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Remote Level Designer Jobs in Quebec (NOW HIRING)

Level Designer

Montreal, QC ยท On-site +1

Devoted Studios is a globally remote game development company specializing in Co-development ... Gearbox Software We are looking for a Level Designer specializing in mission scripting and quest ...

We are seeking candidates for a senior-level firmware engineer position, to play a key role in the ... remote-control systems and rail yard wireless communication infrastructure solutions. This is a ...

You'll work closely with our developers, designers, project managers and clients to create ... Experience with enterprise-level projects * Experience in architecting large-scale solutions ...

Full Stack Developer

Montreal, QC ยท On-site +1

CA$65K - CA$85K/yr

The role We're looking for a mid-level Full Stack Developer (2-4 years experience) to join our ... You'll collaborate with other developers and designers on challenging client projects, and report ...

You'll work alongside our IT leadership and support team, helping protect our head office, remote ... Support Level 1 IT operations when needed, assisting with hardware, software and user account ...

This role is part of a new strategic go-to-market motion designed to deepen our engagement with ... This is a fully remote position. What You'll Do * Own and grow a portfolio of strategic enterprise ...

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Showing results 1-20

Remote Level Designer information

What are the key skills and qualifications needed to thrive as a remote level designer?

To thrive as a Remote Level Designer, you need a deep understanding of game design principles, spatial reasoning, and proficiency with level editing tools, often supported by a portfolio of completed projects. Familiarity with engines like Unity or Unreal Engine and version control systems such as Git is typically required. Strong communication, collaboration, and self-motivation are crucial soft skills for remote work and creative iteration with distributed teams. These skills and qualities are essential to create engaging, functional game environments and to ensure smooth teamwork despite physical distance.

How do remote level designers typically collaborate with other team members given the virtual work environment?

Remote Level Designers frequently work with artists, programmers, and game designers through a combination of virtual meetings, project management tools, and shared digital assets. Effective communication is key, and teams often rely on platforms like Slack, Zoom, and version control systems such as Perforce or Git to coordinate updates and feedback. Regular check-ins and collaborative playtesting sessions help ensure alignment on design goals and maintain productivity despite the distance. Adapting to different time zones and being proactive about sharing progress are common challenges, but most studios provide structured workflows to support remote teamwork.

What is the difference between Remote Level Designer vs Remote Environment Artist?

AspectRemote Level DesignerRemote Environment Artist
Primary FocusDesigning game levels, layouts, and gameplay flowCreating and modeling game environments and backgrounds
Skills & ToolsLevel design software, scripting, game engines3D modeling, texturing, environment creation tools
Work EnvironmentGame studios, remote teams, collaborative designArt departments, remote environment teams, game studios
Common Industry UsageUsed in game development for level planningUsed for environment visual creation and art assets

While both roles contribute to game development, Remote Level Designers focus on designing playable levels and gameplay flow, whereas Remote Environment Artists specialize in creating the visual environments. Both roles often collaborate remotely within game studios and require related skills, but their core responsibilities differ significantly.

What is a remote level designer?

A Remote Level Designer is a professional who creates and structures the environments, stages, or levels within a video game while working from a remote location. Their responsibilities include designing layouts, establishing gameplay flow, and collaborating with other game development team members online. Remote Level Designers use various software tools to build interactive and engaging experiences for players, ensuring that levels are both fun and challenging. Effective communication and time management are essential skills for succeeding in this remote role.
What are the most commonly searched types of Level Designer jobs in Quebec? The most popular types of Level Designer jobs in Quebec are:
What cities in Quebec are hiring for Remote Level Designer jobs? Cities in Quebec with the most Remote Level Designer job openings:
Infographic showing various Remote Level Designer job openings in Quebec as of July 2026, with employment types broken down into 4% Locum Tenens, 85% Full Time, 7% Part Time, 1% Temporary, and 3% Contract. Highlights an 86% Physical, 6% Hybrid, and 8% Remote job distribution.

Level Designer

Devoted Studios

Montreal, QC โ€ข On-site, Remote

Other

Re-posted 27 days ago


Job description

Devoted Studios is a globally remote game development company specializing in Co-development, Porting, and End-to-End Art Production for the global gaming industry.

We collaborate across time zones to support projects on all major platforms, engines and styles - from AAA titles to emerging technologies. Our team includes world-class talents who bring deep expertise in external development, pipeline optimization, and creative problem-solving. Whether it's porting games to new systems, enhancing gameplay features, or crafting stunning visuals, Devoted Studios operates as a trusted, flexible extension of our partners' internal teams. We are proud to be the development partner of choice for industry leaders such as:

  • Epic
  • Xbox
  • Meta
  • Obsidian Entertainment
  • Riot
  • Gearbox Software

We are looking for a Level Designer specializing in mission scripting and quest design to create memorable player-facing content across live and evolving game experiences. You will design, script, and implement quests, missions, and gameplay events that combine pacing, challenge, environmental storytelling, and clear player direction.

This role is hands-on and engine-facing, with a strong focus on Unreal Engine implementation through Blueprints, Sequencer, and closely coordinated cross-discipline collaboration. You will help build new content, support recurring mission-based experiences, and improve existing gameplay through iteration, bug fixing, and polish.

Key Responsibilities:

  • Design, script, and implement quests, missions, and gameplay events from concept through final polish, including objectives, triggers, fail states, rewards, and branching conditions.
  • Use Unreal Engine 5 to build and iterate directly in-engine, with strong hands-on use of Blueprints for gameplay scripting, mission logic, and event flow.
  • Support scripted sequences, cinematic beats, AI encounters, and interactive mission moments using Blueprints and, where needed, Sequencer.
  • Build and maintain mission flow documentation, scripting briefs, and implementation notes that clearly define objective structure, event conditions, dependencies, and expected outcomes.
  • Collaborate with narrative, systems, engineering, art, QA, and production to ensure missions are functional, readable, and aligned with broader gameplay goals.
  • Support the creation and upkeep of recurring mission content, rotating objectives, and other player-facing live content structures where applicable.
  • Playtest and iterate on pacing, clarity, challenge, and usability based on team feedback, player behavior, and quality goals.
  • Help identify, triage, and resolve scripting issues, broken triggers, edge cases, quest blockers, and live player-impacting bugs.
  • Maintain clean, readable, and maintainable Blueprint logic that supports long-term updates and collaboration across the team.
  • Work with light scripting in C++ when needed, particularly in support of implementation hooks and collaboration with engineering teams.

Requirements

  • 3+ years of professional experience in level design, quest design, or mission scripting.
  • Proficiency in Unreal Engine 5, with hands-on implementation experience building gameplay content directly in-engine.
  • Strong working knowledge of Blueprints for scripting logic, triggers, mission flow, and interactive events.
  • Ability to support or work with light scripting in C++ alongside engineering when implementation requires it.
  • At least one shipped title where you designed and implemented missions, quests, or scripted gameplay content.
  • Strong understanding of player flow, narrative pacing, gameplay readability, and objective-driven content design.
  • Experience designing conditional or branching content, including optional objectives, fail states, and recovery paths.
  • Clear communication and documentation skills, with the ability to create implementation-ready design materials.
  • Collaborative working style and comfort giving and receiving feedback across disciplines.
Nice to have:
  • Experience with Unreal Engine Sequencer for scripted or cinematic gameplay moments.
  • Experience supporting live games, recurring mission content, or post-launch content updates.
  • Background in narrative design, dialogue scripting, or environmental storytelling.
  • Experience in action, RPG, open-world, or mission-driven live games.

Benefits

  • 26 days leave throughout the year (accrued with tenure and company downtime during holiday periods)
  • Interesting and challenging tasks - solve diverse and challenging issues, communicate with people within the company as well as with our partners;
  • Convenient working conditions - remote work, the opportunity to build your own working day with flexible working hours
  • chance to work in a highly professional and dynamic team working with a wide range of International Game Production projects, attractive remuneration package, and opportunities to develop professionally.

This is a remote, full-time contracted position.

We are an equal opportunity company and all qualified applicants will receive consideration for a contract without regard to race, color, religion, sex, national origin, gender identity, disability, protected veteran status, or any other characteristic protected by law.