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Remote Creative Jobs in Quebec (NOW HIRING)

This is a 100% remote role, based in Canada. Key Responsibilities: * Define and drive FLiiP ... Comfortable using AI tools as creative and execution accelerators. You've likely tried and tested ...

Task Description We are looking for a creative and detail-oriented UI Design Intern to craft visually appealing and user-friendly interfaces. The ideal candidate will have a strong understanding of ...

Flexible working hours and the possibility of remote work, depending on operational needs ... Adobe Creative Suite are considered assets) . WHAT YOU NEED TO APPLY * Bachelor's degree in ...

Flexible working hours and the possibility of remote work, depending on operational needs ... Adobe Creative Suite are considered assets) . WHAT YOU NEED TO APPLY * Bachelor's degree in ...

Flexible working hours and the possibility of remote work, depending on operational needs ... Creative Suite are considered assets) . WHAT YOU NEED TO APPLY Bachelor's degree in marketing ...

The more creative and personalized your approach, the better! * Deliver tailored product demos that ... Remote in Canada Why you should want this job * Top-tier compensation, including a generous ...

District Manager, Eastern Canada

Quebec, QC · Remote

CA$90K - CA$120K/yr

Remote,Eastern Canada (Ontario, Montreal) SALARY RANGE: $90,000-$120,000/USD/yr based on interview ... With this approach, we believe we can create a more flexible, fun, stimulating, creative ...

Gatineau, QC and/or Ottawa, ON Remote: Yes Business Unit: Advanced Technologies Department 1: ... Develop and implement creative communication and information products using a variety of tools ...

Personality traits: empathic, positive, passionate, creative, smart, high integrity, startup ... Ability to perform in a remote work setting. What's in it for you: * Competitive salary and ...

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Remote Creative information

See Quebec salary details

$24K

$88.4K

$161.5K

How much do remote creative jobs pay per year?

As of Jun 7, 2026, the average yearly pay for remote creative in Quebec is $88,375.00, according to ZipRecruiter salary data. Most workers in this role earn between $57,000.00 and $110,500.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a Remote Creative, and why are they important?

To thrive as a Remote Creative, you need a strong portfolio showcasing design, writing, or multimedia skills, along with relevant education or experience in your creative field. Familiarity with industry-standard software like Adobe Creative Suite, collaboration tools such as Slack or Trello, and sometimes certifications in digital design or content creation are highly valued. Exceptional communication, time management, and self-motivation are standout soft skills for succeeding independently and within virtual teams. These abilities are crucial for producing high-quality creative work, meeting deadlines, and maintaining effective collaboration despite physical distance.

How do Remote Creatives typically collaborate with team members despite working from different locations?

Remote Creatives commonly collaborate using a variety of digital tools such as project management platforms, shared cloud drives, and video conferencing software. Teams often schedule regular virtual check-ins to brainstorm, share updates, and review creative assets in real time. While working remotely can pose challenges in communication and feedback, clear expectations, organized workflows, and open channels greatly enhance collaboration and ensure projects stay on track. Building strong relationships with team members through proactive communication is key to succeeding in this role.

What Are the Qualifications to Get a Remote Creative Job?

The qualifications to get a remote creative job depends on the type of work you plan to pursue. Visual designers and product designers must have strong drawing and drafting skills, and a background in engineering may also be useful. For creative jobs in advertising or PR, you typically need a bachelor’s degree in communications, marketing, or a closely related field. UX or graphic design roles may require a background in fine arts or graphic art and relevant experience. To excel in a freelance creative job, you need strong communication, time management, and problem-solving skills, as well as the ability to work independently and meet deadlines. A reliable internet connection and proficiency with relevant technical tools are also essential.

What is the difference between Remote Creative vs Remote Graphic Designer?

AspectRemote CreativeRemote Graphic Designer
Required CredentialsPortfolio, design skills, possibly a degree in design or related fieldPortfolio, proficiency in design software, degree often preferred
Work EnvironmentFlexible, project-based, often involves multiple disciplines like branding, marketing, and multimediaPrimarily focused on visual design tasks, working with clients or teams remotely
Employer & Industry UsageAdvertising agencies, marketing firms, freelance platformsDesign studios, marketing departments, freelance platforms

Remote Creative is a broad role encompassing various design and creative tasks, while Remote Graphic Designer specializes specifically in visual design. Both roles require a strong portfolio and proficiency in design tools, but Remote Creative often involves a wider range of creative responsibilities across different media and projects.

What are Remote Creatives?

Remote Creatives are professionals who work in creative fields—such as graphic design, copywriting, video editing, or marketing—from a location outside of a traditional office, usually from home or any internet-enabled space. They collaborate with clients and teams virtually to develop visual, written, or multimedia content. Remote Creatives use digital tools to communicate, share files, and manage projects, making them flexible and adaptable to a variety of industries. Their work often requires strong communication skills, self-motivation, and the ability to meet deadlines independently.
What are the most commonly searched types of Creative jobs in Quebec? The most popular types of Creative jobs in Quebec are:
What are popular job titles related to Remote Creative jobs in Quebec? For Remote Creative jobs in Quebec, the most frequently searched job titles are:
What job categories do people searching Remote Creative jobs in Quebec look for? The top searched job categories for Remote Creative jobs in Quebec are:
Infographic showing various Remote Creative job openings in Quebec as of May 2026, with employment types broken down into 74% Full Time, 17% Part Time, and 9% Contract. Highlights an 100% Remote job distribution, with an average salary of $88,375 per year, or $42.5 per hour.

Unreal 5 Technical Animator / Animation Engineer - UFC-style fighting game

Ironbelly Studios

Montreal, QC • On-site, Remote

Full-time

Posted 19 days ago


Job description

Location: Hybrid / Remote – Montreal, QC Preferred

Employment Type: Full-Time
Reports To: CTO

Role Overview

We’re seeking a seasoned Unreal Animation Engineer to develop and optimize the runtime animation systems for a next-generation UFC-style fighting game built in Unreal Engine 5. You’ll own the integration of motion-capture data, procedural blending, and next-gen animation technology (Motion Matching, Control Rig, and AI-driven blending).

You’ll work closely with combat design, animation, and physics teams to deliver lifelike, responsive, and high-impact character motion that defines the moment-to-moment feel of the fight.

Core Responsibilities

Animation Systems Development
  • Design, implement, and maintain character animation frameworks for combat, movement, and transitions.
  • Build and optimize Animation Blueprints, Control Rigs, and custom AnimGraph nodes.
  • Implement AI-driven animation blending (Motion Matching, PFNN, Neural State Machine).
  • Collaborate with animators to integrate mocap data into procedural runtime systems.
  • Develop contact-aware IK (hands, feet, knees, grapples) with Chaos Physics integration.
  • Extend Unreal’s Pose Search and Motion Warping systems for hit reactions and combo continuity.
  • Prototype and refine animation-driven combat feel, ensuring responsiveness and weight.
  • Work with the physics and gameplay engineers to synchronize animation with hitboxes, collisions, and camera events.
Pipeline & Optimization
  • Establish efficient mocap → runtime pipelines (retargeting, compression, tagging).
  • Integrate tools for animation debugging (pose visualization, contact tracing, profiling).
  • Profile and optimize animation graphs to meet 60 FPS / 4K console targets.
  • Maintain deterministic playback across networked (rollback) fights.
Collaboration & Support
  • Partner with Gameplay Engineering to expose animation parameters to combat logic.
  • Support Design in defining move lists, transitions, and animation data structures.
  • Liaise with Art & Animation leads to ensure creative fidelity and technical feasibility.
  • Contribute to code reviews, documentation, and mentoring of junior engineers.
Required Qualifications
  • 8 + years professional experience as an Animation, Gameplay, or Technical Engineer in Unreal Engine (UE4 / UE5).
    Deep knowledge of Unreal Animation Framework, C++, Blueprint, and Control Rig.
  • Strong understanding of state machines, blend spaces, IK solvers, and procedural animation.
  • Experience with motion-capture data cleanup, retargeting, and runtime blending.
  • Proven track record in real-time character animation for action, sports, or fighting titles.
  • Comfort profiling animation performance using Unreal Insights, PIX, or RenderDoc.
  • Strong math foundation (linear algebra, quaternions, kinematics).
Preferred / Bonus Skills
  • Experience with animation development on combat fighting games.
  • Familiarity with AI-driven animation (Motion Matching, PFNN, Neural State Machines).
  • Experience using ONNX Runtime or UE Neural Network Inference Plugin.
  • Exposure to physics-driven or ragdoll blending systems (Chaos Physics).
  • Experience with MetaHuman rigs or custom deformation systems.
  • Proficiency in Python / C# tool scripting for animation pipelines.
  • Shipped title experience on PS5 / Xbox Series X / PC.

Success Indicators (First 6-12 Months)

  • Combat animation system supports fluid transitions between all major move types.
  • AI-driven blending integrated with the gameplay combat loop.
  • Foot/hand IK and contact fidelity validated across multiple fighters.
  • Performance within 1 ms per-character animation budget on consoles.
  • Internal animation toolset and debug visualizers adopted by the team.