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Remote Substance Designer Jobs in Texas (NOW HIRING)

Create memory-efficient texture assets using programs like Adobe Photoshop, Substance Designer ... Remote Please note that 2K Games and its studios never uses instant messaging apps or personal ...

$15 - $20/hr

... and services designed to help them with their projects. As a fully remote office, we seek ... Follow established style and substance guidelines * Receive and implement editor feedback * Submit ...

Senior Engineer, Process Validation

Dallas, TX · On-site +1

$100K - $130K/yr

... substance, and drug product, product classifications aligned with FDA guidance, EU GMP Annex 15 ... designing a better, more sustainable workforce. We recognize the benefits of flexible, remote ...

... substance, and drug product, product classifications aligned with FDA guidance, EU GMP Annex 15 ... designing a better, more sustainable workforce. We recognize the benefits of flexible, remote ...

... substance, and drug product, product classifications aligned with FDA guidance, EU GMP Annex 15 ... designing a better, more sustainable workforce. We recognize the benefits of flexible, remote ...

Senior Engineer, Process Validation

Dallas, TX · On-site +1

$100K - $130K/yr

... substance, and drug product, product classifications aligned with FDA guidance, EU GMP Annex 15 ... designing a better, more sustainable workforce. We recognize the benefits of flexible, remote ...

Familiarity with designing and managing APIs and integrations as part of a product offering ... This is a remote position * Job requires the ability to use vision, adjust focus and work on a ...

Familiarity with designing and managing APIs and integrations as part of a product offering ... This is a remote position * Job requires the ability to use vision, adjust focus and work on a ...

Familiarity with designing and managing APIs and integrations as part of a product offering ... This is a remote position * Job requires the ability to use vision, adjust focus and work on a ...

Familiarity with designing and managing APIs and integrations as part of a product offering ... This is a remote position * Job requires the ability to use vision, adjust focus and work on a ...

... over 50,000 planners, designers, engineers, scientists, digital innovators, program and ... substance abuse test. * This position is not hybrid nor remote. At AECOM, we are committed to ...

Remote Substance Designer information

What is a remote substance designer?

A Remote Substance Designer is a digital artist or 3D professional who works remotely to create realistic or stylized textures and materials using tools like Adobe Substance Designer. These materials are often used in video games, films, and architectural visualizations to add detail and realism to 3D models. Working remotely allows Substance Designers to collaborate with teams from anywhere in the world, using cloud-based tools and communication platforms. Their expertise includes procedural texture creation, material authoring, and often integration with game engines or rendering software.

What are some common challenges faced by remote substance designers, and how can they be addressed?

Remote Substance Designers often face challenges such as collaborating effectively with art teams across different time zones and ensuring their materials integrate seamlessly into varied pipelines. Clear communication, regular check-ins, and using version control tools help mitigate misunderstandings. Additionally, staying updated on the latest Substance Designer features and sharing progress through screen-sharing or recorded demos fosters alignment and continuous feedback, which is crucial for remote success.

What are the key skills and qualifications needed to thrive as a remote substance designer?

To thrive as a Remote Substance Designer, you need a strong background in 3D art, material creation, and procedural texturing, often supported by a degree in game art, design, or a related field. Mastery of Substance Designer and Substance Painter, along with familiarity with game engines like Unreal Engine or Unity, are typically required. Creativity, self-motivation, and clear communication skills help you stand out, especially when collaborating remotely with distributed teams. These skills are vital for producing high-quality, game-ready materials efficiently while maintaining seamless workflow integration in remote environments.

What is the difference between Remote Substance Designer vs Remote 3D Modeler?

AspectRemote Substance DesignerRemote 3D Modeler
Required SkillsProcedural texturing, material creation, Substance Suite proficiencyModeling, UV mapping, sculpting, software like Blender or Maya
Work EnvironmentDesign-focused, software-intensive, often collaborative with artistsModeling-focused, creative, may involve rendering and animation
Industry UsageVideo games, film, product visualizationVideo games, animation, visual effects

Remote Substance Designer specialists focus on creating procedural textures and materials, primarily working with Substance Suite tools. In contrast, Remote 3D Modelers build 3D assets and models using different software. While both roles are essential in digital content creation, they require distinct skill sets and tools. Understanding these differences helps employers and job seekers find the right match for their expertise and project needs.

What are the most commonly searched types of Substance Designer jobs in Texas? The most popular types of Substance Designer jobs in Texas are:
What job categories do people searching Remote Substance Designer jobs in Texas look for? The top searched job categories for Remote Substance Designer jobs in Texas are:
What cities in Texas are hiring for Remote Substance Designer jobs? Cities in Texas with the most Remote Substance Designer job openings:

Senior VFX Artist

2K

Frisco, TX • Remote

Full-time

Re-posted yesterday


Job description

Who We Are

The Gearbox Entertainment Company is home to a world-class team that entertains the world with award-winning and genre-defining video games. Our games are entrenched with rich universes that are expanded upon via transmedia storytelling, live experiences, and consumer products. Gearbox Entertainment has become widely known for developing successful game franchises such as Borderlands, Tiny Tina's Wonderlands, and Brothers in Arms, as well for continued development of acquired properties including Duke Nukem, Risk of Rain, and Homeworld. 

The company was founded as Gearbox Software in 1999 by a team of industry veterans and is headquartered in Frisco, Texas. The Gearbox Entertainment Company is proud to be part of 2K, a publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO).  

For more information, visit www.GearboxSoftware.com.

What We Are Looking For

The Senior VFX Artist works across all our titles and interacts directly with the VFX Director, Art Directors, and Designers to create world-class special effects that push the technical boundaries of Unreal Engine 5, Xbox, and PlayStation. This role is open to VFX artists of all levels.

Responsibilities

  • Work with the visual effects team to create impressive real-time particle systems.

  • Build elegant materials in Unreal Engine 5 for particle systems and world geometry.

  • Create memory-efficient texture assets using programs like Adobe Photoshop, Substance Designer, Houdini, or Embergen.

  • Produce basic 3D models, UV mapping, and simple animations when necessary.

  • Meet style and quality targets established by the Art Director.

  • Work closely with the Technical Art Director and Lead Artist to understand and, if necessary, establish production processes that consider the technical constraints of the game.

  • Participate in meetings to discuss the implementation of visual effects with the goal of conveying gameplay concepts and meeting our aesthetic objectives.

Qualifications

  • 6+ years of experience as a VFX Artist in the video game industry.

  • Shipped at least 2 multiplatform titles.

  • Experience with Unreal and Houdini.

  • Experience with 3DS Max (or Maya), Substance Designer, and Photoshop.

  • Ability to collaborate within a multidisciplinary team.

  • Curiosity and a desire to improve our methods.

  • Demonstrated ability to solve complex problems.

  • Demonstrable mastery of artistic concepts and common practices.

  • Knowledge of the limitations of console games with fixed technical specifications.

  • Good understanding of the general art pipeline in a game studio.

  • Understanding of individual impact on performance in relation to the project's frame rate objectives.

  • Enthusiastic, positive, and team-oriented attitude.

Our Commitment to Equal Opportunity

Gearbox Entertainment is committed to ensuring that all team members work in an environment free from discrimination and harassment, and one that reflects the diversity of the world it strives to entertain.  As an equal opportunity employer, Gearbox Entertainment does not  discriminate against applicants or employees on the basis of race, color, religion, sex, pregnancy, sexual orientation, gender identity or expression, national origin, age, disability, or genetic information, or any other status protected by applicable law.

Gearbox Entertainment is also committed to providing reasonable accommodations to qualified individuals to participate in the job application process, to perform the essential functions of a job, and to enjoy the benefits and privileges of employment equal to those enjoyed by individuals without disabilities.  If you need a reasonable accommodation at any point during the job application process, please contact us for more information.  

#LI-Remote

Please note that 2K Games and its studios never uses instant messaging apps or personal email accounts to contact prospective employees or conduct interviews and when emailing, only use 2K.com accounts.