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Non Union Remote Animator Jobs (NOW HIRING)

NOTE: The address listed is our central office, but we are working as a completely remote ... Experience with non-gaming Non-linear Animation (NLA) systems and/or has animated for games * Rapid ...

BAS Programmer

San Francisco, CA · On-site +1

$80K - $140K/yr

This position features a blend of 80% field work and 20% remote or office work and is open to both Union and Non-Union professionals . This is an outstanding opportunity for an experienced BAS ...

Tridum Specialist

San Francisco, CA · On-site +1

$80K - $140K/yr

Union or Non-Union * Schedule: 80% Field / 20% Remote or Office * Compensation: $80,000-$140,000 (DOE) + Overtime Key Responsibilities: * Program, configure, and commission DDC systems using Tridium ...

This role is preferred based in Raleigh, NC, but open to fully remote candidates. Key ... Strong communication skills with the ability to clearly articulate technical concepts to non ...

... union and non-union freelance employees across multiple divisions, multiple unions, multiple ... a remote workforce) in a complex and rapidly changing multi-state, multi-entity organization

This role includes handling both Union and Non-Union payroll requirements and maintaining accurate ... Stay current on multi-state taxation rules and Department of Labor requirements for remote and ...

Sales Coordinator

Albany, NY · Remote

$18.50 - $25.50/hr

This remote position is key to helping us uphold our promise of "Delivering Perfect" and exceeding ... Creating Operations requests (advise union/non-union; standard time or overtime). * Assisting in ...

Sales Coordinator

Albany, NY · On-site +1

$50K - $65K/yr

This remote position is key to helping us uphold our promise of "Delivering Perfect" and exceeding ... Creating Operations requests (advise union/non-union; standard time or overtime). * Assisting in ...

The company aims to streamline the animation workflow and create a new realm of possibilities with ... To make things easier for non-motion designers, users can take advantage of tons of free content ...

The company aims to streamline the animation workflow and create a new realm of possibilities with ... To make things easier for non-motion designers, users can take advantage of tons of free content ...

Motion Designer

Las Vegas, NV · On-site +1

$80K - $90K/yr

This role requires both executional speed and animation discipline. High volume is the baseline. High quality is non-negotiable. This role is remote and reports directly to Vegas-based Director of ...

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Non Union Remote Animator information

See salary details

$10

$39

$70

How much do non union remote animator jobs pay per hour?

As of May 30, 2026, the average hourly pay for non union remote animator in the United States is $39.41, according to ZipRecruiter salary data. Most workers in this role earn between $21.88 and $63.94 per hour, depending on experience, location, and employer.
What cities are hiring for Non Union Remote Animator jobs? Cities with the most Non Union Remote Animator job openings:
What are the most commonly searched types of Remote Animator jobs? The most popular types of Remote Animator jobs are:
What states have the most Non Union Remote Animator jobs? States with the most job openings for Non Union Remote Animator jobs include:
Infographic showing various Non Union Remote Animator job openings in the United States as of May 2026, with employment types broken down into 1% As Needed, 79% Full Time, and 20% Part Time. Highlights an 94% Physical, and 6% Remote job distribution, with an average salary of $81,974 per year, or $39.4 per hour.
Lead Animator

Lead Animator

Epoch Games

Winston Salem, NC • On-site, Remote

Internship

Posted 15 days ago


Job description

Company Description
Epoch Games is a volunteer-based, all-online, global game development team. We have no centrally-located headquarters and are unincorporated at this time. Most of the original founding members were modders developing the total conversion Middle Earth Roleplaying Project (MERP) mod for the Elder Scrolls V: Skyrim:
http://www.moddb.com/mods/merp-middle-earth-roleplaying-project
Currently Epoch Games is developing The Lays of Althas: Sundered Order (LoA:SO). LoA:SO is an in-development indie open-world RPG set in an original fantasy world. The game is being developed using Epic Games' Unreal Engine 4 (UE4):
https://www.unrealengine.com/
For more information about the game, please check out our IndieDb page:
http://www.indiedb.com/games/the-lays-of-althas-sundered-order
NOTE: The address listed is our central office, but we are working as a completely remote development team at this time. No relocation is necessary.
Job Description
In this volunteer position you will be working closely with 3D Character Artists and our Riggers to Animate Human and realistic (and sometimes Fantastical) Creatures for The Lays of Althas: Sundered Order (LoA:SO). 3D Characters are created in Reallusion's Character Creator 3 (CC3), and Creatures are often created using Unreal Engine Marketplace Third Party Assets and modify them.
You will also be helping us in building and leading a new Animation Team (although such experience is optional).
The ability to Rig and Skin Characters is optional, but recommended. It is also recommended, but not required, to have experience with Reallusion iClone 7 to assist with animating Reallusion CC3 Characters.
Communication is key to a smooth and efficient pipeline, you must be able to communicate clearly and effectively with other team-members and not be afraid to ask should any problems arise. We are an English-speaking team, so English fluency is a must.
Other duties include attending weekly team meetings and following team policies.
NOTE: This is not an Internship. We are not looking for short-term Interns. We are looking for a long-term Volunteer Lead Animator.
Qualifications
Minimum Requirements:
  • Strong understanding of Human anatomy and movement.
  • Expertise in animating 3D Characters
  • Expertise in animating quadrupeds and aerial creatures
  • Understanding of traditional animation principles that enhance believable movement
  • Experience with non-gaming Non-linear Animation (NLA) systems and/or has animated for games
  • Rapid prototyping and turn-around for animations
  • Self-motivated and able to troubleshoot technical challenges
  • Online communication (English) and Team-collaboration skills
  • A passion for animation and a dedication to creating AAA quality games

Optional Requirements:
  • Managing and organizing other Animators, and a fair amount of spare-time in order to communicate and manage them
  • Creation of 3D Character Skeletons & Rigs
  • Skinning (weighting) 3D Human Characters & Clothing/Armor
  • Creation of 3D quadruped and aerial creature Skeletons & Rigs
  • Skinning (weighting) 3D quadrupeds and aerial creatures
  • Reallusion Character Creator 3 (CC3) and iClone 7 experience

Additional Information
Software Requirements:
  • Autodesk Maya for Animations
  • Unreal Engine 4 (https://www.unrealengine.com/register)

Optional Software:
  • Motionbuilder useful, but not essential
  • Reallusion iClone 7 (https://www.reallusion.com/iclone/) - a copy can be provided to the Lead Animator if needed