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Remote Sketch Artist Jobs (NOW HIRING)

Sr. VFX Artist

Glendale, CA ยท Remote

$120K - $186K/yr

This is a remote role. What You Will Do: * Collaborate with artists, designers, and engineers to visualize incredible gameplay, magical powers and amazing transformations based on Disney's robust ...

Technical Artist

Eugene, OR ยท On-site +1

$127K - $152K/yr

The Technical Artist will work with the Senior Technical Artist to support various projects on ... We're happy to support our team no matter where they prefer to work: remote, in office, or hybrid.

Technical Artist

Eugene, OR ยท On-site +1

$70K - $82K/yr

Technical Artist Department: Art Employment Type: Fixed Term - Full Time Location: Eugene, OR ... We're happy to support our team no matter where they prefer to work: remote, in office, or hybrid.

Character Artist

San Jose, CA ยท On-site +1

$141K - $148K/yr

3D Character & Creature Artist - Remote - Revenue Share 3MetaD is looking for a Digital Artist / 3D Modeler to work on exciting projects for the next-generation gaming and metaverse. Depending on ...

Character Artist

San Jose, CA ยท On-site +1

$141K - $148K/yr

3D Character & Creature Artist - Remote - Revenue Share 3MetaD is looking for a Digital Artist / 3D Modeler to work on exciting projects for the next-generation gaming and metaverse. Depending on ...

Technical Artist III

$130K - $155K/yr

Remote Job Title: GenAI Artist Skills Experience prompt engineering visual and multimodal content and design systems, like Figma and Photoshop Online portfolio showcasing relevant work in AI visual ...

Technical Artist - Remote or On Site

Redmond, WA ยท On-site +1

$142K - $170K/yr

Studio Wildcard - Redmond, WA or Remote Open role: Technical Artist We're Studio Wildcard, developers of the smash indie hit ARK: Survival Evolved -- one of the most popular and original video games ...

Senior Technical Artist - UE5

Beverly Hills, CA ยท On-site +1

$146K - $175K/yr

Remote - Alaska, Arizona, California, Colorado, Connecticut, Florida, Georgia, Illinois, Maine ... You'll partner with artists, engineers, designers, and other disciplines to solve technical ...

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How much do remote sketch artist jobs pay per hour?

As of Sep 6, 2026, the average hourly pay for remote sketch artist in the United States is $24.65, according to ZipRecruiter salary data. Most workers in this role earn between $17.55 and $27.88 per hour, depending on experience, location, and employer.

What is a remote sketch artist?

Remote Sketch Artists are creative professionals who produce hand-drawn or digital sketches while working from a location outside of a traditional studio or office. They may illustrate for books, advertising, animation, or custom client projects, often collaborating with clients and teams online. Their work typically involves using digital drawing tools or traditional media, then sharing completed sketches electronically. Remote Sketch Artists need strong artistic skills, reliable communication, and the ability to meet deadlines independently.

What are the key skills and qualifications needed to thrive as a remote sketch artist?

To thrive as a Remote Sketch Artist, you need strong drawing abilities, a solid understanding of art fundamentals, and often a relevant art degree or portfolio showcasing your work. Proficiency in digital illustration software such as Adobe Photoshop, Illustrator, or Procreate, and familiarity with digital communication tools are typically required. Excellent time management, self-motivation, and clear communication with clients help you stand out in this remote role. These skills ensure you can consistently deliver high-quality art on deadline while effectively collaborating and meeting client expectations from a distance.

How does a remote sketch artist effectively collaborate with clients and teams despite working offsite?

As a Remote Sketch Artist, clear and consistent communication is essential for successful collaboration. Most artists use project management tools, video calls, and shared online platforms to review briefs, share progress, and receive feedback from clients or creative teams. Regular check-ins and maintaining an organized workflow help ensure that projects stay on track and expectations are met. Building strong digital communication skills and being proactive in seeking clarification can make remote teamwork smooth and rewarding.

What is the difference between Remote Sketch Artist vs Remote Concept Artist?

AspectRemote Sketch ArtistRemote Concept Artist
CredentialsBasic art skills, portfolioAdvanced art skills, portfolio, possibly design background
Work EnvironmentFreelance, remote, client-basedStudio or remote, project-based
Industry UsageAdvertising, illustration, entertainmentVideo games, film, animation
Common Search IntentSketching, drawing, visual ideasDesign concepts, visual development

Remote Sketch Artists focus on creating quick sketches and illustrations, often for clients or projects requiring visual ideas. Remote Concept Artists develop detailed visual concepts for entertainment or product design, often involving more complex and refined artwork. While both roles require strong artistic skills, concept artists typically have more specialized training and work on more detailed projects.

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What cities are hiring for Remote Sketch Artist jobs?

Cities with the most Remote Sketch Artist job openings:

What are the most commonly searched types of Sketch Artist jobs?

The most popular types of Sketch Artist jobs are:

What states have the most Remote Sketch Artist jobs?

States with the most job openings for Remote Sketch Artist jobs include:

Infographic showing various Remote Sketch Artist job openings in the United States as of August 2026, with employment types broken down into 55% Full Time, 44% Part Time, and 1% Contract. Highlights an 99% Physical, and 1% Remote job distribution, with an average salary of $51,263 per year, or $24.6 per hour.

Senior Unity Technical Artist (Remote)

Seismic Squirrel

Issaquah, WA โ€ข Remote

$55 - $70/hr

Other

Posted 21 days ago


Job description

Senior Unity Technical Artist (Remote)

Seismic Squirrel LLC

Job Title: Senior Unity Technical Artist

Our Games: Narrative-centric RPG videogames set in an alternate history 1930s New York.

Role: Create and integrate into Unity various art and VFX assets.

Experience: Senior Level, 8+ years of professional technical art experience working on videogames in Unity.

Location: USA or Canada (Remote) – Must reside within the UTC-4 to UTC-8 timezones.

Company Size: 24

Pay Rate: $55-70 USD per hour – Depends on skills and experience.

Job Type: Contract-to-Hire (see below)

Portfolio Required: All applicants must submit a portfolio representing their artwork.

Overview

We are looking for a creative and resourceful Senior Unity Technical Artist experienced working in a professional videogame development environment using Unity.  They are a logical and systemic thinker with an iterative approach to development, someone with a collaborative spirit, excellent communication skills, and an enthusiasm for RPG and turn-based videogames.  The ideal candidate enjoys working with talented artists, designers, writers, engineers, and management, with a drive to create a beautiful and immersive gameplay experience.

This is a remote position which requires regular team collaboration online during our company's core work hours (9:30 AM – 4:30 PM Pacific), attending relevant meetings (e.g. daily scrums, sprint planning and retrospectives, and cross-departmental collaboration).  Occasional evening calls should be expected for collaboration with overseas vendors.  The option to convert to full-time employee may be available to ideal candidates, depending on their location, skills, fit, project needs and schedule, and timing.  H-1B transfers and sponsorships are not available at this time.

Quests

  • Create and integrate 2D artwork, integrating layers, transparency, and parallax effects.
  • Create and integrate 3D models, including vehicles, environment objects, props, and textures.
  • Create and integrate 2D and 3D VFX, materials, shaders, and animations.
  • Handle cameras, lighting and reflections, set dressing, particles, surfaces, rigging, and physics.
  • Optimize and profile visual elements to ensure suitable frame rates and load times.
  • Provide interesting and effective visual solutions for challenging art requirements.
  • Prototype new visual concepts.
  • Work with the art and narrative teams to ensure that artwork accurately reflects the game's visual design and themes.
  • Troubleshoot art problems within our videogames.
  • Mentor other artists as they expand their technical art skills.
  • Educate and explain technical art concerns to the rest of the development team.
  • Actively collaborate with the rest of the development team, openly communicating progress and problems, helping us to set realistic project timelines and expectations.
  • Participate in internal game testing and feedback from an artistic perspective.
  • Help to create and maintain core technical documentation.
  • Balance and prioritize tasks to meet deadlines, working within agreed timeframes and budgets.

Character Stats

  • 8+ years of experience as a technical artist working in professional videogame development.
  • Experienced through the full lifecycle of videogame development from start to finish:
    concept, design, prototyping, programming, content creation, testing, optimization, launch, support.
  • Deeply understands perspective and lighting.
  • Able to work within an established artistic style.
  • Familiar with technical artistry best practices, design patterns, and unit testing.
  • Understands Unity, its render pipelines, and how it interacts with various forms of art.
  • Excellent problem-solving skills, resourceful, able to find solutions when needed.
  • Enthusiastic for quality gameplay and familiar with the art styles of many games and genres, past and present.
  • Strong self-discipline, motivated, a self-starter with a drive for excellence.
  • Organized, detail-oriented, able to work fast and loose or carefully with quality when each is needed.
  • Courteous and patient, able to work effectively with people across disciplines and personality types.
  • Adaptable: The job can change according to the needs at hand and requires wearing various hats.
  • Skilled at working remotely using various collaboration tools.
  • Possesses strong written, visual, and verbal English language communication and presentation skills.
  • Passionate for the videogame industry and a desire to grow within it.
  • Understands source control and project branching strategies.
  • Experienced working with professional art tools (e.g. Photoshop, Illustrator, After Effects, 3ds Max, Blender, Adobe Substance Painter).
  • Proficient in Microsoft Word, Excel, and Visio.
  • Passionate to learn new tools and technologies.

Bonus Points

  • Has strong 3D modeling and texturing skills, understanding how to work in a 3D space.
  • Able to create full orthographic views of object assets for use by 3D modelers.
  • Experienced using ZBrush.
  • Skilled in scripting for enhancing and automating tools (e.g. Python, Lua).
  • Understands UI design.
  • Located in one of our hub metros: Seattle, Los Angeles, Edmonton.

The Company

Seismic Squirrel is a talented and passionate team of both industry veterans and enthusiastic newcomers.  We share a strong desire to tell fascinating stories supporting engaging gameplay mechanics.

If this sounds like an exciting opportunity for you, and you're located and authorized to work in the USA or Canada, please submit your cover letter, résumé, and a link to your art portfolio to Seismic Squirrel.

For more information about Seismic Squirrel, go to https://www.SeismicSquirrel.com/