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Senior Level Designer Jobs in Quebec (NOW HIRING)

Description About the Position As a Senior Level Designer at Virtuos Montreal, you will not only build great levels but also help shape our growing World Building team and contribute to elevating co ...

About the Position As a Senior Level Designer at Virtuos Montreal, you will not only build great levels but also help shape our growing World Building team and contribute to elevating co-development ...

As a Senior Level Designer at Cloud Chamber, you will be responsible for blocking out the world and crafting the player experience within the stunning narrative experience and systems-driven world of ...

As a Senior Level Designer at Cloud Chamber, you will be responsible for blocking out the world and crafting the player experience within the stunning narrative experience and systems-driven world of ...

What You Can Expect Responsible for senior-level system design leadership within New Product ... The Senior Systems Designer also contributes to quality-related work, procedure improvement ...

Role Overview We're looking for a Lead Game Designer to shape the creative direction of our ... senior level. You're also someone who actively uses AI tools in your day-to-day work and can help ...

CA$132/hr

Senior Electromagnetic Designer (permanent position, 40 hours per week) Contact: (819) 975-4654 ... Advanced level in English, to communicate with international team members * Intermediate knowledge ...

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Senior Level Designer information

See Quebec salary details

$60K

$90.3K

$126K

How much do senior level designer jobs pay per year?

As of Aug 6, 2026, the average yearly pay for senior level designer in Quebec is $90,312.00, according to ZipRecruiter salary data. Most workers in this role earn between $71,500.00 and $110,000.00 per year, depending on experience, location, and employer.

What does a senior level designer do?

A Senior Level Designer is responsible for creating engaging, balanced, and visually appealing game levels or environments. They collaborate closely with artists, programmers, and other designers to ensure that levels support the game's mechanics, narrative, and overall player experience. Their duties include planning layouts, building and scripting gameplay events, playtesting, and iterating on designs based on feedback. Senior Level Designers also mentor junior staff and help set design standards and best practices for the team.

How does a senior level designer typically collaborate with other departments during game development?

As a Senior Level Designer, you will work closely with artists, programmers, writers, and gameplay designers to ensure that levels are both visually engaging and functionally sound. Regular interdisciplinary meetings and feedback sessions are standard, allowing you to communicate your vision while integrating feedback from other teams. This collaborative environment ensures that level designs align with the overall game narrative, technical constraints, and gameplay mechanics. Strong communication skills and the ability to adapt your designs based on input from multiple stakeholders are key to success in this role.

What is the difference between Senior Level Designer vs Level Designer?

AspectSenior Level DesignerLevel Designer
Required CredentialsBachelor's degree in game design, architecture, or related field; extensive experienceBachelor's degree or equivalent; entry to mid-level experience
Work EnvironmentLead design projects, mentor junior staff, collaborate with cross-disciplinary teamsAssist in designing game levels, implement layouts, and collaborate with artists and programmers
Industry UsageUsed in game development studios, often with leadership responsibilitiesCommon in game studios, focusing on level creation and design

The Senior Level Designer typically has more experience, leadership responsibilities, and a broader scope in project management compared to a Level Designer. While both roles require strong design skills and industry knowledge, the senior position involves mentoring, overseeing design quality, and contributing to the overall game development process.

What are the key skills and qualifications needed to thrive as a senior level designer, and why are they important?

To thrive as a Senior Level Designer, you need advanced proficiency in level design principles, strong spatial reasoning, a relevant degree, and several years of professional game development experience. Expertise in industry-standard tools such as Unreal Engine, Unity, and 3D modeling software, along with a solid grasp of scripting languages, is typically required. Outstanding creativity, problem-solving skills, and effective collaboration and communication abilities help someone excel in this role. These skills ensure engaging player experiences, efficient workflow within development teams, and the successful delivery of high-quality game environments.
What are the most commonly searched types of Level Designer jobs in Quebec? The most popular types of Level Designer jobs in Quebec are:
What cities in Quebec are hiring for Senior Level Designer jobs? Cities in Quebec with the most Senior Level Designer job openings:
Infographic showing various Senior Level Designer job openings in Quebec as of August 2026, with employment types broken down into 89% Full Time, 5% Part Time, 1% Temporary, and 5% Contract. Highlights an 88% Physical, 5% Hybrid, and 7% Remote job distribution, with an average salary of $90,312 per year, or $43.4 per hour.

Senior Level Designer

Virtuos Montreal

Montreal, QC

CA$90K - CA$130K/yr

Full-time

Medical, Dental, Vision, Life, Retirement

Re-posted 6 days ago


Job description

Description
About the Position 


As a Senior Level Designer at Virtuos Montreal, you will not only build great levels but also help shape our growing World Building team and contribute to elevating co-development into true creative collaboration. You will be responsible for designing, prototyping, and implementing various levels, environments, and gameplay experiences within a video game. You will work closely with our client and other members of the development team, such as game designers, artists, programmers, and writers, to ensure that levels meet the overall vision and objectives of the game.

À propos du poste


Être Concepteur de niveaux sénior chez Virtuos Montréal, ce n’est pas uniquement créer d’excellents niveaux, mais contribuer à faire grandir notre équipe de concepteur d’univers en pleine croissance et à élever le co-développement en véritable collaboration créative. Vous serez responsable de la conception, du prototypage et de la mise en œuvre des différents niveaux, environnements et expériences du joueur au sein d’un jeu vidéo. Vous travaillerez étroitement avec notre client et d’autres membres de l’équipe de développement, tels que des concepteurs de jeu, des artistes, des programmeurs et des auteurs, afin de s’assurer que les niveaux répondent à la vision et aux objectifs généraux du jeu.


Key Responsibilities
  • 6 years or more experience in level design, game development, or a related role in the video game industry is preferred.
  • Portfolio showcasing previous level designs in AAA Action Adventure Open World or First Person Shooter is a plus.
  • Mandatory proficiency in Unreal Engine and its tools. 
  • Familiarity with Unity or proprietary level editors is preferred but not required. 
  • Experience with scripting languages (e.g., C#, Lua, Python) or visual scripting tools for gameplay implementation is preferred but not required.
  • Solid understanding of game design principles, player psychology, and level flow.
  • Excellent communication in English and collaboration skills, with the ability to work effectively in a multi-cultural team environment. 
  • Collaborative team player with a growth mindset, eager to learn diverse pipelines and workflows, and experienced working effectively with globally distributed teams across multiple time zones.
  • Strong problem-solving abilities and attention to detail, with a focus on delivering high-quality experiences for players and clear documentation

  • 6 ans ou plus d’expérience en conception de niveaux, en développement de jeux ou dans un rôle connexe au sein de l’industrie du jeu vidéo est préférable.
  • Un portfolio présentant des conceptions de niveaux précédentes dans des jeux AAA d’action-aventure en monde ouvert ou de tir à la première personne est un atout.
  • Maîtrise obligatoire d’Unreal Engine et de ses outils.
  • La familiarité avec Unity ou des éditeurs de niveaux propriétaires est préférable mais non obligatoire.
  • Une expérience avec des langages de script (ex. : C#, Lua, Python) ou des outils de script visuel pour la mise en œuvre du gameplay est préférable mais non obligatoire.
  • Solide compréhension des principes de conception de jeux, de la psychologie du joueur et du flux de niveaux.
  • Excellentes compétences en communication en anglais et en collaboration, avec la capacité de travailler efficacement dans un environnement d’équipe multiculturelle.
  • Joueur d’équipe collaboratif avec un esprit de croissance, désireux d’apprendre différents pipelines et flux de travail, et expérimenté dans le travail efficace avec des équipes distribuées à l’échelle mondiale à travers plusieurs fuseaux horaires.
  • Solides capacités de résolution de problèmes et souci du détail, avec un accent sur la fourniture d’expériences de haute qualité pour les joueurs et une documentation claire.


Skills, Knowledge and Expertise
  • 6 years or more experience in level design, game development, or a related role in the video game industry is preferred.
  • Portfolio showcasing previous level designs in AAA Action Adventure Open World or First Person Shooter is a plus.
  • Mandatory proficiency in Unreal Engine and its tools. 
  • Familiarity with Unity or proprietary level editors is preferred but not required. 
  • Experience with scripting languages (e.g., C#, Lua, Python) or visual scripting tools for gameplay implementation is preferred but not required.
  • Solid understanding of game design principles, player psychology, and level flow.
  • Excellent communication in English and collaboration skills, with the ability to work effectively in a multi-cultural team environment. 
  • Collaborative team player with a growth mindset, eager to learn diverse pipelines and workflows, and experienced working effectively with globally distributed teams across multiple time zones.
  • Strong problem-solving abilities and attention to detail, with a focus on delivering high-quality experiences for players and clear documentation.

  • 6 ans ou plus d’expérience en conception de niveaux, en développement de jeux ou dans un rôle connexe au sein de l’industrie du jeu vidéo est préférable.
  • Un portfolio présentant des conceptions de niveaux précédentes dans des jeux AAA d’action-aventure en monde ouvert ou de tir à la première personne est un atout.
  • Maîtrise obligatoire d’Unreal Engine et de ses outils.
  • La familiarité avec Unity ou des éditeurs de niveaux propriétaires est préférable mais non obligatoire.
  • Une expérience avec des langages de script (ex. : C#, Lua, Python) ou des outils de script visuel pour la mise en œuvre du gameplay est préférable mais non obligatoire.
  • Solide compréhension des principes de conception de jeux, de la psychologie du joueur et du flux de niveaux.
  • Excellentes compétences en communication en anglais et en collaboration, avec la capacité de travailler efficacement dans un environnement d’équipe multiculturelle.
  • Joueur d’équipe collaboratif avec un esprit de croissance, désireux d’apprendre différents pipelines et flux de travail, et expérimenté dans le travail efficace avec des équipes distribuées à l’échelle mondiale à travers plusieurs fuseaux horaires.
  • Solides capacités de résolution de problèmes et souci du détail, avec un accent sur la fourniture d’expériences de haute qualité pour les joueurs et une documentation claire.


Benefits
  • Extended Collective Health Care Plan (including hospital, prescription drugs, paramedical practitioners, vision, dental, disability) and Life Insurance for you and your relatives
  • Paid top-up Retirement Saving Plan
  • Hybrid work model with Monday & Wednesday are "Together Days" at the Office
  • Possibility to work abroad remotely 1 month a year
  • Monthly subsidies for Zone A STM Transportation
  • Professional Mentoring for personal and professional development

  • Régime étendu d'assurance maladie collective (incluant hospitalisation, médicaments sur ordonnance, praticiens paramédicaux, soins de la vue, soins dentaires, invalidité) et assurance-vie pour vous et vos proches
  • Régime d'épargne-retraite avec cotisation complémentaire payée par l'employeur
  • Modèle de travail hybride avec le lundi et le mercredi comme « journées ensemble » au bureau
  • Possibilité de travailler à distance à l'étranger 1 mois par an
  • Subventions mensuelles pour le transport STM (zone A)
  • Mentorat professionnel pour le développement personnel et professionnel