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Remote Character Artist Jobs (NOW HIRING)

Sr. VFX Artist

Glendale, CA ยท Remote

$120K - $186K/yr

This is a remote role. What You Will Do: * Collaborate with artists, designers, and engineers to visualize incredible gameplay, magical powers and amazing transformations based on Disney's robust ...

Artists on this team will help shape storytelling and visual aesthetics with creative leadership ... Use GenAI tools such as ComfyUI to generate concept frames, style frames, character explorations ...

Technical Artist

Eugene, OR ยท On-site +1

$127K - $152K/yr

The Technical Artist will work with the Senior Technical Artist to support various projects on ... We're happy to support our team no matter where they prefer to work: remote, in office, or hybrid.

Technical Artist - Remote or On Site

Redmond, WA ยท On-site +1

$142K - $170K/yr

Studio Wildcard - Redmond, WA or Remote Open role: Technical Artist We're Studio Wildcard, developers of the smash indie hit ARK: Survival Evolved -- one of the most popular and original video games ...

Technical Artist III

$130K - $155K/yr

Remote Job Title: GenAI Artist Skills Experience prompt engineering visual and multimodal content and design systems, like Figma and Photoshop Online portfolio showcasing relevant work in AI visual ...

Technical Artist III- UI/UX (REMOTE)

OR ยท Remote

$89K - $170K/yr

Technical Artist III- UI/UX (REMOTE) Salary Range: Salary Minimum: $89,500 Salary Maximum: $170,000.00 Main Objective : Assists in the development of high-end and innovative realtime software for ...

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Remote Character Artist information

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$104.5K

$120.5K

$128.5K

How much do remote character artist jobs pay per year?

As of Sep 9, 2026, the average yearly pay for remote character artist in the United States is $120,531.00, according to ZipRecruiter salary data. Most workers in this role earn between $121,000.00 and $127,000.00 per year, depending on experience, location, and employer.

What is a remote character artist?

A Remote Character Artist creates 2D or 3D characters for video games, animation, or other media while working from a remote location. They design and sculpt characters based on artistic direction, ensuring they fit stylistically within the project. This role involves using software like ZBrush, Blender, or Maya to model and texture characters. Strong knowledge of anatomy, proportions, and creative problem-solving are essential. Remote Character Artists collaborate with teams through online communication tools to meet project goals and deadlines.

What does a remote character artist do?

A typical day for a Remote Character Artist involves creating and refining character concepts, collaborating with art directors and other team members through video calls or project management platforms, and iterating on feedback to meet project requirements. Daily tasks may include sketching new ideas, modeling or texturing 3D characters, and preparing assets to integrate into games, films, or other media. Regular communication with the team is essential for aligning on artistic direction and staying updated on project changes. While the remote nature allows for flexible work hours, maintaining deadlines and organization is key to success in this role.

What are the key skills and qualifications needed to thrive as a remote character artist?

A Remote Character Artist needs a solid background in character design, anatomy, and digital illustration, often backed by a degree or portfolio showcasing relevant experience. Proficiency with industry-standard tools such as Adobe Photoshop, ZBrush, Maya, or Blender is typically required, and familiarity with asset management platforms can be advantageous. Strong communication, time management, and self-motivation are vital soft skills for succeeding in a virtual, collaborative environment. These capabilities ensure consistent delivery of high-quality character assets that align with creative direction and project timelines while working remotely.

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What cities are hiring for Remote Character Artist jobs?

Cities with the most Remote Character Artist job openings:

What are the most commonly searched types of Character Artist jobs?

The most popular types of Character Artist jobs are:

What states have the most Remote Character Artist jobs?

States with the most job openings for Remote Character Artist jobs include:

What are popular job titles related to Remote Character Artist jobs?

For Remote Character Artist jobs, the most frequently searched job titles are:

Infographic showing various Remote Character Artist job openings in the United States as of September 2026, with employment types broken down into 1% Internship, 86% Full Time, 12% Part Time, and 1% Temporary. Highlights an 97% Physical, and 3% Remote job distribution, with an average salary of $120,531 per year, or $57.9 per hour.

Senior Technical Artist - Rendering & Shaders

Beverly Hills, CA โ€ข On-site, Remote

Snail Games USA
Software Developmentย โ€ขย 51 - 200 employees

$100K - $130K/yr

Full-time

Medical, Dental, Vision, Life, Retirement, PTO

Posted 18 days ago


Job description

Senior Technical Artist - Rendering & Shaders
Job Type: Full-Time
Location: Remote - Alaska, Arizona, California, Colorado, Connecticut, Florida, Georgia, Illinois, Maine, Missouri, New Jersey, Nevada, North Carolina, Ohio, Pennsylvania, Texas, Washington, and Wyoming (Los Angeles area preferred)
About Snail Games USA
Snail Games strives to create the new high bar for gameplay experience in online gaming. We have been a global developer and publisher of digital entertainment since 2009 and are committed to pushing the boundaries of the industry.
About the Role
Snail Games USA is seeking a Senior Technical Artist to join our Art Center and provide hands-on technical art support across multiple Unreal Engine projects.
This is a broad production-focused Technical Artist role working between art and engineering to solve technical problems, improve workflows, and help teams deliver high-quality game content efficiently. The role will have a particular emphasis on Unreal Engine rendering, materials, and shaders, but responsibilities may shift based on project and production needs.
The ideal candidate has strong technical-art fundamentals and enough breadth to work across asset integration, optimization, tooling, pipelines, troubleshooting, and visual systems. They should be comfortable investigating ambiguous problems, collaborating directly with artists and engineers, and carrying solutions through implementation and validation.
Responsibilities
  • Provide hands-on technical art support across a range of game development and production needs.
  • Develop, maintain, and optimize Unreal Engine materials, shaders, and rendering workflows.
  • Investigate and resolve visual, technical, performance, and asset integration problems.
  • Integrate art assets and ensure they meet visual, technical, and runtime requirements.
  • Profile and optimize content for rendering performance, memory use, shader complexity, and scalability.
  • Establish and maintain practical standards for assets, materials, textures, meshes, LODs, collision, naming, and project organization.
  • Develop or improve tools and workflows that increase artist efficiency and reduce repetitive production work.
  • Support artists with technical setup, debugging, implementation, and optimization.
  • Work with Art, Engineering, Design, Animation, Lighting, and other disciplines to solve cross-discipline production problems.
  • Evaluate workflows and identify technical risks or production bottlenecks before they become larger problems.
  • Review assets and implementation for technical quality, consistency, and performance.
  • Create documentation, examples, and reusable best practices for distributed development teams.
  • Adapt to different technical-art needs as project priorities and production requirements change.
  • Take ownership of technical-art problems from investigation through implementation, testing, and validation.

Minimum Requirements
  • Professional Technical Artist experience in game development.
  • Strong Unreal Engine experience, preferably UE5.
  • Strong general knowledge of real-time game art pipelines and technical-art production.
  • Strong experience with Unreal materials, shaders, rendering, or related visual systems.
  • Understanding of real-time rendering, profiling, optimization, and performance constraints.
  • Experience with game asset pipelines including meshes, textures, materials, LODs, collision, and asset organization.
  • Experience integrating and troubleshooting production assets in-engine.
  • Demonstrated ability to solve problems spanning both artistic and technical concerns.
  • Ability to independently investigate unfamiliar problems and develop practical production solutions.
  • Strong communication skills and experience collaborating directly with artists and engineers.
  • Ability to balance visual quality, production efficiency, technical constraints, and runtime performance.

Nice to Have
  • Python scripting or pipeline automation experience.
  • Unreal Blueprint experience.
  • HLSL or custom shader development experience.
  • Experience with procedural tools such as Houdini.
  • Experience with environment, character, vegetation, VFX, lighting, or procedural content pipelines.
  • Experience building reusable tools or workflows for artists.
  • Experience with DCC pipeline integration such as Maya, Blender, Substance, or similar tools.
  • Experience shipping PC or console titles using Unreal Engine.
  • Experience supporting multiple projects or production teams.

Salary Range
100,000-130,000 annually
Compensation within the range will depend on experience, technical breadth, demonstrated production ownership, and location.
Why Join the Snail Games USA Team?
  • True focus on work/life balance
  • Paid company holidays, vacation, and separate sick leave
  • Medical, dental, vision, and Life/LTD
  • 401k with company match

Additional Information
As part of the Company's activities in video game development, publishing, and short-form video content creation, certain projects, discussions, or creative materials may include themes, visuals, language, or subject matter that some individuals could find mature, violent, sexual, graphic, or otherwise sensitive in nature ("Mature Content").
Examples may include, but are not limited to, depictions or descriptions of combat, violence, adult themes or relationships, suggestive or satirical humor, or strong language. Employees are expected to engage with such material in a professional and creative context as part of their job duties.