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Remote Technical Game Designer Jobs in California

Technical Designer III

Los Angeles, CA ยท On-site +1

$81K - $101K/yr

ABOUT THE ROLE This position will have a technical focus and be a member of our multi-disciplinary ... We have paid time off, flex-time schedules, remote work options and a 401k plan and employee perk ...

Lead Designer

San Mateo, CA ยท On-site +1

$127K - $190K/yr

WE ARE GAME MAKERS Who We Are: We are a diverse team of developers driven by a passion for our art ... The position is for an existing vacancy. #LI-Remote #LI-Onsite #LI-Hybrid

Lead Designer

San Mateo, CA ยท On-site +1

$127K - $190K/yr

WE ARE GAME MAKERS Who We Are: We are a diverse team of developers driven by a passion for our art ... The position is for an existing vacancy. #LI-Remote #LI-Onsite #LI-Hybrid

Technical Lead Remote (Web3)

Los Angeles, CA ยท Remote

$100K - $250K/yr

At least 5 years designing, building, testing, and deploying highly scalable, distributed backend ... Technical Skills: Deep proficiency in Go (Golang) for backend development. * Problem Solving ...

Technical Lead Remote (Web3)

Mountain View, CA ยท Remote

$100K - $250K/yr

At least 5 years designing, building, testing, and deploying highly scalable, distributed backend ... Technical Skills: Deep proficiency in Go (Golang) for backend development. * Problem Solving ...

Senior Designer, Creative

Long Beach, CA ยท On-site +1

$70K - $110K/yr

Remote- Eligible US Locations About the role and about You: At Zwift, our Creative team brings ... Create compelling visual identities that scale across product launches, in-game events, brand ...

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Remote Technical Game Designer information

What is a remote technical game designer?

A Remote Technical Game Designer is a professional who collaborates with game development teams to design gameplay systems, mechanics, and technical features while working from a remote location. They bridge the gap between design and programming, ensuring that creative ideas are technically feasible and efficiently implemented. Their responsibilities often include scripting, prototyping, balancing gameplay elements, and troubleshooting technical issues in the game design process. Working remotely allows them to contribute to projects from anywhere, utilizing communication tools and version control systems to stay connected with the team.

What are the key skills and qualifications needed to thrive as a remote technical game designer?

To thrive as a Remote Technical Game Designer, you need a strong understanding of game mechanics, scripting languages (like C# or Lua), and a relevant degree in game design or computer science. Familiarity with game engines such as Unity or Unreal Engine, version control systems like Git, and experience with prototyping tools are typically required. Strong communication, creativity, and problem-solving skills are vital for collaborating effectively across distributed teams and translating ideas into engaging gameplay. These skills and qualities are essential for creating compelling player experiences and ensuring successful project execution in a remote work environment.

How do remote technical game designers typically collaborate with artists and programmers on project features?

Remote Technical Game Designers often work closely with artists to ensure gameplay mechanics align with visual assets, and with programmers to implement and refine features. Collaboration usually happens through project management tools, regular video meetings, and shared documentation platforms. Clear communication is essential to bridge the gap between creative vision and technical implementation, and designers are expected to provide detailed specifications and feedback. This collaborative approach helps ensure features are delivered smoothly, even when working from different locations.

What is the difference between Remote Technical Game Designer vs Remote Game Programmer?

AspectRemote Technical Game DesignerRemote Game Programmer
Required CredentialsBachelor's in Game Design, Computer Science, or related; experience in game mechanics and design toolsBachelor's in Computer Science, Software Engineering, or related; proficiency in programming languages like C++ or C#
Work EnvironmentCollaborative with designers, artists, and developers; focuses on game mechanics and user experiencePrimarily coding and debugging; works closely with designers and artists to implement features
Industry UsageCommon in game studios, especially in design and development teamsPrevalent in programming teams within game development companies
Search & Comparison IntentOften compared for roles involving game mechanics and technical design

The Remote Technical Game Designer focuses on designing game mechanics and ensuring gameplay quality, while the Remote Game Programmer handles coding and implementing those mechanics. Both roles require technical skills and collaboration but differ mainly in their core responsibilities and daily tasks.

What are the most commonly searched types of Technical Game Designer jobs in California?

The most popular types of Technical Game Designer jobs in California are:

What are popular job titles related to Remote Technical Game Designer jobs in California?

For Remote Technical Game Designer jobs in California, the most frequently searched job titles are:

What cities in California are hiring for Remote Technical Game Designer jobs?

Cities in California with the most Remote Technical Game Designer job openings:

AI Game Developer (Designer, Artist, Or Engineer)

Culver City, CA โ€ข On-site, Remote

Scopely
Arts, Entertainment, and Recreationย โ€ขย 1 - 5K employees

$169K/yr

Full-time

This job post hasย expired today.ย Applications are no longer accepted.


Job description

Get excited to join Scopely's AI-native incubation team, which is focused on discovering the next generation of mobile games. This role can be remote in the US or hybrid in Culver City, LA.

Rather than spending years developing a single title, we believe one of the most effective ways to find great games is to rapidly transform ideas into playable experiences, launch them to real players, and learn from live market feedback.

We're pioneering a new approach to game creation-one in which AI enables creators to work across traditional discipline boundaries, take greater ownership of ideas from concept through launch, and bring more great games to players.

What You'll Do

If you're passionate for rapid experimentation, enjoy navigating ambiguity, and love bringing ideas to life, you'll feel at home on this team.

We don't organize our work strictly around traditional disciplines. We believe AI enables skilled creators to contribute to more of the game development process than ever before. Whether your background is in engineering, design, art, or another discipline, we're looking for people who are excited to work across boundaries, develop new skills, and use AI to turn ideas into playable games.

As an AI Game Developer, you'll:

  • Own game ideas from concept through launch, helping to generate concepts and shape mechanics, player experiences, and creative direction.
  • Rapidly transform concepts into playable prototypes using AI-native workflows, modern game engines, and development tools.
  • Use AI to accelerate programming, design, art, content creation, testing, and production.
  • Design internal tools, automations, and agentic workflows that increase team velocity and unlock new creative possibilities.
  • Evaluate emerging AI technologies and experiment with new applications in game development.
  • Collaborate across disciplines to rapidly iterate on gameplay, features, and player experiences.
  • Launch prototypes to real players, analyze qualitative and quantitative feedback, and use those insights to guide future iterations.
  • Balance speed and quality by making thoughtful trade-offs that maximize learning.
  • Help define AI development practices that can scale across Scopely.
  • Challenge traditional game development workflows and help pioneer new approaches to creating games.
What We're Looking For
  • Strong expertise in at least one game development discipline, such as engineering, game design, art, technical art, or UX.
  • Enthusiasm for using AI to expand beyond your primary discipline and broaden your capabilities as a game creator.
  • Experience incorporating AI into creative or development workflows.
  • A preference for building, testing, and learning rather than relying on lengthy planning cycles.
  • Curiosity and adaptability, with an interest in learning new tools and techniques as the AI landscape evolves.
  • Strong product instincts and an understanding of what makes games engaging.
  • The ability to work effectively through ambiguity, rapid iteration, and changes in direction informed by player feedback.
  • Excellent communication skills and a collaborative mindset.