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Remote Game Console Repair Jobs (NOW HIRING)

Senior Engineer, Server - NBA 2K

Novato, CA · On-site +1

$130K - $174K/yr

Video game console development experience is highly beneficial * Love for video games (not just ours!) This is a fully remote role that may be based anywhere in the United States. Below are the ...

This is a paid freelance and remote position. ScreenRant is the #1 entertainment website and ... gen console news and rumours to AI-driven game design, emerging gaming technologies, and the ...

... platforms (PC, console) • Passion for creating visually expressive and polished player ... This is a flexible role that can be remote, with varying pay ranges based on geographic location.

Technical Product Manager

Needham Heights, MA · On-site +1

$160K - $170K/yr

Hybrid/Remote (Needham, MA preferred) Start Date Is: Within 2 weeks of offer Duration: Permanent ... and console gaming ecosystems. Day-to-Day Responsibilities: * Own the roadmap and vision for ...

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Remote Game Console Repair information

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$5

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How much do remote game console repair jobs pay per hour?

As of Jun 7, 2026, the average hourly pay for remote game console repair in the United States is $15.87, according to ZipRecruiter salary data. Most workers in this role earn between $15.87 and $15.87 per hour, depending on experience, location, and employer.

How to become a console repair technician?

To become a remote game console repair technician, you should gain technical knowledge of gaming consoles through self-study, online courses, or technical training programs. Developing skills in electronics repair, soldering, and troubleshooting is essential, and familiarity with diagnostic tools and repair manuals is beneficial. Certifications in electronics or hardware repair can enhance credibility and job prospects.

What are the key skills and qualifications needed to thrive as a Remote Game Console Repair Technician, and why are they important?

To thrive as a Remote Game Console Repair Technician, you need a solid understanding of electronics, troubleshooting, and repair techniques, often supported by relevant technical training or certification. Familiarity with diagnostic tools, soldering equipment, manufacturer software, and remote support platforms is typically required. Strong problem-solving abilities, attention to detail, and excellent communication skills help technicians efficiently guide customers and resolve issues remotely. These skills are crucial for delivering accurate repairs, ensuring customer satisfaction, and maintaining device functionality from a distance.

What are the typical challenges faced by remote game console repair technicians, and how can they be managed?

Remote game console repair technicians often encounter challenges such as diagnosing hardware or software issues without physical access to the device, relying heavily on effective communication with customers to gather accurate information, and guiding users through complex troubleshooting steps. To manage these challenges, technicians use virtual diagnostic tools, provide clear instructions, and develop strong problem-solving skills. Building rapport with clients and staying current with the latest console updates also contribute to successful remote repairs.

What is a Remote Game Console Repair technician?

A Remote Game Console Repair technician is a professional who diagnoses and resolves issues with gaming consoles such as PlayStation, Xbox, and Nintendo systems without needing to be physically present. They may guide customers through troubleshooting steps online or over the phone, assist with software-related problems, and sometimes coordinate hardware repairs by mail. These technicians use specialized knowledge of gaming hardware and software to help users get their consoles working again from a distance.

What is the difference between Remote Game Console Repair vs Remote Computer Repair?

AspectRemote Game Console RepairRemote Computer Repair
CredentialsTechnical certifications in gaming consoles or electronicsIT certifications like CompTIA A+ or Network+
Work EnvironmentRemote troubleshooting via remote access toolsRemote diagnostics and software troubleshooting
Industry UsageGaming industry, electronics repair servicesIT services, tech support companies
Search & ComparisonOften compared for electronics repair skillsBroader tech support roles

Remote Game Console Repair focuses on diagnosing and fixing gaming consoles remotely, requiring specialized knowledge of gaming hardware. Remote Computer Repair involves troubleshooting and repairing computers remotely, often with broader IT skills. Both roles share remote work environments and certifications but serve different industries and device types.

More about Remote Game Console Repair jobs
What cities are hiring for Remote Game Console Repair jobs? Cities with the most Remote Game Console Repair job openings:
What are the most commonly searched types of Game Console Repair jobs? The most popular types of Game Console Repair jobs are:
What states have the most Remote Game Console Repair jobs? States with the most job openings for Remote Game Console Repair jobs include:
Infographic showing various Remote Game Console Repair job openings in the United States as of May 2026, with employment types broken down into 81% Full Time, 6% Part Time, and 13% Contract. Highlights an 100% Remote job distribution, with an average salary of $33,000 per year, or $15.9 per hour.

Senior Unity Game Engineer (Remote)

Seismic Squirrel

Issaquah, WA • Remote

Other

Posted 7 days ago


Job description

Salary: $62 - $75 USD per hour Depends on skills and experience

Senior Unity Game Engineer (Remote)

Seismic Squirrel LLC


Job Title: Senior Unity Game Engineer

Our Games: Narrative-centric RPG videogames set in an alternate history 1930s New York.

Role: Unity programming and game architecture, Engineering leadership.

Experience: Senior Level, 8+ years of professional Unity videogame engineering experience
developing for PC / console. Must have successfully shipped game titles in the senior
engineering role.

Location: USA or Canada (Remote) Must reside within the UTC-4 to UTC-8 timezones.

Company Size: 20

Pay: $62 - $75 USD per hour Depends on skills and experience.

Job Type: Contractor or Contract-to-Hire (see below)



Overview

We are looking for a creative and resourceful Senior Gameplay Engineer with effective leadership skills, a clear understanding of Unity programming, experience developing combat AI systems, a logical and systemic thinker, with an iterative approach to development, a collaborative spirit, excellent communication skills, and an enthusiasm for RPG and turn-based videogames. The ideal candidate enjoys working with talented engineers, designers, writers, artists, and management, with a drive to create a fun and cohesive gameplay experience, able to empathize with both new players and with experts of the genre.


The ideal candidate communicates effectively in a small cross-functional remote team environment, clearly presenting their ideas to stakeholders for signoff. They bring a passion for working within an iterative development environment, having a collaborative spirit and an enthusiasm for videogames.


This is a remote position which requires regular collaboration online during our core work hours (9:30 AM 5:30 PM Pacific),attending relevant team meetings (e.g. daily scrum, retrospectives, sprint planning, and design meetings). Occasional evening calls should be expected for collaboration with overseas vendors. The option to convert to full-time employee may be available to ideal candidates, depending on their location, skills, fit, project needs and schedule, and funding. H-1B transfers and sponsorships are not available at this time.



Quests

  • Design, implement, and improve
    • Narrative: Integration with authoring, dialog, localization, and voiceover tools and content.
    • Combat: Vehicle physics, damage states, targeting, firing arcs, line of sight, area of effect.
    • Maps and Scenes: Travel, POI availability and interactions, encounters.
    • Backend: Save file system, achievements, DLC support.
    • Tools: Level design, unit and stats configuration, map editor, narrative editor.[
  • Lead engineering efforts, mentoring, effectively coordinating and delegating engineering duties.
  • Prototype new gameplay ideas and mechanics.
  • Creatively apply engineering best practices to implement architecture and programming for our games.
  • Own and support our DevOps pipelines utilizing tools including Unity Cloud Build and Bitbucket.
  • Identify and modify existing frameworks according to our project needs, building some game frameworks and subsystems from scratch as needed.
  • Engage in all aspects of game programming: Systems, UI / UX, APIs, internationalization and localization, optimization, and instrumentation.
  • Expand games from PC to console platforms.
  • Troubleshoot code and fix bugs.
  • Mentor junior programmers.
  • Educate and explain programming concerns to the rest of the Development Team.
  • Work with the Design Team to maintain UX quality throughout the development process.
  • Actively collaborate with the rest of the Development Team, openly communicating progress and problems, helping us set realistic project timelines and expectations.
  • Participate in internal game testing and feedback.
  • Help to create and maintain core technical documentation.
  • Balance and prioritize tasks to meet deadlines, working within agreed timeframes and budgets.


Character Stats

  • 8+ years of experience as a Unity software engineer through the full lifecycle of game development from start to finish:
    concept, design, prototyping, programming, content creation, testing, optimization, launch, support.
  • Strong Unity programming experience, specifically with turn-based combat games for PC / console.
  • Experienced creating and balancing combat AI.
  • Deep understanding of Unity and the performance impact of game architecture.
  • Adept at object-oriented programming and design principles using C# and the .NET platform.
  • Familiar with software engineering best practices, design patterns, and unit testing.
  • Excellent problem-solving skills, resourceful, able to find solutions when needed.
  • Enthusiastic for quality gameplay and a familiarity with many games and genres, past and present.
  • Strong self-discipline, motivated, a self-starter with a drive for excellence.
  • Organized, detail-oriented, able to work fast and loose or carefully with quality when each is needed.
  • Courteous and patient, able to give and receive constructive and inspirational feedback gracefully.
  • Able to work effectively with people having a variety of personalities and backgrounds.
  • Wise leadership skills with high emotional intelligence, a respected mentor across disciplines.
  • Adaptable: The job can change according to the needs at hand and requires wearing various hats.
  • Able to work remotely using various collaboration tools.
  • Strong written, visual, and verbal English language communication and presentation skills.
  • Familiar with design diagramming techniques using UML.
  • Experienced working with professional narrative authoring tools (e.g. Articy, Arcweave, Pixel Crushers).
  • Proficient in Microsoft Word, Excel, and Visio.
  • Passionate to learn new tools and technologies.


Bonus Points

  • Familiar with Pixel Crushers' Dialogue System for Unity.
  • Familiar with Dark Tonic's Master Audio.
  • Experienced using creative tools (e.g. Adobe Photoshop, Blender, 3ds Max, Figma).
  • Experienced with XML processing, DOM, SAX, XSD, XPath, and XSLT.
  • Located in one of our hub metros: Seattle, Los Angeles, or Edmonton.



The Company

Seismic Squirrel is a talented and passionate team of both industry veterans and enthusiastic newcomers. We share a strong desire to tell fascinating stories supporting engaging gameplay mechanics.



If this sounds like an exciting opportunity for you, and if you're located and authorized to work in the USA or Canada, please submit both your cover letter and rsum to Seismic Squirrel.


For more information about Seismic Squirrel, go to https://www.SeismicSquirrel.com/