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Remote Level Designer Jobs in California (NOW HIRING)

$119.50K - $127.70K/yr

Senior Marketing Designer - ClubWPT Gold / WPT About A5 Labs A5 Labs is an international company ... remote setup and a culture that values creativity and initiative

Senior Product Designer

Los Angeles, CA · On-site +1

$180K - $240K/yr

Hybrid (3 days in office/2 days remote) - New York, NY or Century City, CA What You'll Do: * Lead ... Coach and guide junior and mid-level designers to grow their skills and elevate their work What You ...

Senior Designer

San Francisco, CA · On-site +1

$120 - $140/hr

Remote (PST hours preferred; occasional travel for meetings and shoots may be required) Start Date ... systems-level design foundations, template libraries, and co-marketing assets that allow high ...

This position is remote, but may require travel to Sacramento, California. The Web Designer will ... The successful candidate will be able to translate high-level requirements into interaction flows ...

Designer II

San Jose, CA · Remote

$43.75 - $53.85/hr

ABOUT THE ROLE Engineer Level 2: This professional level performs routine engineering work ... SA1 #LI-Remote PLEASE NOTE: CEI will never ask for any money or financial information from ...

ABOUT THE ROLE Engineer Level 2: This professional level performs routine engineering work ... SA1 #LI-Remote PLEASE NOTE: CEI will never ask for any money or financial information from ...

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Remote Level Designer information

What are the key skills and qualifications needed to thrive as a Remote Level Designer, and why are they important?

To thrive as a Remote Level Designer, you need a deep understanding of game design principles, spatial reasoning, and proficiency with level editing tools, often supported by a portfolio of completed projects. Familiarity with engines like Unity or Unreal Engine and version control systems such as Git is typically required. Strong communication, collaboration, and self-motivation are crucial soft skills for remote work and creative iteration with distributed teams. These skills and qualities are essential to create engaging, functional game environments and to ensure smooth teamwork despite physical distance.

How do Remote Level Designers typically collaborate with other team members given the virtual work environment?

Remote Level Designers frequently work with artists, programmers, and game designers through a combination of virtual meetings, project management tools, and shared digital assets. Effective communication is key, and teams often rely on platforms like Slack, Zoom, and version control systems such as Perforce or Git to coordinate updates and feedback. Regular check-ins and collaborative playtesting sessions help ensure alignment on design goals and maintain productivity despite the distance. Adapting to different time zones and being proactive about sharing progress are common challenges, but most studios provide structured workflows to support remote teamwork.

What is a Remote Level Designer?

A Remote Level Designer is a professional who creates and structures the environments, stages, or levels within a video game while working from a remote location. Their responsibilities include designing layouts, establishing gameplay flow, and collaborating with other game development team members online. Remote Level Designers use various software tools to build interactive and engaging experiences for players, ensuring that levels are both fun and challenging. Effective communication and time management are essential skills for succeeding in this remote role.

What is the difference between Remote Level Designer vs Remote Environment Artist?

AspectRemote Level DesignerRemote Environment Artist
Primary FocusDesigning game levels, layouts, and gameplay flowCreating and modeling game environments and backgrounds
Skills & ToolsLevel design software, scripting, game engines3D modeling, texturing, environment creation tools
Work EnvironmentGame studios, remote teams, collaborative designArt departments, remote environment teams, game studios
Common Industry UsageUsed in game development for level planningUsed for environment visual creation and art assets

While both roles contribute to game development, Remote Level Designers focus on designing playable levels and gameplay flow, whereas Remote Environment Artists specialize in creating the visual environments. Both roles often collaborate remotely within game studios and require related skills, but their core responsibilities differ significantly.

What are the most commonly searched types of Level Designer jobs in California? The most popular types of Level Designer jobs in California are:
What cities in California are hiring for Remote Level Designer jobs? Cities in California with the most Remote Level Designer job openings:
Infographic showing various Remote Level Designer job openings in California as of May 2026, with employment types broken down into 86% Full Time, 11% Part Time, and 3% Contract. Highlights an 37% Physical, and 63% Remote job distribution.

Principal / Lead Gameplay Designer

Absurd Ventures

Santa Monica, CA • On-site, Remote

$145K - $180K/yr

Other

Medical, Dental, Vision, Life, Retirement, PTO

Posted 26 days ago


Job description

Summary 

We are seeking a Principal / Lead Gameplay Designer to own the design and implementation of compelling 3 C's gameplay. This person will work closely with design leadership, animators, engineers, and artists to deliver world-class moment-to-moment gameplay and player feel. 

Core Responsibilities 

  • Own and drive implementation of all moment-to-moment player-feel gameplay in alignment with direction from a senior leadership team. 
  • Develop engaging combat mechanics, including player abilities, enemy behaviors, AI tactics, weapons, and camera systems. 
  • Collaborate with cross-disciplinary teams to prototype, iterate, and polish combat features from concept through ship. 
  • Author and maintain design documentation, ensuring clarity and alignment across departments. 
  • Analyze playtest data and player feedback to continuously refine and balance combat systems. 
  • Own combat encounters and pacing in collaboration with level and narrative design teams. 
  • Establish metrics and best practices for environment and encounter design to support optimal gameplay. 
  • Mentor junior designers and contribute to the evolution of team processes and best practices. 
  • Maintain high standards for quality, responsiveness, and fun across all combat elements. 

Core Qualifications 

  • 5+ years of experience in game design with at least 2 shipped titles, including one in a senior or lead role focused on combat. 
  • Deep understanding of player mechanics, animation-driven gameplay, enemy design, and AI behavior. 
  • High technical proficiency with Unreal Engine 5.0 and its suite of combat, AI, and animation systems tools. 
  • Strong prototyping skills with scripting languages or visual scripting systems (e.g., Blueprint, Lua, etc.). 
  • Excellent communication, collaboration, and documentation skills. 
  • Passion for creating satisfying, intuitive, and deep combat systems across various player archetypes. 

Plus If... 

  • Experience designing melee combat systems, ranged combat, or hybrid mechanics. 
  • Background working on open-world or sandbox games. 
  • Experience planning player skill and progression systems. 
  • Knowledge of cinematic combat presentation and camera work. 
  • Experience working with motion capture and/or animation pipelines. 

Description 

  • Full-time job with benefits. 
  • Role is on-site in Santa Monica, CA. 
  • Office is located near downtown Santa Monica - near metro and freeway. 

The base pay range for this position is $145,000 to $180,000 per year. Actual compensation is based on market location and may vary depending on job-related knowledge, skills, and experience. We also offer a competitive package of benefits including vacation time, sick time, company holidays, parental leave, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) matching to regular full-time employees. Certain roles may also be eligible for bonus and equity.