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Remote Commercial Music Jobs (NOW HIRING)

... commercial contractors. ServiceChannel is well established, but even after almost 20 years we still ... This is a completely remote position that requires being comfortable with on camera virtual ...

Sr. Producer

$150K - $165K/yr

... remote work approach, see below and visit www.hims.com/careers-professionals. About the Role: We ... This role is ideal for someone with deep experience in broadcast video and photo commercial ...

... music, taking out a loan or ordering takeout - MariaDB is the backbone of applications used ... Experience with large complex commercial and legal discussions working with procurement, legal and ...

... music, taking out a loan or ordering takeout - MariaDB is the backbone of applications used ... Experience with large complex commercial and legal discussions working with procurement, legal and ...

... music, taking out a loan or ordering takeout - MariaDB is the backbone of applications used ... Experience with large complex commercial and legal discussions working with procurement, legal and ...

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Remote Commercial Music information

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$14

$22

$31

How much do remote commercial music jobs pay per hour?

As of Jul 13, 2026, the average hourly pay for remote commercial music in the United States is $22.26, according to ZipRecruiter salary data. Most workers in this role earn between $18.99 and $24.28 per hour, depending on experience, location, and employer.

What is the difference between Remote Commercial Music vs Remote Music Producer?

AspectRemote Commercial MusicRemote Music Producer
CredentialsMusic degree, industry experience, portfolioMusic degree, production certifications, portfolio
Work EnvironmentStudio, home studio, client meetingsHome studio, collaboration platforms, client communication
Industry UsageAdvertising, TV, film, brandingRecording, mixing, overseeing music projects
Common Search/ComparisonYesNo

Remote Commercial Music involves creating music specifically for advertising, TV, and branding projects, often requiring a focus on brief adherence and client revisions. Remote Music Producers oversee the entire music creation process, including recording, mixing, and mastering, across various genres. While both roles require music expertise and similar credentials, Remote Commercial Music is more targeted toward commercial applications, whereas Remote Music Producers have a broader scope in music production.

More about Remote Commercial Music jobs
What cities are hiring for Remote Commercial Music jobs? Cities with the most Remote Commercial Music job openings:
What are the most commonly searched types of Commercial Music jobs? The most popular types of Commercial Music jobs are:
What states have the most Remote Commercial Music jobs? States with the most job openings for Remote Commercial Music jobs include:
What job categories do people searching Remote Commercial Music jobs look for? The top searched job categories for Remote Commercial Music jobs are:
Infographic showing various Remote Commercial Music job openings in the United States as of July 2026, with employment types broken down into 92% Full Time, 6% Part Time, and 2% Contract. Highlights an 93% Physical, 2% Hybrid, and 5% Remote job distribution, with an average salary of $46,305 per year, or $22.3 per hour.
CONTRACT - Associate Game Designer (NST)

CONTRACT - Associate Game Designer (NST)

Nintendo

Redmond, WA • On-site, Remote

Other

Re-posted 5 days ago


Nintendo rating

8.2

Company rating: 8.2 out of 10

Based on 8 frontline employees who took The Breakroom Quiz

87th of 209 rated software companies


Job description

Nintendo Software Technology Corporation
 
Nintendo Software Technology Corporation, based in Redmond, Washington , is a wholly owned subsidiary of the world's largest manufacturer and marketer of video games, Nintendo Co., Ltd., headquartered in Kyoto, Japan.  Nintendo Software Technology's mission is to design, develop and deliver the very best video games. We conduct research, use state-of-the-art equipment and review methods of operation so that we may continually improve the quality of the games that we produce. Each person employed at Nintendo Software Technology Corporation is a valued team member and is encouraged to participate in our efforts to create the highest quality games. 

Nintendo is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy and respect for each other.

DESCRIPTION OF DUTIES

Nintendo Software Technology is a tight-knit game development studio located in Redmond, WA. As part of the Nintendo family, we're passionate about creating games designed to surprise and delight our customers. 

As a Designer, you will have a desire to contribute and implement, play-test, and refine game design features, with consideration to gameplay. Proven experience with level design for gameplay is needed. If this sounds like you, we would love to see your resume

  • Implements design specifications into playable prototypes using various software tools.
  • Able to quickly revise implementation based on changes required to continue iterating on design concepts.
  • Assists in designing prototypes to iterate concepts into a more complete idea.
  • Assists and maintains game play mechanics within a game.
  • Creates areas of a user-interface design and maintains assigned product localization with the direction of senior designers and above.
  • Communicates ideas with various product development personnel to solicit feedback and ensure support during product development.
  • Within a team, provides input into defining creative vision and technical specifications for assigned project.
  • Writes and maintains assigned design documentation
  • Works closely with senior designers and above to attain constructive feedback and direction.
  • Applies professional expertise to review, analyze and test products under development as a contributing member of a production team to ensure delivery of Nintendo's high standard of quality and timeliness.

SUMMARY OF REQUIREMENTS

  • 0-2 years of level design for video games or relevant experience. 
  • Understanding of interactive software methodologies, production pipelines and Nintendo quality standards.
  • Proven proficiency with commercial 2D/3D game editor. (E.g. Unity, Unreal, etc.)
  • Basic PC skills (Word, Excel, PowerPoint).
  • Undergraduate degree in Game Design, Computer Science or equivalent
  • Studies in music, art, films, television / broadcasting, and multimedia a plus.

Applicants must be legally eligible to work in the United States to be considered. Visa sponsorship is not available for this role.

This position is hybrid in Redmond, WA. Hybrid positions require regular onsite work following the schedule and guidelines for their division. This position is not open to fully remote status at this time. 


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