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Remote Game Audio Designer Jobs (NOW HIRING)

Collaborate closely with designers, artists, producers, and engineers to translate game ideas into ... Remote-first setup with flexible working schedule, supporting a digital nomad-friendly environment

ABOUT THE ROLE We're building a brand-new, US-based, fully remote game studio developing new slot ... Designer * Playtest and provide feedback on game math, mechanics, game flow, and visual ...

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Audio-Visual Design Engineer

Albuquerque, NM ยท Remote

$80K - $120K/yr

Audio Visual Design Engineer Advanced Presentation Systems | Remote (US) | Full-Time Salary: $80 ... New Mexico designing, installing, and servicing Audio-Visual systems -- from simple to highly ...

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Audio-Visual Design Engineer

Albuquerque, NM ยท Remote

$80K - $120K/yr

Audio Visual Design Engineer Advanced Presentation Systems | Remote (US) | Full-Time Salary: $80 ... New Mexico designing, installing, and servicing Audio-Visual systems -- from simple to highly ...

ABOUT THE ROLE We're building a brand-new, US-based, fully remote game studio developing new slot ... Designer * Playtest and provide feedback on game math, mechanics, game flow, and visual ...

Remote. Flexible. Project-based. Built for students. What You'll Do AI Voice Data Generation ... Record natural two-speaker conversations from provided scripts and prompts designed to train AI ...

As a Senior Game Engineer - Graphics on teamLFG, you will work closely with artists, designers and ... This is a flexible role that can be remote, with varying pay ranges based on geographic location.

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Remote Game Audio Designer information

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$47K

$156K

How much do remote game audio designer jobs pay per year?

As of Jul 14, 2026, the average yearly pay for remote game audio designer in the United States is $149,118.00, according to ZipRecruiter salary data. Most workers in this role earn between $155,000.00 and $155,000.00 per year, depending on experience, location, and employer.

How does a Remote Game Audio Designer typically collaborate with other members of the development team?

As a Remote Game Audio Designer, you'll regularly collaborate with game developers, artists, and producers through digital communication tools like Slack, Zoom, and project management platforms. You'll often attend virtual meetings to align on creative vision and receive feedback, and share audio assets via cloud storage solutions. Effective communication and proactive updates are essential to ensure audio elements integrate seamlessly with gameplay and visuals, despite working from different locations. Building strong relationships remotely can also help you stay in sync with evolving project requirements and timelines.

What are Remote Game Audio Designers?

Remote Game Audio Designers are professionals who create, edit, and implement sound effects, music, and voiceovers for video games while working from a remote location rather than on-site at a studio. They collaborate with game developers, programmers, and other audio professionals using online tools to ensure the game's audio enhances the player's experience. Their responsibilities include sound design, audio editing, mixing, and sometimes composing original music, all coordinated virtually. Remote Game Audio Designers must have strong technical skills, creativity, and the ability to communicate effectively in a remote work environment.

What are the key skills and qualifications needed to thrive as a Remote Game Audio Designer, and why are they important?

To thrive as a Remote Game Audio Designer, you need expertise in sound design, audio editing, and music composition, usually supported by a degree in audio production or a related field. Proficiency with digital audio workstations (DAWs) like Pro Tools, Logic Pro, and middleware such as FMOD or Wwise is essential, along with familiarity with game engines like Unity or Unreal. Strong communication, creativity, and self-motivation are vital soft skills for collaborating remotely with development teams and meeting project deadlines. These skills ensure immersive, high-quality audio experiences that enhance gameplay and player engagement in a distributed work environment.

What is the difference between Remote Game Audio Designer vs Remote Sound Designer?

AspectRemote Game Audio DesignerRemote Sound Designer
CredentialsAudio production, game design, or related degrees; experience with game audio middlewareAudio engineering, sound design, or related certifications; proficiency with sound editing software
Work EnvironmentPrimarily in game development teams, collaborating remotely with designers and developersOften freelance or in-house, working on various media projects including games, films, or advertising
Industry UsageCommonly employed in gaming companies, indie studios, and remote teamsUsed across multiple media industries, including gaming, film, and advertising

While both roles involve creating and editing audio, Remote Game Audio Designers focus specifically on sound design for video games, collaborating closely with game developers. Remote Sound Designers have a broader scope, working on various media projects. The key difference lies in the industry focus and project types, though both roles require strong audio skills and remote collaboration experience.

More about Remote Game Audio Designer jobs
What cities are hiring for Remote Game Audio Designer jobs? Cities with the most Remote Game Audio Designer job openings:
What are the most commonly searched types of Game Audio Designer jobs? The most popular types of Game Audio Designer jobs are:
What states have the most Remote Game Audio Designer jobs? States with the most job openings for Remote Game Audio Designer jobs include:
Infographic showing various Remote Game Audio Designer job openings in the United States as of July 2026, with employment types broken down into 77% Full Time, 20% Part Time, 1% Temporary, and 2% Contract. Highlights an 89% Physical, 1% Hybrid, and 10% Remote job distribution, with an average salary of $149,118 per year, or $71.7 per hour.
Level / Game Designer - Senior

Level / Game Designer - Senior

Hardsuit Labs

Seattle, WA โ€ข On-site, Remote

$80K - $120K/yr

Full-time

Medical, Dental, Vision, Life, Retirement, PTO

Posted 6 days ago


Job description

As part of Keywords Studios, we are gifted with the opportunity to partner with a variety of studios across the globe on all types of games and genres. If the idea of bringing your skills to bear upon an ever-changing landscape of games in collaboration with teams all over the world sounds exciting to you...well, continue reading my friend.
WHAT YOU'LL DO
  • Act as a primary design point of contact for external partner studios, driving collaborative efforts and ensuring alignment of vision and execution across distributed teams
  • Drive the conceptualization, documentation, and macro-level vision of levels, spaces, missions, and gameplay experiences
  • Drive the development and iteration of pipelines, processes, and tools to elevate the efficiency and quality of the entire design team
  • Drive cross-functional strike teams to achieve end-user experience goals, proactively identifying and resolving project-wide blockers
  • Lead by example in grey-boxing, pacing, layout beats, scripting, encounters, and gameplay implementation, setting the gold standard for the studio
  • Spearhead testing, debugging, level performance, streaming, and optimization strategies
  • Drive the vision for environmental storytelling, world building, tone, setting, and art propping
  • Act as a champion for the discipline, actively accountable for driving results and owning specific project mandates
  • Be a foundational source of knowledge, providing high-level mentorship to Associate and Core designers to foster a culture of excellence

WHAT YOU'LL BRING
  • 8+ years of professional game development experience, demonstrating a consistent track record of driving results, iterating on process, and owning major game features and experiences
  • Experience working on at least 3 shipped titles, with a proven ability in driving macro-level vision, establishing pipelines, and guiding cross-functional teams from concept to final release
  • Exceptional ability to tackle highly complex, cross-discipline problems where no established pipeline exists, turning ambiguity into actionable strategies
  • Mastery of virtual spaces, pacing, flow, immersion, player motivation, and aesthetics
  • Proven leadership in collaborating across disciplines in both internal and external teams
  • Excellent active communication skills, capable of pitching, defending, and driving consensus on high-level design decisions
  • Expert understanding of technical concepts, logic, logic flow, and systemic game design
  • Expert mastery of Unreal Engine and its development environment, with a track record of pushing the engine's capabilities

NICE TO HAVE
  • AAA experience.
  • While Unreal is our primary focus, experience with Unity or proprietary custom engines is a strong plus.
  • Experience developing on console.
  • At least one shipped title.

Job Details
  • Job Title: Level Designer - Principal
  • Reports to: Director of Design
  • Department: Design
  • Work Location: Fully Remote
  • Employment status: Full Time
  • FLSA: Salaried, Exempt
  • Benefits: Generous PTO, Health, Dental, & Vision coverage; Healthcare and Daycare FSAs, 401k with company match; Life and Disability insurance, Technology Stipend, Paid Sick leave, commuter benefits, paid company holidays and office closures

This position is currently open to candidates residing in the following U.S. states only:
Arizona (AZ), Connecticut (CT), Florida (FL), lowa (IA), Illinois (IL), Massachusetts (MA), Maine (ME), Michigan (MI), Minnesota (MN), New Hampshire (NH), Nevada (NV), Ohio (OH), Oregon (OR), South Carolina (SC), Tennessee (TN), Texas (TX), Virginia (VA), Wisconsin (WI), Montana (MT), Alabama (AL), Georgia (GA), Indiana (IN), Louisiana (LA), North Carolina (NC), New Jersey (NJ), Oklahoma (OK), Washington (WA) and Utah (UT).
Applicants must be legally authorized to work in the United States and reside in one of the eligible states listed above.
Salary Range: $80,000 to $120,000 USD
Primary working language: English
ABOUT HARDSUIT LABS
We are an independent game developer founded in 2015 in Seattle, Washington. We believe that great games can only be built with great people and that great people thrive and do their best work in a healthy, collaborative, and positive work environment that values them. We believe in a diverse and inclusive workplace and building equity throughout the organization. At Hardsuit Labs, we are respectful and inclusive, we are problem solvers and efficiency champions, we are curious and collaborative, we are flexible and adaptable, and most of all, we are always looking to deliver excellence in the experiences and products that we craft!
As a studio, we have built a reputation as an Unreal Engine-focused development house, working in a multitude of genres and games, from support work and engagement for hire to the development of original in-house projects. We have long standing relationships with some of the largest gaming companies in the industry and are certified developers across all major platforms.
Hardsuit Labs is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based on race, religion, color, national origin, sex (including pregnancy, childbirth, reproductive health decisions, or related medical conditions), sexual orientation, gender identity, gender expression, age, status as a protected veteran, status as an individual with a disability, genetic information, political views or activity, or other applicable legally protected characteristics. You may view our Equal Employment Opportunity notice here. We also consider qualified applicants with criminal histories consistent with applicable federal, state, and local law.
Hardsuit Labs is committed to providing reasonable accommodations for qualified individuals with disabilities and disabled veterans in our job application procedures. If you need assistance or accommodation due to a disability, you may contact us at HR@Hardsuitlabs.com
Keywords Studios is dedicated to following a well-established Equal Opportunities Policy. We endeavor to create a workplace which provides for equal opportunities for all employees and potential employees.
PERSONAL DATA PROTECTION POLICY
By providing your information in this application, you understand that we will collect and process your information in accordance with our Applicant Privacy Notice. For more information, please see our Applicant Privacy Notice at https://www.keywordsstudios.com/en/applicant-privacy-notice
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Role Information: EN
Studio: Hardsuit Labs
Location: Americas
Area of Work: Game Development
Service: Create
Employment Type: Full Time, Permanent
Working Pattern: Remote