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Remote Designer Jobs in Renton, WA (NOW HIRING)

Designer

Auburn, WA · Remote

$26 - $32.25/hr

The position is remote but candidates must be in the general Seattle or Chicago area. What you will do as a Designer: The requirements below are representative of the knowledge, skill, and/or ability ...

Designer

Auburn, WA · Remote

$26 - $32.25/hr

The position is remote but candidates must be in the general Seattle or Chicago area. What you will do as a Designer: The requirements below are representative of the knowledge, skill, and/or ability ...

While this is a remote position, RUN Studios can only consider candidates currently residing in the following states at this time: CA, CO, FL, ID, MI, NJ, NY, OR, TX, WA. As a Graphic Designer , you ...

Visual Designer (6615)

Seattle, WA · On-site +1

$65 - $88/hr

... Designer to join for an approximate 3-month project ... While this is a remote position, RUN Studios can only consider candidates currently residing in the ...

New

Fire Alarm Designer (Remote)

Seattle, WA · Remote

$73.40K - $100K/yr

* What you will do The primary role of the Fire Alarm Designer is to design fire alarm systems for Johnson Controls Inc projects. Acting as a design lead on projects and directing other members of the ...

Lead Product Designer

Seattle, WA · On-site +1

$186.10K - $300.55K/yr

What you'll do As a Lead Product Designer, you will craft elegant, customer-focused web ... Employee divides their time between in-office and remote work. Access to an office location is ...

Product Designer - Create

Seattle, WA · On-site +1

$132.70K - $206.80K/yr

What you'll do As a Product Designer, you will design elegant, customer-focused web applications to ... Employee divides their time between in-office and remote work. Access to an office location is ...

Be Seen First

HVAC System Designer - Residential & Commercial Location- Remote PST hours We're looking for motivated designers & engineers who enjoy solving complex problems and collaborating across disciplines.

Be Seen First

HVAC System Designer - Residential & Commercial Location- Remote PST hours We're looking for motivated designers & engineers who enjoy solving complex problems and collaborating across disciplines.

While this is a remote position, RUN Studios can only consider candidates currently residing in the following states at this time: CA, CO, FL, ID, MI, NJ, NY, OR, TX, WA. As a UX Designer, You Will

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Remote Designer information

See Renton, WA salary details

$39.9K

$93.5K

$123.7K

How much do remote designer jobs pay per year?

As of May 31, 2026, the average yearly pay for remote designer in Renton, WA is $93,527.00, according to ZipRecruiter salary data. Most workers in this role earn between $65,200.00 and $122,600.00 per year, depending on experience, location, and employer.

What Is the Job of a Remote Designer?

Remote designers develop ideas on ways to present their company's products and services. Instead of working in the office, remote designers work from home or another location outside the office with internet connectivity. Remote designers work in many different industries; they are found in fashion merchandising, advertising and marketing, computer programming and software development, and manufacturing. Specific job duties vary, depending on the type of industry and the project. But your responsibilities may include collaborating and brainstorming with other designers, engineers, developers, and business analysts to determine how to best display the target product or service and meet your client's needs.

What are the key skills and qualifications needed to thrive as a Remote Designer, and why are they important?

To thrive as a Remote Designer, you need strong visual design skills, proficiency in design principles, and typically a degree in graphic or digital design. Familiarity with tools like Adobe Creative Suite, Figma, Sketch, or other collaborative design platforms is usually required. Excellent communication, time management, and self-motivation help you effectively collaborate with distributed teams and manage projects independently. These skills are crucial for producing high-quality work, meeting deadlines, and ensuring smooth remote collaboration.

What are some common challenges faced by Remote Designers, and how can they be addressed?

Remote Designers often face challenges related to communication and collaboration, since they are not physically present with their team. Maintaining clear communication through regular video meetings and using collaborative design tools like Figma or Miro can help bridge this gap. Additionally, remote work requires strong self-discipline and time management skills to meet deadlines and balance multiple projects. Proactively seeking feedback and staying engaged with the team through chat platforms can also enhance workflow and project outcomes.

What are remote designers?

Remote designers are creative professionals who work from locations outside of a traditional office environment, often from home or anywhere with an internet connection. They use digital tools to create visual content such as websites, graphics, user interfaces, and branding materials. Remote designers collaborate with clients and teams online, using communication platforms and project management tools. This flexible work setup allows them to work with clients globally and maintain a better work-life balance.

What is the difference between Remote Designer vs Remote Web Developer?

AspectRemote DesignerRemote Web Developer
Required CredentialsDesign certifications, portfolioProgramming certifications, portfolio
Work EnvironmentDesign tools, creative softwareCode editors, development environments
Industry UsageAdvertising, branding, digital mediaTech, e-commerce, software companies
Common Search/ComparisonYesYes

Remote Designers focus on visual and user experience aspects, utilizing design tools and creative skills. Remote Web Developers concentrate on coding and building websites or applications. While both roles often work remotely and require technical skills, their core responsibilities and tools differ significantly, making this comparison useful for those exploring career options or hiring in digital industries.

What are the most commonly searched types of Designer jobs in Renton, WA? The most popular types of Designer jobs in Renton, WA are:
What job categories do people searching Remote Designer jobs in Renton, WA look for? The top searched job categories for Remote Designer jobs in Renton, WA are:
What cities near Renton, WA are hiring for Remote Designer jobs? Cities near Renton, WA with the most Remote Designer job openings:

Senior Videogame Designer (Remote)

Seismic Squirrel

Issaquah, WA • On-site, Remote

$48 - $68/hr

Contractor

Posted 28 days ago


Job description

Senior Videogame Designer (Remote)
Seismic Squirrel LLC
Job Title: Senior Videogame Designer
The Role: Designing the gameplay, systems, mechanics, maps, and levels for our studio's videogames.
The Games: Narrative-driven RPG videogames set in an alternate-history 1930s New York City.
Experience: Senior Level - 10+ years of professional videogame design experience.
Must have successfully shipped at least two videogames in the Senior Designer role.
Location: USA or Canada (Remote) - Must reside within the UTC-4 to UTC-8 timezones.
Company Size: ~20
Job Type: Contract-to-Hire -or- Employee (see below)
Pay: $48-68 USD per hour - Depends on skills and experience.
Overview
We are looking for a creative and resourceful Videogame Designer to join our team. They will work with other departments to design, document, and implement a variety of game systems, mechanics, levels, and mission types. This position requires excellent collaboration and communication with various stakeholders. The job demands a clear understanding of the gameplay experience, player needs and expectations, a logical and systemic thinker, an iterative approach to development, a collaborative spirit, and an enthusiasm for our studio's genre of videogames.
The ideal candidate is driven to create a fun and cohesive gameplay experience, able to empathize with both new players and with experts of the genre. They possess a sense of urgency and enjoy working with talented designers, engineers, writers, artists, testers, and management.
This is a remote position which requires regular collaboration online during our core work hours (9:30 AM - 5:30 PM Pacific), attending relevant team meetings (e.g. daily scrum, retrospectives, sprint planning, and design meetings). Occasional calls during late evenings, nights, and early mornings should be expected for meetings with international collaborators. Occasional travel may be expected. Applicant must have an ergonomic and secure workspace separate from their personal activities and roommates during work hours.
Applicants must be authorized to work in the USA or Canada. Whether an applicant qualifies for contract-to-hire or full-time employee, and the option to convert, depends on the applicant's location, skills, aptitude, fit, project needs and schedule, and pay expectations. H-1B transfers and sponsorships are not available at this time.
For more information about Seismic Squirrel, go to http://www.SeismicSquirrel.com/
Quests
  • Guide the design of gameplay, systems, and mechanics, including unit balancing, and in-game economy.
  • Work with other departments to design and implement game levels and missions, including establishing mission objectives, level layout, and the integration of art and narrative assets in Unity.
  • Preside over design meetings and clearly document game designs in the requirements.
  • Actively collaborate with the development team on the game concept and design.
  • Effectively communicate needed mechanics to Engineering.
  • Maintain outstanding UX quality throughout the game's design.
  • Participate in internal game testing and feedback.
  • Openly communicate with team members on progress and problems, define deliverables, and help to set realistic project timelines and expectations.
  • Champion intuitive UX to ease new players into the game with an engaging first-time experience.
  • Help predict, identify, and resolve user experience issues that could detract from player enjoyment.
  • Help to identify where to add analytics instrumentation and interpret the resulting analytics data to improve the user experience.

Character Stats
  • 10+ years of professional experience in the game design role through the full lifecycle of game development from start to finish:
    concept, design, prototype, production, content creation, testing, polish, launch, and support.
  • Possess a strong understanding of combat and travel systems and mechanics and level design best practices.
  • Expert as a Designer in Unity.
  • Experienced integrating and implementing narrative within gameplay.
  • Experienced working with professional narrative authoring tools (e.g. Articy, Arcweave, Pixel Crushers).
  • Understand the unique needs and opportunities developing games for PC and console.
  • Enthusiastic for quality gameplay and a familiarity with many games and genres, past and present.
  • Passionate for the videogame industry and a desire to grow within it.
  • Strong self-discipline, motivated, a self-starter with a drive for excellence.
  • Organized, detail-oriented, able to work fast and loose or carefully with quality as needs require.
  • Courteous and patient, able to give and receive constructive and inspirational feedback gracefully.
  • Able to work effectively with people having a variety of personalities and backgrounds.
  • Adaptable: The job can change according to the needs at hand and requires wearing various hats.
  • Outstanding documentation, information organization, and cross-referencing skills.
  • Strong written, visual, and verbal English language communication and presentation skills.
  • Excellent problem-solving skills, resourceful, able to find solutions when needed.
  • Able to balance and prioritize tasks to meet deadlines, working within agreed timeframes and budgets.
  • Adept at working remotely using various collaboration tools.
  • Has an ergonomic and secure workspace separate from their personal activities and roommates during work hours.
  • Experienced applying UML in design.
  • Proficient in Atlassian Jira and Confluence.
  • Proficient in Microsoft Word, Excel, and Visio.
  • Passionate to learn new tools and technologies.

Bonus Points
  • Proficient using tools for art (e.g. Adobe), modeling (e.g. Blender, 3ds Max), and design (e.g. Adobe XD, Figma).
  • Located in one of our hub metros: Seattle, Los Angeles, or Edmonton.

The Company
Seismic Squirrel is a close-knit fully remote videogame studio with a passion for developing thoughtful story-based games. Our nimble size allows for everyone to have a voice in the projects we create, demanding the ability to be both detail-oriented and flexible.
If this sounds like an exciting opportunity for you and you're located in the USA or Canada, please submit both your Résumé and your Cover Letter to Seismic Squirrel.