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Remote Virtual Video Game Jobs (NOW HIRING)

Online Game Services Engineer, C#/.NET

OR ยท On-site +1

$90K - $120K/yr

However, we also support fully remote work for candidates living across New York State or one of ... Annual Video Game Budget * 401(k) Retirement Plan * Paid Parental Leave EEO Statement At Rushdown ...

... game for us. Currently, we are looking for a creative and detail-oriented Video Editor to join our ... Fully remote and full-time work (8 hours) from anywhere in the world; * Career opportunities in the ...

However, we also support fully remote work for candidates living across New York State or one of ... Annual Video Game Budget * 401(k) Retirement Plan * Paid Parental Leave EEO Statement At Rushdown ...

Principal Machine Learning Engineer

San Francisco, CA ยท On-site +1

$159K - $213K/yr

... learning-based video game engines. * Creating and maintaining backend APIs and server-side ... Flexible work environment with options for remote work. * Competitive salary and benefits, with ...

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Remote Virtual Video Game information

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$5

$15

$28

How much do remote virtual video game jobs pay per hour?

As of Jun 19, 2026, the average hourly pay for remote virtual video game in the United States is $15.27, according to ZipRecruiter salary data. Most workers in this role earn between $13.46 and $18.27 per hour, depending on experience, location, and employer.

What is the difference between Remote Virtual Video Game vs Remote Virtual Video Game Tester?

AspectRemote Virtual Video GameRemote Virtual Video Game Tester
CredentialsGaming skills, basic tech knowledgeGaming skills, understanding of testing procedures
Work EnvironmentHome or remote, gaming setupHome, dedicated testing environment
Industry UsageGame development, entertainmentQuality assurance, game testing
Job FocusPlaying and streaming gamesIdentifying bugs, providing feedback

The main difference is that a Remote Virtual Video Game involves playing and possibly streaming games for entertainment or content creation, while a Remote Virtual Video Game Tester focuses on testing games for bugs and quality assurance. Both roles require gaming skills, but testers need additional knowledge of testing processes to ensure game quality before release.

More about Remote Virtual Video Game jobs
What cities are hiring for Remote Virtual Video Game jobs? Cities with the most Remote Virtual Video Game job openings:
What are the most commonly searched types of Virtual Video Game jobs? The most popular types of Virtual Video Game jobs are:
What states have the most Remote Virtual Video Game jobs? States with the most job openings for Remote Virtual Video Game jobs include:
Infographic showing various Remote Virtual Video Game job openings in the United States as of June 2026, with employment types broken down into 54% Full Time, 33% Part Time, and 13% Contract. Highlights an 87% Physical, 2% Hybrid, and 11% Remote job distribution, with an average salary of $31,769 per year, or $15.3 per hour.

Online Game Services Engineer, C#/.NET

Rushdown Studios

OR โ€ข On-site, Remote

$90K - $120K/yr

Other

Medical, Dental, Vision, Retirement, PTO

Posted 4 days ago


Job description

Founded by games industry veterans, Rushdown was created with a simple philosophy in mind: We believe that when talented developers are consistently challenged and given clear ownership of their work, extraordinary things will happen. As a co-dev game studio, we now focus on solving some of the most difficult problems that face multiplayer games - and we bring our experience working on games like PUBG, League of Legends, and Rocket League with us. We truly love the work we do and we want to funnel our passion and expertise into features and games that billions of players will enjoy worldwide.

Our Role

Rushdown Studios is looking for an experienced Online Game Services Engineer to join us in support of our partner studio! In this role, you'll work to not only build game backends, but also integrate these services with the game client itself.

Our ideal candidate is a self-motivated and demonstrated team player with the ability to juggle and jump between different tasks as necessary. Game development experience is preferred due to the nature of this project, but it's not mandatory; we encourage you to apply even if you don't meet all of the requirements listed below!ย 

Work Location (Updated May 13): Rushdown Studios is based in Saratoga Springs, NY and we have a strong preference for local candidates willing to work from our office on a hybrid basis (i.e., Tuesday-Thursday). However, we also support fully remote work for candidates living across New York State or one of the other states in which we're currently registered to conduct business (e.g., CT, DE, GA, KS, MA, MD, NC, ND, OH, PA, TX, WI).

Disclaimer: Please note that this is not a gameplay engineering role.

Responsibilities

  • Ramp up quickly with an existing codebase.
  • General support for live features and releases.
  • Develop backend services for multiplayer games.
  • Estimate and prioritize a backlog of existing features, bugs, and tech debt.
  • Partner with designers to iterate on features and optimize for a smoother player experience.

Requirements

  • Three (3) years of professional experience writing high-performance applications in C#.
  • Experience writing and optimizing SQL queries in Microsoft SQL Server, PostgreSQL, or MySQL.
  • Familiarity with Redis or other non-relational databases.
  • Ability to write and handle communication between microservices.
  • Ability to comfortably navigate and integrate with one or more cloud service providers (e.g., AWS, Azure, GCP).
  • Proficiency in setting up and deploying Docker services for containerization.
  • Willingness to selflessly put player experiences first - before even your own code and ego.
  • Proactive approach to communication, particularly when it comes to unblocking yourself and navigating obstacles as part of a team.

Nice-to-Haves

  • Familiarity with infrastructure-as-code tools like Terraform, Pulumi, or AWS CDK.
  • Experience with C++, particularly within a game development context.
  • Experience working with ReactJS or a similar front-end library.
  • Experience using Perforce for version control.

Benefits:

  • Compensation: $90,000-120,000/year. Please note that final base pay will ultimately depend upon a combination of factors, including your prior experience, general qualifications, and broader skill set.
  • 9 Paid Holidays plus Flexible PTO and Annual Winter Break Closure
  • Medical, Dental, and Vision Insurance
  • Annual Video Game Budget
  • 401(k) Retirement Plan
  • Paid Parental Leave

EEO Statement

At Rushdown Studios, we believe that we're made better by each of the different perspectives that our team members bring to the table. We said it above, and we'll say it again: We want to hear from you, even if you don't meet all of the requirements for a specific role.

We're also an equal opportunity employer and we do not discriminate on the basis of race; color; ancestry or national origin; religion; physical or mental disability; age; sex, including pregnancy; sexual orientation; gender, gender identity, or gender expression; medical condition; genetic information; or marital, military, or veteran status.