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Remote Instructional Designer Contract Jobs in Bothell, WA

Employee divides their time between in-office and remote work. Access to an office location is ... designing, building, and operating cloud-native microservices or APIs at scale (REST or gRPC ...

Wiring Harness Engineer

Seattle, WA · On-site +1

$125K - $150K/yr

... remote supervision for real-time interventions if required. Carbon Robotics is based in Seattle ... Quickly prototype, troubleshoot, and iterate designs for the electrical wiring systems with ...

Helpdesk Technician

Bellevue, WA · Remote

$20.50 - $27.75/hr

Contract Contractor Work Model: Onsite Position Overview: We are currently seeking a Helpdesk ... Demonstrate and assist with remote access to company resources. * Support users at our Bellevue and ...

Senior Mechanical Design Engineer

Bellevue, WA · Remote

$92K - $126K/yr

Contract - Remote Schedule: 40 hours/week System One is seeking a highly motivated Senior ... Provide technical guidance and mentorship to engineers, designers, suppliers, and subcontractors.

Senior Bridge Engineer

Seattle, WA · On-site +1

$118K - $163K/yr

Remote opportunities may be available for the right candidate. At Horrocks, we believe the best ... Prepare designs, quantity take-offs, cost estimates, and specifications * Work in cooperation with ...

Contract Compensation: $52.00 - $85.00 Work Model: Remote - offsite Hours: 40.0 Overview System One ... Train and support reactor designers and developers in the use of the design software suite * Build ...

Contract Compensation: $52.00 - $85.00 Work Model: Remote - offsite Hours: 40.0 Overview System One ... Train and support reactor designers and developers in the use of the design software suite * Build ...

Showing results 41-60

Remote Instructional Designer Contract information

See Bothell, WA salary details

$49.2K

$89.1K

$138.6K

How much do remote instructional designer contract jobs pay per year?

As of Aug 7, 2026, the average yearly pay for remote instructional designer contract in Bothell, WA is $89,108.00, according to ZipRecruiter salary data. Most workers in this role earn between $72,700.00 and $98,400.00 per year, depending on experience, location, and employer.

What is the difference between Remote Instructional Designer Contract vs Remote E-Learning Developer?

AspectRemote Instructional Designer ContractRemote E-Learning Developer
CredentialsTypically requires instructional design certifications (e.g., CPT, ATD certifications), degree in education or related fieldOften requires technical skills in e-learning tools, multimedia development, and programming knowledge
Work EnvironmentRemote, project-based, collaborating with subject matter experts and stakeholdersRemote, focused on developing and coding e-learning modules and multimedia content
Employer & Industry UsageUsed by educational institutions, corporate training, e-learning companiesCommon in e-learning companies, corporate training, educational tech firms

While both roles involve online learning, Remote Instructional Designer Contract focuses on designing learning experiences and curricula, whereas Remote E-Learning Developer emphasizes creating and coding digital content. Understanding these differences helps in selecting the right role based on skills and career goals.

What are the most commonly searched types of Remote Instructional Designer jobs in Bothell, WA? The most popular types of Remote Instructional Designer jobs in Bothell, WA are:
What are popular job titles related to Remote Instructional Designer Contract jobs in Bothell, WA? For Remote Instructional Designer Contract jobs in Bothell, WA, the most frequently searched job titles are:
What cities near Bothell, WA are hiring for Remote Instructional Designer Contract jobs? Cities near Bothell, WA with the most Remote Instructional Designer Contract job openings:

CONTRACT - Environment Artist I (NST)

Nintendo

Redmond, WA • On-site, Remote

Other

Re-posted 13 hours ago


Nintendo rating

7.5

Company rating: 7.5 out of 10

Based on 11 frontline employees who took The Breakroom Quiz

153rd of 242 rated software companies


Job description

Nintendo of America

About Nintendo of America: From the launch of the Nintendo Entertainment System more than 30 years ago, Nintendo's mission has been to create smiles through unique entertainment experiences. Here at Nintendo of America Inc., we deliver on this mission by partnering closely with Nintendo Co., Ltd., to bring Nintendo's iconic and cherished franchises including MarioDonkey KongThe Legend of ZeldaMetroidAnimal CrossingPikmin and Splatoon across the Americas through our video games, hardware systems, and collaborations with partners on a range of other entertainment initiatives like feature films and theme parks. Based in Redmond, Wash.,

Nintendo of America serves as headquarters for Nintendo's operations in the Americas. We are an equal opportunity employer offering a welcoming and inclusive environment in service to one another, our products, and the diverse consumers and communities we call home. For more information about Nintendo, please visit the company's website at https://www.nintendo.com/. 

Nintendo Software Technology is a tight-knit game development studio located in Redmond, WA. As part of the Nintendo family, we're passionate about creating games designed to surprise and delight our customers. We're always on the lookout for exceptional artist to help support our Art Department.

As an Environment Artist, you will have proven Substance Designer experience and a deep passion for stylized texture authoring for hard surface and organic subjects. If this sounds like you then we'd love to see your portfolio!

SUMMARY: 

  • A developing individual contributor that participates and assists in creations of visual assets for digital entertainment products.
  • Implement defined subset of visual asset tasks of assigned team or project

DESCRIPTION OF DUTIES

  • Participates in the creation of 3D content that meets required direction and quality specifications.
  • Participates in assigned illustrations, 3D models, and textures for characters, environments, and objects.
  • Participates in assigned animations for 3D and 2D assets.
  • Utilizes and maintains proficient knowledge of required commercial and Nintendo proprietary art production tools.
  • Implements game play features aligned to game design goals.
  • Applies professional expertise to review, analyze and test products under development as a contributing member of a production team to ensure delivery of Nintendo's high standard of quality and timeliness.

SUMMARY OF REQUIREMENTS

  • Minimum of 1 year of professional experience having shipped at least 1 game.
  • Proven artistic and technical skills in basic 3D and or 2D art production.
  • Experienced with game development pipelines and game engines (E.g. Unreal, Unity or a proprietary engine)
  • Proven proficiency with commercial art production software (E.g. Photoshop, Maya, Zbrush, Substance Painter, etc).
  • Capable of excellent organizational and communication skills.
  • Can respond to feedback and iterations quickly and efficiently.
  • Undergraduate degree in art or related field; or equivalent education and experience.

This position is hybrid in Redmond, WA. Hybrid positions require regular onsite work following the schedule and guidelines for their division. This position is not open to fully remote status at this time. 


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