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Remote Unity Technical Artist Jobs in Florida (NOW HIRING)

The ideal candidate will bring deep technical knowledge of computer architectures, operating ... Proven experience with game engine-based development (e.g., Unity, Unreal, CryEngine). * Proficient ...

Data Lake Engineer

Doral, FL · On-site +1

$99K - $225K/yr

Remote Work: No Job Number: R0245982 Location: Doral,FL,US Share job via: Share Data Lake Engineer ... In this role, you'll share your technical expertise, introduce best practices, and use tools like ...

Job Type Full-time Description Reiser Bakery Specialist Remote Opportunity - Candidate Must be ... Mechanical aptitude is a plus as well as a willingness to learn the technical side of our equipment.

Showing results 21-29

Remote Unity Technical Artist information

What are the key skills and qualifications needed to thrive as a remote Unity technical artist?

To thrive as a Remote Unity Technical Artist, you need strong proficiency in Unity, 3D art creation, shader development, and a good understanding of game engines and real-time rendering, often backed by a degree in computer graphics or a related field. Familiarity with tools like Maya, Blender, Substance Painter, and scripting languages such as C# is usually required, along with a portfolio demonstrating your technical artistry. Excellent problem-solving, communication, and collaboration skills help you bridge the gap between artists and programmers in a remote environment. These skills ensure efficient asset integration, visually compelling results, and smooth production workflows critical to game and interactive project success.

How does a remote Unity technical artist typically collaborate with developers and designers across different time zones?

As a Remote Unity Technical Artist, you’ll regularly coordinate with developers, designers, and other artists through digital communication tools such as Slack, Zoom, and project management platforms. Effective collaboration often involves clear documentation, asynchronous feedback, and regular check-ins to ensure everyone stays aligned despite time zone differences. You may need to adjust your working hours occasionally for key meetings or deadlines, but most teams are flexible and value proactive communication to overcome these challenges. Building strong relationships and maintaining transparency helps ensure smooth workflows and high-quality results.

What does a remote Unity technical artist do?

A Remote Unity Technical Artist bridges the gap between art and programming in game development, focusing on optimizing and implementing visual assets within the Unity engine. They collaborate with artists and developers to create visually appealing, technically efficient content, often developing shaders, optimizing assets, and troubleshooting performance issues. Working remotely, they use digital communication tools to coordinate with teams and ensure that art assets function correctly in the final product. Their expertise helps achieve high-quality visuals while maintaining smooth performance across multiple platforms.

What are the most commonly searched types of Unity Technical Artist jobs in Florida?

The most popular types of Unity Technical Artist jobs in Florida are:

What are popular job titles related to Remote Unity Technical Artist jobs in Florida?

For Remote Unity Technical Artist jobs in Florida, the most frequently searched job titles are:

What job categories do people searching Remote Unity Technical Artist jobs in Florida look for?

The top searched job categories for Remote Unity Technical Artist jobs in Florida are:

What cities in Florida are hiring for Remote Unity Technical Artist jobs?

Cities in Florida with the most Remote Unity Technical Artist job openings:

Infographic showing various Remote Unity Technical Artist job openings in Florida as of August 2026, with employment types broken down into 72% Full Time, and 28% Contract. Highlights an 100% Remote job distribution.

Full-time

Re-posted 9 days ago


Job description

C++ Senior Software Engineer

Four Squared Solutions is seeking a C++ Software Engineer for a remote opportunity with limited on-site meetings in Orlando, FL 

The Senior Software Engineer plays a critical role in the design, development, and testing of advanced simulation and training software systems. This position is heavily focused on hands-on software development within simulation environments and game engines, supporting both new features and system enhancements. The ideal candidate will bring deep technical knowledge of computer architectures, operating systems, and algorithm design, along with significant experience in developing simulation-based training applications.

  • U.S. Citizenship required.

Key Responsibilities:

  • Design, develop, and implement software components for simulation and training systems, with a focus on real-time performance and system fidelity.
  • Conduct analysis of customer specifications to derive software system requirements, and develop supporting documentation such as requirement specifications and traceability matrices.
  • Use C# and C/C++ to implement robust, maintainable, and scalable code; apply object-oriented programming principles throughout development.
  • Utilize integrated development environments such as Visual Studio or KDevelop for day-to-day coding and debugging.
  • Conduct unit testing, integration testing, and support full system testing to validate functionality and performance.
  • Collaborate with hardware and systems engineering teams to ensure software and hardware integration meets system requirements.
  • Use configuration management tools (e.g., Git) for version control and collaboration.
  • Manage and track software requirements using tools such as DOORS and Team Foundation Server (TFS).
  • Participate in code reviews and peer collaboration to ensure coding standards and quality are maintained.
  • Support defect resolution, system validation, and product delivery for both internal testing and customer acceptance.

Required Qualifications:

  • Bachelors degree in an engineering discipline.
  • Minimum of 7 years of experience developing software for simulation training systems.
  • At least 4 years of hands-on experience in simulation and modeling software development.
  • Strong understanding of computer architectures, operating systems, and algorithm design and analysis.
  • Proven experience with game engine-based development (e.g., Unity, Unreal, CryEngine).
  • Proficient in C# and experience with C/C++.
  • Experience using configuration management tools such as Git.
  • Experience with requirements analysis/management tools (e.g., DOORS, TFS).

Key Responsibilities:

Experience & Qualifications:

About Four Squared Solutions, LLC

Headquartered in Florida, Four Squared Solutions we provide clients with quality staffing solutions. Four Squared Solutions offers IT & Professional Services Staffing, consulting, managed solutions, and direct placement services. For more information on the company, please visit us online at foursquaredsolutions.com We Facilitate the skills and success of both individuals and organizations by connecting great people to great companies.

Affirmative Action/EEO statement

EEO Employer: Four Squared Solutions is an equal employment opportunity/affirmative action employer. In this regard, it does not discriminate against any qualified individual on the basis of sex, race, color, national origin, religion, sexual orientation, age, marital status, mental, physical or sensory disability, or any other classification protected by applicable local, state, federal, and/or international law.

Four Squared Solutions also complies with all applicable national, state and local laws governing nondiscrimination in employment as well as work authorization and employment eligibility verification requirements of the Immigration and Nationality Act and an E-Verify employer.