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Remote Video Game Quality Assurance Tester Jobs (NOW HIRING)

We're a remote team of ~20, we hire from anywhere in the world, and we care about one thing above ... What This Is (And What It Isn't) This is your foot in the door in the games industry with real QA ...

Certified Guidewire ClaimCenter QA Tester Location ... Remote Type: Contract To Hire Work Model: Remote - offsite Hours: 40.0 Security Clearance: (not ...

Certified Guidewire ClaimCenter QA Tester Location ... Remote Type: Contract To Hire Work Model: Remote - offsite Hours: 40.0 Security Clearance: (not ...

Certified Guidewire ClaimCenter QA Tester Location ... Remote Type: Contract To Hire Work Model: Remote - offsite Hours: 40.0 Security Clearance: (not ...

Certified Guidewire ClaimCenter QA Tester Location ... Remote Type: Contract To Hire Work Model: Remote - offsite Hours: 40.0 Security Clearance: (not ...

Functional QA 12 months Remote - ATLANTA, GA Highly preferred is candidates who have retail or e ... FUNCTIONAL QA TESTER- REMOTE BUT LOCAL TO ATLANTA. One of The Select Group's top clients in Atlanta ...

QA Tester

Fairfield, OH · Remote

$90K - $110K/yr

Job Title: QA Tester Location: Fairfield, Ohio Type: Contract To Hire Compensation: $90,000.00 ... Remote - offsite Hours: 40.0 Responsibilities * Perform testing activities to ensure the quality ...

QA Tester Location : Remote * Design detailed and comprehensive test plans, test artifacts and documenting all phases of SQA process by analyzing System Design Document (SRD) and Business Requirement ...

This is a remote, work-from-home position. The QA Tester II plays a key role in ensuring software releases meet business and technical specifications, are free of defects, and are ready for ...

This is a remote, work-from-home position. The QA Tester II plays a key role in ensuring software releases meet business and technical specifications, are free of defects, and are ready for ...

... remote staff in all US time zones. Our workforce excels at data governance and managing our ... This is not a position for someone new to QA, as our staff handles complex testing, triaging ...

QA Tester

Atlanta, GA · On-site +1

Proven experience as a QA Tester or in other relevant roles. * Good understanding of agile framework and regression testing techniques. * Ability to prepare proper detailed reports and documents.

This is a 100% Remote position - now & forever Requirements What You'll Do: * Execute manual test ... experience in manual QA testing, preferably on web applications * Familiarity with agile ...

This is a 100% Remote position - now & forever Requirements What You'll Do: * Execute manual test ... experience in manual QA testing, preferably on web applications * Familiarity with agile ...

This is a 100% Remote position - now & forever Requirements What You'll Do: * Execute manual test ... experience in manual QA testing, preferably on web applications * Familiarity with agile ...

QA Tester

Mclean, VA · On-site +1

$90K - $130K/yr

Overview As a QA/Tester , you will work with our growing DevSecOps & Salesforce practices delivering quality assurance services to support application, cloud and data systems development. We are ...

QA Tester

$40 - $60/hr

... QA/testing experience in Information Technology or software development focus on problems / projects of diverse complexity and scope • Experience in automation, creating scripts, execution and ...

The QA Tester will be responsible for ensuring the quality of our software products by designing ... Excellent communication skills and ability to work collaboratively in a remote team environment ...

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Remote Video Game Quality Assurance Tester information

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How much do remote video game quality assurance tester jobs pay per hour?

As of Jul 28, 2026, the average hourly pay for remote video game quality assurance tester in the United States is $15.27, according to ZipRecruiter salary data. Most workers in this role earn between $13.46 and $18.27 per hour, depending on experience, location, and employer.

What are some common challenges faced by remote video game QA testers, and how can they be overcome?

Remote video game QA testers often face challenges like communication barriers, varied work schedules, and limited access to in-person support. Staying organized with detailed bug reports, actively participating in online team meetings, and using collaboration tools (like Slack or Jira) can help maintain clear communication. Proactively reaching out to team leads or developers for clarification and making use of available documentation also ensures efficient testing and issue resolution, contributing to a smoother remote workflow.

What is the difference between Remote Video Game Quality Assurance Tester vs Remote Video Game Tester?

AspectRemote Video Game Quality Assurance TesterRemote Video Game Tester
Primary RoleIdentify bugs, glitches, and issues in video games to ensure qualityPlay and evaluate games for fun, usability, and overall experience
Skills & CertificationsKnowledge of testing procedures, bug tracking tools, attention to detailStrong gaming skills, good communication, basic understanding of game mechanics
Work EnvironmentRemote, often part of QA teams within game development companiesRemote or in-game testing environments, often freelance or contract roles

In summary, Remote Video Game Quality Assurance Testers focus on systematically finding and documenting bugs to improve game quality, while Remote Video Game Testers often evaluate games for enjoyment and usability, sometimes providing feedback on gameplay experience.

What are the key skills and qualifications needed to thrive as a Remote Video Game Quality Assurance Tester, and why are they important?

To thrive as a Remote Video Game Quality Assurance Tester, you need a keen eye for detail, strong analytical thinking, and familiarity with gaming platforms, often supported by a high school diploma or relevant QA training. Proficiency with bug tracking tools like JIRA, test management systems, and various gaming consoles or PC configurations is typically required. Excellent communication, problem-solving skills, and the ability to work independently are important soft skills for this remote role. These skills ensure accurate bug identification, effective teamwork, and high-quality game releases in a distributed work environment.

What does a Remote Video Game Quality Assurance Tester do?

A Remote Video Game Quality Assurance (QA) Tester is responsible for playing video games in development to identify bugs, glitches, and other issues before the game is released to the public. They work from home or another remote location, thoroughly testing different aspects of the game and documenting any problems they find. Their feedback helps developers fix issues and improve the overall quality of the game. Remote QA testers also communicate with development teams, follow test plans, and may use specialized software to track bugs and verify fixes. Attention to detail, good communication skills, and a passion for gaming are important for this role.
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Infographic showing various Remote Video Game Quality Assurance Tester job openings in the United States as of July 2026, with employment types broken down into 61% Full Time, 10% Part Time, and 29% Contract. Highlights an 100% Remote job distribution, with an average salary of $31,769 per year, or $15.3 per hour.

Full-time

Posted 11 days ago


Job description

Soulbound (https://soulbound.game/) is a top-down pixel-art MMO launching on Steam. Over 1 million players played the browser version; we've rebuilt the entire game for PC - new engine, new progression, new narrative framework. We're a remote team of ~20, we hire from anywhere in the world, and we care about one thing above all: passion.
Forget everything you think QA is. This is not a role where you log bugs and toss them over a wall. At Spiderware, QA means finding, understanding, and solving. When something breaks, you're the detective: you work out exactly how it broke, chase down why, and then help drive the fix by pulling in engineers, designers, whoever it takes, until it's actually solved. You'll be the person who protects what a million players see, on a game that ships changes in real time. It's the most hands-on QA role you will find anywhere. This is an entry-level role, so we don't specify a degree, your age, or your background. We care about three things:
1. You solve problems, not just spot them. When a quest snags or a number looks wrong, you can't let it go, and you can't stop at "it's broken." You want to know why. You form a theory, test it, narrow it down, and hand the team a solved case.
2. You're a gamer. You play RPGs, MMORPGs and indie games, and you understand how they're meant to feel. You know the difference between "annoying" and "broken," and you can say why. If you don't play games in this genre, this isn't the role for you.
3. You learn fast and take feedback. You write clearly, follow a repro step-by-step, and turn "it's weird" into something an engineer can act on in minutes. When someone shows you a better way, you use it the same day.
What You'll Actually Do
  • Playtest new quests, systems and builds before players ever see them
  • Break the game on purpose then investigate why it broke, isolate the cause, and propose the fix
  • Work directly with engineers and designers to get problems actually solved, not just filed
  • Verify fixes and run regression passes on a live, fast-moving game
  • Stress-test around the big moments like launches, events, updates
  • Feed patterns back to the whole team: you're the player's early-warning system
  • Feedback what feels fun, and what doesn't, working with designers to improve the experience.
  • Have a space to propose your ideas and improvement designs to the design team.

What This Is (And What It Isn't)
This is your foot in the door in the games industry with real QA experience on a shipping MMO with a proven player base, direct access to the people building it, and a genuine path to ongoing roles.
Where This Leads
Almost everyone who joins Spiderware at junior level starts in QA or Support, by design. It's the fastest way to learn the game inside out: you play it, you test it, you see exactly where players get stuck. It's also how you learn the studio, how we operate, who does what, how it all fits together. From there the path is wide open: QA and Support people here have become quest designers, narrative writers, game designers, and heads of department, some within six months. If you're passionate and dedicated, the opportunity is enormous.
Requirements
  • A genuine passion for gaming especially RPGs, MMORPGs, indie and top-down/pixel-art games
  • Sharp attention to detail
  • Clear written communication, you can describe a problem so someone else can reproduce it
  • You must be self-motivated and proactive, working remote, you don't wait to be told what to test, you think ahead and work without being directed.
  • Thick skin, you can take direct, sometimes brutal feedback and use it to improve.
  • Available to commit meaningful hours, night shifts or weekends. this isn't a "check in once a week" role.
  • English speaking at native level, reading and writing.
  • A steam profile with a strong playtime record.

Nice to Have
  • Experience filing bugs (any tracker)
  • Modding or running game servers
  • A basic feel for how games are built
  • Familiarity with test cases or checklists

Benefits
  • You'll learn faster here than at any studio you could join, because we ship to a live game in real time and you see the results the same day
  • Real QA experience on a live game with 1M+ players
  • Direct access to the studio founder, design and engineering, with no layers between you and the people who fix things
  • Learn professional QA end to end: repro, triage, root-cause investigation, regression, release testing
  • Flexible hours that fit around your studies or other commitments
  • Work remotely from anywhere in the world
  • Genuine path to ongoing roles for standout performers
  • Small, fast-moving indie studio where your work protects what millions of players see