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Remote Level Designer Jobs in Quebec (NOW HIRING)

ROSZ is looking for a Graphic Designer to join our team! The Role The Graphic Designer is ... Remote work from home on Mondays and Fridays. ยท Summer hours from June to the end of August:

This is a 100% remote role, based in Canada. Key Responsibilities: * Own All Visual Content ... Requirements * 4-6 years of experience as a brand designer, visual designer, or creative generalist ...

We are seeking candidates for a senior-level firmware engineer position, to play a key role in the ... remote-control systems and rail yard wireless communication infrastructure solutions. This is a ...

You'll work closely with our developers, designers, project managers and clients to create ... Experience with enterprise-level projects * Experience in architecting large-scale solutions ...

Full Stack Developer

Montreal, QC ยท On-site +1

CA$65K - CA$85K/yr

The role We're looking for a mid-level Full Stack Developer (2-4 years experience) to join our ... You'll collaborate with other developers and designers on challenging client projects, and report ...

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Remote Level Designer information

What are the key skills and qualifications needed to thrive as a Remote Level Designer, and why are they important?

To thrive as a Remote Level Designer, you need a deep understanding of game design principles, spatial reasoning, and proficiency with level editing tools, often supported by a portfolio of completed projects. Familiarity with engines like Unity or Unreal Engine and version control systems such as Git is typically required. Strong communication, collaboration, and self-motivation are crucial soft skills for remote work and creative iteration with distributed teams. These skills and qualities are essential to create engaging, functional game environments and to ensure smooth teamwork despite physical distance.

How do Remote Level Designers typically collaborate with other team members given the virtual work environment?

Remote Level Designers frequently work with artists, programmers, and game designers through a combination of virtual meetings, project management tools, and shared digital assets. Effective communication is key, and teams often rely on platforms like Slack, Zoom, and version control systems such as Perforce or Git to coordinate updates and feedback. Regular check-ins and collaborative playtesting sessions help ensure alignment on design goals and maintain productivity despite the distance. Adapting to different time zones and being proactive about sharing progress are common challenges, but most studios provide structured workflows to support remote teamwork.

What is a Remote Level Designer?

A Remote Level Designer is a professional who creates and structures the environments, stages, or levels within a video game while working from a remote location. Their responsibilities include designing layouts, establishing gameplay flow, and collaborating with other game development team members online. Remote Level Designers use various software tools to build interactive and engaging experiences for players, ensuring that levels are both fun and challenging. Effective communication and time management are essential skills for succeeding in this remote role.

What is the difference between Remote Level Designer vs Remote Environment Artist?

AspectRemote Level DesignerRemote Environment Artist
Primary FocusDesigning game levels, layouts, and gameplay flowCreating and modeling game environments and backgrounds
Skills & ToolsLevel design software, scripting, game engines3D modeling, texturing, environment creation tools
Work EnvironmentGame studios, remote teams, collaborative designArt departments, remote environment teams, game studios
Common Industry UsageUsed in game development for level planningUsed for environment visual creation and art assets

While both roles contribute to game development, Remote Level Designers focus on designing playable levels and gameplay flow, whereas Remote Environment Artists specialize in creating the visual environments. Both roles often collaborate remotely within game studios and require related skills, but their core responsibilities differ significantly.

What are the most commonly searched types of Level Designer jobs in Quebec? The most popular types of Level Designer jobs in Quebec are:
What cities in Quebec are hiring for Remote Level Designer jobs? Cities in Quebec with the most Remote Level Designer job openings:
Infographic showing various Remote Level Designer job openings in Quebec as of May 2026, with employment types broken down into 100% Full Time. Highlights an 50% In-person, and 50% Remote job distribution.

Game Design - Level Designer (m/f/d)

MegaZebra

Montreal, QC โ€ข On-site, Remote

Full-time

Posted 25 days ago


Job description

ABOUT MEGAZEBRA


MegaZebra has been successfully crafting category-leading games for more than 10 years. You can now join us on an epic journey as we craft a groundbreaking, new mobile game that blends mind-bending arcade gameplay with immersive RPG elements.

By combining technology, game-design, art, analytics, and bringing together passionate people from around the globe we have repeatedly been able to produce hit games. We are based in Munich/Germany and Montreal/Canada.

We develop all our games in small and vibrant teams. Each team has a high degree of responsibility and creative freedom for their game and is committed to creating something outstanding. We are looking for a level designer based in Montreal or North America to work on one of our new titles.


YOUR RESPONSIBILITIES


  • Level design for a new game at the intersection of the arcade- and RPG genres
  • Create and implement exciting levels, which keep bringing new challenges to players
  • Balance levels based on data from analytics in order to optimize KPIs such as win-rates, retention, and monetization
  • Prepare and execute special and seasonal events
  • Work closely withgame designers and economy designers


YOUR PROFILE


  • 2-3 years experience in level design for mobile games
  • Strong interest and passion for arcade type games
  • Creative- and out-of-the-box thinker
  • Strong player empathy
  • Ability to analyze data in order to optimize levels
  • Familiarity with Unity is a plus
  • Strong desire to deliver results and ship top quality titles
  • Self-organized and self-motivated way of working
  • Strong team-player mentality
  • Excellent written and verbal communication skills in English


YOUR BENEFITS


  • Join an international team, which has successfully developed this title from a prototype
  • Work in a highly creative environment with a super-flat hierarchy
  • Work with team-mates based in Montreal and in Europe. We have a highly experienced and very talented design-team in based in Montreal
  • Experience start-up spirit and the ability to have significant impact
  • Join a company with a15-year track-record of developing and publishing our own games.
  • Earn a competitive salary
  • We are a remote-first company


If this strikes an interest, do send us your application in English!