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Remote Animator Contract Jobs (NOW HIRING)

This is a fully remote, flexible contract role for seasoned voice talent. No AI background needed ... Experience recording for audiobooks, commercials, animation, e-learning, or broadcast * Familiarity ...

Instructional Designer

Tampa, FL · Remote

$61.40K - $83.20K/yr

Remote (USA) Work Type: On-Demand / Contract Why Apply for This Role Are you naturally self ... Collaborate with graphic designers, multimedia developers, and animators to produce visually ...

... gaming, animation, and digital storytelling is highly valued. * Ability to interpret and apply ... Remote Classification: Contractor The is not designed to cover or contain a comprehensive listing ...

React Lead

$59.50 - $76.25/hr

Job Title: React Lead Location: (Remote) Duration: Long Term Contract Responsibilities: * Assist ... Strong knowledge on HTML5 and CSS (Grid, flexbox, animations) * Proficient in Less or SCSS ...

$80.20K - $93.40K/yr

The environment is highly autonomous and remote-first, giving you the freedom to manage your ... Integrate UI elements, animations, sound, and visual assets into interactive game environments

Our fully remote team delivers content strategies tailored to each customer's goals and context ... Motion/animation skills (GIFs, basic animation) or ability to art-direct animation work

Asset Coordinator

Portland, OR · Remote

$22 - $36/hr

Prior animation background in the game industry Bonus Points! * A solid understanding of animation ... fully remote ongoing contract only position. At this time, this position is not available to ...

Our fully remote team delivers content strategies tailored to each customer's goals and context ... Type: Freelance/contract - hours will vary based on customer workload, with potential for ...

Duration: 6+ Months Contract Location: Remote Salary: $50.00-$55.00/Hourly Role: Senior Brand ... animation to designs (preferred) Requirements: - 6+ years of B2C brand or marketing design ...

Nashville/REMOTE While this position is considered REMOTE, this is subject to change based on ... Provide high quality, creative, and innovative animation, and visuals to easily explain complicated ...

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Remote Animator Contract information

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How much do remote animator contract jobs pay per hour?

As of May 31, 2026, the average hourly pay for remote animator contract in the United States is $39.41, according to ZipRecruiter salary data. Most workers in this role earn between $21.88 and $63.94 per hour, depending on experience, location, and employer.

What is the difference between Remote Animator Contract vs Remote Character Designer Contract?

AspectRemote Animator ContractRemote Character Designer Contract
Required SkillsAnimation software, storytelling, timingConcept art, character creation, illustration skills
Work EnvironmentRemote, project-based, collaborative teamsRemote, often solo or small team work, creative focus
Industry UsageFilm, gaming, advertisingVideo games, animation studios, entertainment

Remote Animator Contract and Remote Character Designer Contract share similar remote work setups and industry applications. However, animators focus on bringing characters to life through movement, while character designers concentrate on creating the visual concepts. Both roles require creative skills and software proficiency, but their daily tasks and outputs differ significantly.

What cities are hiring for Remote Animator Contract jobs? Cities with the most Remote Animator Contract job openings:
What are the most commonly searched types of Remote Animator jobs? The most popular types of Remote Animator jobs are:
What states have the most Remote Animator Contract jobs? States with the most job openings for Remote Animator Contract jobs include:
Technical Designer - Unity (Contract/Remote)

Technical Designer - Unity (Contract/Remote)

Ghostpunch Games

Sunrise, FL • On-site, Remote

Full-time

Medical, Dental, Vision, Retirement, PTO

Posted 7 days ago


Job description

The Technical Designer is responsible to understand the product vision as defined by the Lead Designer, and help to realize that vision by creating and implementing specific game features.


ESSENTIAL DUTIES AND RESPONSIBILITIES:

  • Collaborate with Design, Engineering, Art, Animation, QA, and Audio team members to create functional, fun and visually compelling worlds that achieve unprecedented and immersive gaming experiences.
  • Work closely with members of design and engineering to support the needs of gameplay, for both your fellow designers and other disciplines.
  • Take ownership and responsibility for gameplay actor creation, level scripting, checkpoint and multiplayer support, scripting and tuning, creating debugging and testing tools, and contributing to overall game balance.
  • Integrate polished and satisfying feedback into gameplay systems through art, VFX, and audio hookups, collaborating successfully with these departments to integrate their work.
  • Contribute innovative and original ideas on all aspects of game production and development, providing constructive insight and feedback when needed.



QUALIFICATIONS:

  • 3+ years of professional experience as a Technical Designer or a related role.
  • Strong familiarity with code and scripting languages, most notably C#
  • Unity3D experience
  • VR/AR/MR design experience
  • Deep understanding of game design principles
  • Very comfortable working in game editors and understanding engine/game constraints and opportunities.
  • Effective communicator and collaborator with engineers and developers from other disciplines, along with willingness to lead focused multidisciplinary efforts.
  • A natural curiosity for all aspects of game development and a willingness to work on a wide variety of game systems.
  • A strong passion for video game development.
  • Strong, updated, and current portfolio with samples of your work.
  • A high standard of quality, not only for your own work but for reviewing others.



EDUCATION AND EXPERIENCE:

  • Typically requires at least 3 years of game design experience in a professional capacity. Student projects will not count toward years of experience..
  • Must have design credits on at least 1 published game
  • Must have experience working with other product development disciplines (Art, Programming, etc.) in a team-oriented, collaborative environment.



Why Ghostpunch Games?


Work Culture

  • Remote, Hybrid, and On-site policy.

  • Collaborative, open-minded, creative environment

  • Teamwork makes the dream work (as true as it is corny!)


Project Scope

  • Multiple projects available to work on

  • AAA quality, Genre-spanning, PC/Console/VR


Partnerships/History include

  • Sony 2K, Activision, Warner Brothers, Gearbox, and more!


Top/Recent projects include 

  • Outriders, Risk of Rain 2, Borderlands 3, Mortal Kombat 11, Battleborn, Civilization VI, VainGlory, and more!

  • Learn more about our partnerships and projects here! https://www.ghostpunch.com/

Benefits
  • 401K with company matching
  • Health, dental, and vision insurance
  • Flexible spending account
  • Paid Holidays
  • PTO accrual



Ghostpunch Games is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law and will not be discriminated against on the basis of disability.