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Remote Robotic Simulation Engineer Jobs in Chicago, IL

Controls Software Engineer

Romeoville, IL · On-site +1

$95K - $120K/yr

Bachelor's or Master's degree in Automation, Robotics, Electrical, Electro-Mechanical, or ... If remote, occasional travel to our Romeoville, IL office (average 3 days at a time; approx. 4-6 ...

Controls Software Engineer

Romeoville, IL · On-site +1

$95K - $120K/yr

Bachelor's or Master's degree in Automation, Robotics, Electrical, Electro-Mechanical, or ... If remote, occasional travel to our Romeoville, IL office (average 3 days at a time; approx. 4-6 ...

... (RPA) to transform end-to-end Revenue Cycle Management (RCM) and provide premier financial and ... Remote-First: 100% remote opportunities within the USA. * Career Growth: Significant potential for ...

... (RPA)to transform end-to-end Revenue Cycle Management (RCM) and provide premier financial and ... Remote-First:100% remote opportunities within the USA. * Career Growth:Significant potential for ...

... (RPA)to transform end-to-end Revenue Cycle Management (RCM) and provide premier financial and ... Remote-First:100% remote opportunities within the USA. * Career Growth:Significant potential for ...

Embedded Software Engineer 3

Chicago, IL · On-site +1

$135.60K - $178.40K/yr

Camera Vision System Engineer Hybrid in Chillicothe, IL. A couple of days in the office, the rest ... Experience in the areas of robotics, remote control, or autonomy * Experience with datalinks (CAN ...

Remote * Commitment : 10-40 hours/week What You'll Do * Design Challenging Problems - Create ... Familiarity with simulation tools (MATLAB, SPICE, etc.) * Knowledge of engineering standards and ...

BESS Design Engineer

Chicago, IL · On-site +1

$103K - $141.10K/yr

Remote in US only but may include travel a few times a year Contract Length: 1-year with extension ... Conduct energy modeling, performance simulations, degradation assessments, and lifecycle analysis.

You will be leveraging your skills on-site, via remote support as well as with training programs to ... Requirements ● Technician/Bachelor Degree in the Automotive or Robotic or similar field is ...

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Remote Robotic Simulation Engineer information

See Chicago, IL salary details

$29.9K

$108.8K

$174.1K

How much do remote robotic simulation engineer jobs pay per year?

As of May 28, 2026, the average yearly pay for remote robotic simulation engineer in Chicago, IL is $108,788.00, according to ZipRecruiter salary data. Most workers in this role earn between $86,000.00 and $130,800.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a Remote Robotic Simulation Engineer, and why are they important?

To thrive as a Remote Robotic Simulation Engineer, you need a solid background in robotics, computer science, and engineering, often supported by a bachelor’s or master’s degree in a related field. Proficiency with simulation software such as Gazebo or ROS, familiarity with programming languages like Python or C++, and experience with 3D modeling tools are typically required. Strong problem-solving abilities, communication skills, and self-motivation are crucial for excelling in remote and collaborative environments. These skills ensure precise development, effective troubleshooting, and successful integration of robotic systems in virtual settings.

How does a Remote Robotic Simulation Engineer typically collaborate with cross-functional teams during project development?

As a Remote Robotic Simulation Engineer, you will work closely with mechanical, electrical, and software engineering teams to ensure accurate virtual representations of robotic systems. Collaboration often involves regular video meetings, shared simulation files, and joint troubleshooting sessions to validate robotic behaviors before deployment. Clear communication skills and familiarity with collaborative platforms are essential, as feedback and updates are exchanged frequently to meet project milestones. This remote structure allows for flexible work arrangements but also demands proactive engagement to stay aligned with team goals.

What is a Remote Robotic Simulation Engineer?

A Remote Robotic Simulation Engineer is a professional who designs, develops, and tests virtual models of robotic systems using simulation software, often while working from a remote location. Their work helps predict and improve the performance of robots before they are physically built, reducing costs and development time. These engineers collaborate with multidisciplinary teams to refine robot behaviors in simulated environments and may also troubleshoot or optimize robot algorithms. The role often requires strong skills in robotics, computer programming, and simulation tools like ROS, Gazebo, or MATLAB. Working remotely, they leverage digital communication tools to stay connected with their teams and projects.

What is the difference between Remote Robotic Simulation Engineer vs Remote Robotics Software Developer?

AspectRemote Robotic Simulation EngineerRemote Robotics Software Developer
CredentialsBachelor's or higher in Robotics, Mechanical, or Electrical Engineering; experience with simulation toolsBachelor's or higher in Computer Science, Robotics, or related field; programming skills
Work EnvironmentPrimarily uses simulation platforms like Gazebo, V-REP; collaborates with engineers and researchersFocuses on developing robotics software, algorithms, and control systems; often involves coding and testing
Industry UsageCommon in research, testing, and validation of robotic systemsUsed in software development for robotics applications, automation, and product deployment

The main difference is that Remote Robotic Simulation Engineers focus on creating and testing virtual models of robots using simulation tools, while Remote Robotics Software Developers primarily write and optimize software for robotic systems. Both roles require programming skills and industry knowledge but serve different stages of robotic development.

What are the most commonly searched types of Robotic Simulation Engineer jobs in Chicago, IL? The most popular types of Robotic Simulation Engineer jobs in Chicago, IL are:
What are popular job titles related to Remote Robotic Simulation Engineer jobs in Chicago, IL? For Remote Robotic Simulation Engineer jobs in Chicago, IL, the most frequently searched job titles are:
What job categories do people searching Remote Robotic Simulation Engineer jobs in Chicago, IL look for? The top searched job categories for Remote Robotic Simulation Engineer jobs in Chicago, IL are:
What cities near Chicago, IL are hiring for Remote Robotic Simulation Engineer jobs? Cities near Chicago, IL with the most Remote Robotic Simulation Engineer job openings:
Director of Engineering, Simulation & Rendering

Director of Engineering, Simulation & Rendering

Parallel Domain

Mundelein, IL • Remote

$200K - $250K/yr

Full-time

Posted 29 days ago


Job description

About the Role

Before an autonomous vehicle navigates a busy intersection, before a robot learns to pick and place in a warehouse, before any Physical AI system is trusted in the real world, it has to prove itself in ours. Parallel Domain builds the platform that validates the next generation of autonomous systems in high-fidelity virtual environments.

Our simulation core and rendering pipeline are how that platform earns its credibility with customers. The current stack is rooted in real-time game engine technology, and we're evolving it to incorporate scene reconstruction (gaussian splatting, NeRFs), neural rendering, and diffusion-based techniques. Leading this evolution is central to where the team is going.

We're hiring a Director of Engineering to lead our Simulation & Graphics organization. Reporting to the VP of Engineering, you'll own the technical direction for two pods totaling roughly 10–15 people: a simulation and rendering pod focused on the engine and runtime, and a content and technical-art pod focused on world-building, assets, and tooling. You'll set strategy, hire and grow high-performing teams, and partner across engineering, ML, product, and customer-facing functions on cross-cutting initiatives that expand what our customers can do with the platform.

Responsibilities
  • Set technical direction. Own the multi-quarter roadmap for simulation, rendering, and content. Translate company-level objectives into a sequenced plan, and make the prioritization calls when the team can't do everything at once.

  • Guide technical evolution. Lead the team through the next phase of the platform—incorporating scene reconstruction, neural rendering, and ML-powered content techniques alongside the existing real-time engine stack—without losing sight of the production system our customers rely on today.

  • Manage and develop the team. Hire when you need to, level up the team you have, and create the conditions where strong technical contributors do their best work.

  • Drive cross-functional execution. Partner with leaders across ML, platform, SDK, QA, and product to ship coherent, end-to-end capabilities. Own the operating cadence: planning, dependency management, and release readiness.

  • Stay close to the engineering. You won't be writing production code, but you'll review architecture, weigh in on hard tradeoffs, and have informed opinions about the work.

  • Recruit and close. Be the front door for senior candidates and the closer on the highest-priority hires. Top-tier rendering, simulation, and graphics talent is hard to find and expensive to mis-hire.
 
Required Qualifications
  • Leadership track record. 10+ years of engineering experience with at least 5 years leading technical teams, including managing senior individual contributors and ideally other managers.

  • Domain expertise. A track record of delivering at the intersection of real-time rendering, simulation, or related graphics-heavy domains: video games, computer animation, VFX, virtual production, autonomous simulation, or similar.

  • Experience leading change. You've taken a team through significant technical change—an engine upgrade, a re-architecture, a tools migration, a shift in content paradigm—and you understand the human side as well as the technical side.

  • Technical judgment. You can hold your own in a discussion about renderer architecture, asset pipelines, GPU performance, and the tradeoffs between fidelity, performance, and authoring cost.

  • Communication. You can explain a thorny tradeoff to a non-technical executive in five sentences and write a roadmap the team actually uses.

  • Artistic sensibility. A real feel for what makes a scene look right, and the ability to speak that language with the artists and engineers building it.
 
Preferred Qualifications
  • Unreal Engine. Hands-on background and an opinionated view on its strengths and limitations.

  • Modern rendering techniques. Familiarity with reconstruction-based methods (gaussian splatting, NeRFs), neural rendering, or diffusion-based content generation.

  • C++ depth. Track record of leading C++-heavy codebases. Our engineering team works primarily in C++.

  • Adjacent fields. Direct exposure to machine learning, computer vision, or autonomous systems.

  • Cloud infrastructure. Experience with cloud-scale infrastructure for rendering and simulation.
 
What Makes a Great Candidate
You think like a builder. You're opinionated about the craft of rendering and simulation but undogmatic about the tools. You hire people stronger than you, give them room to operate, and take pride in the team's results. You communicate clearly and manage with respect.
Base pay range of $200,000–$250,000 USD/CAD, depending on skills, qualifications, experience, and location. This role is based in the San Francisco Bay Area or Vancouver, BC, with hybrid expectations.

We may use artificial intelligence (AI) tools to support parts of the hiring process, such as reviewing applications, analyzing resumes, or assessing responses. These tools assist our recruitment team but do not replace human judgment. Final hiring decisions are ultimately made by humans. If you would like more information about how your data is processed, please contact us.