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Contract Video Game Quality Assurance Tester Jobs

What This Is (And What It Isn't) This is your foot in the door in the games industry with real QA ... testing * Flexible hours that fit around your studies or other commitments * Work remotely from ...

We are seeking multiple Quality Assurance Testers who can support a short-term contract role for up ... About ProbablyMonsters ProbablyMonsters is an independent video game company focused on bringing ...

Contract QA Tester

Dallas, TX · On-site

$18/hr

We are seeking multiple Quality Assurance Testers who can support a short-term contract role for up ... About ProbablyMonstersâ„¢ ProbablyMonsters is an independent video game company focused on bringing ...

Our specialized gaming practice has helped leading video game studios launch and support over 3,000 ... Due to continued expansion, GlobalStep is looking for a QA Game Testers who will be testing ...

... Contract Staffing (Staff Augmentation) Permanent Placement (Staff Augmentation) ICAP (Contractor Payroll) Flextrack (Vendor Management System) QA Tester On behalf of our client, Procom Services is ...

QA Tester - Bilingual

Hartford, CT · Remote

$50 - $56/hr

Hartford, CT - Hybrid Job Type: Long-Term Contract Interview: Video Job Overview We are seeking a QA Tester / Test Analyst with strong Manual and Automation Testing experience to support enterprise ...

QA Testers Needed!! (Bellevue/Redmond) Video Game Testers Needed! Multiple Roles! (Bellevue / Redmond) compensation: 10/hr to 14/hr depending on roll performed Seeking Passionate and Detail Oriented ...

... Contract Staffing (Staff Augmentation) Permanent Placement (Staff Augmentation) ICAP (Contractor Payroll) Flextrack (Vendor Management System) QA Tester On behalf of our client, Procom Services is ...

Certified Guidewire ClaimCenter QA Tester Location: Remote Type ... Contract To Hire Work Model: Remote - offsite Hours: 40.0 Security Clearance: (not specified ...

IT QA Tester

Hartford, CT · Remote

$45 - $58/hr

Contract Interview Mode: Only Video We are seeking an experienced QA Tester / QA Analyst with strong manual and automation testing experience. The candidate must have professional proficiency in both ...

Certified Guidewire ClaimCenter QA Tester Location: Remote Type ... Contract To Hire Work Model: Remote - offsite Hours: 40.0 Security Clearance: (not specified ...

Certified Guidewire ClaimCenter QA Tester Location: Remote Type ... Contract To Hire Work Model: Remote - offsite Hours: 40.0 Security Clearance: (not specified ...

Certified Guidewire ClaimCenter QA Tester Location: Remote Type ... Contract To Hire Work Model: Remote - offsite Hours: 40.0 Security Clearance: (not specified ...

QA Tester

Buffalo, NY · On-site

$75K - $95K/yr

Product Pulse is seeking a dedicated QA Tester to safeguard the excellence of our web and mobile applications.WHAT YOU NEED TO KNOW This on-site role in Seattle, WA comes with a competitive salary of ...

Resource 1 is seeking a QA Tester for a 6+ month hybrid remote contract position in the Chicago area. The selected candidate will be joining a team responsible for the testing initiatives related to ...

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Contract Video Game Quality Assurance Tester information

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How much do contract video game quality assurance tester jobs pay per hour?

As of Aug 27, 2026, the average hourly pay for contract video game quality assurance tester in the United States is $15.27, according to ZipRecruiter salary data. Most workers in this role earn between $13.46 and $18.27 per hour, depending on experience, location, and employer.

What is the difference between Contract Video Game Quality Assurance Tester vs Contract Video Game Tester?

AspectContract Video Game Quality Assurance TesterContract Video Game Tester
Primary RoleIdentify bugs, ensure game quality, and verify functionalityTest gameplay, mechanics, and user experience
Skills & CertificationsKnowledge of testing processes, attention to detail, basic technical skillsStrong understanding of game mechanics, communication skills
Work EnvironmentGame development studios, testing labs, remote optionsGame studios, testing centers, remote testing
Industry UsageCommonly used in QA departments for quality assurance rolesUsed interchangeably with QA testers, often in similar contexts

While both roles involve testing video games, a Contract Video Game Quality Assurance Tester primarily focuses on identifying bugs and verifying game quality, whereas a Contract Video Game Tester may also evaluate gameplay experience and mechanics. The roles often overlap, but QA testers tend to have more specialized knowledge of testing processes and quality standards.

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What cities are hiring for Contract Video Game Quality Assurance Tester jobs?

Cities with the most Contract Video Game Quality Assurance Tester job openings:

What are the most commonly searched types of Video Game Quality Assurance Tester jobs?

The most popular types of Video Game Quality Assurance Tester jobs are:

What states have the most Contract Video Game Quality Assurance Tester jobs?

States with the most job openings for Contract Video Game Quality Assurance Tester jobs include:

Infographic showing various Contract Video Game Quality Assurance Tester job openings in the United States as of August 2026, with employment types broken down into 1% As Needed, 81% Full Time, 13% Part Time, 4% Contract, and 1% Nights. Highlights an 86% Physical, 2% Hybrid, and 12% Remote job distribution, with an average salary of $31,769 per year, or $15.3 per hour.

Full-time

Re-posted 11 days ago


Job description

Soulbound (https://soulbound.game/) is a top-down pixel-art MMO launching on Steam. Over 1 million players played the browser version; we've rebuilt the entire game for PC - new engine, new progression, new narrative framework. We're a remote team of ~20, we hire from anywhere in the world, and we care about one thing above all: passion.
Forget everything you think QA is. This is not a role where you log bugs and toss them over a wall. At Spiderware, QA means finding, understanding, and solving. When something breaks, you're the detective: you work out exactly how it broke, chase down why, and then help drive the fix by pulling in engineers, designers, whoever it takes, until it's actually solved. You'll be the person who protects what a million players see, on a game that ships changes in real time. It's the most hands-on QA role you will find anywhere. This is an entry-level role, so we don't specify a degree, your age, or your background. We care about three things:
1. You solve problems, not just spot them. When a quest snags or a number looks wrong, you can't let it go, and you can't stop at "it's broken." You want to know why. You form a theory, test it, narrow it down, and hand the team a solved case.
2. You're a gamer. You play RPGs, MMORPGs and indie games, and you understand how they're meant to feel. You know the difference between "annoying" and "broken," and you can say why. If you don't play games in this genre, this isn't the role for you.
3. You learn fast and take feedback. You write clearly, follow a repro step-by-step, and turn "it's weird" into something an engineer can act on in minutes. When someone shows you a better way, you use it the same day.
What You'll Actually Do
  • Playtest new quests, systems and builds before players ever see them
  • Break the game on purpose then investigate why it broke, isolate the cause, and propose the fix
  • Work directly with engineers and designers to get problems actually solved, not just filed
  • Verify fixes and run regression passes on a live, fast-moving game
  • Stress-test around the big moments like launches, events, updates
  • Feed patterns back to the whole team: you're the player's early-warning system
  • Feedback what feels fun, and what doesn't, working with designers to improve the experience.
  • Have a space to propose your ideas and improvement designs to the design team.

What This Is (And What It Isn't)
This is your foot in the door in the games industry with real QA experience on a shipping MMO with a proven player base, direct access to the people building it, and a genuine path to ongoing roles.
Where This Leads
Almost everyone who joins Spiderware at junior level starts in QA or Support, by design. It's the fastest way to learn the game inside out: you play it, you test it, you see exactly where players get stuck. It's also how you learn the studio, how we operate, who does what, how it all fits together. From there the path is wide open: QA and Support people here have become quest designers, narrative writers, game designers, and heads of department, some within six months. If you're passionate and dedicated, the opportunity is enormous.
Requirements
  • A genuine passion for gaming especially RPGs, MMORPGs, indie and top-down/pixel-art games
  • Sharp attention to detail
  • Clear written communication, you can describe a problem so someone else can reproduce it
  • You must be self-motivated and proactive, working remote, you don't wait to be told what to test, you think ahead and work without being directed.
  • Thick skin, you can take direct, sometimes brutal feedback and use it to improve.
  • Available to commit meaningful hours, night shifts or weekends. this isn't a "check in once a week" role.
  • English speaking at native level, reading and writing.
  • A steam profile with a strong playtime record.

Nice to Have
  • Experience filing bugs (any tracker)
  • Modding or running game servers
  • A basic feel for how games are built
  • Familiarity with test cases or checklists

Benefits
  • You'll learn faster here than at any studio you could join, because we ship to a live game in real time and you see the results the same day
  • Real QA experience on a live game with 1M+ players
  • Direct access to the studio founder, design and engineering, with no layers between you and the people who fix things
  • Learn professional QA end to end: repro, triage, root-cause investigation, regression, release testing
  • Flexible hours that fit around your studies or other commitments
  • Work remotely from anywhere in the world
  • Genuine path to ongoing roles for standout performers
  • Small, fast-moving indie studio where your work protects what millions of players see