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Remote Game Console Repair Jobs (NOW HIRING)

Senior Engineer, Server - NBA 2K

Novato, CA · On-site +1

$130K - $174K/yr

Video game console development experience is highly beneficial * Love for video games (not just ours!) This is a fully remote role that may be based anywhere in the United States. Below are the ...

... console) • Passion for creating visually expressive and polished player experiences • ... This is a flexible role that can be remote, with varying pay ranges based on geographic location.

Technical Product Manager

Needham, MA · Remote

$160K - $170K/yr

Hybrid/Remote (Needham, MA preferred) Start Date Is: Within 2 weeks of offer Duration: Permanent ... and console gaming ecosystems. Day-to-Day Responsibilities: * Own the roadmap and vision for ...

Experience with development on a variety of platforms (PC, console) * Experience with agile ... This is a flexible role that can be remote, with varying pay ranges based on geographic location.

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Remote Game Console Repair information

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How much do remote game console repair jobs pay per hour?

As of Aug 31, 2026, the average hourly pay for remote game console repair in the United States is $15.87, according to ZipRecruiter salary data. Most workers in this role earn between $15.87 and $15.87 per hour, depending on experience, location, and employer.

What is a remote game console repair technician?

A Remote Game Console Repair technician is a professional who diagnoses and resolves issues with gaming consoles such as PlayStation, Xbox, and Nintendo systems without needing to be physically present. They may guide customers through troubleshooting steps online or over the phone, assist with software-related problems, and sometimes coordinate hardware repairs by mail. These technicians use specialized knowledge of gaming hardware and software to help users get their consoles working again from a distance.

What are the key skills and qualifications needed to thrive as a remote game console repair technician?

To thrive as a Remote Game Console Repair Technician, you need a solid understanding of electronics, troubleshooting, and repair techniques, often supported by relevant technical training or certification. Familiarity with diagnostic tools, soldering equipment, manufacturer software, and remote support platforms is typically required. Strong problem-solving abilities, attention to detail, and excellent communication skills help technicians efficiently guide customers and resolve issues remotely. These skills are crucial for delivering accurate repairs, ensuring customer satisfaction, and maintaining device functionality from a distance.

What are the typical challenges faced by remote game console repair technicians, and how can they be managed?

Remote game console repair technicians often encounter challenges such as diagnosing hardware or software issues without physical access to the device, relying heavily on effective communication with customers to gather accurate information, and guiding users through complex troubleshooting steps. To manage these challenges, technicians use virtual diagnostic tools, provide clear instructions, and develop strong problem-solving skills. Building rapport with clients and staying current with the latest console updates also contribute to successful remote repairs.

What is the difference between Remote Game Console Repair vs Remote Computer Repair?

AspectRemote Game Console RepairRemote Computer Repair
CredentialsTechnical certifications in gaming consoles or electronicsIT certifications like CompTIA A+ or Network+
Work EnvironmentRemote troubleshooting via remote access toolsRemote diagnostics and software troubleshooting
Industry UsageGaming industry, electronics repair servicesIT services, tech support companies
Search & ComparisonOften compared for electronics repair skillsBroader tech support roles

Remote Game Console Repair focuses on diagnosing and fixing gaming consoles remotely, requiring specialized knowledge of gaming hardware. Remote Computer Repair involves troubleshooting and repairing computers remotely, often with broader IT skills. Both roles share remote work environments and certifications but serve different industries and device types.

More about Remote Game Console Repair jobs

What cities are hiring for Remote Game Console Repair jobs?

Cities with the most Remote Game Console Repair job openings:

What are the most commonly searched types of Game Console Repair jobs?

The most popular types of Game Console Repair jobs are:

What states have the most Remote Game Console Repair jobs?

States with the most job openings for Remote Game Console Repair jobs include:

What job categories do people searching Remote Game Console Repair jobs look for?

The top searched job categories for Remote Game Console Repair jobs are:

Infographic showing various Remote Game Console Repair job openings in the United States as of August 2026, with employment types broken down into 91% Full Time, 6% Part Time, 1% Contract, and 2% Nights. Highlights an 99% Physical, and 1% Remote job distribution, with an average salary of $33,000 per year, or $15.9 per hour.

Senior Game Engineer - PC & Console (Remote)

Second Unit Games

Loveland, CO • Remote

$107K - $146K/yr

Full-time

Posted 6 days ago


Job description

Senior Game Engineer  PC&Console

Second Unit Games | Remote - U.S.

Second Unit is looking for an experienced, hands-on game engineer to work on client PC and console projects.

We're specifically looking for engineers who have shipped games and then kept working on them after they launch. You'll have experience building DLC, expansions, live events, new features, content updates, or other post-launch releases.

We're looking for someone who is comfortable making technical decisions, mentoring engineers, reviewing code, troubleshooting builds or Perforce problems. and jumping in to implement a feature when that's what the project needs.

What You'll Do

Our project teams will typically be small, cross-discipline groups of approximately 6-20 developers, depending on the scope of the engagement.

You'll work directly on our client's existing codebases, tools, development pipelines, and possibly their proprietary engines. You're joining a game that has already shipped and helping build what comes next.

You'll be making day-to-day technical decisions, reviewing code, helping estimate and plan work, identifying risks early, and solving technical problems for both the project and team's development environment.

The actual work will vary by project. You might be:

  • Implementing gameplay features
  • Building DLC, expansions, missions, or other new content
  • Supporting live events and ongoing game updates
  • Fixing bugs and addressing issues in a mature codebase
  • Prioritizing a backlog of work for the next release
  • Working in Unreal, Unity, or a proprietary engine
  • Improving tools and quality of life for the content team
  • Helping solve technical problems with the Second Unit staff
  • Working with the client QA and release teams

We need engineers who are comfortable getting into an existing project, understanding how it works, and becoming productive without needing to redesign everything first.

What We're Looking For

There are two experience requirements for this position that are important to us: you've shipped a major PC or console game, and you've worked on a game after it shipped.

You must have:

  • Personally contributed to the development and launch of at least one AA or AAA game
  • Have experience supporting a released game and delivering live or post-launch content
  • Strong hands-on game engineering experience and the ability to write production-quality code
  • Experience working in a large, established game codebase
  • Experience diagnosing difficult technical and production problems
  • A solid understanding of game-development pipelines, source control, build systems, and development workflows
  • The ability to estimate engineering work, identify risks, and communicate technical issues clearly
  • The judgment and communication skills to work directly with client engineers, discipline leads, and studio leadership

Professional experience with Unreal Engine, Unity, Perforce, Git, PC/console development, proprietary engines, or cross-platform development is useful. We're less concerned with checking every technology box than we are with finding someone who understands how games actually get built, shipped, updated, and maintained.

What We Want to See From You

When you apply, we'd like to see more than a list of studios and job titles. Help us understand what you actually did.

In the application process we'll include a place for you to tell us which PC or console games you've shipped, what you personally worked on, and which DLC or other post-release work you've done.

We care much more about what you actually did than what your title was.

About Second Unit

Keep your next game moving. Keep your current game thriving.

Second Unit works with established game studios that need to keep supporting successful games while their internal teams move on to what's next.

Our U.S.-based teams work directly inside our clients' development pipelines and take responsibility for defined pieces of their roadmap, including DLC, live content, gameplay features, systems, and other player-facing work.

Our teams are led by experienced developers who are still actively involved in making the game.

How We Work

Second Unit is a remote-first U.S. studio.

Our primary employment model is W-2 hourly.

You'll be paid for every hour you work, including approved overtime when applicable. Because our work depends on client projects, there may be periods between assignments when hours are not available. We want to be clear about that from the beginning.

While assigned to client work, eligible employees receive monthly healthcare and hardware stipends.

You'll use your own development workstation, provided it meets Second Unit's hardware and security requirements. We provide the dedicated project environment and security configuration used for company work. Individual clients may require additional security measures or virtual development environments.

The Person We're Looking For

You still like solving technical problems. You love supporting an existing game, with a passionate fan base, by making the game better. You raise problems early. If you don't know the answer, you're comfortable saying so and then figuring it out. When the team hits a difficult problem, you're more likely to get involved than stand back and manage it from a distance. And after years in game development, you still like shipping games.

If that sounds familiar, we'd like to hear what you've built, what you've shipped, and what you worked on after launch.