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Remote Game Engine Developer Jobs in California (NOW HIRING)

Senior DevOps Engineer

Los Angeles, CA · On-site +1

$106.10K - $223.10K/yr

Tencent Games has developed and operated over 140 games. We provide cross-platform interactive ... Experience with Unreal Engine 5x developer ecosystem, including DDC, Horde and Preflight * In-depth ...

Work with some of the best engineers in the world: We are a team of repeat founders, who have built ... Work on data ETL pipelines, and help improve our AI engine to better organize and process our ...

We are headquartered in Los Angeles, CA with both a local and remote team. We were founded and ... Graphics Engine Software Engineer to join our growing team to help us build out the core ...

Senior AI Engineer

San Rafael, CA · On-site +1

$160K - $190K/yr

... Engine. * 5+ years of professional experience working on large scale games. * Strong working ... gameplay engineering. * Excellent communication skills and a collaborative, solution-oriented ...

New

Principal Character Technical Artist

San Mateo, CA · On-site +1

$133.40K - $198K/yr

WE ARE GAME MAKERS Who we are: We are a diverse team of developers driven by a passion for our art ... You will use your mastery of DCC applications, Unreal Engine 5, rigging, and complex character and ...

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Remote Game Engine Developer information

What are the key skills and qualifications needed to thrive as a Remote Game Engine Developer, and why are they important?

To excel as a Remote Game Engine Developer, you need solid proficiency in programming languages like C++ or C#, a deep understanding of computer graphics, and experience with game engine architecture, often backed by a degree in computer science or related field. Familiarity with industry-standard engines such as Unity or Unreal Engine, version control systems like Git, and relevant certifications can be crucial. Strong problem-solving skills, self-motivation, and effective remote communication set candidates apart in distributed teams. Mastering these skills ensures efficient creation, optimization, and collaboration on complex gaming projects in a remote work environment.

How does a Remote Game Engine Developer typically collaborate with other team members across different time zones?

As a Remote Game Engine Developer, effective collaboration often involves coordinating with artists, designers, and other developers located in various regions. Communication is usually managed through digital platforms like Slack, Jira, and video conferencing tools to maintain project alignment and promptly address development challenges. Teams often rely on clear documentation, asynchronous updates, and regular stand-up meetings scheduled to accommodate overlapping time zones. This structure helps ensure everyone stays informed and enables seamless integration of code and assets into the game engine.

What is a Remote Game Engine Developer?

A Remote Game Engine Developer is a software professional who designs, develops, and maintains game engines while working from a remote location. They are responsible for creating the core systems that power video games, such as rendering, physics, scripting, and networking, allowing game designers and artists to build interactive experiences. Remote Game Engine Developers collaborate with other team members using online tools and communication platforms, ensuring the game's performance, scalability, and compatibility across different platforms. Their work is crucial for bringing game concepts to life, and they often specialize in engines like Unity, Unreal Engine, or custom solutions.

What is the difference between Remote Game Engine Developer vs Remote Software Engineer?

AspectRemote Game Engine DeveloperRemote Software Engineer
Required CredentialsBachelor's in Computer Science, experience with game engines (Unity, Unreal)Bachelor's in Computer Science or related field, programming skills in multiple languages
Work EnvironmentGame studios, remote teams focused on game developmentTech companies, various industries, remote or on-site
Industry UsagePrimarily in gaming and entertainmentBroad, including tech, finance, healthcare
Common Search/ComparisonYesYes

Remote Game Engine Developers focus on creating and optimizing game engines for video games, often working with tools like Unity or Unreal. Remote Software Engineers have a broader scope, developing software across various industries. While both roles require programming skills and collaborative work environments, Game Engine Developers specialize in game-specific tools and engines, whereas Software Engineers work on diverse software solutions.

What are the most commonly searched types of Game Engine Developer jobs in California? The most popular types of Game Engine Developer jobs in California are:
What are popular job titles related to Remote Game Engine Developer jobs in California? For Remote Game Engine Developer jobs in California, the most frequently searched job titles are:
What cities in California are hiring for Remote Game Engine Developer jobs? Cities in California with the most Remote Game Engine Developer job openings:
Senior Real-Time Cinematic Artist - Art Center Cinematics Team

Senior Real-Time Cinematic Artist - Art Center Cinematics Team

Snail Games USA

Beverly Hills, CA • On-site, Remote

$90K - $120K/yr

Full-time

Medical, Dental, Vision, Life, Retirement, PTO

Posted 2 days ago


Job description

About Snail Games USA

Snail Games strives to create the new high bar for gameplay experience in online gaming. We have been a global developer and publisher of digital entertainment since 2009 and are committed to pushing the boundaries of the industry.

About the Role

Snail Games USA is seeking a Senior Real-Time Cinematic Artist to join the Art Center Cinematics team. This role is centered on cinematic camera work, shot layout, Unreal Sequencer execution, and previs, working closely with the Cinematic Director to turn rough creative direction, storyboards, references, and editorial beats into clear, reviewable in-engine sequences for game trailers, in-game cinematics, and cinematic gameplay moments.

You will collaborate with dedicated lighting, VFX, mocap, and animation partners, while your primary ownership remains building strong, feasible cinematic sequences directly in Unreal Engine. The ideal candidate has a strong cinematic eye, moves quickly from rough direction to usable shot passes, and understands how to balance creative ambition with real production constraints.

Job Type: Full-Time

Location: Remote – Alaska, Arizona, California, Colorado, Connecticut, Florida, Georgia, Illinois, Maine, Missouri, New Jersey, Nevada, North Carolina, Ohio, Pennsylvania, Texas, Washington, and Wyoming. Los Angeles area preferred.

Responsibilities
  • Block and refine cinematic shots directly in Unreal Engine with the Cinematic Director.

  • Create camera animation and shot layouts in Unreal Sequencer.

  • Turn storyboards, references, and rough direction into reviewable in-engine sequences.

  • Build fast previs/layout passes using available environments, temp assets, and placeholder animation.

  • Explore camera language, staging, timing, scale, and shot feasibility.

  • Identify which shots are production-safe, technically feasible, or reference-only.

  • Export rough cuts, playblasts, and review passes for creative feedback.

  • Keep shots, versions, Sequencer files, naming conventions, and review exports organized.

  • Track shot status, dependencies, blockers, and follow-ups so cinematic work stays visible and actionable.

  • Partner with animation, VFX, lighting, design, technical art, and production to flag dependencies and risks.

  • Help establish practical cinematic workflows and reusable Unreal setups.

Minimum Requirements
  • Shipped at least one video game title

  • Professional experience creating real-time cinematics, previs, cinematic layout, or game trailers.

  • Strong Unreal Engine experience, especially Unreal Sequencer.

  • Experience with Maya/Motionbuilder

  • Strong cinematic eye for camera, staging, timing, scale, composition, and continuity.

  • Ability to turn rough direction into clear, reviewable in-engine shot passes.

  • Experience building shots with existing assets, temp animation, and unfinished environments.

  • Ability to evaluate shot feasibility and communicate dependencies clearly.

  • Strong organization across shot lists, sequences, versions, exports, review notes, dependencies, and follow-ups.

  • Portfolio or reel showing cinematic camera work, layout, previs, or real-time sequence construction.

Nice to Have
  • Experience creating game trailers or promotional cinematics.

  • Experience with in-game cinematics or cinematic gameplay sequences.

  • Background in cinematic layout, previs, animation layout, trailer capture, or virtual production.

  • Experience with Movie Render Queue, virtual cameras, mocap, or performance capture workflows.

  • Experience helping establish cinematic pipelines, shot conventions, or reusable Unreal setups.

  • Familiarity with short-form vertical video or social-first cinematic content.

Salary Range

$90,000 – $120,000 Annually

Why Join the Snail Games USA Team?
  • True focus on work/life balance

  • Paid company holidays, vacation, and separate sick leave

  • Medical, dental, vision, and Life/LTD

  • 401k with company match

Work Authorization Requirements

Applicants must be legally authorized to work in the United States at the time of application. This position does not offer visa sponsorship now or in the future (including H-1B).

Additional Information

As part of the Company’s activities in video game development, publishing, and short-form video content creation, certain projects, discussions, or creative materials may include themes, visuals, language, or subject matter that some individuals could find mature, violent, sexual, graphic, or otherwise sensitive in nature (collectively referred to as “Mature Content”). Examples may include, but are not limited to, depictions or descriptions of combat, violence, adult themes or relationships, suggestive or satirical humor, or strong language. Employees are expected to engage with such material in a professional and creative context as part of their job duties.