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Remote Game Dev Trainee Jobs (NOW HIRING)

Devoted Studios is a globally remote game development company specializing in Co-development, Porting, and End-to-End Art Production for the global gaming industry. Our team includes world-class ...

Senior Tools Engineer

Los Angeles, CA · On-site +1

$112K - $154K/yr

Our client is looking for a Tools Programmer to join their fully remote team to build next ... Bachelor's degree in Computer Science, Game Development, or related field. * Proficient in C++, C# ...

Technical Game Designer Remote - US and Canada only We are a small studio dedicated to crafting ... Multiplayer game development * Online operation of a live game * Maya or 3D game engines

Technical Game Designer Remote - US and Canada only We are a small studio dedicated to crafting ... Multiplayer game development * Online operation of a live game * Maya or 3D game engines

This is a 100% remote position, and we welcome applications from qualified candidates worldwide ... Quickly adapt to new tools, technologies and development methodologies * Passion for games and ...

Description Position at ARRISE ABOUT US ARRISE is a global leader in software development and ... ABOUT THE ROLE We're building a brand-new, US-based, fully remote game studio developing new slot ...

Production Lead (Remote)

Loveland, CO · Remote

$19.25 - $26.25/hr

Experience managing development on a released game and delivering live or post-launch content ... How We Work Second Unit is a remote-first U.S. studio. Our primary employment model is W-2 hourly.

Showing results 21-40

Remote Game Dev Trainee information

What is the difference between Remote Game Dev Trainee vs Remote Game Developer?

AspectRemote Game Dev TraineeRemote Game Developer
CredentialsBasic knowledge of game development, often enrolled in or recently completed relevant coursesProfessional experience or proven skills in game development
Work EnvironmentEntry-level, training-focused, often supervisedFull responsibility for projects, collaborative teams
Employer UsageInternships, training programs, entry-level positionsFull-time roles in game studios or companies
Search & Comparison IntentLearning, entry-level opportunities, training programsCareer advancement, professional roles, project work

The main difference between a Remote Game Dev Trainee and a Remote Game Developer lies in experience and responsibilities. Trainees are typically in training or entry-level positions focusing on learning and skill development, while developers are experienced professionals responsible for creating and managing game projects. Understanding these distinctions helps job seekers identify the right opportunities based on their skills and career stage.

More about Remote Game Dev Trainee jobs
Infographic showing various Remote Game Dev Trainee job openings in the United States as of August 2026, with employment types broken down into 67% Full Time, 23% Part Time, 1% Temporary, and 9% Contract. Highlights an 86% Physical, 1% Hybrid, and 13% Remote job distribution.

Mid-Level Producer (Remote - North America)

Ghostpunch Games

Sunrise, FL • On-site, Remote

Full-time

Re-posted 3 days ago


Job description

Ghostpunch Games balances developing multiple award-winning client-led work for hire projects across all disciplines, sizes, and platforms while leveraging those learnings to benefit our exciting internal projects. We are a results focused team that values real time feedback and work life balance. At Ghostpunch Games we enjoy being close to the biz dev process and have a more direct impact on the future of our studio. Ghostpunch Games is a remote-first studio that also offers an in-office option for those who enjoy the South Florida sun.


Producers at Ghostpunch Games serve the teams and departments across our studio by creatively leveraging quantitative and analytical skills, radical candor, and bonafide game development knowledge to ensure the highest quality features and the best quality of life for our team. We enjoy leading, organizing, coaching, and championing our teams to grow and realize our shared potential. Producers at Ghostpunch will own at least one project at a time but have opportunities to grow and take over projects across the studio.


Responsibilities


Utilize your quantitative and analytical skills to identify, prioritize, measure, improve, estimate, and predict bug and task velocities with an eye towards a greater schedule


Manage and coordinate relationships and feedback with our client teams


Coordinate with studio leadership to ensure projects are staffed and efficiently using resources


Proactively seek out and drive mitigations for risks across all disciplines


Ensure your team(s) are delivering on Ghostpunch goals through or alongside our client commitments


Guide, lead, and coach the team to the highest possible feature quality as necessary


Regularly utilize presentation skills to reflect, summarize, and champion your team's efforts


We exercise something called Production Empathy, defined as: "Understanding the situation in which our development team finds itself on the day-to-day and proactively identify, and facilitate solutions between disciplines"


Grow and educate your teammates in the game development framework, Agile, and any other process you or the team create and/or maintain


Champion and be the example of work life balance, culture, and team health


Serve the team by removing and resolving blocking issues and steer their work to always meet our goals


Be aware of game industry trends and regularly share them with your teams and the studio



Required Qualifications


At least 1 shipped title end to end in a production role


At least 5 years experience in the game industry


Have experience in most phases of game development


Top notch written and verbal communication


Expert level with JIRA/Confluence, MS Office Suite, Google Suite


Experience with using digital whiteboarding tools


Located in North America.  Ideally in United States.


Desired Qualifications


A background in QA, Engineering, Art, Audio, Animation


Familiarity with Hansoft, MS Project, SmartSheets, Shotgun/grid


Familiarity with any query languages


Familiarity with Unity or Unreal Engine


Passionate about gaming and/or gaming culture


Up to date knowledge and ability to create memes, gifs, and emotes