2

Remote Graphic Engineer Jobs (NOW HIRING)

Remote We are looking for a Game Tools & Modding Engineer with strong expertise in graphics programming, rendering systems, and engine-level development to build high-performance, real-time ...

Graphics Engineer

Novato, CA · On-site +1

$120K - $154K/yr

Our talented NBA 2K team is looking for a Graphics Engineer with a passion for cutting-edge ... is a fully remote role that may be based anywhere in the United States. Below are the expected ...

Graphics Engineer

Novato, CA · On-site +1

$120K - $154K/yr

Our talented NBA 2K team is looking for a Graphics Engineer with a passion for cutting-edge ... is a fully remote role that may be based anywhere in the United States. Below are the expected ...

next page

Showing results 1-20

Remote Graphic Engineer information

See salary details

$62.5K

$142.5K

$175K

How much do remote graphic engineer jobs pay per year?

As of Sep 12, 2026, the average yearly pay for remote graphic engineer in the United States is $142,468.00, according to ZipRecruiter salary data. Most workers in this role earn between $140,000.00 and $159,000.00 per year, depending on experience, location, and employer.

What is the difference between Remote Graphic Engineer vs Remote Graphic Designer?

AspectRemote Graphic EngineerRemote Graphic Designer
Required CredentialsBachelor's in Graphic Design, Computer Graphics, or related field; knowledge of programming languages like HTML, CSS, JavaScriptBachelor's in Graphic Design, Visual Arts, or related field; proficiency in Adobe Creative Suite
Work EnvironmentCollaborates with developers, engineers, and product teams; often involved in UI/UX developmentWorks independently or with marketing teams; focuses on visual branding and creative assets
Employer & Industry UsageTech companies, startups, software firmsAdvertising agencies, media companies, branding firms

Remote Graphic Engineers and Remote Graphic Designers share a creative background but differ in technical skills and work focus. Graphic Engineers combine design with coding, working closely with developers, while Graphic Designers focus on visual aesthetics and branding. Both roles are in high demand in their respective industries, often working remotely for diverse employers.

More about Remote Graphic Engineer jobs

What cities are hiring for Remote Graphic Engineer jobs?

Cities with the most Remote Graphic Engineer job openings:

What are the most commonly searched types of Graphic Engineer jobs?

The most popular types of Graphic Engineer jobs are:

What states have the most Remote Graphic Engineer jobs?

States with the most job openings for Remote Graphic Engineer jobs include:

What are popular job titles related to Remote Graphic Engineer jobs?

For Remote Graphic Engineer jobs, the most frequently searched job titles are:

Infographic showing various Remote Graphic Engineer job openings in the United States as of September 2026, with employment types broken down into 100% Full Time. Highlights an 100% Remote job distribution, with an average salary of $142,468 per year, or $68.5 per hour.

Senior Graphics Engineer

Santa Clara, CA • Remote

$130K/yr

Full-time

Re-posted 6 days ago


Job description

Job Title:          Senior Graphics Engineer (Software Engineer V)
Location:        Remote
Rate:                 $130K per annum
 
 
Job Responsibilities
Develop and optimize features in a modern, low-level Vulkan rendering engine Profile and improve GPU and CPU performance across the rendering pipeline, including multi-GPU real-time rendering and multithreaded XR rendering Implement and improve advanced rendering techniques such as deferred shading, ray tracing, and HDR Push the limits of display quality, including high refresh-rate rendering, with color-accurate and HDR display Integrate the engine with research and adjacent systems from across the lab and company Investigate, triage, and fix bugs across the rendering stack and the experiences built with it Contribute to tooling, build health, and cross-platform support across Linux, Windows, and Mac Write documentation and help prepare components for potential external release
 
Required Skills
Strong programming skills in C++
Substantial, hands-on experience with modern Vulkan development Experience with desktop graphics development Solid grasp of real-time rendering fundamentals, including the graphics pipeline, shading models, and GPU architecture Experience profiling and optimizing graphics performance on both GPU and CPU Experience with version control systems such as Git or Mercurial Excellent communication skills and strong attention to detail
 
Preferred Skills
Game engine development experience
Experience with neural rendering, radiance fields, or Gaussian splatting Experience with advanced rendering techniques such as ray tracing, deferred shading, or HDR Experience working with modern AI tooling (strongly preferred) Cross-platform development experience across Linux, Windows, and Mac (strongly preferred) Experience with desktop VR development using OpenXR (strongly preferred) Experience with additional graphics APIs such as OpenGL, D3D12, or Metal, or with mobile graphics development, particularly Android Experience integrating third-party graphics SDKs such as DLSS or other upscaling technologies Experience developing netcode for real-time or networked applications Experience with PyTorch, CUDA, and TensorRT, or with Python interop such as pybind11 Experience submitting code alongside academic publications at conferences such as CVPR or SIGGRAPH Experience open-sourcing new or maintaining existing open source projects, or with build systems such as CMake, Bazel, or Buck
 
Education/Experience
Bachelor's or Master's degree in computer science, software engineering, or related technical fields, or equivalent practical experience

This is a remote position.