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Remote Unity 3D Developer Jobs in California (NOW HIRING)

VR Software Engineer

Culver City, CA · On-site +1

$120K - $130K/yr

This role is ideal for a mid-level unity programmer/developer who enjoys tackling technical ... Experience developing for VR/AR/XR or other 3D interactive systems. * Strong problem-solving skills ...

Senior Technical Artist

Culver City, CA · On-site +1

$139K - $166.30K/yr

... remote basis. At Scopely, we care deeply about what we do and want to inspire play every day ... Import and integrate 2D and 3D assets from external tools into Unity * Manage, implement, and ...

Technical Artist

Redwood City, CA · On-site +1

$235K - $265K/yr

... closely with designers, 3D artists, and frontend engineers to bring assets, effects, and ... Build and maintain Unity editor tools, import scripts, or asset validation pipelines to streamline ...

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Remote Unity 3D Developer information

What are the key skills and qualifications needed to thrive as a Remote Unity 3D Developer, and why are they important?

To thrive as a Remote Unity 3D Developer, you need strong proficiency in C#, Unity engine, 3D mathematics, and a relevant degree or equivalent experience in computer science or game development. Familiarity with version control systems like Git, 3D modeling workflows, and knowledge of platforms such as Android, iOS, or VR/AR devices are typically required. Excellent problem-solving, self-motivation, and effective remote communication skills help you collaborate efficiently with distributed teams. These competencies are crucial for building high-quality interactive experiences and ensuring smooth project delivery in a remote work environment.

How does a Remote Unity 3D Developer typically collaborate with artists and designers on a distributed team?

As a Remote Unity 3D Developer, collaboration with artists and designers is usually facilitated through project management tools, version control systems, and regular virtual meetings. You’ll often use platforms like Slack, Trello, or Jira for task coordination, and tools like Git or Perforce for managing changes to code and assets. Clear communication is essential to ensure everyone is aligned on project goals, and you may participate in daily or weekly stand-ups to discuss progress and address any blockers. This structure helps maintain a smooth workflow despite team members being in different locations.

What does a Remote Unity 3D Developer do?

A Remote Unity 3D Developer is a software professional who creates interactive 3D applications, games, simulations, or visualizations using the Unity engine, while working from a location outside of a traditional office. Their responsibilities include writing C# scripts, designing and optimizing 3D environments, troubleshooting technical issues, and collaborating with other team members using online tools. They often participate in the entire development process, from concept to deployment, ensuring that the final product runs smoothly across multiple platforms. Effective communication and time management skills are essential for success in a remote setting.

What is the difference between Remote Unity 3D Developer vs Remote Game Programmer?

AspectRemote Unity 3D DeveloperRemote Game Programmer
Primary FocusDeveloping 3D interactive content using Unity engineWriting code for game mechanics across various engines, including Unity
Required SkillsUnity, C#, 3D modeling basics, scriptingProgramming, C++, C#, game logic, engine knowledge
Work EnvironmentGame studios, AR/VR companies, freelance projectsGame development teams, indie studios, freelance roles
CertificationsUnity certifications, programming coursesProgramming certifications, game development courses

While both roles involve programming and Unity skills, a Remote Unity 3D Developer specializes in creating 3D content within Unity, focusing on visual and interactive elements. A Remote Game Programmer has a broader scope, working on game mechanics and logic across various engines, including Unity. Understanding these differences helps employers and candidates align expectations and skills for each role.

What are the most commonly searched types of Unity 3D Developer jobs in California? The most popular types of Unity 3D Developer jobs in California are:
What are popular job titles related to Remote Unity 3D Developer jobs in California? For Remote Unity 3D Developer jobs in California, the most frequently searched job titles are:
What job categories do people searching Remote Unity 3D Developer jobs in California look for? The top searched job categories for Remote Unity 3D Developer jobs in California are:
What cities in California are hiring for Remote Unity 3D Developer jobs? Cities in California with the most Remote Unity 3D Developer job openings:
Infographic showing various Remote Unity 3D Developer job openings in California as of May 2026, with employment types broken down into 1% Internship, 37% Full Time, and 62% Part Time. Highlights an 91% Physical, 8% Hybrid, and 1% Remote job distribution.

VR Software Engineer

Dreamscape Learn

Culver City, CA • On-site, Remote

$120K - $130K/yr

Other

Medical, Dental, Vision, PTO

This job post has expired today. Applications are no longer accepted.


Job description

Dreamscape Learn, a pioneer in immersive virtual reality learning design, is seeking a Unity programmer to help build and maintain our educational content that is built on our next-generation learning platforms. You'll work on interactive applications across VR environments, backend systems, and integrations that connect our immersive experiences with real-world learning outcomes.
This role is ideal for a mid-level unity programmer/developer who enjoys tackling technical challenges, writing clean, efficient code, and collaborating closely with a multidisciplinary team of artists, designers, educators, and engineers.
Roles & Responsibilities:
Software Development

  • Design, develop, and maintain VR/AR applications, backend services, and supporting tools.
  • Write clean, efficient, and reusable code following established best practices.
  • Debug, optimize, and refactor existing code to improve performance and scalability.
Collaboration & Problem-Solving
  • Work with Product, Design, and Educational Content teams to translate requirements into technical solutions.
  • Collaborate with other engineers on system design, architecture discussions, and code reviews.
  • Participate in team standups, sprint planning, and cross-functional project reviews.
Quality & Reliability
  • Develop and maintain unit and integration tests to ensure code stability and reliability.
  • Ensure that content products run to specifications on all desired platforms.
  • Help monitor system performance across deployments and assist in troubleshooting production issues.
  • Contribute to documentation, internal tools, and shared coding standards.
Requirements
  • 3-5 years of professional software development experience, with at least one shipped or production-level project.
  • Proficiency in C# and/or C++, with strong understanding of object-oriented programming and design principles.
  • Experience in using version control for software development
  • Knowledgeable in integrating assets from other departments (Arts, Sound, Animation, etc.) into scene hierarchy
  • Knowledgeable in software design patterns that work well in the Unity applications.
  • Experience using the Unity game engine for interactive or immersive applications.
  • Experience in Unity workflows and package management
  • A strong understanding in the following Unity packages: Render Pipelines, Timelines, Jobs, Burst, uGUI, UI Toolkit, and Addressable
  • Experience developing for VR/AR/XR or other 3D interactive systems.
  • Strong problem-solving skills and an ability to work effectively in a collaborative, cross-functional environment.
Preferred Skills:
  • Familiarity with networking, multiplayer systems, and/or real-time data pipelines.
  • Familiar with AI development tools
  • Experience with using and writing task tickets for scrum workflow
  • Experience in open world environments
  • Experience and/or understanding of Tech Art techniques (shaders, VFXs, etc.)
  • Bachelor's degree in computer science, Software Engineering, or a related field (or equivalent experience).
Benefits
    • Compensation $120,000- $130,000 per annum
    • Employee Stock Option Plan (ESOP)
    • Comprehensive Medical, Dental, & Vision Plans
    • Employee Assistance Program, Talkspace and One Medical membership to support the health & well-being of our team
    • Generous Paid Parental Leave
    • Open Paid Time Off
    • Dog-Friendly Office
    • Stocked Kitchen & Snacks

Dreamscape Learn is firmly committed to cultivating an inclusive and diverse workplace, and as an equal opportunity employer, we encourage applications from all eligible candidates.