2

Remote Sound Engineer Jobs in Florida (NOW HIRING)

Knowledge of smart infrastructure equipment such as automatic feeder switches, remote sensing ... Able to apply sound engineering judgement to resolve technical issues * Able to take on ...

Knowledge of smart infrastructure equipment such as automatic feeder switches, remote sensing ... Able to apply sound engineering judgement to resolve technical issues * Able to take on ...

Knowledge of smart infrastructure equipment such as automatic feeder switches, remote sensing ... Able to apply sound engineering judgement to resolve technical issues * Able to take on ...

Knowledge of smart infrastructure equipment such as automatic feeder switches, remote sensing ... Able to apply sound engineering judgement to resolve technical issues * Able to take on ...

... Hybrid, #Remote, #INDHP, #LI-KH Job Duties: * Development of Protective Relay Settings for ... Ability to manage competing priorities using sound engineering and financial judgment to determine ...

Senior Relay Settings EIT 2

Orlando, FL ยท On-site +1

$100K - $130K/yr

... remote capacity. #Hybrid #Remote Job Duties: * Development of Protective Relay Settings for ... Ability to manage competing priorities using sound engineering and financial judgment to determine ...

... sound solutions while providing technical leadership across delivery, platform operations, and ... to influence engineering practices and lead technical outcomes across teams. Remote/WAH ...

New

... sound solutions while providing technical leadership across delivery, platform operations, and ... to influence engineering practices and lead technical outcomes across teams. Remote/WAH ...

New

... sound solutions while providing technical leadership across delivery, platform operations, and ... to influence engineering practices and lead technical outcomes across teams. Remote/WAH ...

New

... sound solutions while providing technical leadership across delivery, platform operations, and ... to influence engineering practices and lead technical outcomes across teams. Remote/WAH ...

New

... sound solutions while providing technical leadership across delivery, platform operations, and ... to influence engineering practices and lead technical outcomes across teams. Remote/WAH ...

New

... sound solutions while providing technical leadership across delivery, platform operations, and ... to influence engineering practices and lead technical outcomes across teams. Remote/WAH ...

New

We currently work a hybrid model of Mondays and Fridays remote and Tuesday - Thursday in our Boca ... Sound engineering fundamentals: object-oriented programming, SOLID principles, design patterns ...

We currently work a hybrid model of Mondays and Fridays remote and Tuesday - Thursday in our Boca ... Sound engineering fundamentals: object-oriented programming, SOLID principles, design patterns ...

Product Engineer

Coral Gables, FL ยท Remote

$140K - $180K/yr

Success requires strong product instincts, sound technical depth, and the ability to move quickly ... This is a fully remote position that offers a competitive salary range of $140,000 to $180,000 USD ...

Sales Application Engineer

FL ยท On-site +1

$96K - $192K/yr

... sound, and cost-effective solutions to customers. By translating customer needs into optimized ... This role is remote in the United States, but the preferred candidate will sit in the Midwest and ...

next page

Showing results 1-20

Remote Sound Engineer information

See Florida salary details

$9

$41

$60

How much do remote sound engineer jobs pay per hour?

As of Jun 20, 2026, the average hourly pay for remote sound engineer in Florida is $41.84, according to ZipRecruiter salary data. Most workers in this role earn between $30.00 and $55.67 per hour, depending on experience, location, and employer.

What does a Remote Sound Engineer do?

A Remote Sound Engineer is responsible for managing, mixing, and editing audio for various projects from a remote location, rather than on-site. They work with clients and teams online to ensure high-quality sound for music, podcasts, film, or live streams. This role often involves using specialized audio software, collaborating via communication tools, and troubleshooting technical issues remotely. Their expertise ensures that the final audio product meets industry standards and client expectations.

What is the difference between Remote Sound Engineer vs Remote Audio Technician?

AspectRemote Sound EngineerRemote Audio Technician
CredentialsAudio engineering degree or certification, technical skillsTechnical training or certification, practical audio skills
Work EnvironmentStudio, live events, post-production, remote editingFieldwork, studio setup, remote troubleshooting
Industry UsageMusic, film, broadcasting, podcastingBroadcasting, live events, audio equipment setup

Remote Sound Engineers focus on mixing, editing, and producing audio content, often requiring advanced technical skills and certifications. Remote Audio Technicians handle equipment setup, troubleshooting, and maintenance, typically with practical training. Both roles work remotely but serve different functions within the audio industry.

What are the key skills and qualifications needed to thrive as a Remote Sound Engineer, and why are they important?

To thrive as a Remote Sound Engineer, you need expertise in audio engineering principles, signal flow, recording, mixing, and often a relevant degree or certification in audio production. Proficiency with digital audio workstations (DAWs) like Pro Tools, Logic Pro, or Ableton Live, as well as remote collaboration tools, is typically required. Attention to detail, strong communication, and problem-solving skills help ensure smooth remote workflows and client satisfaction. These abilities are crucial for producing high-quality audio content and meeting client expectations in a distributed work environment.

How do remote sound engineers typically collaborate with artists and production teams during projects?

Remote sound engineers frequently use cloud-based platforms and communication tools to collaborate effectively with artists, producers, and other team members. They often attend virtual meetings, share project files through secure file transfer services, and provide real-time feedback via video calls or messaging. Clear communication and organized file management are essential, as engineers may work across different time zones and need to coordinate revisions promptly. This collaborative approach allows remote sound engineers to deliver high-quality work while maintaining flexibility and responsiveness.
What are the most commonly searched types of Sound Engineer jobs in Florida? The most popular types of Sound Engineer jobs in Florida are:
What cities in Florida are hiring for Remote Sound Engineer jobs? Cities in Florida with the most Remote Sound Engineer job openings:
Infographic showing various Remote Sound Engineer job openings in Florida as of June 2026, with employment types broken down into 63% Full Time, 17% Part Time, and 20% Contract. Highlights an 100% Remote job distribution, with an average salary of $87,032 per year, or $41.8 per hour.
Lead Software Engineer (Remote)

Lead Software Engineer (Remote)

Ghostpunch Games

Sunrise, FL โ€ข On-site, Remote

Full-time

Medical, Dental, Vision, Retirement, PTO

Posted 29 days ago


Job description



The Lead Software Engineer role is an additional responsibility typically assigned to a Software Engineer or Sr. Software Engineer.  In addition to direct programming, this position provides hands-on, technical programming support to a Ghostpunch project development team, assisting the Producer and Director of Technology in affecting the most competent and efficient utilization of programming resources allocated to that team.  As the assigned Lead this person is empowered, accordingly, to provide general guidance and input to fellow programmers on that same team regarding the quality and technical aspects of the work produced. Provides input to the Producer as to how best to efficiently utilize and schedule technical resources to help ensure an efficient workflow throughout the duration of the project. As team Programming adviser this person assists the Producer in making sure that the overall quality of Ghostpunch programming is consistently equal to and/or greater than the standards established by the Director of Technology, carrying out those duties with minimal supervision.  In addition to hands-on programming duties, the Lead Software Engineer assists in other management duties such as scoping projects, writing tech docs, and personnel evaluation.

ESSENTIAL DUTIES AND RESPONSIBILITIES:

  • Establish a solid working relationship with the Director of Technology, team programmers and their assigned Producer.

  • Provide leadership and general technical guidance to fellow Software Engineers assigned to their development team.

  • Participate in the game programming design process.

  • Maintain regular communication with other game development disciplines (i.e. Art, Design and audio) in order to determine how their efforts will affect a gameโ€™s programming.

  • Write and debug core engine and game code.

  • Write advanced tools and other utilities to support work on projects.

  • Anticipate, identify and articulate problem areas and develop preventative solutions.

  • Assist less experienced Software Engineers with various tasks as needed.

  • Accurately estimate the amount of time needed to complete each task assigned.

  • Provide input as to the projectโ€™s technical feasibility and helps the Producer and Lead Designer to ensure that the project design, artwork, sound etc. fits within the technical requirements of the platforms.

  • Responsible for creating the Technical Design Document (TDD) breaking down the project into modules and designing links between those modules.  Work with the Producer to incorporate any changes to the TDD.

  • Work with the Lead Artist to set up a directory structure to be used by all team members for the duration of the project and archiving.

  • Proactively inform the Producer of potential changes to the work schedule, resource requirements, and any situation/condition that may adversely affect group dynamics and/or morale of the Software Engineers assigned to the project.

  • Under the direction of the Producer, schedule and coordinate the team's programming resources so as to ensure an efficient work flow throughout the duration of the project.

QUALIFICATIONS:

  • Must possess superior oral and written communication skills and interpersonal skills.

  • Must be able to work independently with little to no supervision.

  • The ability to successfully communicate with Artists, Designers and Sound Engineers.

  • Strong general computer skills and experience

  • Working knowledge of C/C++.

  • Working knowledge of assembly language.

  • Deep understanding of game code design.

  • A desire and ability to understand and optimize the development workflow across all disciplines.

  • The ability to write code for any aspect of a game.

  • Hands-on knowledge of basic game design and implementation.

  • Deep understanding of gaming industry hardware and software trends.

  • Possess up-to-date console product knowledge including technical submission requirements and knowledge of build distribution.

  • Able to work in a collaborative, team-oriented environment.

  • A strong desire to write game code.

EDUCATION AND EXPERIENCE:

  • Typically requires a Bachelorโ€™s degree in Computer Science or related field and at least 3 years of experience as a Programmer/Software Engineer in the gaming industry or an equivalent combination of education and practical work experience.

  • Must have experience in Programming/Software Design on at least 1 shipping game product from beginning to end.

  • Must have prior management/leadership training and/or experience.



Why Ghostpunch Games?


Work Culture

  • Remote, Hybrid, and On-site policy.

  • Collaborative, open-minded, creative environment

  • Teamwork makes the dream work (as true as it is corny!)


Project Scope

  • Multiple projects available to work on

  • AAA quality, Genre-spanning, PC/Console/VR


Partnerships/History include

  • Sony 2K, Activision, Warner Brothers, Gearbox, and more!


Top/Recent projects include 

  • Outriders, Risk of Rain 2, Borderlands 3, Mortal Kombat 11, Battleborn, Civilization VI, VainGlory, and more!

  • Learn more about our partnerships and projects here! https://www.ghostpunch.com/

Benefits
  • 401K with company matching
  • Health, dental, and vision insurance
  • Flexible spending account
  • Paid Holidays
  • PTO accrual




Ghostpunch Games is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law and will not be discriminated against on the basis of disability.