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Remote Concept Artist Jobs (NOW HIRING)

Technical Artist

Chicago, IL · On-site +1

$130K - $156K/yr

Remote - US and Canada only thatgamecompany designs and develops artistically crafted, broadly ... concept to completion * Solid experience profiling and optimizing shaders and vfx on multiple ...

You should be comfortable taking assets from concept through final in-engine implementation ... Remote candidates may be considered; preference will be given to candidates based in or near Los ...

Founded in 2017 by Anthony and Joe Russo, AGBO is an artist-led independent studio shaping the ... Create high-quality art assets across your area of expertise, supporting the team from concept ...

Marketing Artist (Contract) (Remote)

Boulder, CO · Remote

$130K - $155K/yr

Marketing Artist This is a ~30 hour/week contract position. Get into Unity , beautifully arrange ... If you utilize AI in your concept process, please let us know how, and clearly disclose pieces with ...

Senior VFX Artist - Art Center

CA · On-site +1

$115K - $155K/yr

Remote - Alaska, Arizona, California, Colorado, Connecticut, Florida, Georgia, Illinois, Maine ... Design and build high-quality real-time VFX from concept through final implementation * Establish ...

Join a founding team who've shipped products for Autodesk, Electronic Arts, Nike, and Apple. We ... A passion for solving visual and technical challenges Working at Higharc Higharc has been remote ...

Adaptive Artist Founded in 1919 as Phototype and recently rebranded as the Olberding Brand Family ... Works from initial concept to final production stages * Maintains brand standards for client ...

Technical Artist III

$130K - $155K/yr

Remote Job Title: GenAI Artist Skills Experience prompt engineering visual and multimodal content and design systems, like Figma and Photoshop Online portfolio showcasing relevant work in AI visual ...

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Remote Concept Artist information

See salary details

$120K

$132.8K

$146.5K

How much do remote concept artist jobs pay per year?

As of Jun 9, 2026, the average yearly pay for remote concept artist in the United States is $132,826.00, according to ZipRecruiter salary data. Most workers in this role earn between $127,000.00 and $146,000.00 per year, depending on experience, location, and employer.

What Does a Remote Concept Artist Do?

As a remote concept artist, you work from home using visualization techniques to come up with ideas and create drawings. You may create storyboards, images, and artwork for video games, television productions, animation projects, advertising campaigns, interior design projects, or websites. You typically use a brief to guide your image creation. Depending on the project, your duties could include creating rough sketches or complete 3D animations. You often work with producers or creative directors to develop the visual style and elements that should define the project. Other responsibilities could include creating additional images based on the director’s feedback.

What are the key skills and qualifications needed to thrive as a Remote Concept Artist, and why are they important?

To thrive as a Remote Concept Artist, you need strong drawing and design skills, a solid understanding of color theory, composition, and anatomy, often supported by a degree in fine arts or a related field. Proficiency with digital art tools such as Adobe Photoshop, Corel Painter, and graphics tablets is typically required. Creativity, self-motivation, and effective communication skills help artists stand out, especially when collaborating remotely with teams. These abilities are essential to efficiently produce compelling visual concepts that align with project goals and facilitate smooth collaboration from a distance.

How do remote concept artists typically collaborate with art directors and other team members to ensure creative alignment?

Remote concept artists usually work closely with art directors, game designers, and other artists through regular virtual meetings, feedback sessions, and collaborative platforms like Slack, Zoom, or project management tools. They often share their work-in-progress digitally and receive iterative feedback to ensure their concepts align with the overall vision of the project. Good communication skills and the ability to interpret feedback quickly are essential, as concept artists may need to revise artwork based on evolving project needs. Building strong relationships with the team, even remotely, helps ensure creative cohesion and successful project outcomes.

What is a remote concept artist?

A remote concept artist is a creative professional who designs and develops visual ideas for characters, environments, props, and other elements, typically for video games, movies, or animation, while working from a location outside of a traditional studio. They collaborate with art directors and other team members through digital communication tools to bring ideas to life. Remote concept artists are expected to have strong artistic skills, a solid portfolio, and the ability to work independently while meeting project deadlines. Their work helps shape the visual style and direction of a project before it enters production.
What cities are hiring for Remote Concept Artist jobs? Cities with the most Remote Concept Artist job openings:
What are the most commonly searched types of Concept Artist jobs? The most popular types of Concept Artist jobs are:
What states have the most Remote Concept Artist jobs? States with the most job openings for Remote Concept Artist jobs include:
Infographic showing various Remote Concept Artist job openings in the United States as of June 2026, with employment types broken down into 2% Internship, 53% Full Time, 13% Part Time, 4% Temporary, and 28% Contract. Highlights an 100% Remote job distribution, with an average salary of $132,826 per year, or $63.9 per hour.

Technical Artist

NxT Level

Chicago, IL • On-site, Remote

$130K - $156K/yr

Other

Medical, Dental, Vision, Retirement, PTO

Posted 20 days ago


Job description

Remote – US and Canada only

thatgamecompany designs and develops artistically crafted, broadly accessible video games that push the boundaries of interactive entertainment. We respect our players and want to contribute meaningful, enriching experiences that touch and inspire them.

We seek talent that values integrity and personal growth within an environment of intense collaboration and experimentation.

Our mission - create timeless entertainment that makes positive change to the human psyche worldwide. If you’ve been wanting to have a positive impact on people's lives and the creative challenges associated with doing something different and unique, then come help us shine brighter together.

Major Responsibilities

  • Work with engineering and art teams to develop custom shaders from scratch
  • Work across several art disciplines including shading, environment art, character art, animation and general art to support as the need arises.
  • Profile and optimize shaders and VFX for optimal performance across a wide range of target platforms.
  • Lead efforts in building foundational systems for art to establish scenes, animation, rigging, FX, and material tests.
  • Coordinate with art, technical, and studio leads to help build and maintain a high-performance art pipeline from creation to final package delivery.
  • Contribute to the unique product artistic vision holding high standards for aesthetics and technical art implementation.
  • Optimizing art content for performance.

Additional Responsibilities

  • Profile and optimize shaders and VFX for optimal performance across a wide range of target platforms.
  • Working in our proprietary engine, help to establish our material and vfx pipelines.
  • Document workflows and best practices for materials and vfx

Must-Haves

  • A good understanding of shaders (HLSL and/or GLSL) and ideally able to handle supporting c++ code for those prototypes or tools if required
  • Solid experience working with shader, materials and vfx in an industry standard or proprietary game engine
  • Experience implementing visual effects in an industry standard or proprietary Game Engine from concept to completion
  • Solid experience profiling and optimizing shaders and vfx on multiple platforms
  • 3-5 or more years experience as a Technical Artist
  • Must have 3 or more years experience with Maya and modern 3D art pipelines
  • Proven experience building tools for modern art pipeline with a solid understanding of game engine scripting (ex. Unity, Unreal, Proprietary Engine)
  • Portfolio demonstrating the technical artistic ability, with a focus on custom shaders and vfx
  • Self-motivated and diligent, with established habits for tracking one’s own tasks and seeking out answers when needed

Nice to Haves

  • Writing c++ code would be a plus
  • Knowing Mel, Python, Lua, C++, is a plus
  • Understanding of animation pipelines, including character and environment systems
  • Strong communication skills and a positive and professional attitude
  • Bachelor’s degree or equivalent years of experience in Computer Science, 3D graphics, or related field
  • Experience working with offsite art and programming teams

Perks:

  • Paid Time Off, Holidays and Two Weeks Winter Break
  • Employees and their dependents get medical, dental, and vision coverage, regardless of their level, tenure, or position within the company. Moreover, these benefits start on the first day of the job—there’s no waiting period before they kick in.
  • Pet Insurance for those who need it too.
  • Compassionate leave for employees who needs to take care of their family members
  • Pre-tax wellness stipend
  • Pre-tax work from home stipend
  • Access our savings plan (401K program) with company match
  • Mental health resources including Headspace membership and Employee Assistance Program (CCA)
  • Discount portal for everyday goods and services
  • Employee inclusive and diversity initiatives such as Grow Together
  • Support for personal professional development