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Remote Game Development Jobs in Colorado (NOW HIRING)

Market Development Manager

Denver, CO · On-site +1

$85K - $110K/yr

Market Development Manager (Remote, US Based role) Drive Growth Beyond the Expected We're looking ... gaming sectors * Explore new customer segments, applications, and go-to-market strategies Drive ...

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Remote Game Development information

What is the difference between Remote Game Development vs Remote Game Designer?

AspectRemote Game DevelopmentRemote Game Designer
Required CredentialsBachelor's in Computer Science, Programming Skills, PortfolioBachelor's in Game Design, Creativity, Portfolio
Work EnvironmentCollaborative with programmers, artists, testersCreative planning, concept creation, user experience focus
Industry UsageDevelops the actual game softwareDesigns game mechanics, levels, and storylines
Search & Comparison IntentFocuses on coding, technical skillsFocuses on design, creativity

Remote Game Development involves coding, programming, and building the game software, while Remote Game Designer focuses on creating game concepts, mechanics, and user experience. Both roles often collaborate remotely and require portfolios, but their core skills and responsibilities differ significantly.

What is remote game development?

Remote game development refers to the process of creating video games while working from a location outside of a traditional office environment, often from home or any place with internet access. Teams collaborate using online tools for coding, design, art, and communication, allowing for flexible work arrangements. Remote game development has become increasingly popular as technology enables seamless collaboration across different locations, time zones, and even countries. This setup can help studios access a wider talent pool and support better work-life balance for developers.

What are some common challenges faced by remote game developers and how can they be addressed?

Remote game developers often encounter challenges such as coordinating across time zones, maintaining clear communication, and ensuring version control of shared assets. To overcome these, teams frequently use collaboration tools like Slack, project management platforms, and version control systems such as Git. Regular virtual meetings and clear documentation are also essential to keep everyone aligned and productive. Proactively addressing these challenges helps maintain a cohesive workflow and fosters a positive remote team environment.

What are the key skills and qualifications needed to thrive as a Remote Game Developer, and why are they important?

To thrive as a Remote Game Developer, a solid background in computer science, game design principles, and programming languages such as C++, C#, or JavaScript is essential, often supported by a relevant degree or portfolio. Familiarity with game engines like Unity or Unreal Engine, version control systems (e.g., Git), and sometimes certifications in game development tools are typically required. Strong communication, self-motivation, and problem-solving abilities help remote developers collaborate effectively and manage their time independently. These skills ensure seamless project delivery, innovation, and high-quality gameplay experiences in a distributed work environment.
What are the most commonly searched types of Game Development jobs in Colorado? The most popular types of Game Development jobs in Colorado are:
What are popular job titles related to Remote Game Development jobs in Colorado? For Remote Game Development jobs in Colorado, the most frequently searched job titles are:
What cities in Colorado are hiring for Remote Game Development jobs? Cities in Colorado with the most Remote Game Development job openings:
Infographic showing various Remote Game Development job openings in Colorado as of June 2026, with employment types broken down into 84% Full Time, and 16% Part Time. Highlights an 100% Remote job distribution.
Lecturer - Game Design & Development

Lecturer - Game Design & Development

University of Colorado

Colorado Springs, CO • On-site, Remote

Part-time

Medical, Retirement, PTO

Posted 17 days ago


University Of Colorado Boulder rating

8.1

Company rating: 8.1 out of 10

Based on 38 frontline employees who took The Breakroom Quiz

134th of 544 rated colleges and universities


Job description

Lecturer - Game Design and Development (pool)

College of Engineering & Applied Science


Engage. Educate. Empower. Join UCCS as a Lecturer!

Who We Are

The University of Colorado Colorado Springs (UCCS) is a premier educational institution that prides itself on academic excellence, research, and community engagement and is actively seeking Lecturers in Computer Science - Game Design and Development to join our team! UCCS offers a diverse and inclusive learning environment that fosters innovation, growth, and the holistic development of its students. 

The Department of Computer Science at UCCS has excelled in preparing undergraduates for careers in the computing industry locally and nationally, by providing a wide variety of ABET-accredited classes of high quality. The department has over 500 majors across all the programs. We also offer several graduate level programs to suit the needs of full-time students as well as working individuals in the area.

Explore the Computer Science Department and undergraduate and graduate degrees: https://eas.uccs.edu/departments/computer-science

Pay Range: Generally starting at $4,000-$5,500 per 3-credit hour course. Pay rate is dependent upon the type of courses taught (e.g. undergraduate, graduate, or cross-listed). Compensation is prorated based on course credit hours. Compensation will be commensurate upon experience, qualifications, and teaching assignments. This position is Exempt from the Fair Labor Standards Act (FLSA) overtime provisions.

Work Location: Determined by course modality: On-campus (typically), online, or hybrid. Remote teaching opportunities may be available under certain conditions.

Summary

The College of Engineering & Applied Science at the University of Colorado Colorado Springs (UCCS) will establish and maintain a pool of Lecturers in Game Design and Development from which future appointments to temporary, non-tenure track positions will be made. Appointments are part-time (less than 50% time) and will be made semester-by-semester.

This position will teach Game Design and Development classes for the department of Computer Science. Classes may be on-campus, online, or hybrid. Examples of courses/subject area include the following:

  • Introduction to Game Development (using GameMaker Studio 2)
  • Introductory Programming for Game Developers (using C# and Unity)
  • Object-Oriented Design, Analysis, and Implementation (using C# and Unity)
  • Game Design for Diverse Populations (using GameMaker Studio 2)
  • Special Topics in Game Design (various topics in game design and game art)
  • Special Topics in Game Programming (various topics in game programming)

Essential Functions

The duties and responsibilities of the position include, but are not limited to:

  • Provide instruction to undergraduate/graduate students based on course modality including class and/or lab preparation, administering exams, grading, and maintaining office hours.
  • Maintain, develop and schedule student learning experiences to achieve desired learning outcomes.
  • Plan, develop, and implement evaluation tools to assess student progress towards course learning objectives.
  • Be familiar with learning management systems, such as Canvas.
  • Other duties as determined by the Department Chair.

Tentative Search Timeline

This is an evergreen Lecturer Pool for Game Design and Development in the Department of Computer Science at UCCS. Applications will be reviewed on a semester-by-semester basis as business needs arise.

  • Priority Application Dates: Applications submitted by the following dates will receive priority consideration:
    • Fall Semester: May 1
    • Spring Semester: October 1
    • Summer Semester: March 1
  • Interview Dates: Candidates whose qualifications match specific course openings may be contacted for interviews at any time as hiring needs arise.
  • Potential Start Dates: Employment start dates will vary based on course scheduling needs and will align with the start of the relevant academic semester.

Because this appointment is temporary in nature, you will not be eligible to receive all of the benefits normally provided to faculty under the standard University of Colorado benefits programs. You are not eligible to receive paid vacation leave, medical, or retirement benefits. However, you are eligible to accrue sick leave at 0.034 hours of sick leave per hour worked.

CU is an Equal Opportunity Employer and complies with all applicable federal, state, and local laws governing nondiscrimination in employment. We are committed to creating a workplace where all individuals are treated with respect and dignity, and we encourage individuals from all backgrounds to apply, including protected veterans and individuals with disabilities.

This position does not include new visa sponsorship for individuals outside the U.S. Candidates must already be in the United States with valid work authorization or an employment-based visa. The university will not initiate sponsorship for those who do not currently hold a U.S. work visa or authorization. If you already have valid U.S. work authorization or are on a visa that permits employment, we welcome your application.
Applicants should either reside in Colorado or be prepared to relocate within two months of starting employment. We're excited to welcome new team members and will provide support and resources to help make your transition to Colorado as smooth as possible.
The University of Colorado Colorado Springs has implemented amisconduct history check programwith respect to final candidates for specific appointments. The misconduct history check program is intended to allow UCCS to collect and review information about a candidate's conduct at their previous institutions, specifically conduct related to sexual misconduct, harassment, and/or discrimination - before making hiring decisions. All final candidates to these appointments are required to complete an Authorization to Release Information and provide contact information for their previous institutions.

In accordance with the Equal Pay for Equal Work Act, UCCS does not discriminate based on sex in our employment or compensation practices.

  • Applicants must have a Master’s degree in Computer Science, Game Design, Game Art, or a related field. 
  • At least 3 years of experience designing and developing video games is required.
  • At least four months teaching experience is preferred. 
  • Commercial game development experience is preferred. 

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