2

Remote Linux Device Driver Developer Jobs in Georgia

Full Stack Mobile Engineer

Atlanta, GA · On-site +1

$110K - $150K/yr

Remote | Full-time About Sched Sched powers thousands of events worldwide professional development ... Debug production issues across device types, OS versions, and network conditions * Manage Android ...

ALL international applicants will be considered, as this is a remote position with no specific ... Low latency, High Volume, High Throughput Linux production system development/support experience

Junior Windchill Developer

Atlanta, GA · On-site +1

$46.40K - $111.09K/yr

Remote (Anywhere across USA) About the job you're considering We are looking for a motivated Junior ... Understanding of Linux commands and application servers (Apache/Tomcat) - Nice to have * Strong ...

Onboard privileged accounts across Windows, Linux/Unix, databases, network devices, and cloud ... Remote position, with possible infrequent travel to client site * Must be authorized to work in the ...

... managing POCs onsite and remote, building key relationships with Dynatrace's customers and ... Advance knowledge of Operating Systems (OS) including Windows and Linux.Experience with DevOps or ...

Site Reliability Engineer

Atlanta, GA · On-site +1

$54.75 - $72.75/hr

Globally remote role The role We deploy and run OpenStack, Kubernetes, storage solutions, and open ... Operational experience in Linux environments * Experience with Kubernetes deployment or operations

$128K - $260K/yr

Whether you're in a stadium, airplane, or remote military base, Ditto's peer-to-peer sync engine ... Experience debugging complex connectivity issues across diverse device ecosystems * Strong ...

This role is remote in the US only. Must be a permanent US Resident, sponsorship is not available ... Support and improve device-to-cloud flows involving AWS IoT Core and related platform services.

Site Reliability Engineer - SRE

Atlanta, GA · On-site +1

$54.25 - $72/hr

Remote Possible, however candidates will move to work onsite/Hybrid eventually. Please make sure ... Proficient in a Linux or Unix based environment. * Proficiency in supporting a 24x7 operation.

next page

Showing results 1-20

Remote Linux Device Driver Developer information

What are the key skills and qualifications needed to thrive as a Remote Linux Device Driver Developer, and why are they important?

To thrive as a Remote Linux Device Driver Developer, you need strong proficiency in C/C++ programming, Linux kernel architecture, and hardware interface protocols, typically backed by a degree in computer science or related field. Familiarity with development tools like Git, GDB, and cross-compilation toolchains, as well as experience with kernel module development, is essential. Excellent problem-solving skills, self-motivation, and effective remote communication set top candidates apart in this role. These skills ensure robust driver performance, smooth hardware integration, and efficient collaboration across distributed teams.

How does a Remote Linux Device Driver Developer typically collaborate with hardware and QA teams?

As a Remote Linux Device Driver Developer, collaboration with hardware engineers and QA teams is crucial to ensure drivers are robust and compatible with target devices. Communication is typically managed through regular video meetings, documentation, and issue tracking platforms like Jira or GitHub. Developers often review hardware specifications, participate in design discussions, and respond to QA feedback on bugs or performance issues. This collaborative workflow ensures hardware-software integration is seamless, even when teams are distributed globally.

What does a Remote Linux Device Driver Developer do?

A Remote Linux Device Driver Developer designs, develops, tests, and maintains device drivers for the Linux operating system while working remotely. Their main responsibility is to enable hardware devices, such as network cards or storage controllers, to communicate properly with Linux-based systems. This role involves writing low-level code in languages like C, debugging kernel modules, and collaborating with hardware and software engineers to ensure compatibility and performance. Remote work allows these developers to collaborate with teams worldwide using communication tools and version control systems.
What are the most commonly searched types of Linux Device Driver Developer jobs in Georgia? The most popular types of Linux Device Driver Developer jobs in Georgia are:
What cities in Georgia are hiring for Remote Linux Device Driver Developer jobs? Cities in Georgia with the most Remote Linux Device Driver Developer job openings:
Full Stack Mobile Engineer

Full Stack Mobile Engineer

Sched LLC

Atlanta, GA • On-site, Remote

$110K - $150K/yr

Full-time

Medical, Dental, Vision, Life, Retirement, PTO

Posted 12 days ago


Job description

Remote | Full-time
About Sched
Sched powers thousands of events worldwide professional development programs, academic conferences, industry gatherings, and community meetups.
When our platform works well, people connect, learn, and move forward. When it doesn't, those experiences break down.
We are a profitable, established SaaS company with real users and real production systems. The features you build will be used immediately by organizers and attendees around the world.
We are looking for a Mobile Software Engineer to join our mobile team. You will build and maintain our native applications on both iOS (Swift) and Android (Kotlin). You'll also support our whitelabel customer apps and maintain the automated build systems for them. Outside of mobile you'll contribute to the PHP api and backend services that support them.
We value engineers who think past the code and consider the customer experience, the tradeoffs in their decisions, and the long-term health of the systems they touch. You'll own mobile features and work with our product manager, designers and engineering team to scope and deliver them. You will review code across both platforms, improve test coverage, and help set quality standards for mobile development at Sched. You will also participate in an on-call rotation and respond to production incidents when they arise.
What You'll Do
Mobile Development
  • Build and maintain native Android features using Kotlin and Compose
  • Build and maintain native iOS features using Swift and UIKit
  • Build and maintain whitelabel apps and our internal automated build systems for them
  • Work with platform APIs for push notifications, offline storage, background sync and deep linking
  • Debug production issues across device types, OS versions, and network conditions
  • Manage Android and iOS build CI/CD build pipelines and app stores submission process

Backend and API Integration
  • Work with the PHP REST api that serves both mobile platforms
  • Collaborate with backend engineers on api contract changes, versioning, and backward compatibility
  • Implement api endpoints for mobile feature work

Infrastructure and Reliability
  • Participate in an on-call rotation to respond to production incidents
  • Contribute to monitoring, alerting, and crash reporting across both mobile platforms

Quality, Process, and Team Impact
  • Participate in and conduct code reviews across both platforms
  • Write and improve automated tests at the unit, integration and UI level
  • Document your work: technical decisions, platform-specific patterns and release procedures
  • Identify and implement improvements to team development workflows

Collaboration and Ownership
  • Collaborate with Product, Design, and Engineering leadership to align on priorities and scope
  • Communicate status, blockers, and technical tradeoffs clearly in writing and in conversation
  • Make prioritization decisions within your work, connecting tasks to customer and business outcomes
What We're Looking For
Required
  • 5+ years of professional software engineering experience, with at least 2 years building and shipping production native mobile applications
  • Strong proficiency in Swift for iOS and Kotlin for Android
  • Experience shipping apps through both the Apple App Store and Google Play Store, including managing builds, signing, review processes, and releases
  • Demonstrated ability to work within, improve, and modernize existing native codebases without breaking them
  • Experience with platform-native UI frameworks (SwiftUI and UIKit, Jetpack Compose)
  • Experience building mobile applications that consume REST apis
  • Experience writing automated tests for mobile applications (unit, integration, or UI)
  • Comfort navigating ambiguity: scoping work from unclear inputs, making tradeoffs, and adjusting when requirements shift
  • Willingness to participate in an on-call rotation and respond to production incidents
  • Clear written and verbal communication, including the ability to explain technical decisions to non-engineers

Preferred
  • Experience with PHP in production, including codebases that run without a framework
  • Experience with infrastructure operations: Linux administration, Docker, Kubernetes, or similar container orchestration
  • Familiarity with AWS services (EC2, S3, RDS, CloudFront, or similar)
  • Experience with monitoring, alerting, and observability tools (Sentry, Datadog, Grafana, or similar)
  • Experience with offline-first patterns, local data persistence, and sync strategies
  • Experience in or desire to learn Kotlin Multiplatform
  • Experience collaborating with UX/UI designers on mobile-specific usability and accessibility patterns
  • Track record of improving team processes, documentation, or developer tooling
What Success Looks Like
Within 30 days
  • Navigating both the iOS and Android codebases with decreasing support
  • Shipping small fixes and improvements with tests on at least one platform
  • Completing your first code reviews across both platforms

Within 90 days
  • Owning and shipping mobile features end-to-end with minimal guidance
  • Debugging production issues across both platforms and writing root-cause post-mortems
  • Contributing to documentation and identifying at least one process improvement in the mobile build or release workflow

Within 6 months
  • Contributing confidently across iOS, Android, and the API layer that supports them
  • Improving the stability, test coverage, and maintainability of both mobile codebases
  • Acting as a resource for teammates on mobile patterns, platform-specific debugging, and code quality
  • Connecting your technical decisions to customer outcomes and business priorities
What We Offer
  • Compensation
    • Base salary range: $110,000-$150,000, adjusted based on location
    • Additional compensation may include bonus and/or equity
      *Compensation is adjusted based on candidate location using geographic differentials.
  • 100% remote team (30 people, no corporate office)
  • Health, dental, vision, disability, and life insurance
  • 401(k) with company match
  • 20 days PTO
  • Team offsites in places like Morocco, Japan, Brazil, and Colombia - part work, part vacation, fully covered by Sched (#schedcations)
    Selected candidates will be asked to complete a Coderbyte technical assessment as part of the hiring process. We use it to better understand practical problem-solving in a consistent way across applicants.