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Remote Concept Artist Jobs (NOW HIRING)

You should be comfortable taking assets from concept through final in-engine implementation ... Remote candidates may be considered; preference will be given to candidates based in or near Los ...

3D Artist (Remote)

San Francisco, CA · Remote

$110K - $140K/yr

As a 3D Artist, you will craft characters, environments, and educational 3D motion graphic animations for virtual reality. The ideal candidate should know and enjoy every aspect of the 3D content ...

Floorplan Artist

Tampa, FL · Remote

$120K - $143K/yr

In this remote position, the Artist must remain reliable and able to work independently, while simultaneously coordinating with coworkers during typical work hours. This position requires the ...

Adaptive Artist Founded in 1919 as Phototype and recently rebranded as the Olberding Brand Family ... Works from initial concept to final production stages * Maintains brand standards for client ...

Technical Artist III

$130K - $155K/yr

Remote Job Title: GenAI Artist Skills Experience prompt engineering visual and multimodal content and design systems, like Figma and Photoshop Online portfolio showcasing relevant work in AI visual ...

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Remote Concept Artist information

See salary details

$120K

$132.8K

$146.5K

How much do remote concept artist jobs pay per year?

As of Jul 22, 2026, the average yearly pay for remote concept artist in the United States is $132,826.00, according to ZipRecruiter salary data. Most workers in this role earn between $127,000.00 and $146,000.00 per year, depending on experience, location, and employer.

What Does a Remote Concept Artist Do?

As a remote concept artist, you work from home using visualization techniques to come up with ideas and create drawings. You may create storyboards, images, and artwork for video games, television productions, animation projects, advertising campaigns, interior design projects, or websites. You typically use a brief to guide your image creation. Depending on the project, your duties could include creating rough sketches or complete 3D animations. You often work with producers or creative directors to develop the visual style and elements that should define the project. Other responsibilities could include creating additional images based on the director’s feedback.

What are the key skills and qualifications needed to thrive as a Remote Concept Artist, and why are they important?

To thrive as a Remote Concept Artist, you need strong drawing and design skills, a solid understanding of color theory, composition, and anatomy, often supported by a degree in fine arts or a related field. Proficiency with digital art tools such as Adobe Photoshop, Corel Painter, and graphics tablets is typically required. Creativity, self-motivation, and effective communication skills help artists stand out, especially when collaborating remotely with teams. These abilities are essential to efficiently produce compelling visual concepts that align with project goals and facilitate smooth collaboration from a distance.

How do remote concept artists typically collaborate with art directors and other team members to ensure creative alignment?

Remote concept artists usually work closely with art directors, game designers, and other artists through regular virtual meetings, feedback sessions, and collaborative platforms like Slack, Zoom, or project management tools. They often share their work-in-progress digitally and receive iterative feedback to ensure their concepts align with the overall vision of the project. Good communication skills and the ability to interpret feedback quickly are essential, as concept artists may need to revise artwork based on evolving project needs. Building strong relationships with the team, even remotely, helps ensure creative cohesion and successful project outcomes.

What is a remote concept artist?

A remote concept artist is a creative professional who designs and develops visual ideas for characters, environments, props, and other elements, typically for video games, movies, or animation, while working from a location outside of a traditional studio. They collaborate with art directors and other team members through digital communication tools to bring ideas to life. Remote concept artists are expected to have strong artistic skills, a solid portfolio, and the ability to work independently while meeting project deadlines. Their work helps shape the visual style and direction of a project before it enters production.
What cities are hiring for Remote Concept Artist jobs? Cities with the most Remote Concept Artist job openings:
What are the most commonly searched types of Concept Artist jobs? The most popular types of Concept Artist jobs are:
What states have the most Remote Concept Artist jobs? States with the most job openings for Remote Concept Artist jobs include:
Infographic showing various Remote Concept Artist job openings in the United States as of July 2026, with employment types broken down into 84% Full Time, 14% Part Time, and 2% Contract. Highlights an 98% Physical, and 2% Remote job distribution, with an average salary of $132,826 per year, or $63.9 per hour.

Asset Artist

AGBO Films LLC

Los Angeles, CA • On-site, Remote

Temporary

Posted 13 days ago


Job description

About the Company:
Founded in 2017 by Anthony and Joe Russo, AGBO is an artist-led independent studio shaping the future of film and television. The Russo Brothers and AGBO have generated more than $7 billion at the global box office, including Avengers: Endgame. The studio's projects include Academy Award-winning Everything Everywhere All at Once, Netflix hits The Gray Man and Extraction, and Prime Video's visceral thriller The Bluff and the global Citadel franchise. Citadel Season 2 premieres in May 2026.
AGBO is currently in production with Netflix on Tygo and Mercenary, both part of the Extraction universe, as well as with Lionsgate on John Rambo, a prequel to the iconic franchise. The studio is in post-production on The Whisper Man, starring Robert De Niro, and Avengers: Doomsday, which will be released December 18, 2026. AGBO will begin shooting Avengers: Secret Wars later this year. Both upcoming Avengers films are directed by Anthony and Joe Russo and co-produced by AGBO and Marvel Studios.
In 2023, AGBO welcomed Donald Mustard-former Chief Creative Officer at Epic Games and co-creator of Fortnite-as a partner. Mustard brings a bold creative vision to AGBO: to expand what storytelling can be through immersive, interconnected worlds that span across media. We're building the future of storytelling-and we're looking for bold, creative minds to help shape it. If you're ready to help define what comes next, we'd love to meet you.
Position Summary:
AGBO is seeking an Asset Artist to join our Interactive team and help build high-quality, real-time content for our game projects. This role focuses on creating visually compelling, performance-optimized assets in Unreal Engine that support immersive, narrative-driven gameplay experiences.
The ideal candidate is a well-rounded 3D artist with strong skills in modeling, surfacing, layout, and optimization, and a deep understanding of real-time production pipelines. You should be comfortable taking assets from concept through final in-engine implementation, collaborating across disciplines, and maintaining high visual standards while meeting performance targets.
This is a temporary, project-based role and an Expression of Interest for upcoming needs. Candidates will be contacted as opportunities align with production schedules. We're looking for artists of all levels who can operate independently, bring thoughtful creative solutions, and consistently deliver production-ready assets at a high level of polish.
Key Responsibilities:
  • Create high-quality real-time assets including characters, environments, vehicles, weapons, and props from concept through final implementation.
  • Model, sculpt, texture, and optimize assets for use in Unreal Engine, ensuring they meet gameplay and performance requirements.
  • Collaborate closely with Design, Technical Art, Lighting, and Engineering to ensure assets integrate seamlessly into gameplay systems.
  • Build and maintain clean topology, efficient UV layouts, and optimized materials suitable for real-time rendering.
  • Develop project-based materials and shaders in Unreal Engine, including parent materials and reusable functions.
  • Ingest internally created or third-party assets into the project, ensuring consistency and technical compliance.
  • Support set dressing, world building, and environment layout within Unreal.
  • Utilize Unreal tools such as Landscapes, PCG, Splines, and Blueprint-based asset setups where appropriate.
  • Identify and solve technical challenges within DCC tools and Unreal Engine while maintaining artistic intent.
  • Participate in look development and R&D to elevate visual fidelity while balancing performance budgets.
  • Maintain documentation and standardized workflows to support scalable asset production.
  • Address feedback and revisions efficiently while preserving quality and performance targets.
  • Perform other duties as assigned

Qualifications & Skills:
  • 1+ years of experience creating assets for real-time games or interactive projects.
  • Strong portfolio demonstrating expertise in modeling and texturing across characters, environments, vehicles, and props.
  • Proficient in Unreal Engine workflows for asset implementation, material creation, and optimization.
  • Advanced knowledge of DCC tools such as Maya, Blender, 3ds Max, ZBrush, Houdini, or similar.
  • Experience optimizing assets for performance while maintaining visual fidelity (LODs, draw calls, texture budgets, etc.).
  • Strong understanding of form, anatomy, proportion, scale, silhouette, lighting, and composition.
  • Experience working across multiple art styles, with or without direct concept reference.
  • Ability to gather references and contribute to look development.
  • Strong communication skills and ability to receive and implement art direction effectively.

Bonus Skills:
  • Experience with photogrammetry and asset scanning workflows.
  • Experience building Control Rigs or basic rigging for in-engine use.
  • Familiarity with procedural workflows and PCG tools.
  • Experience with advanced material creation, shader functions, and performance profiling.
  • Background in narrative-driven or third-person action games.

Additional Information:
  • This is a temporary position with the possibility of extension based on project needs.
  • This is an Expression of Interest role. You will be contacted once a suitable opportunity becomes available.
  • All levels
  • Remote candidates may be considered; preference will be given to candidates based in or near Los Angeles.
  • Candidates must be legally authorized to work in the U.S. without the need for sponsorship.
  • Please submit a portfolio or demo reel demonstrating relevant real-time asset work

AGBO Labs LLC is committed to operating fair and unbiased recruitment procedures allowing all applicants an equal opportunity for employment, free from discrimination on the basis of religion, race, sex, age, sexual orientation, disability, color, ethnic or national origin or any other classification as may be protected by applicable law. We aim to recruit the right people for the jobs we have to offer, and to assess applications on the basis of relevant skills, education and experience.
AGBO participates in E-Verify - English | Spanish
The job description in no way states or implies that these are the only duties to be performed by the employee(s) incumbent to this position.