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Remote Animator Contract Jobs (NOW HIRING)

Remote (USA) Work Type: On-Demand / Contract Why Apply for This Role Are you a creative and detail ... Develop multimedia elements including animations, motion graphics, and interactive assets. * Edit ...

Remote (USA) Work Type: On-Demand / Contract Why Apply for This Role Are you a creative and detail ... Develop multimedia elements including animations, motion graphics, and interactive assets. * Edit ...

Contract Spatial Designer

Chicago, IL ยท On-site +1

$55 - $85/hr

This position is based in Chicago and will involve a combination of remote and in-office work. This ... Create high-quality renderings and floor plans (fly-through animations a plus) * Create spec and ...

GenAI IOS Engineer

$143.30K/yr

IOS/GenAI LLM Engineer - Extendable Contract - Remote (US Based) Key Skills: * Proficiency in rapid ... Experience with iOS frameworks like UIKit, Core Data , and Core Animation . * Experience with ...

This is a remote role with occasional trips to Alameda (Alameda : 2601 Harbor Bay Parkway) for ... interaction and animation work. You will help shape product strategy, design end to end user ...

The ideal candidate has a strong grasp of hybrid production pipelines -- from traditional animation ... and legal/contracts * - Serve as point-of-contact for clients, agencies, and partners * - Work ...

Contract Rate: Fixed rate per hour, dependent on experience We are an agency that provides graphic ... Design animations, motion graphics & visual effects for various platforms. Team Collaboration ...

Contract Rate: Fixed rate per hour, dependent on experience We are an agency that provides graphic ... Design animations, motion graphics & visual effects for various platforms. Team Collaboration ...

This is a fully remote, flexible contract role for seasoned voice talent. No AI background needed ... Experience recording for audiobooks, commercials, animation, e-learning, or broadcast * Familiarity ...

... gaming, animation, and digital storytelling is highly valued. * Ability to interpret and apply ... Remote Classification: Contractor The is not designed to cover or contain a comprehensive listing ...

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Remote Animator Contract information

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$10

$39

$70

How much do remote animator contract jobs pay per hour?

As of May 30, 2026, the average hourly pay for remote animator contract in the United States is $39.41, according to ZipRecruiter salary data. Most workers in this role earn between $21.88 and $63.94 per hour, depending on experience, location, and employer.

What is the difference between Remote Animator Contract vs Remote Character Designer Contract?

AspectRemote Animator ContractRemote Character Designer Contract
Required SkillsAnimation software, storytelling, timingConcept art, character creation, illustration skills
Work EnvironmentRemote, project-based, collaborative teamsRemote, often solo or small team work, creative focus
Industry UsageFilm, gaming, advertisingVideo games, animation studios, entertainment

Remote Animator Contract and Remote Character Designer Contract share similar remote work setups and industry applications. However, animators focus on bringing characters to life through movement, while character designers concentrate on creating the visual concepts. Both roles require creative skills and software proficiency, but their daily tasks and outputs differ significantly.

What cities are hiring for Remote Animator Contract jobs? Cities with the most Remote Animator Contract job openings:
What are the most commonly searched types of Remote Animator jobs? The most popular types of Remote Animator jobs are:
What states have the most Remote Animator Contract jobs? States with the most job openings for Remote Animator Contract jobs include:

Senior Gameplay Animator

Half Mermaid Productions

Brooklyn, NY โ€ข On-site, Remote

$80.10K - $100.20K/yr

Contractor

Posted 6 days ago


Job description

Work With Us on Project Dโ–ˆโ–ˆโ–ˆโ–ˆ
Job Description
We are looking for an experienced and talented Senior Gameplay Animator to join the development effort on our exciting new game "Project D."
The project is a third person horror game with experimental narrative, a return to the genre that our director, Sam Barlow, previously explored with Silent Hill: Shattered Memories. Candidates with experience of shipping a third person Unreal title on console are preferred. We're combining AAA experience with indie agility to deliver a big, ambitious game and are assembling a small team to make it happen.
This is a long term contract position on a remote team. Candidates in European timezones are preferred. Our studio is based in Brooklyn, NY and occasional travel to New York City may be required.
Applicants from traditionally marginalized identities within the game industry are highly encouraged to apply. Half Mermaid Productions does not discriminate on the basis of race, color, religion, gender, gender expression, age, national origin, disability, marital status, sexual orientation, or military status.
To apply, please use our Job Application form. Do not email your application, it will not be reviewed if it is not submitted using the Job Application form.
If you have any questions or encounter any issues using our job application form, please email jobs@halfmermaid.co.
Responsibilities
  • Create animations for both grounded, real world human characters and inhuman characters alike
  • Take animations from design spec through key pose to finished animation, creating responsive but authentic motion
  • Collaborate with other departments to implement animations in engine

Skills
Required Skills:
  • Have shipped a character-based game on console
  • High level understanding of combat and grapple animations
  • Fluency in Maya and Unreal Engine 5
  • Strong communication skills, contributing to the productivity and success of working in a remote team environment
  • An appreciation for narrative and psychological horror

Nice-to-Have Skills:
  • Experience working with MGear
  • Proficiency in body and facial rigging
  • Experience with motion capture pipelines and interest in cutting edge technologies to reduce cost and effort for performance capture