Senior Game Producer (Sky) Remote US & Canada Reports to: Lead Producer thatgamecompany is looking for an experienced Senior Producer to drive the delivery of Sky's live content and projects as part ...
Senior Game Producer (Sky) Remote US & Canada Reports to: Lead Producer thatgamecompany is looking for an experienced Senior Producer to drive the delivery of Sky's live content and projects as part ...
Senior Game Producer (Sky) Remote US & Canada Reports to: Lead Producer thatgamecompany is looking for an experienced Senior Producer to drive the delivery of Sky's live content and projects as part ...
Quick apply
Senior Game Producer (Sky) Remote US & Canada Reports to: Lead Producer thatgamecompany is looking for an experienced Senior Producer to drive the delivery of Sky's live content and projects as part ...
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Remote Video Game Producer information
See salary details
$61.5K - $67.5K
0% of jobs
$67.5K - $73.4K
0% of jobs
$73.4K - $79.4K
0% of jobs
$79.4K - $85.3K
0% of jobs
$85.3K - $91.3K
0% of jobs
$91.3K - $97.2K
0% of jobs
$97.2K - $103.2K
0% of jobs
$103.2K - $109.1K
0% of jobs
$109.1K - $115.1K
0% of jobs
$115.1K - $121K
0% of jobs
$122.5K is the 25th percentile. Wages below this are outliers.
$121K - $127K
100% of jobs
$61.5K
$127K
How much do remote video game producer jobs pay per year?
What is the difference between Remote Video Game Producer vs Remote Game Designer?
| Aspect | Remote Video Game Producer | Remote Game Designer |
|---|---|---|
| Credentials | Project management, industry experience, sometimes certifications | Creative portfolio, design experience, sometimes certifications |
| Work Environment | Collaborates with developers, artists, and stakeholders remotely | Works on game concepts, mechanics, and user experience remotely |
| Industry Usage | Common in game development companies, studios, and publishers | Used in game studios, freelance projects, and indie development |
Remote Video Game Producers focus on managing the development process, timelines, and team coordination, while Remote Game Designers concentrate on creating game concepts, mechanics, and user experiences. Both roles often collaborate closely but serve different functions within the game development cycle.
How do Remote Video Game Producers effectively manage communication and collaboration with distributed development teams?
What does a remote video game producer do?
What are the key skills and qualifications needed to thrive as a Remote Video Game Producer, and why are they important?

Full-time
Medical, Dental, Vision, Retirement, PTO
Posted 9 days ago
Job description
Remote US & Canada
Reports to: Lead Producer
thatgamecompany is looking for an experienced Senior Producer to drive the delivery of Sky's live content and projects as part of the core production team. This role is responsible for driving execution across seasonal content, limited-time events, features, and collaborations while maintaining release stability, production clarity, and alignment with creative direction. The Senior Producer ensures content ships at a high level of quality and predictability within a fast-moving live environment.
Responsibilities
- Own production delivery for Sky live content initiatives across seasonal content, limited-time events, gameplay features, and content collaborations.
- Drive execution from concept through release validation in partnership with design, engineering, art, QA, publishing, community, and platform stakeholders.
- Partner with discipline producers to align schedules, capacity planning, and milestone commitments across departments.
- Act as delivery owner for assigned projects, ensuring scope clarity, milestone readiness, and release confidence.
- Identify production risks early and lead mitigation strategies across cross-functional teams.
- Support release readiness including coordination with QA, localization, marketing, publishing, and platform requirements.
- Improve production predictability through structured tracking, reporting, and transparent communication across stakeholders.
- Act as escalation point for delivery blockers and cross-team alignment challenges.
- Take initiative to identify gaps in production workflows, delivery visibility, or coordination structures and implement improvements that strengthen team effectiveness and release confidence.
- Proactively translate ambiguity into actionable plans and drive alignment across stakeholders without requiring continuous direction.
- Contribute to evolving production frameworks that support Sky as a long-term live service product.
- Strengthen communication clarity across creative leadership and execution teams to ensure vision alignment throughout production.
- Partner with leadership to translate strategic goals into executable delivery plans
- Champion a healthy production culture grounded in accountability, ownership, initiative, and collaboration.
- Mentor and support the growth of other producers, with the expectation of developing into a people management role over time.
- Contribute to thatgamecompany's unique culture and vision, positive work environment and the company's growth.
Must Haves
- 7+ years of hands-on production experience in game development or live service environments.
- Demonstrated ownership of delivery for complex content releases, features, or multi-team initiatives.
- Experience shipping updates on a live game with active player impact.
- Strong execution skills across planning, dependency tracking, risk management, and content delivery.
- Experience coordinating across multiple disciplines including design, engineering, art, QA, and publishing.
- Ability to operate independently while aligning stakeholders around shared delivery goals.
- Strong communication skills across both execution teams and leadership audiences.
- Proven experience working with agile production workflows and iterative development environments.
- Proven experience successfully mentoring junior producers on prioritization, tasking, stakeholder management, and process ownership.
- Advanced experience with Jira and Confluence as production infrastructure.
- Passion for delivering meaningful player-facing experiences through live content.
- Authorized to work in the U.S.
Nice to Haves
- Ownership of seasonal content pipelines or live event programs on shipped titles.
- Experience supporting collaboration content or cross-brand partnerships.
- Experience working on mobile or free-to-play live service titles.
- Experience coordinating release readiness across global publishing requirements.
- Experience improving production frameworks, workflows, or delivery tracking systems.
- Actively play Sky: Children of the Light.
Perks:
• Paid Time Off, Holidays and Two Weeks Winter Break
• Employees and their dependents get medical, dental, and vision coverage, regardless of their level, tenure, or position within the company. Moreover, these benefits start on the first day of the job-there's no waiting period before they kick in.
• Pet Insurance for those who need it too.
• Compassionate leave for employees who needs to take care of their family members
• Pre-tax wellness stipend
• Pre-tax work from home stipend
• Access our savings plan (401K program) with company match
• Mental health resources including Headspace membership and Employee Assistance Program (EAP)
• Discount portal for everyday goods and services
• Employee inclusive and diversity initiatives such as Grow Together
• Support for personal professional development
We look forward to meeting you!
Applicants must be authorized to work for any employer in the U.S. We are unable to sponsor or take over sponsorship of an employment Visa at this time.
The salary range for this position is $120,000 USD to $177,500 USD annually, with the
opportunity to earn an annual discretionary bonus. This salary range is an estimate, and the actual salary may vary based on the Company's compensation practices. Employees in this position are eligible to participate in the Company's standard employee benefit programs, which currently include the following: medical, dental, vision, 401k, and paid time off.
Our base pay is benchmarked against regional market and industry data and is adjusted to reflect the cost of living in your specific geographic area.
#LI-Remote
About thatgamecompany
Sourced by ZipRecruiter
Industry
Arts, entertainment, and recreation
Company size
51 - 200 Employees
Headquarters location
Los Angeles, CA, US
Year founded
2006