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Remote Line Art Jobs (NOW HIRING)

Tech Art Lead

$143K - $215K/yr

Please note that the base pay range may vary in line with our hybrid working policy and individual ... This is a flexible role that can be remote, with varying pay ranges based on geographic location.

3D Character Art Lead

$153K - $230K/yr

Please note that the base pay range may vary in line with our hybrid working policy and individual ... This is a flexible role that can be remote, with varying pay ranges based on geographic location.

Actuary II - Remote

Webster, MA ยท On-site +1

$140K/yr

... personal auto line pricing/modeling. Strong programming skills in SQL required. (#58390 ... He enjoys attending concerts, dive bars, and art museums. var isBannerImage = ''; // if ...

What You'll Do * Hold the line on aesthetics and craft while thinking conceptually and ... Clear and concise communication, especially with remote team members. * Proficiency in industry ...

... Art Director. This person will own design execution across print, digital and presentation ... At PatientPoint, we are committed to providing competitive pay and benefits that are in line with ...

Temporary Editor

Manhattan, NY ยท Remote

$50 - $100/hr

Create and manage a comprehensive art log, coordinate manuscript art references, and write ... Implement developmental and line edits, review copy edits and layouts, resolve editorial queries ...

Temporary Editor

New York, NY ยท Remote

$50 - $100/hr

Create and manage a comprehensive art log, coordinate manuscript art references, and write ... Implement developmental and line edits, review copy edits and layouts, resolve editorial queries ...

Temporary Editor

Manhattan, NY ยท Remote

$50 - $100/hr

Create and manage a comprehensive art log, coordinate manuscript art references, and write ... Implement developmental and line edits, review copy edits and layouts, resolve editorial queries ...

Temporary Editor

Manhattan, NY ยท Remote

$50 - $100/hr

Create and manage a comprehensive art log, coordinate manuscript art references, and write ... Implement developmental and line edits, review copy edits and layouts, resolve editorial queries ...

Temporary Editor

Manhattan, NY ยท Remote

$50 - $100/hr

Create and manage a comprehensive art log, coordinate manuscript art references, and write ... Implement developmental and line edits, review copy edits and layouts, resolve editorial queries ...

Industrial HVACR Technician

$25.50 - $35/hr

Location Address: 1000 Weis Remote Road * Participates in the Ammonia Response Team (ART) and ... Conducts documented line breaks to refrigerant lines. * Troubleshoots electrical and automation ...

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Remote Line Art information

See salary details

$27K

$69.6K

$121.5K

How much do remote line art jobs pay per year?

As of Jul 26, 2026, the average yearly pay for remote line art in the United States is $69,553.00, according to ZipRecruiter salary data. Most workers in this role earn between $36,000.00 and $99,500.00 per year, depending on experience, location, and employer.

What is the difference between Remote Line Art vs Remote Illustration?

AspectRemote Line ArtRemote Illustration
CredentialsBasic art skills, portfolioAdvanced art skills, portfolio, possibly specialized training
Work EnvironmentHome studio, digital toolsHome studio, digital or traditional tools
Industry UsageComics, animation, concept artBook covers, advertising, character design
Search & ComparisonOften compared for style and scopeBroader scope, more detailed work

Remote Line Art focuses on creating clean, precise line drawings, often for comics or animation. Remote Illustration involves a wider range of visual storytelling, including coloring and composition. While both roles require strong artistic skills and digital tools, Remote Illustration typically demands a broader skill set and more complex projects. Understanding these differences helps clients and artists find the right fit for their needs.

What are some common challenges faced by remote line artists when collaborating with a creative team?

Remote line artists often encounter challenges related to communication and feedback, as working virtually can make it harder to clarify artistic direction or receive timely input. To overcome these obstacles, artists should maintain regular check-ins with their creative teams, use collaborative tools like shared drives and project management platforms, and ensure their files are well-organized for easy review. Staying proactive about asking for clarification and being open to iterative feedback helps maintain alignment and ensures the final artwork meets project expectations.

What are the key skills and qualifications needed to thrive as a Remote Line Artist, and why are they important?

To thrive as a Remote Line Artist, you need strong drawing skills, a solid understanding of composition and anatomy, and a portfolio demonstrating your artistic abilities. Proficiency in digital illustration tools such as Adobe Photoshop, Illustrator, or Procreate is typically required. Creativity, self-motivation, time management, and clear communication are essential soft skills for remote collaboration and meeting project deadlines. These skills and qualities ensure the delivery of high-quality artwork, effective teamwork, and the ability to adapt to client or project needs in a remote work environment.

What is a remote line art job?

A remote line art job involves creating clean, outlined illustrations or drawings, typically in digital format, from a remote location. Line art focuses on using lines to define shapes, details, and forms without color shading or gradients. These jobs are common in industries such as graphic design, comics, animation, and digital marketing, where artists may trace, refine, or originate visual concepts. Working remotely allows artists to collaborate with clients or teams online, using graphic tablets and design software. This flexibility makes it possible to work from anywhere with an internet connection.
More about Remote Line Art jobs
What cities are hiring for Remote Line Art jobs? Cities with the most Remote Line Art job openings:
What are the most commonly searched types of Line Art jobs? The most popular types of Line Art jobs are:
What states have the most Remote Line Art jobs? States with the most job openings for Remote Line Art jobs include:
Infographic showing various Remote Line Art job openings in the United States as of July 2026, with employment types broken down into 1% As Needed, 83% Full Time, 15% Part Time, and 1% Contract. Highlights an 96% Physical, 1% Hybrid, and 3% Remote job distribution, with an average salary of $69,553 per year, or $33.4 per hour.
Tech Art Lead

$143K - $215K/yr

Other

Medical, Dental, Vision, Retirement, PTO

Posted 28 days ago


Job description

Are you on a mission to create games that bond players together into deeply invested communities? Would you like to work on something comedic with lighthearted and whimsical characters? Do you think a lot about how modular rigging systems enable quick iteration, how streamlined DCC pipelines empower artists, or how to achieve feature-quality characteranimationwithin real-time constraints? Come join us at teamLFG!

As aTech Art Leadat teamLFG, you'll collaborate closely with the art team to bring iconic characters to life from pre-production and beyond for a completely new world at PlayStation. Your ability to craft exceptional character rigs and efficient art workflows with a high degree of autonomy will delight animators and contribute to a class-leading action game!

As a member of our tight-knit art team, you'll balance craft expertise with a player-first mindset and willingness to contribute beyond your role to improve the prototype experience. Help build and deliver functional and innovative rigs in prototypes and establish scalable pipelines for production. Most importantly, you will work with a fun, diverse, cross-discipline team devoted to building a new universe from scratch.

We look for candidates who value joining a mission-focused team with a diverse set of backgrounds, experiences, interests, and viewpoints.

RESPONSIBILITIES

  • Lead the Tech Art discipline & define the team's goals while also contributing directly as an IC in early stages of the project
  • Build and manage the Technical Art team, including mentoring and management of internal Tech Artists and overseeing external Tech Art work
  • Work closely with the Art Director to find innovative methods for bringing the team's artistic vision to screen
  • Ensure visual aspects of the game are performant across all platforms (PC, console)
  • Collaborate with project leadership to define and oversee the Technical Art roadmap, working cross team with technical artists, animators & designers to inform these decisions
  • Create custom tools to enhance the game's visual fidelity and performance.
  • Develop and refine workflows and pipelines that boost production efficiency and foster team collaboration.
  • Introduce new features to the art team by showcasing examples, giving presentations, and producing relevant documentation.
  • Engage in proactive communication with all stakeholders to ensure shared objectives and preemptively manage any challenges.

REQUIRED SKILLS

  • Experience in rigging workflow & pipeline creation
  • Production experience with standard content creation tools such as Maya, Substance Painter, and Photoshop as well as professional experience using Python
  • Ability to independently translate art team goals into creative solutions with a thorough understanding of cost, efficiency, and quality tradeoffs
  • Excellent communication and interpersonal skills, with the ability to work effectively in a team environment
  • Experience in producing clear, concise, and accurate technical documentation, with the ability to simplify complex topics
  • Experience in managing and resolving stability, performance, and memory issues across different platforms.
  • Experience with Unreal Engine
  • Experience managing external resources effectively
  • Experience shipping across multiple platforms (PC, console)

Nice to have Skills

  • Ability to creatively solve problems for a wide variety of asks during R+D, as demonstrated by prior success in incubation environments
  • Ability to create unique custom shaders and effects that are efficient, scalable and deliver on the team's vision.
  • Ability to create and hook up gameplay VFX assets
  • Experience creating/managing modular environment systems

At SIE, we consider several factors when setting each role's base pay range, including the competitive benchmarking data for the market and geographic location.
Please note that the base pay range may vary in line with our hybrid working policy and individual base pay will be determined based on job-related factors which may include knowledge, skills, experience, and location.
In addition, this role is eligible for SIE's top-tier benefits package that includes medical, dental, vision, matching 401(k), paid time off, wellness program and coveted employee discounts for Sony products. This role also may be eligible for a bonus package. Click here to learn more.

This is a flexible role that can be remote, with varying pay ranges based on geographic location. For example, if you are based out of Seattle, the estimated base pay range for this role is listed below.
$143,000-$215,000 USD

Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.

Please refer to ourCandidate Privacy Noticefor more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.