2

Remote Stop Motion Animation Jobs (NOW HIRING)

Knowledge of motion-matching technology. * Experience in creating a AAA title for game consoles ... Remote roles in the US are only available to candidates that reside in the following states:

Transform raw product screens, recordings, and screenshots into stylized UI animations and ... Support basic video editing needs and occasional remote capture, interviews, or long-form content ...

Strong Camera, Character Animation, and Motion Capture editing skills. * Proficient in animating ... Remote candidates may be considered; however, preference will be given to those who can work in Los ...

Animator

Reno, NV ยท On-site +1

$114K - $141K/yr

While it isn't remote-eligible, we welcome applicants who already live in Reno/surrounding areas or ... Deep understanding of motion, composition, and player-driven animation design * Ability to ...

Animator

Reno, NV ยท On-site +1

$114K - $141K/yr

While it isn't remote-eligible, we welcome applicants who already live in Reno/surrounding areas or ... Deep understanding of motion, composition, and player-driven animation design * Ability to ...

... motion and design into a cohesive final piece. * Pay Rate: $70.00/hour * Location: 100% remote Responsibilities: * 5-minute animated video * 2D and/or 3D animation * Existing sketches and creative ...

Animator IV

Reno, NV ยท On-site +1

$105K - $120K/yr

In this senior-level role, you will lead animation efforts from concept to final implementation ... While it isn't remote-eligible, we welcome applicants who already live in Reno/surrounding areas or ...

Animator IV

Reno, NV ยท On-site +1

$105K - $120K/yr

In this senior-level role, you will lead animation efforts from concept to final implementation ... While it isn't remote-eligible, we welcome applicants who already live in Reno/surrounding areas or ...

3D Animator

Pasadena, CA ยท On-site +1

Strong sense of motion, timing, lighting, and cinematic composition * Comfort working from ... This is a remote position *M&S Consulting proactively fulfills its role as an equal opportunity ...

Strong sense of motion, timing, lighting, and cinematic composition * Comfort working from ... This is a remote position *M&S Consulting proactively fulfills its role as an equal opportunity ...

Experience with 3D animation or modeling tools such as Blender or Maya (Preferred). * Experience ... If the position is posted in multiple locations or is a remote position, the salary range may vary.

UX Designer (III)

San Francisco, CA ยท On-site +1

$100 - $115/hr

As a UX Animator, you will play a key role in crafting visually engaging and interactive motion ... Reply STOP to opt out of receiving telephone calls and text messages from Judge and HELP for help.

And we don't stop there: we're creating the future of financial automation so businesses can spend ... Whether in one of our offices in San Jose, CA, Draper, UT, or in a remote-eligible role, BILLders ...

Associate Producer (5933)

Seattle, WA ยท Remote

$65 - $80/hr

Familiarity with post-production workflows including photo, video editing, motion/animation, and ... Remote. * Travel * No travel requirements at this time, subject to change. This is not designed to ...

next page

Showing results 1-20

Remote Stop Motion Animation information

See salary details

$10

$39

$70

How much do remote stop motion animation jobs pay per hour?

As of Jun 16, 2026, the average hourly pay for remote stop motion animation in the United States is $39.41, according to ZipRecruiter salary data. Most workers in this role earn between $21.88 and $63.94 per hour, depending on experience, location, and employer.

What are some common challenges faced by remote stop motion animators, and how can they be addressed?

Remote stop motion animators often face challenges such as coordinating with team members across different time zones, managing large file transfers, and maintaining consistent communication about project updates. To overcome these hurdles, many teams use collaborative project management tools, cloud-based storage solutions, and regular video calls to ensure everyone stays aligned. Building a structured workflow and setting clear expectations for feedback and deadlines can greatly enhance productivity and reduce misunderstandings.

What is remote stop motion animation?

Remote stop motion animation is the process of creating stop motion animated videos or films while working from a location outside a traditional studio, often from home. Animators use specialized software and camera setups to capture frame-by-frame movement of physical objects, then collaborate with teams or clients online. This remote approach allows for creative flexibility and can involve sharing files, feedback, and project updates using cloud-based tools. It has become increasingly popular due to advancements in digital communication and the growing demand for flexible work arrangements.

What are the key skills and qualifications needed to thrive as a Remote Stop Motion Animator, and why are they important?

To thrive as a Remote Stop Motion Animator, you need a solid background in animation principles, storytelling, and strong artistic skills, often supported by a degree in animation or a related field. Familiarity with industry-standard software such as Dragonframe, Adobe After Effects, and video conferencing tools is typically expected. Outstanding time management, creative problem-solving, and communication skills are essential for collaborating with teams and clients remotely. These abilities ensure high-quality productions, efficient workflows, and effective collaboration in a remote animation environment.

What is the difference between Remote Stop Motion Animation vs Remote 3D Animator?

AspectRemote Stop Motion AnimationRemote 3D Animator
Required SkillsStop motion techniques, puppet and set design, camera work3D modeling, rigging, rendering, animation software
Work EnvironmentHome studio or remote studio with physical materialsDigital workstations, software-based environment
Industry UsageFilm, advertising, educational content involving physical modelsVideo games, film, advertising with digital assets

Remote Stop Motion Animation involves creating animations using physical models and sets, requiring hands-on craftsmanship and physical materials. In contrast, Remote 3D Animators work primarily with digital tools to create virtual models and animations. Both roles often work remotely, but their techniques, tools, and industry applications differ significantly.

More about Remote Stop Motion Animation jobs
What cities are hiring for Remote Stop Motion Animation jobs? Cities with the most Remote Stop Motion Animation job openings:
What are the most commonly searched types of Stop Motion Animation jobs? The most popular types of Stop Motion Animation jobs are:
What states have the most Remote Stop Motion Animation jobs? States with the most job openings for Remote Stop Motion Animation jobs include:

Senior Animation Programmer

CD PROJEKT RED

Boston, MA โ€ข On-site, Remote

Full-time

Medical, Dental, Vision, Retirement, PTO

Posted 15 days ago


Job description

Company Description

To create revolutionary, story-driven RPGs which go straight to the hearts of gamers โ€” this is our mission. Want to dive deeper into our companyโ€™s culture? Explore our social media and check out ourย YouTube channelย where we share behind-the-scenes insights and stories direct from our team members!

Job Description

CD PROJEKT RED is looking for a Senior Animation Programmer to join our development efforts on Cyberpunk 2, the next mainline Cyberpunk 2077 game.
The Senior Animation Programmer is responsible for the implementation of CDPR-specific extensions and animation technology while working with the code for Unreal Engine's animation technology, tools, and pipelines. Through utilizing strong collaboration skills to align with cross-functional partners, youโ€™ll collaborate closely with animators, designers, character artists, and gameplay engineers. This role is key to bringing the world and characters to life, directly enhancing the player experience. You will be instrumental in a variety of areas, including creating large animated crowds with intricate behaviors, implementing complex interaction mechanics that seamlessly integrate animations into the environment, and developing realistic character reactions for deep narrative sequences.

Daily Responsibilities:

  • Developing bespoke animation systems and extensions for Unreal 5 animation systems to support character locomotion & lifelike behaviors, object & world interaction, large animated crowds, and more.
  • Developing gameplay mechanics related to locomotion and animation.
  • working daily in close collaboration with a diverse group of colleagues, including other engineers, designers, and animators.
  • Writing readable, high quality, efficient C++ code.
  • Maintaining, debugging, profiling, and bug fixing code to achieve the best quality and performance.
  • Documenting code and work, creating debug tools for other developers, creating tests to cover existing functionality.
Qualifications
  • 5+ years of practical expertise in designing and implementing modern game animation systems.
  • Thorough understanding of how animations are integrated in complex animation blend trees and state graphs.
  • Understanding of IK systems and their interaction with traditional FK solutions to ground characters in the environment.
  • Knowledge of modern game animation systems architectures.
  • Deep knowledge of C++.
  • Advanced math & algorithmic skills required to implement bespoke animation algorithms and functionality.
  • Advanced knowledge of multithreading practices and algorithms.
  • Thorough understanding of the overall character animation & geometry deformation stack.
  • Excellent communication and collaboration skills.

Nice to have

  • Solid foundation in Unreal Engine 5, specifically, features and systems related to animation.
  • Knowledge of motion-matching technology.
  • Experience in creating a AAA title for game consoles, debugging and profiling these games in a console environment.
  • Proven track record of addressing performance issues related to large numbers of animated NPCs.
  • Experience developing systems accelerated by GPUs.

Additional Information

The application window for this position will close by 10/30/2026.

This job can be hybrid/in-office or fully remote.

Remote roles in the US are only available to candidates that reside in the following states:ย California, Colorado, Connecticut, Florida, Illinois, Kentucky, Maryland, Massachusetts, Minnesota, Nevada, New Hampshire, New Jersey, New York, North Carolina, Ohio, Oregon, Pennsylvania, Rhode Island, Tennessee, Texas, Washington, Wisconsin.

Health & Well-Being

  • Company-paid medical healthcare (dental, vision, and mental).
  • Free mental health support, including access to counseling, psychiatric care, and a variety of well-being webinars.
  • Paid leave โ€” 26 days of vacation, 10 sick days, & 12 calendar holidays per year.
  • 401K with employer matching.
  • Lifestyle Spending Account (LSA) โ€“ $100 per month to use towards fitness, wellness, internet, home office equipment, learning, streaming services, and more.
  • Menstrual leave โ€” employees who menstruate can take one extra day off when experiencing period pain.
  • RED Parents Network โ€” support for working parents.
  • Flexible working hours.

Perks & Professional Growth

  • Trainings, lectures, and courses โ€” internal workshops, knowledge-sharing initiatives, online tutorials, and e-learning classes are all available.
  • A welcome pack filled with goodies โ€” to help you feel right at home once you join the team.

Life in the Office

  • Dog-friendly office โ€” bring your pooch with you and look after them while working! Thereโ€™s always a furry friend or two to meet.
  • Truly international working environment โ€” a chance to meet and work with a diverse selection of people from all around the world.
  • No dress-code โ€” we like to keep it casual.

This position is a new role.

Estimated pay range for this position:ย $118,800 -ย $217,800 USD annually.ย 

At CD PROJEKT RED compensation for our roles in North America are determined based on competitive market data, geographic location, and individual factors tied to business needs. The base pay range is subject to change and may be modified in the future. Final offers areย dependent on job-related factors like experience, qualifications, and location.

If you've observed any irregularities (i.e. legal or ethical violations) in our recruitment process, please clickย hereย to report them anonymously.