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Remote Animator Contract Jobs (NOW HIRING)

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... a contract-to-hire position based in the Las Vegas or Phoenix area. The role is primarily remote ... Create text animations, lower thirds, and data visualization elements * Support AI-enhanced visuals ...

Remote This position is contingent upon contract award. ABOUT THE ROLE Red Carrot is seeking a ... Create static and digital graphics, animations, icons, and other illustration and multimedia ...

Remote This position is contingent upon contract award. ABOUT THE ROLE Red Carrot is seeking a ... Create static and digital graphics, animations, icons, and other illustration and multimedia ...

Business Animation & Growth Pedagogy * Create and host engaging webinars and training sessions to ... Permanent contract * Location: Full Remote - based in the USA * Working Hours: Must align with US ...

CAREER OPPORTUNITY Product Marketing Intern Waterfield Tech | Fully Remote | Contract (potential to ... Motion graphics or animation skills. * Genuine curiosity about how AI is reshaping creative work ...

IOSDeveloper

San Diego, CA · On-site +1

$30 - $40/hr

... Relocation Remote Support Guaranteed Regular Salary Reviews Job Type: W2 or Contract 1099 ... Core Data, Core Animation, etc. * Experience with Design Patterns such as MVC, MVVM etc.

... contracts within the federal sector. The Social Media Specialist will be responsible for drafting ... This position is fully remote. However, some travel for client meetings and/or video shoots may be ...

... contracts within the federal sector. The Social Media Specialist will be responsible for drafting ... This position is fully remote. However, some travel for client meetings and/or video shoots may be ...

We are open to considering fully remote applicants. Dewberry is a leading, market-facing ... Support digital delivery requirements by preparing precise, contract-compliant deliverables for ...

Visual Designer

Warren, MI · Remote

$45 - $60/hr

... animations * Deep familiarity with design systems, including tokens, typography, states, and ... This is a Contract position based out of Warren, MI. Pay and Benefits The pay range for this ...

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Remote Animator Contract information

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How much do remote animator contract jobs pay per hour?

As of Jun 27, 2026, the average hourly pay for remote animator contract in the United States is $39.41, according to ZipRecruiter salary data. Most workers in this role earn between $21.88 and $63.94 per hour, depending on experience, location, and employer.

Can you work as an animator remotely?

Yes, remote animator contracts are common in the industry, allowing animators to work from any location with a reliable internet connection. These roles often require proficiency in animation software such as Adobe After Effects or Toon Boom and may involve flexible schedules. Remote work enables collaboration through online platforms and digital file sharing tools.

Are animators in demand right now?

Remote animators are currently in demand due to the growth of digital media, entertainment, and advertising industries. Skills in software like Adobe After Effects, Blender, or Toon Boom, along with a strong portfolio, can improve job prospects in this competitive field.

What is the difference between Remote Animator Contract vs Remote Character Designer Contract?

AspectRemote Animator ContractRemote Character Designer Contract
Required SkillsAnimation software, storytelling, timingConcept art, character creation, illustration skills
Work EnvironmentRemote, project-based, collaborative teamsRemote, often solo or small team work, creative focus
Industry UsageFilm, gaming, advertisingVideo games, animation studios, entertainment

Remote Animator Contract and Remote Character Designer Contract share similar remote work setups and industry applications. However, animators focus on bringing characters to life through movement, while character designers concentrate on creating the visual concepts. Both roles require creative skills and software proficiency, but their daily tasks and outputs differ significantly.

How to make $100,000 a year working from home?

A remote animator contract can potentially earn $100,000 annually by building a strong portfolio, gaining experience in high-demand animation styles, and securing clients or projects with competitive rates. Developing skills in industry-standard tools like Adobe After Effects or Toon Boom, and establishing a reliable online presence, can help increase earning potential. Consistent work, networking, and possibly diversifying services can also contribute to reaching this income level.

Will AI replace animators?

AI technology can assist animators by automating repetitive tasks and enhancing creative workflows, but it is unlikely to fully replace skilled animators. The role of a remote animator contract involves creativity, storytelling, and technical skills that are difficult for AI to replicate entirely. Human oversight and artistic judgment remain essential in producing high-quality animations.
What cities are hiring for Remote Animator Contract jobs? Cities with the most Remote Animator Contract job openings:
What are the most commonly searched types of Remote Animator jobs? The most popular types of Remote Animator jobs are:
What states have the most Remote Animator Contract jobs? States with the most job openings for Remote Animator Contract jobs include:
CONTRACT - Environment Artist III (NST)

CONTRACT - Environment Artist III (NST)

Nintendo

Redmond, WA • On-site, Remote

Other

Posted 7 days ago


Nintendo rating

8.0

Company rating: 8.0 out of 10

Based on 7 frontline employees who took The Breakroom Quiz

96th of 192 rated software companies


Job description

Nintendo Software Technology Corporation
 
Nintendo Software Technology Corporation, based in Redmond, Washington , is a wholly owned subsidiary of the world's largest manufacturer and marketer of video games, Nintendo Co., Ltd., headquartered in Kyoto, Japan.  Nintendo Software Technology's mission is to design, develop and deliver the very best video games. We conduct research, use state-of-the-art equipment and review methods of operation so that we may continually improve the quality of the games that we produce. Each person employed at Nintendo Software Technology Corporation is a valued team member and is encouraged to participate in our efforts to create the highest quality games. 

Nintendo is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy and respect for each other.

Nintendo Software Technology is a tight-knit game development studio located in Redmond, WA. As part of the Nintendo family, we're passionate about creating games designed to surprise and delight our customers. We're always on the lookout for exceptional artist to help support our Art Department.

As an Environment Artist, you will have proven Zbrush and Substance Designer experience and a deep passion for stylized model and texture authoring for hard surface and organic subjects. If this sounds like you then we'd love to see your portfolio!

SUMMARY

   An experienced contributor that participates and assists in creations of visual assets for digital entertainment products.
   Implement defined subset of visual asset tasks of assigned team or project

DESCRIPTION OF DUTIES

   Works directly with art leadership to help visualize and develop visual targets.
   Takes ownership of a specialized artistic area of a product's development.
   Creates visual assets for game development products that meet required direction and quality specifications.
   Creates illustrations, models, textures, environments, objects and animations for 3D and 2D visual assets.
   Supports the growth of new or enhanced art development tools and techniques.
   Utilizes and maintains proficient knowledge of required commercial and Nintendo proprietary art production tools.
   Implements game play features aligned to game design goals.
   Applies professional expertise to review, analyze and test products under development as a contributing member of a production team to ensure delivery of Nintendo's high standard of quality and timeliness.

SUMMARY OF REQUIREMENTS

   Minimum of 5 or more years of professional experience having shipped at least 1 game.
   Proven artistic and technical skills in basic 3D and or 2D art production.
   Experienced with game development pipelines and game engines (E.g. Unreal, Unity or a proprietary engine)
   Proven proficiency with commercial art production software (E.g. Photoshop, Maya, Zbrush, Substance Painter, etc).
   Capable of excellent organizational and communication skills.
   Can respond to feedback and iterations quickly and efficiently. 
   Undergraduate degree in art or related field; or equivalent education and experience.

This position is hybrid in Redmond, WA. Hybrid positions require regular onsite work following the schedule and guidelines for their division. This position is not open to fully remote status at this time.