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Remote Sketch Artist Jobs (NOW HIRING)

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Motion Graphics Artist

Irvine, CA · Remote

$30 - $55/hr

We are currently seeking a talented Motion Graphics Production Artist to join a dynamic team on a remote, contract basis with the potential for long-term engagement. This role is ideal for emerging ...

Proficient in creative software (Adobe Creative Suite, Sketch, Figma, etc.) and familiar with ... Bachelor's degree in Design, Fine Arts, Marketing, or a related field preferred.

Staff Environment Artist

Seattle, WA · Remote

$150K - $170K/yr

Staff Environment Artist Stone Kite is a world building studio that thoughtfully develops heroic ... This role is a remote based position. What You'll Do: Environment Art & Pipeline * Create high ...

Senior Technical Artist

Redwood City, CA · On-site +1

$155K - $186K/yr

We're looking for a Senior Technical Artist to own the UI layer and ensure that every screen a ... Comfortable with hybrid in-office work, or self-directed remote if you're a strong senior candidate

Senior Technical Artist

Redwood City, CA · On-site +1

$155K - $186K/yr

We're looking for a Senior Technical Artist to own the UI layer and ensure that every screen a ... remote if you're a strong senior candidate A portfolio that shows shipped UI work in Unity Bonus:

We are only able to consider you for this remote role if you live in PA, NJ, or DE. Relocation ... You will collaborate with your fellow Retouching Artist team and management to ensure content meets ...

$125K - $149K/yr

Approval of remote and hybrid work is not guaranteed regardless of work location.For additional ... Penn State Center for the Performing Arts is accepting applications for part-time artists or ...

Senior Concept Artist

$112K - $154K/yr

Senior Concept Artist Req ID: 10157163 ESPN is seeking a highly imaginative and versatile Senior ... Remote Worker Location, USA Alternate City, State, Region, Postal Code: Date Posted: 2026-08-19

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Remote Sketch Artist information

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$24

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How much do remote sketch artist jobs pay per hour?

As of Sep 6, 2026, the average hourly pay for remote sketch artist in the United States is $24.65, according to ZipRecruiter salary data. Most workers in this role earn between $17.55 and $27.88 per hour, depending on experience, location, and employer.

What is a remote sketch artist?

Remote Sketch Artists are creative professionals who produce hand-drawn or digital sketches while working from a location outside of a traditional studio or office. They may illustrate for books, advertising, animation, or custom client projects, often collaborating with clients and teams online. Their work typically involves using digital drawing tools or traditional media, then sharing completed sketches electronically. Remote Sketch Artists need strong artistic skills, reliable communication, and the ability to meet deadlines independently.

What are the key skills and qualifications needed to thrive as a remote sketch artist?

To thrive as a Remote Sketch Artist, you need strong drawing abilities, a solid understanding of art fundamentals, and often a relevant art degree or portfolio showcasing your work. Proficiency in digital illustration software such as Adobe Photoshop, Illustrator, or Procreate, and familiarity with digital communication tools are typically required. Excellent time management, self-motivation, and clear communication with clients help you stand out in this remote role. These skills ensure you can consistently deliver high-quality art on deadline while effectively collaborating and meeting client expectations from a distance.

How does a remote sketch artist effectively collaborate with clients and teams despite working offsite?

As a Remote Sketch Artist, clear and consistent communication is essential for successful collaboration. Most artists use project management tools, video calls, and shared online platforms to review briefs, share progress, and receive feedback from clients or creative teams. Regular check-ins and maintaining an organized workflow help ensure that projects stay on track and expectations are met. Building strong digital communication skills and being proactive in seeking clarification can make remote teamwork smooth and rewarding.

What is the difference between Remote Sketch Artist vs Remote Concept Artist?

AspectRemote Sketch ArtistRemote Concept Artist
CredentialsBasic art skills, portfolioAdvanced art skills, portfolio, possibly design background
Work EnvironmentFreelance, remote, client-basedStudio or remote, project-based
Industry UsageAdvertising, illustration, entertainmentVideo games, film, animation
Common Search IntentSketching, drawing, visual ideasDesign concepts, visual development

Remote Sketch Artists focus on creating quick sketches and illustrations, often for clients or projects requiring visual ideas. Remote Concept Artists develop detailed visual concepts for entertainment or product design, often involving more complex and refined artwork. While both roles require strong artistic skills, concept artists typically have more specialized training and work on more detailed projects.

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What cities are hiring for Remote Sketch Artist jobs?

Cities with the most Remote Sketch Artist job openings:

What are the most commonly searched types of Sketch Artist jobs?

The most popular types of Sketch Artist jobs are:

What states have the most Remote Sketch Artist jobs?

States with the most job openings for Remote Sketch Artist jobs include:

Infographic showing various Remote Sketch Artist job openings in the United States as of August 2026, with employment types broken down into 55% Full Time, 44% Part Time, and 1% Contract. Highlights an 99% Physical, and 1% Remote job distribution, with an average salary of $51,263 per year, or $24.6 per hour.

VFX Artist - GameSim - Talent Pipeline

Keywords Studios

Austin, TX • On-site, Remote

Full-time

Re-posted 6 days ago


Keywords Studios rating

8.7

Company rating: 8.7 out of 10

Based on 5 frontline employees who took The Breakroom Quiz

9th of 78 rated media


Job description

GameSim is a game development studio that partners with clients to build games across PC/console and a range of art styles. We care about craftsmanship, collaboration, and shipping work we're proud to put our names on. If you love building environments and believable spaces we'd like to meet you. Our headquarters is based in Orlando, FL!

Talent Pipeline Posting Notice
Please note that this posting is not tied to an immediate vacancy. We are proactively building a pipeline of qualified candidates in anticipation of potential hiring needs over the coming months. Applications will be reviewed and retained for future consideration as opportunities arise.

We are looking for a VFX Artist with strong real-time effects skills, solid technical judgment, and the potential to grow into broader lead responsibilities over time.

This role is ideal for someone who enjoys creating high-quality visual effects while also helping teams stay aligned, organized, and efficient. Depending on the project, this person may contribute directly to hands-on VFX production, in-engine implementation, feedback, task breakdowns, optimization, workflow documentation, and cross-discipline collaboration.

Because our projects can vary widely in style, scope, platform, and client needs, we are looking for an adaptable VFX artist with strong fundamentals, a practical production mindset, and the ability to translate creative or design direction into clear, executable effects work.

This is a hands-on production role with opportunities to support small pods or strike teams, guide VFX quality, mentor other artists, and grow toward lead-level responsibilities.

This role offers flexible work options, including remote, hybrid or in-office arrangements.

Responsibilities
  • Create custom real-time visual effects and implement them in-engine using Unreal Engine 5, Unity, or proprietary tools.
  • Build high-quality effects for gameplay, environments, cinematics, atmosphere, combat, interaction, destruction, UI/game feedback, and other project needs.
  • Create all necessary textures, flipbooks, materials, meshes, simulations, and supporting assets for real-time VFX.
  • Maintain clean, readable, well-structured material graphs, Niagara systems, parameters, naming conventions, and reusable effect setups.
  • Use tools such as Photoshop, Substance Designer, Blender, Houdini, Maya, EmberGen, or other software as needed to support effect creation.
  • Work with complex material setups, Blueprints, scripting hooks, animation events, gameplay triggers, or engine-specific implementation needs.
  • Troubleshoot VFX issues in partnership with Technical Art, Engineering, Design, Animation, Audio, and other disciplines.
  • Own VFX optimization fundamentals, including particle counts, overdraw, shader cost, texture memory, spawn rates, scalability settings, and platform performance constraints.
  • Help ensure effects are readable, performant, and aligned with gameplay needs, art direction, timing, mood, and player feedback.
  • Review work from internal artists, partner studios, or external vendors and provide clear, constructive, actionable feedback.
  • Help maintain a consistent quality bar across a set of effects, a feature, a level, or a small team pod.
  • Support short-term planning by helping break down VFX requests into clear tasks, priorities, dependencies, risks, and definitions of done.
  • Proactively identify production risks, including missing gameplay hooks, performance spikes, unclear direction, pipeline gaps, dependency issues, or inconsistent style execution.
  • Collaborate closely with Designers, Concept Artists, Art Directors, Technical Artists, Engineers, Animators, Audio Designers, and Producers.
  • Support client-facing communication when needed by clarifying requirements, sharing WIP, explaining constraints, and aligning on expected outcomes.
  • Contribute to VFX workflow improvements, reusable templates, documentation, libraries, naming standards, or scalability rules when appropriate.

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About Keywords Studios

Sourced by ZipRecruiter

Whatever the scale of your project, whatever the time frame, whatever your location: Keywords is here for you, bringing our network of 13,000+ people and 70+ studios together to deliver the unified solutions you need. We offer everything necessary to ensure your project achieves its full potential and that strategic opportunities are turned into long-term growth. The games industry is complex and fast-moving. Working with Keywords allows you to remain lean and agile, and to remain focused on creating the world’s most immersive playing experiences. Our network of studios brings best-in-class experience, expertise, technology and capacity across the full development, release and player-support lifecycle.

Industry

Arts, entertainment, and recreation

Company size

10,000+ Employees

Headquarters location

Burbank, CA, US

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