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Remote Game Engine Developer Jobs in California (NOW HIRING)

Senior Technical Artist

Culver City, CA ยท On-site +1

$139K - $166K/yr

... game, Monopoly GO! team on a remote basis. At Scopely, we care deeply about what we do and want to ... Act as a liaison between art and engineering to ensure smooth collaboration and efficient feature ...

Software Engineer, Graphics & Media

San Francisco, CA ยท On-site +1

$164K - $203K/yr

Under the hood, Figma shares a lot of similarities to a game engine. We develop this C++/WebAssembly engine to ensure internal and external developers can rapidly build new products and features that ...

Multimodal Games Research Scientist

Palo Alto, CA ยท On-site +1

$182K - $343K/yr

... engineers who are passionate about advancing multimodal intelligence and world models at scale. Responsibility ๏ผš 1. Research and develop core algorithms for Generative Game Engine technologies ...

Off-Page SEO Specialist

San Francisco, CA ยท On-site +1

$140K - $180K/yr

... game of getting cited inside ChatGPT, Perplexity, Claude, and the other LLMs developers now use to ... San Francisco, CA or Remote (Americas, UTC-3 to UTC-10) Job Type: Full-Time Experience: 5+ years in ...

Principal Graphics Engineer

San Francisco, CA ยท On-site +1

$164K - $203K/yr

We allow developers to, with no modifications to their code, transform existing mobile apps into ... Game engine internals, real-time renderers, or GPU compute frameworks. * Android internals and ...

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Remote Game Engine Developer information

What is a Remote Game Engine Developer?

A Remote Game Engine Developer is a software professional who designs, develops, and maintains game engines while working from a remote location. They are responsible for creating the core systems that power video games, such as rendering, physics, scripting, and networking, allowing game designers and artists to build interactive experiences. Remote Game Engine Developers collaborate with other team members using online tools and communication platforms, ensuring the game's performance, scalability, and compatibility across different platforms. Their work is crucial for bringing game concepts to life, and they often specialize in engines like Unity, Unreal Engine, or custom solutions.

What are the key skills and qualifications needed to thrive as a Remote Game Engine Developer, and why are they important?

To excel as a Remote Game Engine Developer, you need solid proficiency in programming languages like C++ or C#, a deep understanding of computer graphics, and experience with game engine architecture, often backed by a degree in computer science or related field. Familiarity with industry-standard engines such as Unity or Unreal Engine, version control systems like Git, and relevant certifications can be crucial. Strong problem-solving skills, self-motivation, and effective remote communication set candidates apart in distributed teams. Mastering these skills ensures efficient creation, optimization, and collaboration on complex gaming projects in a remote work environment.

What is the difference between Remote Game Engine Developer vs Remote Software Engineer?

AspectRemote Game Engine DeveloperRemote Software Engineer
Required CredentialsBachelor's in Computer Science, experience with game engines (Unity, Unreal)Bachelor's in Computer Science or related field, programming skills in multiple languages
Work EnvironmentGame studios, remote teams focused on game developmentTech companies, various industries, remote or on-site
Industry UsagePrimarily in gaming and entertainmentBroad, including tech, finance, healthcare
Common Search/ComparisonYesYes

Remote Game Engine Developers focus on creating and optimizing game engines for video games, often working with tools like Unity or Unreal. Remote Software Engineers have a broader scope, developing software across various industries. While both roles require programming skills and collaborative work environments, Game Engine Developers specialize in game-specific tools and engines, whereas Software Engineers work on diverse software solutions.

How does a Remote Game Engine Developer typically collaborate with other team members across different time zones?

As a Remote Game Engine Developer, effective collaboration often involves coordinating with artists, designers, and other developers located in various regions. Communication is usually managed through digital platforms like Slack, Jira, and video conferencing tools to maintain project alignment and promptly address development challenges. Teams often rely on clear documentation, asynchronous updates, and regular stand-up meetings scheduled to accommodate overlapping time zones. This structure helps ensure everyone stays informed and enables seamless integration of code and assets into the game engine.
What are the most commonly searched types of Game Engine Developer jobs in California? The most popular types of Game Engine Developer jobs in California are:
What are popular job titles related to Remote Game Engine Developer jobs in California? For Remote Game Engine Developer jobs in California, the most frequently searched job titles are:
What job categories do people searching Remote Game Engine Developer jobs in California look for? The top searched job categories for Remote Game Engine Developer jobs in California are:
What cities in California are hiring for Remote Game Engine Developer jobs? Cities in California with the most Remote Game Engine Developer job openings:
Infographic showing various Remote Game Engine Developer job openings in California as of June 2026, with employment types broken down into 68% Full Time, 19% Part Time, and 13% Contract. Highlights an 94% Physical, 1% Hybrid, and 5% Remote job distribution.
Senior Technical Artist

Senior Technical Artist

Scopely

Culver City, CA โ€ข On-site, Remote

$139K - $166K/yr

Other

Posted 6 days ago


Job description

Scopely is looking for a Senior Technical Artist to serve on and elevate our casual game, Monopoly GO!ย  team on a remote basis.

At Scopely, we care deeply about what we do and want to inspire play every day - whether in our work environments alongside our talented colleagues or through our deep connections with our communities of players. We are a global team of game lovers who are developing, publishing and innovating the mobile games industry, connecting millions of people around the world daily.ย 

The Monopoly GO! team is one of our key franchises and has just become one of Scopely's largest games. The teams sit globally, with the bulk of their members located throughout the US and Spain.

What You Will Do

As a Senior Technical Artist, you will act as a key liaison between the art and engineering teams, ensuring seamless collaboration and execution. You will play a central role in the end-to-end development of features, while also owning the asset integration pipeline - overseeing the import, optimization, and assembly of assets from external tool suites into the team's development environment (Unity).

  • Import and integrate 2D and 3D assets from external tools into Unity
  • Manage, implement, and optimize assets within a versioned repository
  • With the team's support, create content with the internal Unity toolset: UI, shaders, materials, animation controllers, particle systems, timeline sequences, lighting, game logic and using internal tools and third party plugins
  • Act as a liaison between art and engineering to ensure smooth collaboration and efficient feature development and delivery
  • Design and develop tools and workflows to improve artist productivity and pipeline efficiency
  • Research, evaluate, and implement AI-driven solutions to streamline workflows, improve efficiency, and enhance content production pipelines
  • Own, document, and continuously improve pipelines and best practices
What We're Looking For
  • Minimum 5 years of experience as a technical artist or similar discipline
  • Experience in repository management, asset exporting/importing, optimization and pipeline creation
  • Strong understanding of real-time performance constraints and optimization techniques
  • Experience with, or strong curiosity about, AI-driven tools and workflows to enhance content creation and pipeline efficiency
  • Experience in Unity game engine
  • Experience in UI / UX implementation
  • Experience in 2D graphics software such as Photoshop or Illustrator
  • Experience in 3D graphics software such as Maya or Blender
  • Professional proficiency in English

At Scopely, we believe in creating a supportive work environment where everyone is treated with respect and inclusivity. We welcome individuals from all backgrounds and are committed to providing equal employment opportunities regardless of age, race, ethnicity, gender, sexual orientation, religion, disability, or any other protected status.