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Remote Junior Game Designer Jobs in Quebec (NOW HIRING)

... Remote + On-site) Contract: 6+ months At Side, we work alongside some of the world's leading game ... Working closely with artists, designers, and technical teams, you'll contribute to the visual ...

Review code and technical designs produced by other engineers. * Discuss ideas and collaborate on ... With almost every team remote by default, Canonical sets the pace on the 21st-century digital ...

... remote work. Responsibilities The successful candidate will contribute across the full product ... Mentor junior and intermediate engineers, participate in design reviews, and provide technical ...

Our backend infrastructure is designed for reliability and scalability, ensuring seamless ad ... Strong collaboration and communication skills in a remote-first team environment You might also ...

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Remote Junior Game Designer information

What is a remote junior game designer?

A Remote Junior Game Designer is an entry-level role in game development that involves assisting in designing game mechanics, levels, and narratives while working remotely. Responsibilities may include brainstorming ideas, creating design documents, balancing gameplay, and collaborating with developers and artists. Strong creativity, problem-solving skills, and knowledge of game design principles are essential. This role often requires proficiency in game engines and basic scripting. It provides an opportunity to gain experience in the gaming industry while working from anywhere.

What does a remote junior game designer do?

A typical workday for a Remote Junior Game Designer involves collaborating with senior designers and developers on game features, creating design documentation, and playtesting mechanics for balance and engagement. You may spend significant time using software tools to prototype ideas, review feedback, and participate in virtual meetings to refine concepts with the broader team. Regular communication with artists, programmers, and project managers is essential to align vision and deliverables. This remote role offers flexibility in your daily schedule, but also requires self-motivation and strong organizational skills to meet deadlines and contribute effectively.

What are the key skills and qualifications needed to thrive as a remote junior game designer?

To thrive as a Remote Junior Game Designer, you need a solid understanding of game mechanics, basic programming or scripting, and a creative approach to problem-solving, often supported by a degree or coursework in game design or related fields. Familiarity with industry-standard tools such as Unity, Unreal Engine, and graphic editing software is highly beneficial. Strong communication, adaptability, and teamwork skills are essential for collaborating remotely with multidisciplinary teams. These abilities are crucial for efficiently contributing to game projects, implementing feedback, and growing professionally in a distributed work environment.

What are popular job titles related to Remote Junior Game Designer jobs in Quebec?

For Remote Junior Game Designer jobs in Quebec, the most frequently searched job titles are:

What job categories do people searching Remote Junior Game Designer jobs in Quebec look for?

The top searched job categories for Remote Junior Game Designer jobs in Quebec are:

What cities in Quebec are hiring for Remote Junior Game Designer jobs?

Cities in Quebec with the most Remote Junior Game Designer job openings:

Infographic showing various Remote Junior Game Designer job openings in Quebec as of August 2026, with employment types broken down into 79% Full Time, and 21% Contract. Highlights an 100% Remote job distribution.

Artiste 3D senior | Senior 3D Artist

Side

Montreal, QC • On-site, Remote

Full-time

Posted 13 days ago


Job description

~ English version to follow ~

Lieu: Montreal, Quebec ou Toronto, Ontario

Structure de travail: Hybride (teletravail + presence sur site)

Contrat: 6+ mois

Chez Side, nous travaillons aux cotes de certains des plus grands developpeurs de jeux au monde pour resoudre des defis techniques complexes et donner vie a des experiences de jeu exceptionnelles. Nous recherchons un(e) artiste/modelisateur 3D talentueux(se) avec une passion pour la creation d'actifs de haute qualite prets pour le jeu en temps reel. Vous serez responsable de donner vie aux concepts grace a une modelisation polygonale detaillee, tout en vous assurant que les actifs sont optimises pour la performance et integres sans probleme dans Unreal Engine. En travaillant en etroite collaboration avec les artistes, les designers et les equipes techniques, vous contribuerez a la qualite visuelle du projet tout en respectant la direction artistique et les guides de style etablis. Que votre expertise se situe dans le hard-surface, l'organique ou une combinaison des deux, vous aurez une solide comprehension des pipelines d'art de jeu modernes et un il avise a la fois pour la qualite et l'optimisation.

Exigences

Nous recherchons un artiste 3D/modelisateur talentueux, passionne par la creation d'actifs de haute qualite prets pour le jeu dans des environnements en temps reel. Vous serez responsable de donner vie aux concepts grace a une modelisation polygonale detaillee, tout en veillant a ce que les assets soient optimises pour la performance et integres de maniere fluide dans Unreal Engine. En travaillant en etroite collaboration avec les artistes, les designers et les equipes techniques, vous contribuerez a la qualite visuelle du projet tout en respectant la direction artistique et les guides de style etablis. Que votre expertise concerne le hard-surface, l'organique ou une combinaison des deux disciplines, vous aurez une bonne comprehension des pipelines d'art moderne pour les jeux et un il attentif a la fois sur la qualite et l'optimisation.

Ce que nous recherchons :

  • Forte maitrise de la modelisation polygonale (modelisation hard-surface et/ou organique)
  • Bonne comprehension de la creation de LOD (niveau de detail) et de l'optimisation en temps reel
  • Connaissances de base en depliage UV
  • Familiarite avec Unreal Engine
  • Capacite a travailler a partir de briefs artistiques et de guides de style
  • La connaissance de Blender est preferee, car nous sommes en train de passer a ce logiciel ; cependant, l'experience avec Maya ou 3ds Max serait suffisante.

Ce que nous offrons :

  • Salaire competitif.
  • Environnement de travail dynamique, multiculturel et stimulant.
  • Vous travaillerez pour le leader mondial des services de jeux video.
  • Nous valorisons nos collaborateurs et offrons des perspectives d'evolution regulieres pour favoriser leur epanouissement professionnel.

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A propos de Side
Side (anciennement PTW) est un fournisseur mondial de services et de developpement de jeux video, proposant des solutions techniques et creatives a de nombreux developpeurs et studios parmi les plus importants du monde. Fondee en 2009 et s'appuyant sur plus de 30 ans d'experience de notre maison mere au Japon, Side est devenue une force mondiale avec 20 studios repartis dans 14 pays en Amerique du Nord, en Europe, en Amerique du Sud et en Asie.

Nos services de pointe incluent le developpement de jeux, la production artistique, la production audio, l'assurance qualite, la localisation, l'assurance qualite de la localisation, le support aux joueurs, la gestion de communaute et les ensembles de donnees.

Aidez-nous a partager des histoires avec le monde entier! Rejoignez une equipe internationale de joueurs passionnes et contribuez a offrir des experiences de jeu inoubliables.

Decouvrez notre cote de la vie. Pour plus d'informations, rendez-vous sur https://www.side.inc/fr-ca

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Location: Montreal, Quebec or Toronto, Ontario

Work structure: Hybrid (Remote + On-site)

Contract: 6+ months

At Side, we work alongside some of the world's leading game developers to solve complex technical challenges and bring exceptional player experiences to life.

We're looking for a talented 3D Artist/Modeller with a passion for creating high-quality game-ready assets for real-time environments. You'll be responsible for bringing concepts to life through detailed polygonal modelling, while ensuring assets are optimised for performance and seamlessly integrated into Unreal Engine. Working closely with artists, designers, and technical teams, you'll contribute to the visual quality of the project while adhering to established artistic direction and style guides. Whether your expertise lies in hard-surface, organic, or a combination of both disciplines, you'll have a strong understanding of modern game art pipelines and a keen eye for both quality and optimisation.