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Remote Overseas Technical Jobs (NOW HIRING)

Product Manager

$110K - $165K/yr

LOCATION Las Vegas, NV (Hybrid) or Remote within the USA COMPANY Seeking.com (Reflex Media ... Partner with Design, Engineering, QA, and our in-house overseas technical team, and set the ...

Data Entry Clerk - Part Time (Remote)

$17.50 - $23.25/hr

Coordinate virtual meetings, conferences, and events, handling all technical aspects and providing ... Remote work setup, providing the flexibility to work from your home or any preferred location.

Data Entry Clerk - Part Time (Remote)

$17.50 - $23.25/hr

Coordinate virtual meetings, conferences, and events, handling all technical aspects and providing ... Remote work setup, providing the flexibility to work from your home or any preferred location.

... technical field. * 2-5+ years of experience in UAS integration, testing, and project management. * Ability and willingness to travel >75% time to remote locations in the US and overseas.

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Remote Overseas Technical information

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$30K

$156.3K

$206K

How much do remote overseas technical jobs pay per year?

As of Aug 19, 2026, the average yearly pay for remote overseas technical in the United States is $156,348.00, according to ZipRecruiter salary data. Most workers in this role earn between $116,000.00 and $205,000.00 per year, depending on experience, location, and employer.

What is a remote overseas technical?

Remote Overseas Technical jobs refer to technology-based positions that can be performed entirely online from a location outside the employer's country. These roles often include software development, IT support, cybersecurity, and other technical functions. Remote Overseas Technical professionals collaborate with teams via digital platforms, allowing companies to access global talent while enabling employees to work from anywhere with reliable internet. This arrangement offers flexibility but may require adapting to different time zones and communication styles.

What are the key skills and qualifications needed to thrive as a remote overseas technical?

To thrive as a Remote Overseas Technical, you need strong technical expertise in your field (such as IT support, engineering, or software development), educational credentials, and relevant work experience. Familiarity with remote collaboration tools (like Slack, Zoom, and project management software), as well as proficiency in troubleshooting and specific industry platforms, is typically required. Excellent communication, self-motivation, and cultural sensitivity are valuable soft skills for effective remote teamwork across different time zones. These skills ensure high-quality technical support, seamless collaboration, and adaptability in a globally distributed environment.

What are some common challenges faced by remote overseas technical professionals, and how can they be addressed?

Remote Overseas Technical professionals often encounter challenges such as time zone differences, communication barriers, and limited access to on-site resources. To overcome these, it's helpful to establish clear communication protocols, leverage collaboration tools, and maintain a flexible work schedule to accommodate team meetings across time zones. Building strong relationships with local and remote colleagues also helps ensure seamless project execution and support. Proactively addressing these challenges can lead to a more productive and rewarding remote work experience.

What is the difference between Remote Overseas Technical vs Remote Overseas IT Support Specialist?

AspectRemote Overseas TechnicalRemote Overseas IT Support Specialist
Required CredentialsTechnical certifications, relevant degreesBasic IT certifications, customer service skills
Work EnvironmentTechnical troubleshooting, system managementHelp desk, user support, issue resolution
Employer & Industry UsageTech companies, software firmsIT service providers, tech support firms
Common Search & ComparisonTechnical roles, system managementCustomer support, troubleshooting

Remote Overseas Technical roles focus on technical troubleshooting, system management, and technical certifications, often within software or hardware companies. In contrast, Remote Overseas IT Support Specialist positions emphasize customer service, help desk support, and basic IT skills. Both roles are remote and overseas, but they differ in technical complexity and daily responsibilities.

More about Remote Overseas Technical jobs

What cities are hiring for Remote Overseas Technical jobs?

Cities with the most Remote Overseas Technical job openings:

What are the most commonly searched types of Overseas Technical jobs?

The most popular types of Overseas Technical jobs are:

What states have the most Remote Overseas Technical jobs?

States with the most job openings for Remote Overseas Technical jobs include:

Infographic showing various Remote Overseas Technical job openings in the United States as of August 2026, with employment types broken down into 1% As Needed, 89% Full Time, 6% Part Time, 3% Contract, and 1% Nights. Highlights an 88% Physical, 4% Hybrid, and 8% Remote job distribution, with an average salary of $156,348 per year, or $75.2 per hour.

Senior Unity Technical Artist (Remote)

Seismic Squirrel

Issaquah, WA โ€ข Remote

$55 - $70/hr

Contractor

Posted 3 days ago

New


Job description

Senior Unity Technical Artist (Remote)

Seismic Squirrel LLC

Job Title: Senior Unity Technical Artist

Our Games: Narrative-centric RPG videogames set in an alternate history 1930s New York.

Role: Create and integrate into Unity various art and VFX assets.

Experience: Senior Level, 8+ years of professional technical art experience working on videogames in Unity.

Location: USA or Canada (Remote) - Must reside within the UTC-4 to UTC-8 timezones.

Company Size: 24

Pay Rate: $55-70 USD per hour - Depends on skills and experience.

Job Type: Contract-to-Hire (see below)

Portfolio Required: All applicants must submit a portfolio representing their artwork.

Overview

We are looking for a creative and resourceful Senior Unity Technical Artist experienced working in a professional videogame development environment using Unity. They are a logical and systemic thinker with an iterative approach to development, someone with a collaborative spirit, excellent communication skills, and an enthusiasm for RPG and turn-based videogames. The ideal candidate enjoys working with talented artists, designers, writers, engineers, and management, with a drive to create a beautiful and immersive gameplay experience.

This is a remote position which requires regular team collaboration online during our company's core work hours (9:30 AM - 4:30 PM Pacific), attending relevant meetings (e.g. daily scrums, sprint planning and retrospectives, and cross-departmental collaboration). Occasional evening calls should be expected for collaboration with overseas vendors. The option to convert to full-time employee may be available to ideal candidates, depending on their location, skills, fit, project needs and schedule, and timing. H-1B transfers and sponsorships are not available at this time.

Quests

  • Create and integrate 2D artwork, integrating layers, transparency, and parallax effects.
  • Create and integrate 3D models, including vehicles, environment objects, props, and textures.
  • Create and integrate 2D and 3D VFX, materials, shaders, and animations.
  • Handle cameras, lighting and reflections, set dressing, particles, surfaces, rigging, and physics.
  • Optimize and profile visual elements to ensure suitable frame rates and load times.
  • Provide interesting and effective visual solutions for challenging art requirements.
  • Prototype new visual concepts.
  • Work with the art and narrative teams to ensure that artwork accurately reflects the game's visual design and themes.
  • Troubleshoot art problems within our videogames.
  • Mentor other artists as they expand their technical art skills.
  • Educate and explain technical art concerns to the rest of the development team.
  • Actively collaborate with the rest of the development team, openly communicating progress and problems, helping us to set realistic project timelines and expectations.
  • Participate in internal game testing and feedback from an artistic perspective.
  • Help to create and maintain core technical documentation.
  • Balance and prioritize tasks to meet deadlines, working within agreed timeframes and budgets.

Character Stats

  • 8+ years of experience as a technical artist working in professional videogame development.
  • Experienced through the full lifecycle of videogame development from start to finish:
    concept, design, prototyping, programming, content creation, testing, optimization, launch, support.
  • Deeply understands perspective and lighting.
  • Able to work within an established artistic style.
  • Familiar with technical artistry best practices, design patterns, and unit testing.
  • Understands Unity, its render pipelines, and how it interacts with various forms of art.
  • Excellent problem-solving skills, resourceful, able to find solutions when needed.
  • Enthusiastic for quality gameplay and familiar with the art styles of many games and genres, past and present.
  • Strong self-discipline, motivated, a self-starter with a drive for excellence.
  • Organized, detail-oriented, able to work fast and loose or carefully with quality when each is needed.
  • Courteous and patient, able to work effectively with people across disciplines and personality types.
  • Adaptable: The job can change according to the needs at hand and requires wearing various hats.
  • Skilled at working remotely using various collaboration tools.
  • Possesses strong written, visual, and verbal English language communication and presentation skills.
  • Passionate for the videogame industry and a desire to grow within it.
  • Understands source control and project branching strategies.
  • Experienced working with professional art tools (e.g. Photoshop, Illustrator, After Effects, 3ds Max, Blender, Adobe Substance Painter).
  • Proficient in Microsoft Word, Excel, and Visio.
  • Passionate to learn new tools and technologies.

Bonus Points

  • Has strong 3D modeling and texturing skills, understanding how to work in a 3D space.
  • Able to create full orthographic views of object assets for use by 3D modelers.
  • Experienced using ZBrush.
  • Skilled in scripting for enhancing and automating tools (e.g. Python, Lua).
  • Understands UI design.
  • Located in one of our hub metros: Seattle, Los Angeles, Edmonton.

The Company

Seismic Squirrel is a talented and passionate team of both industry veterans and enthusiastic newcomers. We share a strong desire to tell fascinating stories supporting engaging gameplay mechanics.

If this sounds like an exciting opportunity for you, and you're located and authorized to work in the USA or Canada, please submit your cover letter, resume, and a link to your art portfolio to Seismic Squirrel.

For more information about Seismic Squirrel, go to https://www.SeismicSquirrel.com/