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Remote Production Artist Jobs (NOW HIRING)

Senior Design Program Manager, On Air

OR ยท On-site +1

$260K - $370K/yr

... remote environments. You can speak fluent artist, fluent engineer, and fluent executive all in the same meeting. Scale and Presence: You have spent a decade guiding high-end productions and know how ...

Technical Artist III- UI/UX (REMOTE)

OR ยท Remote

$89K - $170K/yr

Technical Artist III- UI/UX (REMOTE) Salary Range: Salary Minimum: $89,500 Salary Maximum: $170,000 ... AR/VR products etc. Create high-quality, realistic, optimized, realtime visualizations and ...

3D Artist (Remote)

San Francisco, CA ยท Remote

$110K - $140K/yr

As a 3D Artist, you will craft characters, environments, and educational 3D motion graphic ... Ensure the product meets brand standards and expectations in all aspects. * Create and maintain ...

... remote environments. You can speak fluent artist, fluent engineer, and fluent executive all in the same meeting. * Scale and Presence: You have spent a decade guiding high-end productions and know ...

... remote environments. You can speak fluent artist, fluent engineer, and fluent executive all in the same meeting. * Scale and Presence: You have spent a decade guiding high-end productions and know ...

... remote environments. You can speak fluent artist, fluent engineer, and fluent executive all in the same meeting. * Scale and Presence: You have spent a decade guiding high-end productions and know ...

... products. Gearbox Entertainment has become widely known for developing successful game franchises ... Remote Please note that 2K Games and its studios never uses instant messaging apps or personal ...

Our partner is looking for a Livery Artist - Vehicles Team based in Netherlands. This role offers ... production processes. * Remote working arrangement. How Jobgether works: We use an AI-powered ...

Graphic Artist

Lenexa, KS ยท On-site +1

$18.75/hr

... Remote About Unrivaled Teamwear Unrivaled Teamwear serves as the parent company of Champion ... Produce custom designs as specified on orders tied to defined product, decoration process, and ...

Showing results 41-60

Remote Production Artist information

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How much do remote production artist jobs pay per hour?

As of Aug 23, 2026, the average hourly pay for remote production artist in the United States is $24.65, according to ZipRecruiter salary data. Most workers in this role earn between $17.55 and $27.88 per hour, depending on experience, location, and employer.

What is a remote production artist?

A Remote Production Artist is a creative professional who prepares and finalizes design files for print or digital publication while working off-site. They are responsible for ensuring that all artwork meets technical and brand specifications, correcting file issues, and making layout adjustments as needed. Remote Production Artists collaborate with designers, project managers, and clients using online tools to deliver high-quality, production-ready files. Their role is essential in maintaining consistency and accuracy in visual communications, regardless of location.

What does a remote production artist do?

As a remote production artist, you design and review a variety of art assets for your company, including email templates, document designs, label artwork, and stock images. Your duties may include finalizing designs, coordinating with internal teams for review and approval of artistic assets, and evaluating samples from suppliers to ensure product quality. You often use virtual office software and remote conferencing systems to communicate with other employees while creating art in a home-based studio. Some companies require you to focus more on the production of the artwork and similar content for marketing and packaging needs while other businesses have you creating stock designs that other employees can customize for each project.

What are the key skills and qualifications needed to thrive as a remote production artist?

To thrive as a Remote Production Artist, you need solid graphic design skills, attention to detail, and proficiency with industry-standard software, typically supported by a degree in graphic design or a related field. Mastery of Adobe Creative Suite (especially Photoshop, Illustrator, and InDesign) and familiarity with digital asset management systems are essential. Strong communication, time management, and the ability to follow brand guidelines make someone stand out in this position. These skills ensure accurate, high-quality visual output and efficient collaboration despite working remotely.

How does a remote production artist typically collaborate with designers and project managers while working off-site?

Remote Production Artists regularly coordinate with designers and project managers through digital collaboration tools like Slack, Trello, or project management software. Clear communication is essential, as tasks often involve updating layouts, preparing files for print or digital use, and ensuring brand consistency across assets. Regular check-ins, virtual meetings, and detailed briefs help keep everyone aligned on project goals and deadlines. Building strong relationships and maintaining responsiveness are key to thriving in this remote, team-oriented environment.

What cities are hiring for Remote Production Artist jobs?

Cities with the most Remote Production Artist job openings:

What are the most commonly searched types of Production Artist jobs?

The most popular types of Production Artist jobs are:

What states have the most Remote Production Artist jobs?

States with the most job openings for Remote Production Artist jobs include:

Infographic showing various Remote Production Artist job openings in the United States as of August 2026, with employment types broken down into 75% Full Time, 19% Part Time, 3% Temporary, and 3% Contract. Highlights an 100% Remote job distribution, with an average salary of $51,263 per year, or $24.6 per hour.

Senior Technical Artist - Rendering & Shaders

Snail Games USA

Beverly Hills, CA โ€ข On-site, Remote

$100K - $130K/yr

Full-time

Medical, Dental, Vision, Life, Retirement, PTO

Posted 17 hours ago

Posted today


Job description

Senior Technical Artist – Rendering & Shaders

Job Type: Full-Time

Location: Remote - Alaska, Arizona, California, Colorado, Connecticut, Florida, Georgia, Illinois, Maine, Missouri, New Jersey, Nevada, North Carolina, Ohio, Pennsylvania, Texas, Washington, and Wyoming (Los Angeles area preferred)

About Snail Games USA

Snail Games strives to create the new high bar for gameplay experience in online gaming. We have been a global developer and publisher of digital entertainment since 2009 and are committed to pushing the boundaries of the industry.

About the Role

Snail Games USA is seeking a Senior Technical Artist to join our Art Center and provide hands-on technical art support across multiple Unreal Engine projects.

This is a broad production-focused Technical Artist role working between art and engineering to solve technical problems, improve workflows, and help teams deliver high-quality game content efficiently. The role will have a particular emphasis on Unreal Engine rendering, materials, and shaders, but responsibilities may shift based on project and production needs.

The ideal candidate has strong technical-art fundamentals and enough breadth to work across asset integration, optimization, tooling, pipelines, troubleshooting, and visual systems. They should be comfortable investigating ambiguous problems, collaborating directly with artists and engineers, and carrying solutions through implementation and validation.

Responsibilities
  • Provide hands-on technical art support across a range of game development and production needs.

  • Develop, maintain, and optimize Unreal Engine materials, shaders, and rendering workflows.

  • Investigate and resolve visual, technical, performance, and asset integration problems.

  • Integrate art assets and ensure they meet visual, technical, and runtime requirements.

  • Profile and optimize content for rendering performance, memory use, shader complexity, and scalability.

  • Establish and maintain practical standards for assets, materials, textures, meshes, LODs, collision, naming, and project organization.

  • Develop or improve tools and workflows that increase artist efficiency and reduce repetitive production work.

  • Support artists with technical setup, debugging, implementation, and optimization.

  • Work with Art, Engineering, Design, Animation, Lighting, and other disciplines to solve cross-discipline production problems.

  • Evaluate workflows and identify technical risks or production bottlenecks before they become larger problems.

  • Review assets and implementation for technical quality, consistency, and performance.

  • Create documentation, examples, and reusable best practices for distributed development teams.

  • Adapt to different technical-art needs as project priorities and production requirements change.

  • Take ownership of technical-art problems from investigation through implementation, testing, and validation.

Minimum Requirements
  • Professional Technical Artist experience in game development.

  • Strong Unreal Engine experience, preferably UE5.

  • Strong general knowledge of real-time game art pipelines and technical-art production.

  • Strong experience with Unreal materials, shaders, rendering, or related visual systems.

  • Understanding of real-time rendering, profiling, optimization, and performance constraints.

  • Experience with game asset pipelines including meshes, textures, materials, LODs, collision, and asset organization.

  • Experience integrating and troubleshooting production assets in-engine.

  • Demonstrated ability to solve problems spanning both artistic and technical concerns.

  • Ability to independently investigate unfamiliar problems and develop practical production solutions.

  • Strong communication skills and experience collaborating directly with artists and engineers.

  • Ability to balance visual quality, production efficiency, technical constraints, and runtime performance.

Nice to Have
  • Python scripting or pipeline automation experience.

  • Unreal Blueprint experience.

  • HLSL or custom shader development experience.

  • Experience with procedural tools such as Houdini.

  • Experience with environment, character, vegetation, VFX, lighting, or procedural content pipelines.

  • Experience building reusable tools or workflows for artists.

  • Experience with DCC pipeline integration such as Maya, Blender, Substance, or similar tools.

  • Experience shipping PC or console titles using Unreal Engine.

  • Experience supporting multiple projects or production teams.

Salary Range

100,000-130,000 annually

Compensation within the range will depend on experience, technical breadth, demonstrated production ownership, and location.

Why Join the Snail Games USA Team?
  • True focus on work/life balance

  • Paid company holidays, vacation, and separate sick leave

  • Medical, dental, vision, and Life/LTD

  • 401k with company match

Additional Information

As part of the Company's activities in video game development, publishing, and short-form video content creation, certain projects, discussions, or creative materials may include themes, visuals, language, or subject matter that some individuals could find mature, violent, sexual, graphic, or otherwise sensitive in nature ("Mature Content").

Examples may include, but are not limited to, depictions or descriptions of combat, violence, adult themes or relationships, suggestive or satirical humor, or strong language. Employees are expected to engage with such material in a professional and creative context as part of their job duties.