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Remote Creative Director Jobs in Minnesota (NOW HIRING)

The work model for the role is Remote based out of Florida, USA. This role is contributing to the ... creative. That's why we welcome people from all backgrounds and experiences. Ready to make an ...

The work model for the role is Remote based out of Florida, USA. This role is contributing to the ... creative. That's why we welcome people from all backgrounds and experiences. Ready to make an ...

$20 - $34/hr

The work model for the role is Remote based out of Florida, USA. This role is contributing to the ... creative. That's why we welcome people from all backgrounds and experiences. Ready to make an ...

The Dallas - Remote Account Manager will seek out and sign new client relationships, manage ... Direct Recruiter sourcing priorities through consistent communication of job status, client ...

$20 - $34/hr

The work model for the role is Remote based out of Florida, USA. This role is contributing to the ... creative. That's why we welcome people from all backgrounds and experiences. Ready to make an ...

$20 - $34/hr

The work model for the role is Remote based out of Florida, USA. This role is contributing to the ... creative. That's why we welcome people from all backgrounds and experiences. Ready to make an ...

Technical Product Manager

Maple Plain, MN · On-site +1

$107K - $161K/yr

We hire doers, makers, and creative thinkers who tackle our roles with an entrepreneurial spirit ... This is a fixed hybrid role (M/F remote; Tues-Thurs onsite) at HQ in Maple Plain, MN. The Technical ...

Technical Product Manager

Maple Plain, MN · On-site +1

$173K - $200K/yr

We hire doers, makers, and creative thinkers who tackle our roles with an entrepreneurial spirit ... This is a fixed hybrid role (M/F remote; Tues-Thurs onsite) at HQ in Maple Plain, MN. The Technical ...

$20 - $34/hr

The work model for the role is Remote based out of Florida, USA. This role is contributing to the ... creative. That's why we welcome people from all backgrounds and experiences. Ready to make an ...

$20 - $34/hr

The work model for the role is Remote based out of Florida, USA. This role is contributing to the ... creative. That's why we welcome people from all backgrounds and experiences. Ready to make an ...

Showing results 41-60

Remote Creative Director information

See Minnesota salary details

$42.1K

$126.7K

$212K

How much do remote creative director jobs pay per year?

As of Sep 11, 2026, the average yearly pay for remote creative director in Minnesota is $126,668.00, according to ZipRecruiter salary data. Most workers in this role earn between $97,500.00 and $148,900.00 per year, depending on experience, location, and employer.

What is a remote creative director?

A Remote Creative Director is a senior professional who oversees the creative vision and direction of projects, teams, or brands, working primarily from a remote location rather than in a traditional office setting. They lead creative teams, develop concepts, and ensure the quality and consistency of visual and messaging outputs. Remote Creative Directors use collaboration tools to manage projects, communicate with stakeholders, and guide the creative process from concept to execution. Their role involves strategic thinking, leadership, and a strong understanding of design, branding, and digital media. This position is ideal for individuals who thrive in a flexible work environment and can effectively manage creative work remotely.

What does a remote creative director do?

A remote creative director outlines the vision and message of marketing materials and assets for a brand. Creative directors typically work for marketing or advertising agencies or may work in-house at a specific brand. Your responsibilities include assembling a team, managing deadlines, and assigning duties to each team member. You review the team’s pitch, direct the design of campaigns and graphic materials, and ensure message alignment with the client’s goals and image. As a remote director, you typically work from home, but you may travel to pitch meetings or inspect materials before presenting them to clients.

What are the key skills and qualifications needed to thrive as a remote creative director, and why are they important?

To thrive as a Remote Creative Director, you need a strong background in visual design, branding, and leadership, often supported by a degree in design or a related field and a robust portfolio. Familiarity with creative software such as Adobe Creative Suite, project management tools like Asana or Trello, and experience directing cross-functional teams are typical requirements. Exceptional communication, collaboration, and problem-solving skills set standout creative directors apart in remote environments. These skills ensure cohesive creative vision, effective team management, and successful project delivery across distributed teams.

How does a remote creative director effectively manage and inspire a distributed creative team?

As a Remote Creative Director, fostering collaboration and creativity among a distributed team requires clear communication, reliable project management tools, and regular virtual check-ins. Utilizing platforms like Slack, Zoom, and collaborative design tools ensures everyone stays aligned and engaged. Establishing a strong creative vision and encouraging open feedback fosters a sense of ownership and shared purpose, even when team members are in different locations. Regular team meetings and creative reviews help maintain momentum and build a cohesive culture, making it easier to overcome the challenges of remote work.

What is the difference between Remote Creative Director vs Remote Graphic Designer?

AspectRemote Creative DirectorRemote Graphic Designer
Required CredentialsPortfolio, experience, sometimes a degree in design or related fieldPortfolio, design skills, often a degree or certification in graphic design
Work EnvironmentLeads creative teams, oversees projects, strategic planningExecutes design tasks, creates visual content, collaborates with teams
Employer & Industry UsageAdvertising agencies, media companies, brandsMarketing firms, design studios, corporate branding
Search & Comparison IntentHigh-level creative leadership, project oversightDesign execution, visual content creation

The main difference between a Remote Creative Director and a Remote Graphic Designer lies in their roles and responsibilities. The Creative Director focuses on leading creative teams and strategic planning, while the Graphic Designer handles the execution of visual designs. Both roles require a strong portfolio and relevant experience, but the Creative Director typically has more leadership and project management duties.

What are the most commonly searched types of Remote Creative jobs in Minnesota?

The most popular types of Remote Creative jobs in Minnesota are:

What are popular job titles related to Remote Creative Director jobs in Minnesota?

For Remote Creative Director jobs in Minnesota, the most frequently searched job titles are:

What job categories do people searching Remote Creative Director jobs in Minnesota look for?

The top searched job categories for Remote Creative Director jobs in Minnesota are:

What cities in Minnesota are hiring for Remote Creative Director jobs?

Cities in Minnesota with the most Remote Creative Director job openings:

Infographic showing various Remote Creative Director job openings in Minnesota as of September 2026, with employment types broken down into 2% As Needed, 76% Full Time, 20% Part Time, 1% Temporary, and 1% Contract. Highlights an 89% Physical, 3% Hybrid, and 8% Remote job distribution, with an average salary of $126,668 per year, or $60.9 per hour.

Technical Product Manager , Fight Friction

Maple Plain, MN • On-site, Remote

Protolabs
Industrial Machinery Manufacturing • 1 - 5K employees

$173K - $200K/yr

Full-time

Medical, Dental, Vision, Life, Retirement, PTO

Posted 12 days ago


Protolabs rating

9.1

Company rating: 9.1 out of 10

Based on 24 frontline employees who took The Breakroom Quiz


Job description

Be yourself at Protolabs 
Studies have shown that women and people of color are less likely to apply to jobs unless they meet every single qualification. We are an equal opportunity employer, and we are committed to building a diverse team that feels they are valued in the workplace. So do you feel you do not meet every single requirement but still intrigued? We encourage you to still apply! You can help make our company even better. We do not discriminate based on race, color, national origin, sexual orientation, gender, age, mental or physical ability, or any way you represent yourself. We strongly believe diversity makes for more successful teams. 
 
Why Protolabs? 
We are the leaders in digital manufacturing.  We hire doers, makers, and creative thinkers who tackle our roles with an entrepreneurial spirit.  Our culture is centered around meaningful work that brings new and innovative products to market at unprecedented speeds.  We are a diverse team that comes from all walks of life and take pride in our team who is smart, genuine, humble, and passionate about what we do.  It's our people who fuel our creativity and make our culture feel like home. 

Join our team as a Technical Product Manager, Fight Friction!
This is a fixed hybrid role (M/F remote; Tues-Thurs onsite) at HQ in Maple Plain, MN.
What You'll Do
  • Own and maintain the product roadmap for the assigned ecosystem area, balancing new capability development against friction-reduction and quality-of-experience work
  •  Translate business and customer needs into clear requirements, user stories, and acceptance criteria for the engineering team
  • Prioritize the backlog using a consistent framework, balancing engineering capacity, customer/business impact, and cross-functional input
  • Partner with engineering leads on release planning, scope trade-offs, and delivery timelines; coordinate launch and rollout activities
  • Define and track success metrics for shipped work, including adoption, quality, and friction-reduction indicators
  •  Partner directly with Sales and Customer Success to systematically surface friction points across the ecosystem - including lost or stalled deals, recurring support escalations, churn signals, and workaround patterns - and translate them into a prioritized, actionable backlog
  • Act as the coordination point between engineering, Sales, and Customer Success so that friction-related fixes move through hand-offs cleanly rather than stalling between teams, despite having no direct authority over those teams
  • Establish and run a recurring intake and feedback loop (e.g., regular syncs, a shared submission process, or office hours) so Sales and Customer Success have a known, reliable channel for raising friction issues rather than relying on ad hoc escalation
  • Report on friction-reduction progress using concrete before/after metrics (e.g., ticket volume, time-to-resolution, deal-blocking issues resolved, repeat-escalation rate), and communicate that progress back to Sales, Customer Success, and engineering leadership
  •  Facilitate trade-off conversations when friction-reduction priorities compete with other roadmap commitments, ensuring decisions and rationale are visible to all stakeholders
  • Represent the voice of the customer and front-line teams in engineering planning and prioritization discussions
  •  Identify opportunities for continuous improvement in how the team identifies, triages, and resolves ecosystem friction.
What It Takes
  •  A degree in Business, Computer Science, or a related field, or equivalent practical experience
  • 4+ years' experience in technical product management, ideally supporting a software engineering team
  • Experience working directly with Sales and/or Customer Success teams, ideally in a cross-functional, platform, or ecosystem-facing role
  •  Experience coordinating delivery across multiple teams without direct authority over those teams

Preferred Qualifications

  • Prior experience in a platform, ecosystem, or internal-tools product role spanning multiple customer-facing teams
  • Experience building or running a formal intake/feedback process between product and go-to-market teams
  • Exposure to complex operational environments where technology, people and process all need to work together
You Might Be a Great Fit If

Product & analytical skills 

  • Comfortable working with funnels, experiments and cost/benefit framing to support decisions
  • Ability to define clear success metrics and measure product performance against business outcomes and KPIs
  • User-centric mindset with the ability to balance customer, business and operational considerations

Collaboration & communication

  • Strong written and verbal communication skills with technical and non-technical stakeholders
  • Able to create clarity in complex domains and build alignment without direct authority
  • Pragmatic, decisive and impact-oriented: you focus on outcomes over outputs
What's In It For You!
  • We offer a competitive salary and total rewards package
  • We offer amazing benefits including but not limited to:
    • Health Insurance: Traditional OR High Deductible plan
    • Flexible Spending Accounts
    • Health Savings Account (including employer contributions)
    • Dental and Vision
    • Basic and Supplemental Life Insurance
    • Short-Term and Long-Term Disability
    • Paid caregiver leave
  • You will receive at least 3 weeks of PTO + Wellness + Holiday Pay + Volunteer Hours
  • 401k with company match and immediate vest
  • Employee Stock Purchase Program at a discounted rate
  • Matching grants through Protolabs foundation
  • And More!
$107,400 - $161,000 a year
Proto Labs maintains ITAR-compliant operations in all of our United States based facilities.  Due to ITAR regulations, this role is only open to U.S. Citizens, lawful permanent residents (green card holders) or foreign nationals granted refugee or asylee status.  Individuals with temporary visas (e.g. E, F-1, H-1, H-2, L, B, J, TN or OPT) are not eligible for hire in this role.
 
Proto Labs, Inc. is an Equal Opportunity Employer
 
Physical Demands:
While performing the essential duties of this job, the employee is regularly required to sit; use a computer keyboard, monitor and mouse, telephone and printer; reach with hands, and arms, talk, see and hear.  The employee is occasionally required to stand, walk, stoop or kneel and must occasionally lift and/or move up to 25 pounds.
Work Environment:
Indoors (A/C); nonsmoking; the majority of this job function is performed in an office setting requiring normal safety precautions. However, there may be job duties that require the employee to spend time in the manufacturing areas exposed to machinery and noise; eye protection occasionally required. Occasionally works in outside weather conditions. Occasionally works near moving mechanical parts and in high, precarious places and is occasionally exposed to wet and/or humid conditions, fumes or airborne particles, toxic or caustic chemicals, risk of electrical shock and vibration. The noise level in the work environment is usually quiet to moderate.
  

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