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Remote Task Jobs in Seattle, WA (NOW HIRING)

IT Project Manager - Remote

Seattle, WA ยท On-site +1

$120K - $160K/yr

Prioritize tasks to ensure productivity, quality, and customer service goals are consistently met ... We recognize the benefits of flexible, remote working arrangements for eligible roles and are ...

Remote We are seeking seasoned M&A attorneys for a part-time role at the forefront of legal AI ... tasks with rigor and consistency. * Collaborate with product and research teams to refine data ...

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Remote Task information

See Seattle, WA salary details

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$42

How much do remote task jobs pay per hour?

As of Jul 8, 2026, the average hourly pay for remote task in Seattle, WA is $31.49, according to ZipRecruiter salary data. Most workers in this role earn between $24.62 and $37.74 per hour, depending on experience, location, and employer.

What Are Different Types of Remote Task-Based Jobs?

Remote task-based jobs involve performing work over the internet in exchange for payment. These opportunities are often known as microtasks because each task only takes a short time to complete. Your duties in a task-based job vary depending on the details of the work. You always need to complete the microtask as instructed to receive payment. You can complete surveys, take writing or translation jobs, or perform data entry or search engine research tasks. Some freelancers advertise specific microtasks that they have the skills to complete and accept work from clients who need that service, but there are also job boards on which clients can advertise.

What is the difference between Remote Task vs Microtask Worker?

AspectRemote TaskMicrotask Worker
CredentialsMinimal; often no formal qualifications neededMinimal; usually no certifications required
Work EnvironmentOnline, flexible, project-basedOnline, flexible, task-based
Industry UsageFreelance platforms, gig economyCrowdsourcing platforms, microtask sites
Common Search IntentFinding flexible online jobsCompleting small online tasks for pay

Remote Task and Microtask Worker both involve online, flexible work with minimal credentials. Remote Tasks often encompass a variety of project-based jobs, while Microtask Workers focus on completing small, specific tasks on crowdsourcing platforms. Both roles are popular for those seeking quick, flexible income online.

What are the key skills and qualifications needed to thrive as a Remote Task Worker, and why are they important?

To thrive as a Remote Task Worker, you typically need strong organizational skills, attention to detail, and basic computer literacy, often supported by previous experience with remote or freelance work. Familiarity with productivity tools like Slack, Trello, or Google Workspace, and sometimes knowledge of specific platforms such as Upwork or Mechanical Turk, is highly beneficial. Excellent time management, self-motivation, and effective written communication are standout soft skills in this role. These competencies are crucial for successfully managing tasks independently, meeting deadlines, and maintaining productivity without direct supervision.

What are Remote Task jobs?

Remote Task jobs are positions where individuals complete tasks or assignments from a location outside of a traditional office, often from home. These tasks can range from data entry, content moderation, transcription, image annotation, to software testing, and more. Remote Task jobs are popular for their flexibility and are usually offered by companies looking to outsource specific types of work. Many platforms connect freelancers or independent contractors with available remote tasks. This type of job is ideal for those seeking part-time work, supplementary income, or the ability to work from anywhere.

What are some common challenges faced by professionals working in remote task roles, and how can they be addressed?

Professionals in remote task roles often encounter challenges such as maintaining effective communication with team members, staying self-motivated, and managing time across different projects. To address these, it's important to establish a clear daily routine, utilize collaboration tools like Slack or Trello, and set regular check-ins with supervisors or colleagues. Proactively seeking feedback and ensuring a reliable internet connection can also help remote task workers stay productive and connected to their team.
What are the most commonly searched types of Task jobs in Seattle, WA? The most popular types of Task jobs in Seattle, WA are:
What are popular job titles related to Remote Task jobs in Seattle, WA? For Remote Task jobs in Seattle, WA, the most frequently searched job titles are:
What job categories do people searching Remote Task jobs in Seattle, WA look for? The top searched job categories for Remote Task jobs in Seattle, WA are:
What cities near Seattle, WA are hiring for Remote Task jobs? Cities near Seattle, WA with the most Remote Task job openings:

Senior Unity Game Engineer (Remote)

Seismic Squirrel

Issaquah, WA โ€ข Remote

Other

Re-posted 8 days ago


Job description

Salary: $62 - $75 USD per hour Depends on skills and experience

Senior Unity Game Engineer (Remote)

Seismic Squirrel LLC


Job Title: Senior Unity Game Engineer

Our Games: Narrative-centric RPG videogames set in an alternate history 1930s New York.

Role: Unity programming and game architecture, Engineering leadership.

Experience: Senior Level, 8+ years of professional Unity videogame engineering experience
developing for PC / console. Must have successfully shipped game titles in the senior
engineering role.

Location: USA or Canada (Remote) Must reside within the UTC-4 to UTC-8 timezones.

Company Size: 24

Pay: $62 - $75 USD per hour Depends on skills and experience.

Job Type: Contract-to-Hire (see below)



Overview

We are looking for a creative and resourceful Senior Gameplay Engineer with effective leadership skills, a clear understanding of Unity programming, experience developing combat AI systems, a logical and systemic thinker, with an iterative approach to development, a collaborative spirit, excellent communication skills, and an enthusiasm for RPG and turn-based videogames. The ideal candidate enjoys working with talented engineers, designers, writers, artists, and management, with a drive to create a fun and cohesive gameplay experience, able to empathize with both new players and with experts of the genre.


The ideal candidate communicates effectively in a small cross-functional remote team environment, clearly presenting their ideas to stakeholders for signoff. They bring a passion for working within an iterative development environment, having a collaborative spirit and an enthusiasm for videogames.


This is a remote position which requires regular team collaboration online during our company's core work hours (9:30 AM 4:30 PM Pacific), attending relevant meetings (e.g. daily scrum, retrospective, sprint planning, and design meetings). Occasional evening calls should be expected for collaboration with overseas vendors. The option to convert to full-time employee may be available to ideal candidates, depending on their location, skills, fit, project needs and schedule, and timing. H-1B transfers and sponsorships are not available at this time.



Quests

  • Design, implement, and improve
    • Narrative: Integration with authoring, dialog, localization, and voiceover tools and content.
    • Combat: Vehicle physics, damage states, targeting, firing arcs, line of sight, area of effect.
    • Maps and Scenes: Travel, POI availability and interactions, encounters.
    • Backend: Save file system, achievements, DLC support.
    • Tools: Level design, unit and stats configuration, map editor, narrative editor.
  • Lead assigned engineering efforts, mentoring, effectively coordinating and delegating engineering duties.
  • Prototype new gameplay ideas and mechanics.
  • Creatively apply engineering best practices to implement architecture and programming for our games.
  • Own and support our DevOps and CI / CD pipelines utilizing Unity Cloud Build and Bitbucket.
  • Identify and modify existing frameworks according to our project needs, building game frameworks and subsystems from scratch as needed.
  • Engage in all aspects of game programming: Front-end and back-end, systems, UI / UX, APIs, internationalization and localization, validation, optimization, and analytics instrumentation.
  • Expand games from PC to console platforms.
  • Troubleshoot code and fix bugs.
  • Utilize unit testing and mocking, data validation, story walker, and other tools and techniques to ensure high product quality.
  • Mentor junior programmers.
  • Educate and explain programming concerns to the rest of the Development Team.
  • Work with the Design Team to maintain UX quality throughout the development process.
  • Actively collaborate with the rest of the Development Team, openly communicating progress and problems, helping us set realistic project timelines and expectations.
  • Participate in internal game testing and feedback.
  • Help to create and maintain core technical documentation.
  • Balance and prioritize tasks to meet deadlines, working within agreed timeframes and budgets.


Character Stats

  • 8+ years of experience as a Unity software engineer through the full lifecycle of game development from start to finish:
    concept, design, prototyping, programming, content creation, testing, optimization, launch, support.
  • Strong Unity programming experience, specifically with turn-based combat games for PC / console.
  • Experienced creating and balancing combat AI.
  • Deep understanding of Unity and the performance impact of game architecture.
  • Adept at object-oriented programming and design principles using C# and the .NET platform.
  • Experienced managing Windows and Linux servers powering pipelines automation.
  • Familiar with software engineering best practices, design patterns, and unit testing.
  • Excellent problem-solving skills, resourceful, able to find solutions when needed.
  • Enthusiastic for quality gameplay and a familiarity with many games and genres, past and present.
  • Strong self-discipline, motivated, a self-starter with a drive for excellence.
  • Organized, detail-oriented, able to work fast and loose or carefully with quality when each is needed.
  • Courteous and patient, able to give and receive constructive and inspirational feedback gracefully.
  • Able to work effectively with people having a variety of personalities and backgrounds.
  • Wise leadership skills with high emotional intelligence, a respected mentor across disciplines.
  • Adaptable: The job can change according to the needs at hand and requires wearing various hats.
  • Able to work remotely using various collaboration tools.
  • Strong written, visual, and verbal English language communication and presentation skills.
  • Familiar with design diagramming techniques using UML.
  • Experienced working with professional narrative authoring tools (e.g. Articy, Arcweave, Pixel Crushers).
  • Proficient in Microsoft Word, Excel, and Visio.
  • Passionate to learn new tools and technologies.


Bonus Points

  • Familiar with Pixel Crushers' Dialogue System for Unity.
  • Familiar with Dark Tonic's Master Audio.
  • Experienced using creative tools (e.g. Adobe Photoshop, Blender, 3ds Max, Figma).
  • Experienced with XML processing, DOM, SAX, XSD, XPath, and XSLT.
  • Located in one of our hub metros: Seattle, Los Angeles, Austin, or Edmonton.



The Company

Seismic Squirrel is a talented and passionate team of both industry veterans and enthusiastic newcomers. We share a strong desire to tell fascinating stories supporting engaging gameplay mechanics.



If this sounds like an exciting opportunity for you, and if you're located and authorized to work in the USA or Canada, please submit both your cover letter and rsum to Seismic Squirrel.


For more information about Seismic Squirrel, go to https://www.SeismicSquirrel.com/