to project. You usually work within specific guidelines, but some clients include you in the planning and concept development process. You often work on branding projects where you create visuals, color schemes, typography, static and animated web ads, and logos. In this career, you may also have a specialty, such as illustration or typography.

What are the key skills and qualifications needed to thrive as a Remote Visual Designer, and why are they important?

To thrive as a Remote Visual Designer, you need a strong portfolio showcasing expertise in graphic design principles, color theory, typography, and proficiency with a design-related degree or equivalent experience. Familiarity with design tools such as Adobe Creative Suite, Figma, and Sketch is typically required, along with knowledge of collaborative platforms like Slack or Trello. Strong communication, self-motivation, and time management skills help you stand out when working independently and collaborating remotely with teams. These skills and qualities are crucial for delivering visually compelling work efficiently and maintaining effective teamwork in a remote environment.
What are the most commonly searched types of Visual Designer jobs in Florida? The most popular types of Visual Designer jobs in Florida are:
What are popular job titles related to Remote Visual Designer jobs in Florida? For Remote Visual Designer jobs in Florida, the most frequently searched job titles are:
What cities in Florida are hiring for Remote Visual Designer jobs? Cities in Florida with the most Remote Visual Designer job openings:
Infographic showing various Remote Visual Designer job openings in Florida as of June 2026, with employment types broken down into 67% Full Time, and 33% Contract. Highlights an 100% Remote job distribution, with an average salary of $72,616 per year, or $34.9 per hour.
Environment Artist - GameSim - Talent Pipeline

Environment Artist - GameSim - Talent Pipeline

Keywords Studios

Orlando, FL • On-site, Remote

Full-time

Medical, Dental, Vision, Retirement, PTO

Posted 7 days ago


Job description

GameSim is a game development studio that partners with clients to build games across PC/console and a range of art styles. We care about craftsmanship, collaboration, and shipping work we're proud to put our names on. If you love building environments and believable spaces we'd like to meet you. Our headquarters is based in Orlando, FL!

Talent Pipeline Posting Notice
Please note that this posting is not tied to an immediate vacancy. We are proactively building a pipeline of qualified candidates in anticipation of potential hiring needs over the coming months. Applications will be reviewed and retained for future consideration as opportunities arise.

We are looking for an Environment Artist / Generalist with strong hands-on art skills, solid technical judgment, and the potential to grow into broader lead responsibilities over time.

This role is ideal for someone who enjoys both creating high-quality 3D art and helping teams work more clearly, consistently, and efficiently. Depending on the project, this person may contribute directly to asset creation, world building, scene assembly, feedback, task breakdowns, workflow documentation, quality reviews, and cross-studio collaboration.

Because our projects can vary widely in style, scope, platform, and client needs, we are looking for an adaptable artist with a strong art eye, a practical production mindset, and the ability to help translate creative direction into actionable work for other artists.

This is a hands-on production role with opportunities to support team alignment, mentor other artists, improve workflows, and grow toward lead-level responsibilities.

This role offers flexible work options, including remote, hybrid or in-office arrangements.

Responsibilities
  • Create high-quality 3D environment art, props, modular assets, materials, set dressing, and world-building content across a variety of visual styles.
  • Work from concept art, reference, style guides, blockouts, client direction, or incomplete/vague creative briefs to produce clear and polished results.
  • Build, assemble, and integrate assets and environments in Unreal Engine, with attention to composition, readability, performance, and technical requirements.
  • Support the full environment art pipeline, including modeling, UVs, baking, texturing, material creation, optimization, engine integration, and final polish.
  • Review artwork from internal teammates, partner studios, or external vendors and provide clear, constructive, actionable feedback.
  • Help translate broad client or project feedback into specific tasks, priorities, notes, and acceptance criteria that artists can execute against.
  • Assist with maintaining visual consistency across assets, scenes, and artists by helping define quality bars, style expectations, and review standards.
  • Collaborate with art directors, leads, producers, technical artists, designers, engineers, and artists across multiple studios and time zones.
  • Help identify production risks early, including unclear direction, workflow gaps, quality issues, technical constraints, or schedule concerns.
  • Contribute to workflow and pipeline improvements that help the team work more efficiently and consistently.
  • Document processes, best practices, feedback, and workflow guidance when needed using tools such as Confluence, Miro, or Jira.
  • Balance visual quality, production efficiency, and performance requirements while supporting the needs of each project.

Requirements

  • 5+ years of professional experience as a 3D Environment Artist, Generalist, World Artist, or similar role in games or real-time production.
  • At least one shipped game or comparable real-time interactive project.
  • Strong portfolio demonstrating high-quality environment art, world building, prop creation, materials, and/or scene assembly.
  • Strong artistic eye for form, composition, lighting, material definition, scale, visual hierarchy, and style consistency.
  • Ability to work across different visual styles, from realistic to stylized, depending on project needs.
  • Experience creating both individual assets and assembled environments/scenes.
  • Solid understanding of the full environment art pipeline, including modeling, UV layout, baking, texturing, materials, optimization, and engine implementation.
  • Professional experience with Unreal Engine.
  • Proficiency with common production tools such as Maya, Blender, ZBrush, Substance Painter, Substance Designer, Photoshop.
  • Practical understanding of real-time performance considerations, including LODs, draw calls, texel density, texture memory, collision, lightmaps, shaders/material complexity, scene organization, and asset budgets.
  • Strong communication skills, especially when giving feedback, clarifying direction, documenting decisions, or breaking down complex problems.
  • Ability to take vague or high-level direction and turn it into clear, actionable work.
  • Comfortable collaborating with artists, leads, producers, and cross-discipline partners.
  • Able to give and receive feedback professionally, clearly, and constructively.
  • Strong ownership, follow-through, and problem-solving ability.
  • Interest in growing into broader leadership responsibilities over time.
Nice to Have
  • Previous experience mentoring artists, reviewing work, or informally supporting lead-level responsibilities.
  • Experience working with outsourcing, co-development, partner studios, or external vendors.
  • Experience collaborating with teams across different countries, cultures, and time zones.
  • Experience providing feedback through written notes, paintovers, drawovers, video reviews, live calls, or structured review documents.
  • Proficiency with common production tools such as Perforce, Jira, Miro, and Confluence.
  • Experience helping define style guides, quality bars, workflow documentation, or art review standards.
  • Experience breaking down client feedback into Jira tasks, art notes, production plans, or acceptance criteria.
  • Experience with procedural workflows, Houdini, Blueprint, Python, scripting, or tool-assisted content creation.
  • Experience with optimization passes, performance profiling, memory budgets, or platform-specific art constraints.
  • Experience with both realistic and stylized production art.
  • Experience in multiple engines or real-time pipelines.
  • Experience working directly with clients or helping support client-facing reviews.
Portfolio Requirements

Please include a portfolio that clearly demonstrates your environment art and/or generalist capabilities.

Strong portfolios should include:

  • Finished 3D environments, scenes, props, or world-building examples.
  • Examples rendered or captured in a real-time engine, preferably Unreal Engine.
  • Breakdowns showing your process, including blockout, modeling, UVs, baking, texturing, materials, set dressing, lighting, and final integration where applicable.
  • Examples that show your ability to work across different visual styles.
  • Examples of modular kits, reusable asset systems, material workflows, or production-friendly environment pipelines.
  • Any examples that show technical problem solving, optimization, performance-aware decisions, or efficient workflows.
  • If showing team-created work, please clearly explain what you personally contributed.
  • Nice to have: examples of feedback, mentorship, documentation, workflow improvements, style matching, or before/after improvements you helped guide.
  • Nice to have: written context explaining the goal of the work, constraints, tools used, your role, and any production challenges you helped solve.
Candidate Profile

The ideal candidate is not just a strong artist, but someone who naturally thinks about how the whole team succeeds.

You may be a great fit if you:

  • Care about making great-looking art and making the process better for the team.
  • Enjoy solving production problems, not just completing assigned assets.
  • Can look at a scene or asset and identify what is working, what is not, and how to improve it.
  • Communicate feedback in a way that is clear, respectful, and useful.
  • Can help artists understand not just what to change, but why it matters.
  • Are comfortable adapting to different clients, art styles, pipelines, and project needs.
  • Have the judgment to balance quality, speed, technical constraints, and team bandwidth.
  • Are interested in growing toward lead responsibilities while remaining hands-on in production.
How to apply
  • Resume + portfolio link required.
  • An art test may be required as part of the process.

his position is currently open to candidates residing in the following U.S. states only:

Arizona (AZ), Connecticut (CT), Florida (FL), lowa (IA), Illinois (IL), Massachusetts (MA), Maine (ME), Michigan (MI), Minnesota (MN), New Hampshire (NH), Nevada (NV), Ohio (OH), Oregon (OR), South Carolina (SC), Tennessee (TN), Texas (TX), Virginia (VA), Wisconsin (WI), Montana (MT), Alabama (AL), Georgia (GA), Indiana (IN), Louisiana (LA), North Carolina (NC), New Jersey (NJ), Oklahoma (OK), and Utah (UT).

While applicants from all listed states will be considered, the ideal candidate will be located in Orlando (FL) Austin (TX) or New Orleans (LA). Applicants must be legally authorized to work in the United States and reside in one of the eligible states listed above.

Salary Range: $70,000 USD to $75,000 USD

Benefits

What's in it for you?
  • Opportunity to work on different projects
  • 3 weeks of accrued paid time off
  • Benefits package including medical, dental and vision
  • Sick Leave
  • Disability Coverage
  • Corporate holidays
  • 401(k) Retirement Plan with company matching
  • Professional Development
  • Snacks, drinks, ping pong, and more!

GameSim is an equal opportunity employer. We welcome applicants of all backgrounds and identities and evaluate candidates based on skills, experience, and alignment with the role.

Keywords Studios is dedicated to following a well-established Equal Opportunities Policy. We endeavor to create a workplace which provides for equal opportunities for all employees and potential employees.

PERSONAL DATA PROTECTION POLICY

By providing your information in this application, you understand that we will collect and process your information in accordance with our Applicant Privacy Notice. For more information, please see our Applicant Privacy Notice athttps://www.keywordsstudios.com/en/applicant-privacy-notice

E-Verify Notification

This Organization Participates in E-Verify

Esta Organizacion Participa en E-Verify


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About Keywords Studios

Sourced by ZipRecruiter

Whatever the scale of your project, whatever the time frame, whatever your location: Keywords is here for you, bringing our network of 13,000+ people and 70+ studios together to deliver the unified solutions you need. We offer everything necessary to ensure your project achieves its full potential and that strategic opportunities are turned into long-term growth. The games industry is complex and fast-moving. Working with Keywords allows you to remain lean and agile, and to remain focused on creating the world’s most immersive playing experiences. Our network of studios brings best-in-class experience, expertise, technology and capacity across the full development, release and player-support lifecycle.

Industry

Arts, entertainment, and recreation

Company size

10,000+ Employees

Headquarters location

Burbank, CA, US

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