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Senior Level Designer Jobs in Quebec (NOW HIRING)

As a Senior Level Designer at Cloud Chamber, you will be responsible for blocking out the world and crafting the player experience within the stunning narrative experience and systems-driven world of ...

As a Senior Level Designer at Cloud Chamber, you will be responsible for blocking out the world and crafting the player experience within the stunning narrative experience and systems-driven world of ...

VNE, LLC is looking for a TS/SCI Cleared Collection Manager Senior Level Minimum Qualifications ... Provides guidance in selecting, designing, and applying analytic methodologies. Uses argument ...

Gearbox Software We're looking for a Senior Graphic Designer to lead the visual execution of client ... Mentor junior and mid-level designers on both craft and professional judgment * Give final-eyes ...

CA$132/hr

Senior Electromagnetic Designer (permanent position, 40 hours per week) Contact: (819) 975-4654 ... Advanced level in English, to communicate with international team members * Intermediate knowledge ...

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Senior Level Designer information

See Quebec salary details

$60K

$90.3K

$126K

How much do senior level designer jobs pay per year?

As of Aug 27, 2026, the average yearly pay for senior level designer in Quebec is $90,312.00, according to ZipRecruiter salary data. Most workers in this role earn between $71,500.00 and $110,000.00 per year, depending on experience, location, and employer.

What does a senior level designer do?

A Senior Level Designer is responsible for creating engaging, balanced, and visually appealing game levels or environments. They collaborate closely with artists, programmers, and other designers to ensure that levels support the game's mechanics, narrative, and overall player experience. Their duties include planning layouts, building and scripting gameplay events, playtesting, and iterating on designs based on feedback. Senior Level Designers also mentor junior staff and help set design standards and best practices for the team.

What are the key skills and qualifications needed to thrive as a senior level designer, and why are they important?

To thrive as a Senior Level Designer, you need advanced proficiency in level design principles, strong spatial reasoning, a relevant degree, and several years of professional game development experience. Expertise in industry-standard tools such as Unreal Engine, Unity, and 3D modeling software, along with a solid grasp of scripting languages, is typically required. Outstanding creativity, problem-solving skills, and effective collaboration and communication abilities help someone excel in this role. These skills ensure engaging player experiences, efficient workflow within development teams, and the successful delivery of high-quality game environments.

How does a senior level designer typically collaborate with other departments during game development?

As a Senior Level Designer, you will work closely with artists, programmers, writers, and gameplay designers to ensure that levels are both visually engaging and functionally sound. Regular interdisciplinary meetings and feedback sessions are standard, allowing you to communicate your vision while integrating feedback from other teams. This collaborative environment ensures that level designs align with the overall game narrative, technical constraints, and gameplay mechanics. Strong communication skills and the ability to adapt your designs based on input from multiple stakeholders are key to success in this role.

What is the difference between Senior Level Designer vs Level Designer?

AspectSenior Level DesignerLevel Designer
Required CredentialsBachelor's degree in game design, architecture, or related field; extensive experienceBachelor's degree or equivalent; entry to mid-level experience
Work EnvironmentLead design projects, mentor junior staff, collaborate with cross-disciplinary teamsAssist in designing game levels, implement layouts, and collaborate with artists and programmers
Industry UsageUsed in game development studios, often with leadership responsibilitiesCommon in game studios, focusing on level creation and design

The Senior Level Designer typically has more experience, leadership responsibilities, and a broader scope in project management compared to a Level Designer. While both roles require strong design skills and industry knowledge, the senior position involves mentoring, overseeing design quality, and contributing to the overall game development process.

What are the most commonly searched types of Level Designer jobs in Quebec?

The most popular types of Level Designer jobs in Quebec are:

What cities in Quebec are hiring for Senior Level Designer jobs?

Cities in Quebec with the most Senior Level Designer job openings:

Infographic showing various Senior Level Designer job openings in Quebec as of August 2026, with employment types broken down into 85% Full Time, 9% Part Time, 1% Temporary, 4% Contract, and 1% Nights. Highlights an 83% Physical, 5% Hybrid, and 12% Remote job distribution, with an average salary of $90,312 per year, or $43.4 per hour.

Senior Level Designer

Montreal, QC • On-site

2K
PC Games • 1 - 5K employees

Full-time

Re-posted 12 days ago


Job description

As a Senior Level Designer at Cloud Chamber, you will be responsible for blocking out the world and crafting the player experience  within the stunning narrative experience and systems-driven world of BioShock. At your core you are collaborative, compassionate, and authentic; a dedicated designer with a passion for creating memorable, immersive player experiences. You will be an integral part of a design team that is breathing life into a new and fantastical world.

What You'll Do:

  • Use Blueprint scripting to create gameplay content.
  • Design and block out world geometry.
  • Collaborate closely with world architects on layout, and other teams as needed, to implement the creative vision of the project.
  • Take the initiative on solving difficult or novel cross-disciplinary sequences or sections of content, and see them through from initial conception to completion.
  • Work with multi-disciplinary strike teams to improve the game in various focus areas (combat, AI, progression, exploration, narrative, etc).
  • Apply your years of experience and knowledge to mentor junior designers and encourage them to grow their skills.
  • Design and implement other scripted and systemic content throughout the game world.

What We'll Do Together:

At Cloud Chamber, we are champions of high standards, pushing for progress and embracing change. We will work closely and constructively across design, art, engineering, animation, and audio teams to realize our creative ambitions. Together, we will stay current on technological advancements and identify solutions to overcome developmental obstacles to deliver a world-class AAA experience.

Skills & Experiences: 

  • Shipped at least one AAA title as a designer.
  • 5+ years professional experience in video game design.
  • Self-motivated with an eye for solution-based problem solving.
  • Previous experience with Unreal is a plus.
  • Able to collaborate well across time zones in a global, multi-site organization.
  • Able to work well independently, in small pods, and in larger collaborative teams.
  • Able to succinctly and effectively document your work.
  • Excellent communications skills.
  • Ability to prioritize tasks and handle opposing priorities.

Who You Are:

As a collaboratively minded designer you are eager to work with a global design team to pitch and develop playable game content. You are a dreamer and a creator who isn't shy about sharing your ideas. At Cloud Chamber we encourage design theory discourse and the free exchange of ideas. You're able to give constructive feedback, and receive it as well. You're a gamer; always playing the next, new thing, often revisiting the oldies as well, learning from what you've played, good and bad, and sharing your findings with the team.

  • A reliable, positive force multiplier, actively seeking opportunities to integrate work across disciplines and contribute to a healthy, supportive team environment.
  • A solid communicator with excellent written and verbal communication skills, with the ability to articulate complex ideas clearly, package information for diverse audiences, and deliver difficult feedback with empathy and professionalism.
  • Experienced in working in cross-disciplinary teams with strong communication skills.
  • Persistent and self-motivated with a proactive mindset.
  • Able to maintain effectiveness and quality under pressure, ambiguity, and fast-changing priorities.
  • An active listener able to build and maintain trust-based relationships across all levels of the organization, understand differing perspectives, and navigate organizational complexity with tact and emotional intelligence.
  • Highly open to feedback and direction, possessing a desire to learn new skills, and capable of producing quick, quality revisions based on new insights or constraints.
  • A strong ownership of tasks, striving to drive work forward autonomously while maintaining a critical eye for detail and organization, ensuring high standards of quality.
  • Dedicated to upholding Cloud Chamber's core values, contributing to a positive and respectful company culture while striving for excellence in all endeavors.

Who We Are:

At Cloud Chamber we strive to make BioShock games that move people: evocative, immersive, and meaningful experiences that stay with you long after you've rolled credits. Great games are born from great collaborations, supported by a culture that brings out the best in our teams. We work openly, learn through play, take ownership, push ourselves to be better, and deliver for our players.

For candidates located in Quebec:
This position requires professional proficiency in both French and English. Proficiency in English is required to collaborate with our U.S. teams and international partners, as well as to handle specialized technical documentation (reading, writing, and communication).

As an equal opportunity employer, we are committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, perform their essential job functions, and receive other benefits and privileges of employment. Please contact us if you need reasonable accommodation.

Please note that 2K Games and its studios never use instant messaging apps or personal email accounts to contact prospective employees or conduct interviews. When emailing prospective employees, we only use 2K.com accounts.