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Remote Level Designer Jobs in Quebec (NOW HIRING)

You'll work closely with our developers, designers, project managers and clients to create ... Experience with enterprise-level projects * Experience in architecting large-scale solutions ...

Full Stack Developer

Montreal, QC ยท On-site +1

CA$65K - CA$85K/yr

The role We're looking for a mid-level Full Stack Developer (2-4 years experience) to join our ... You'll collaborate with other developers and designers on challenging client projects, and report ...

Develop, solidify and maintain, high-level relationships within key accounts (including Top 10) in ... designing a better, more sustainable workforce. We recognize the benefits of flexible, remote ...

Develop, solidify and maintain, high-level relationships within key accounts (including Top 10) in ... designing a better, more sustainable workforce. We recognize the benefits of flexible, remote ...

This role is part of a new strategic go-to-market motion designed to deepen our engagement with ... This is a fully remote position. What You'll Do * Own and grow a portfolio of strategic enterprise ...

... Level II and III application technical support to users Support the implementation of the ... A flexible program tailored to your needs (flexible schedule, compressed workweek, remote work, and ...

New

Remote/home office eligible. Travel required as needed for business unit, customer, and field ... Build a portfolio-level AI roadmap that balances quick wins, long-term operating model change ...

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Remote Level Designer information

What are the key skills and qualifications needed to thrive as a Remote Level Designer, and why are they important?

To thrive as a Remote Level Designer, you need a deep understanding of game design principles, spatial reasoning, and proficiency with level editing tools, often supported by a portfolio of completed projects. Familiarity with engines like Unity or Unreal Engine and version control systems such as Git is typically required. Strong communication, collaboration, and self-motivation are crucial soft skills for remote work and creative iteration with distributed teams. These skills and qualities are essential to create engaging, functional game environments and to ensure smooth teamwork despite physical distance.

How do Remote Level Designers typically collaborate with other team members given the virtual work environment?

Remote Level Designers frequently work with artists, programmers, and game designers through a combination of virtual meetings, project management tools, and shared digital assets. Effective communication is key, and teams often rely on platforms like Slack, Zoom, and version control systems such as Perforce or Git to coordinate updates and feedback. Regular check-ins and collaborative playtesting sessions help ensure alignment on design goals and maintain productivity despite the distance. Adapting to different time zones and being proactive about sharing progress are common challenges, but most studios provide structured workflows to support remote teamwork.

What is the difference between Remote Level Designer vs Remote Environment Artist?

AspectRemote Level DesignerRemote Environment Artist
Primary FocusDesigning game levels, layouts, and gameplay flowCreating and modeling game environments and backgrounds
Skills & ToolsLevel design software, scripting, game engines3D modeling, texturing, environment creation tools
Work EnvironmentGame studios, remote teams, collaborative designArt departments, remote environment teams, game studios
Common Industry UsageUsed in game development for level planningUsed for environment visual creation and art assets

While both roles contribute to game development, Remote Level Designers focus on designing playable levels and gameplay flow, whereas Remote Environment Artists specialize in creating the visual environments. Both roles often collaborate remotely within game studios and require related skills, but their core responsibilities differ significantly.

What is a Remote Level Designer?

A Remote Level Designer is a professional who creates and structures the environments, stages, or levels within a video game while working from a remote location. Their responsibilities include designing layouts, establishing gameplay flow, and collaborating with other game development team members online. Remote Level Designers use various software tools to build interactive and engaging experiences for players, ensuring that levels are both fun and challenging. Effective communication and time management are essential skills for succeeding in this remote role.
What are the most commonly searched types of Level Designer jobs in Quebec? The most popular types of Level Designer jobs in Quebec are:
What cities in Quebec are hiring for Remote Level Designer jobs? Cities in Quebec with the most Remote Level Designer job openings:
Infographic showing various Remote Level Designer job openings in Quebec as of July 2026, with employment types broken down into 100% Full Time. Highlights an 100% Remote job distribution.
Senior FDIR-FSW Systems Engineer for Fastwater Staffing

Senior FDIR-FSW Systems Engineer for Fastwater Staffing

HIKINEX

Montreal, QC โ€ข On-site, Remote

Contractor

Re-posted 22 days ago


Job description

ON-SITE IN MONTREAL IS PREFERRED; REMOTE OR HYBRID IS POSSIBLE FOR THE RIGHT CANDIDATE.

Open for candidates in Canada as well as the US


Role:

As part of the System Engineering Department, the Senior FDIR-FSW Engineer will work with operations, systems, subsystems, and payload engineers to document and review system designs for FDIR. In addition, the designs will be handed off to the FSW development team for the FDIR-FSW Engineer to participate in the implementation, testing, and review of test artifacts for FDIR.

Tasks:

The Senior FDIR-FSW Engineer will perform and participate in the following tasks and activities, depending on the background and experience of the candidate.

  • Define the fault detection actions of the platform at the system and subsystem levels.
  • Define and document how the platform will interfact with the payload for satellite level FDIR.
  • Work with the operations team to define the contingency scenarios involving FDIR.
  • Work with customers to use their input for FDIR strategy to refine MDA's FDIR strategy ensuing that the strategies are compatible.
  • Work with the FSW team to determine the FDIR test plan on the FlatSat and DSS.
  • Work with the AI&T team to determine what FDIR needs to be tested at the spacecraft level.
  • Work with system, subsystems, payload, and units teams to review FMECAs and provide feedback on the detection, isolation, and recovery of failures modes.
  • Provide input to the Operations team for Operations Procedures, Operations Manuals, and Satellite test procedures to ensure that the Operations documents and FDIR strategy are aligned.
  • Review ICDs to provide inputs to the satellite DB team for parameters and monitors.
  • Review payload, platform, and subsystem design; including block diagrams, ICDs, ConOps, and requirement to ensure that the design is compliant with FDIR requirements.
  • Review Operations Procedures to ensure that they algin with the FDIR strategy.
  • Review FDIR test artifacts to determine if the tests are successful and if they are not, work with the team to troubleshoot how to resolve non compliances.
  • Verification & Validation Matrices for platform and payload FDIR requirements.
  • Support the payload team in their definition of payload FDIR and how it impacts the satellite level FDIR.
  • Support the operations team as needed for In-Orbit Test (IOT), anomaly resolution + FDIR.
  • Support the ICD development activities both HW and SW/DB

Must haves

  • Bachelor's degree in electrical engineering, computer science or in a relevant field
  • At least 10 years of relevant practical experience - Can be supplemented with higher degrees relevant to Engineering.
  • Previous experience with LEO/MEO satellite systems.
  • Strong cross-functional team collaboration.
  • Experience with analysis of satellite systems and subsystems.
  • Familiarity and/or experience with FMECAs and/or Fault Tree Analysis.
  • An understanding of how failures can propagate through a system.
  • Ability to decompose system level failures down to the unit level and back up from the unit to the system level.
  • Knowledge of satellite FSW and how monitors work for FDIR.
  • Knowledge of how to test HW and SW for FDIR.

Complementary skills/knowledge

  • Previous experience in Constellation FDIR
  • Creation of Fault Trees and FMECAs
  • Experience with reliability analysis
  • Working knowledge of PUS services
  • Experience with mentoring junior engineers
  • Experience with FDIR on embedded systems
  • Experience with payload FDIR.
  • Knowledge of MS Excel, for the purposes of engineering analyses
  • Knowledge of requirements Management tools such as DOORS/Windchill/Jama
  • Demonstrated capability to efficiently work with little to no supervision
  • Strong written and verbal communications skills in English, knowledge of French will be considered favorably
Employment Type: CONTRACTOR

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About Hikinex

Sourced by ZipRecruiter

Hikinex is a multi-channel integrated service provider designed to help Companies scale fast and drive more profit. We leverage diverse resources to provide Superior services at a fraction of the cost.

Industry

Strategic planning consulting services

Company size

51 - 200 Employees

Headquarters location

San Francisco, CA, US

Year founded

2016

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