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Remote Digital Music Production Jobs (NOW HIRING)

Technical Product Manager (Remote US)

$170K - $197K/yr

... music production workflow, regardless of DAW (Digital Audio Workstation). Via Splice, an ... Remote US THE ROLE: The next era of Splice is about helping music creators express what they hear ...

Technical Product Manager (Remote US)

New York, NY · On-site +1

$182K - $211K/yr

... music production workflow, regardless of DAW (Digital Audio Workstation). Via Splice, an ... Remote US THE ROLE: The next era of Splice is about helping music creators express what they hear ...

... music production workflow, regardless of DAW (Digital Audio Workstation). Via Splice, an ... Remote - US THE ROLE: We're looking for a Fullstack Product Engineer to join a small, fast-moving ...

... music production workflow, regardless of DAW (Digital Audio Workstation). Via Splice, an ... Remote - US THE ROLE: We're looking for a Fullstack Product Engineer to join a small, fast-moving ...

... music production workflow, regardless of DAW (Digital Audio Workstation). Via Splice, an ... Remote US THE ROLE: We're building something new at Splice, a product at the intersection of ...

... music production workflow, regardless of DAW (Digital Audio Workstation). Via Splice, an ... Remote US THE ROLE: We're building something new at Splice, a product at the intersection of ...

Senior Product Manager

San Francisco, CA · On-site +1

$149K - $196K/yr

... music production workflow, regardless of DAW (Digital Audio Workstation). Via Splice, an ... US REMOTE THE ROLE: We're looking for a senior, highly autonomous Product Manager to help grow and ...

Senior Product Manager

$129K - $170K/yr

... music production workflow, regardless of DAW (Digital Audio Workstation). Via Splice, an ... US REMOTE THE ROLE: We're looking for a senior, highly autonomous Product Manager to help grow and ...

... music production workflow, regardless of DAW (Digital Audio Workstation). Via Splice, an ... US Remote THE ROLE: You're someone who can move between brand and product without losing resolution ...

... music production workflow, regardless of DAW (Digital Audio Workstation). Via Splice, an ... US Remote THE ROLE: You're someone who can move between brand and product without losing resolution ...

AP Specialist

New York, NY · On-site +1

$60K - $75K/yr

... music production workflow, regardless of DAW (Digital Audio Workstation). Via Splice, an ... Splice embraces a culture of remote work. You'll see your colleagues showing up from across the US ...

Accounts Payable Specialist

New York, NY · On-site +1

$60K - $75K/yr

... music production workflow, regardless of DAW (Digital Audio Workstation). Via Splice, an ... Splice embraces a culture of remote work. You'll see your colleagues showing up from across the US ...

... productivity for commercial fleets. Learn more This is a full-time remote Digital Marketing Designer position. You will design, create, and manage WordPress websites, ensuring usability and ...

... productivity for commercial fleets. Learn more This is a full-time remote Digital Marketing Designer position. You will design, create, and manage WordPress websites, ensuring usability and ...

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Showing results 1-20

Remote Digital Music Production information

See salary details

$15

$48

$74

How much do remote digital music production jobs pay per hour?

As of Jul 8, 2026, the average hourly pay for remote digital music production in the United States is $48.54, according to ZipRecruiter salary data. Most workers in this role earn between $39.18 and $56.73 per hour, depending on experience, location, and employer.

What is the difference between Remote Digital Music Production vs Remote Audio Engineer?

AspectRemote Digital Music ProductionRemote Audio Engineer
CredentialsMusic production certifications, DAW proficiencyAudio engineering certifications, sound design skills
Work EnvironmentHome studios, online collaborationHome or remote studio setups, live or post-production
Industry UsageMusic, entertainment, mediaBroadcast, film, music, live events

Remote Digital Music Production focuses on creating, arranging, and producing music tracks, often involving composition and mixing. Remote Audio Engineers specialize in capturing, editing, and mixing sound for various media. While both roles require technical skills and DAW knowledge, digital music producers emphasize music creation, whereas audio engineers focus on sound quality and technical recording aspects.

More about Remote Digital Music Production jobs
What cities are hiring for Remote Digital Music Production jobs? Cities with the most Remote Digital Music Production job openings:
What are the most commonly searched types of Digital Music Production jobs? The most popular types of Digital Music Production jobs are:
What states have the most Remote Digital Music Production jobs? States with the most job openings for Remote Digital Music Production jobs include:
What job categories do people searching Remote Digital Music Production jobs look for? The top searched job categories for Remote Digital Music Production jobs are:
Infographic showing various Remote Digital Music Production job openings in the United States as of July 2026, with employment types broken down into 87% Full Time, 11% Part Time, and 2% Contract. Highlights an 90% Physical, 2% Hybrid, and 8% Remote job distribution, with an average salary of $100,966 per year, or $48.5 per hour.
Technical Product Manager (Remote US)

Technical Product Manager (Remote US)

Splice

Remote

$170K - $197K/yr

Full-time

Medical, Dental, Vision, Retirement, PTO

Posted 14 days ago


Job description

WHO WE ARE:
Splice is a creative platform for people who make music. Serious producers choose Splice Sounds to bring their ideas to life. A subscription to Splice inspires and accelerates creative success for digital music creators with an industry-leading catalog of sounds and samples and an expanding AI stack. With a rent-to-own marketplace of DAWs and plugins, the Splice experience seamlessly integrates into any music production workflow, regardless of DAW (Digital Audio Workstation). Via Splice, an unparalleled team of sound designers and sample creators are fueling the success of a growing global community of chart-topping producers, students, and DIY creators.
HOW WE WORK:
At Splice, DISCO is a rallying cry for collaboration, accountability, and unity within our organization; Direct, Inclusive, Splice Together, Creator Centric, and Optimistic. Our shared success depends on our ability to support one another, work well together, and communicate directly. By embracing flexibility and a unified approach, we can navigate anything that's thrown at us.
Splice embraces a culture of remote work. You'll see your colleagues showing up from across the US and the UK. In order to keep us working well as a team, we have regular communication, including Town Halls, departmental all-hands and get-togethers.
When you join Splice, you join a network of colleagues, peers, and collaborators. Are you ready?
JOB TITLE: Technical Product Manager LOCATION: Remote US
THE ROLE:
The next era of Splice is about helping music creators express what they hear in their head, shape ideas faster, and collaborate with intelligent tools that understand music, taste, and context.
Agentic technology is at the center of this shift. You'll drop into high-priority music creation products, understand the creator problem, understand enough of the technical system to know what's possible, and turn ambiguity into something we can learn from: a prototype, a spec, an eval, a user test, a demo, a shipped workflow.
This is a hands-on product-building role. Some days you may be shaping an AI workflow inside a creator surface. Some days you may be working with engineers on tools, prompts, model behavior, search, personalization, or evaluation. Some days you may be sitting with creators, watching where the experience breaks, and turning that signal into the next iteration.
You might come from product management, technical product management, engineering, or some strange overlap of all three. The title matters less than the way you work. What matters is that you can combine product judgment, technical fluency, creator empathy, and high agency in an ambiguous environment.
WHAT YOU'LL DO:
  • Work across strategic agentic music product surfaces, moving where the highest-leverage learning is.
  • Turn fuzzy product opportunities into crisp hypotheses, prototypes, specs, eval plans, and shipped experiments.
  • Partner with engineering to understand the underlying system: prompts, tools, APIs, search, personalization, model behavior, latency, cost, and quality.
  • Build or prototype directly when that is the fastest way to learn.
  • Work closely with design to make agentic experiences feel native to the creator workflow, not bolted on.
  • Run lightweight discovery with creators: usability sessions, dogfood loops, session reviews, and direct feedback.
  • Define what "good" means for AI behavior: when the system should ask, act, suggest, search, generate, or stay out of the way.
  • Translate creator intent into product and technical requirements that engineers, designers, researchers, and music-domain experts can act on.
  • Use modern AI tools as part of your daily workflow to move faster, synthesize faster, and make ideas tangible sooner.
  • Help develop the operating playbook for how Splice builds agentic music products.

JOB REQUIREMENTS:
  • 3 to 5 years of experience building and shipping products, as a PM, TPM, engineer, or product engineer. Title matters less than how you work.
  • Hands-on experience with agentic systems: you have tuned prompts, built evals, worked with LLM APIs, or debugged agent behavior in production.
  • Strong bias toward making things real quickly. You do not wait for a perfect spec to start learning.
  • Technical fluency: you can read code, understand system architecture, and have sharp conversations with engineers about tradeoffs.
  • Experience with product analytics, user research, or quality evaluation for AI systems.
  • Strong written communication: you can turn messy observations into crisp product direction.
  • A genuine feel for user experience: you care how the product feels, not just that it technically works.

NICE TO HAVES:
  • Experience making music or working in a DAW.
  • Familiarity with music technology, audio products, or creator tools.
  • Experience with LLM-as-judge frameworks, golden datasets, or structured quality benchmarking.
  • A portfolio of scrappy, self-directed projects that show how you think and build.

SPLICE BENEFITS:
  • Compensation & Equity: Competitive pay with annual reviews and equity opportunities.
  • Time Off: Unlimited PTO to recharge and thrive.
  • Health & Wellness: Comprehensive medical, dental, and vision coverage for you and your dependents.
  • Retirement Savings: 401(k) plan with immediate vesting and company match.
  • Parental Support: 12 weeks of fully paid parental leave for non-birthing parents, and 18-20 weeks for birthing parents.
  • Flexible Work Options: Work remotely or connect at our office hubs and creative spaces worldwide.
  • Professional Growth: Annual learning budget, leadership programs, and team ambassador opportunities.
  • Community & Connection: Inclusive events, team meet-ups, and vibrant Employee Resource Groups.

The national pay range for this role is $94,329 - $117,911. Individual compensation will be commensurate with the candidate's experience.
Splice is an Equal Opportunity Employer
Splice provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws.