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Remote Character Artist Jobs (NOW HIRING)

Technical Artist

Chicago, IL ยท On-site +1

$130.90K - $156.70K/yr

Remote - US and Canada only thatgamecompany designs and develops artistically crafted, broadly ... Work across several art disciplines including shading, environment art, character art, animation ...

... remote development team at this time. No relocation is necessary. In this volunteer position you will be working closely with 3D Character Artists and our Riggers to Animate Human and realistic (and ...

VFX Artist

Minneapolis, MN ยท Remote

$105.60K - $144K/yr

This full-time, remote position provides an exciting opportunity to contribute to innovative visual projects within the retail industry. As a VFX Artist, you will be responsible for creating stunning ...

Founded in 2017 by Anthony and Joe Russo, AGBO is an artist-led independent studio shaping the ... Remote candidates may be considered; preference will be given to candidates based in or near Los ...

Senior Animation Programmer

Boston, MA ยท On-site +1

$118.80K - $217.80K/yr

... character artists, and gameplay engineers. This role is key to bringing the world and characters to ... Remote roles in the US are only available to candidates that reside in the following states:

... character artists, and gameplay engineers. This role is key to bringing the world and characters to ... Remote roles in the US are only available to candidates that reside in the following states:

Senior Animation Programmer

Boston, MA ยท On-site +1

$118.80K - $217.80K/yr

... character artists, and gameplay engineers. This role is key to bringing the world and characters to ... Remote roles in the US are only available to candidates that reside in the following states:

Join a founding team who've shipped products for Autodesk, Electronic Arts, Nike, and Apple. We ... A passion for solving visual and technical challenges Working at Higharc Higharc has been remote ...

Technical Artist - Remote or On Site

Redmond, WA ยท On-site +1

$142.20K - $170.20K/yr

Studio Wildcard - Redmond, WA or Remote Open role: Technical Artist We're Studio Wildcard, developers of the smash indie hit ARK: Survival Evolved -- one of the most popular and original video games ...

As an Environment Artist, you will work with the Creative Director, Art Leads, Vis Dev Artists and ... Active and passionate Sky player This position is available for remote work for candidates within ...

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Remote Character Artist information

See salary details

$104.5K

$120.5K

$128.5K

How much do remote character artist jobs pay per year?

As of May 29, 2026, the average yearly pay for remote character artist in the United States is $120,531.00, according to ZipRecruiter salary data. Most workers in this role earn between $121,000.00 and $127,000.00 per year, depending on experience, location, and employer.

What is a Remote Character Artist job?

A Remote Character Artist creates 2D or 3D characters for video games, animation, or other media while working from a remote location. They design and sculpt characters based on artistic direction, ensuring they fit stylistically within the project. This role involves using software like ZBrush, Blender, or Maya to model and texture characters. Strong knowledge of anatomy, proportions, and creative problem-solving are essential. Remote Character Artists collaborate with teams through online communication tools to meet project goals and deadlines.

What are the key skills and qualifications needed to thrive in the Remote Character Artist position, and why are they important?

A Remote Character Artist needs a solid background in character design, anatomy, and digital illustration, often backed by a degree or portfolio showcasing relevant experience. Proficiency with industry-standard tools such as Adobe Photoshop, ZBrush, Maya, or Blender is typically required, and familiarity with asset management platforms can be advantageous. Strong communication, time management, and self-motivation are vital soft skills for succeeding in a virtual, collaborative environment. These capabilities ensure consistent delivery of high-quality character assets that align with creative direction and project timelines while working remotely.

What does a typical day look like for a Remote Character Artist?

A typical day for a Remote Character Artist involves creating and refining character concepts, collaborating with art directors and other team members through video calls or project management platforms, and iterating on feedback to meet project requirements. Daily tasks may include sketching new ideas, modeling or texturing 3D characters, and preparing assets to integrate into games, films, or other media. Regular communication with the team is essential for aligning on artistic direction and staying updated on project changes. While the remote nature allows for flexible work hours, maintaining deadlines and organization is key to success in this role.
What cities are hiring for Remote Character Artist jobs? Cities with the most Remote Character Artist job openings:
What are the most commonly searched types of Character Artist jobs? The most popular types of Character Artist jobs are:
What states have the most Remote Character Artist jobs? States with the most job openings for Remote Character Artist jobs include:

Technical Artist

NxT Level

Chicago, IL โ€ข On-site, Remote

$130.90K - $156.70K/yr

Other

Medical, Dental, Vision, Retirement, PTO

Posted 9 days ago


Job description

Remote โ€“ US and Canada only

thatgamecompany designs and develops artistically crafted, broadly accessible video games that push the boundaries of interactive entertainment. We respect our players and want to contribute meaningful, enriching experiences that touch and inspire them.

We seek talent that values integrity and personal growth within an environment of intense collaboration and experimentation.

Our mission - create timeless entertainment that makes positive change to the human psyche worldwide. If youโ€™ve been wanting to have a positive impact on people's lives and the creative challenges associated with doing something different and unique, then come help us shine brighter together.

Major Responsibilities

  • Work with engineering and art teams to develop custom shaders from scratch
  • Work across several art disciplines including shading, environment art, character art, animation and general art to support as the need arises.
  • Profile and optimize shaders and VFX for optimal performance across a wide range of target platforms.
  • Lead efforts in building foundational systems for art to establish scenes, animation, rigging, FX, and material tests.
  • Coordinate with art, technical, and studio leads to help build and maintain a high-performance art pipeline from creation to final package delivery.
  • Contribute to the unique product artistic vision holding high standards for aesthetics and technical art implementation.
  • Optimizing art content for performance.

Additional Responsibilities

  • Profile and optimize shaders and VFX for optimal performance across a wide range of target platforms.
  • Working in our proprietary engine, help to establish our material and vfx pipelines.
  • Document workflows and best practices for materials and vfx

Must-Haves

  • A good understanding of shaders (HLSL and/or GLSL) and ideally able to handle supporting c++ code for those prototypes or tools if required
  • Solid experience working with shader, materials and vfx in an industry standard or proprietary game engine
  • Experience implementing visual effects in an industry standard or proprietary Game Engine from concept to completion
  • Solid experience profiling and optimizing shaders and vfx on multiple platforms
  • 3-5 or more years experience as a Technical Artist
  • Must have 3 or more years experience with Maya and modern 3D art pipelines
  • Proven experience building tools for modern art pipeline with a solid understanding of game engine scripting (ex. Unity, Unreal, Proprietary Engine)
  • Portfolio demonstrating the technical artistic ability, with a focus on custom shaders and vfx
  • Self-motivated and diligent, with established habits for tracking oneโ€™s own tasks and seeking out answers when needed

Nice to Haves

  • Writing c++ code would be a plus
  • Knowing Mel, Python, Lua, C++, is a plus
  • Understanding of animation pipelines, including character and environment systems
  • Strong communication skills and a positive and professional attitude
  • Bachelorโ€™s degree or equivalent years of experience in Computer Science, 3D graphics, or related field
  • Experience working with offsite art and programming teams

Perks:

  • Paid Time Off, Holidays and Two Weeks Winter Break
  • Employees and their dependents get medical, dental, and vision coverage, regardless of their level, tenure, or position within the company. Moreover, these benefits start on the first day of the jobโ€”thereโ€™s no waiting period before they kick in.
  • Pet Insurance for those who need it too.
  • Compassionate leave for employees who needs to take care of their family members
  • Pre-tax wellness stipend
  • Pre-tax work from home stipend
  • Access our savings plan (401K program) with company match
  • Mental health resources including Headspace membership and Employee Assistance Program (CCA)
  • Discount portal for everyday goods and services
  • Employee inclusive and diversity initiatives such as Grow Together
  • Support for personal professional development